Somewhere in Time in Second Life

Somewhere in Time; Inara Pey, November 2018, on FlickrSomewhere in Time – click any image for full size

Somewhere in Time is a full region held by Quinn Holsworthy (Zoey Drammond), who also lead the team responsible for landscaping it. In keeping with the time of year in the northern hemisphere, the region offers a winter setting, rich in snow, which covers the ground and clicks to rocks and trees even as more swirls down from the pastel sky overhead.

Located just off the centre of the region, towards the west side, the landing point sits on the low-lying portion of the region, a place where snow-dusted terraces and flagstones surround a frozen pond ripe for ice skating  – as demonstrated by the penguins enjoying themselves on the ice. Wooden pergolas line two sides of the ice, while tall cliffs rise from the south side, crowned by the steel girders of a rail track.

Somewhere in Time; Inara Pey, November 2018, on FlickrSomewhere in Time – click any image for full size

This track, bearing the weight of a steam train and its carriages, curves to the east and to one of the two tunnels marking its extremities. The tunnel occupies one side of a broad, rocky plateau, home to a white-walled chapel surrounded by a copse of fire trees. A finger of rock extends back inland from this plateau, forming another wall partially enclosing the ice rink. With a path winding down to the rink and its pergolas, this rocky finger is home to a social area lit by lanterns and warmed by braziers.

Lanterns are something of a motif for the region: more can be found floating among the trees or over the waters in places, more usually tacking the form of small hot air balloons bearing naked flames which presumably help keep them aloft.

Somewhere in Time; Inara Pey, November 2018, on FlickrSomewhere in Time – click any image for full size

To the north of the region water flows freely through the landscape and trails wind through the trees, some  rutted and snow-bound, others bare dirt, connecting cabin to cottage to barn. Wooden platforms step down to the water’s edge. To the north-west, one of these paths rises to where a large house sits, a wrought iron fence guarding its snow blanketed garden.

All of this barely scratches the beauty of the region and the attention to detail paid in its design – those who have visited Quinn’s region of SilentRane (read here for more) will only be too familiar with her attention to detail. There’s the Christmas tree farm offering warm beverages (albeit with cars laden with trees driving towards it, rather than away from it as one might expect), the look-out point up towards the train-bearing cliffs, the deer, the horse-drawn sleigh awaiting couples, and so on.

Somewhere in Time; Inara Pey, November 2018, on FlickrSomewhere in Time – click any image for full size

The amount of snowfall in the region can impact performance when exploring – in places I found my FPS bottomed-out at under 4 with shadows on, and didn’t climb too much higher with shadows and ALM disabled, so do take this into consideration when visiting. However, there is no doubting the photogenic quality to Somewhere in Time, and those taking photos are invited to submit them to the Somewhere in Time Flickr group.

Perfect for the season, picturesque, and with an imaginative design, Somewhere in Time makes for an engaging visit.

Somewhere in Time; Inara Pey, November 2018, on FlickrSomewhere in Time – click any image for full size

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When Second Life might be a bit of a roller coaster

Master’s Amusement Park

I’m always of a mixed mind when it comes to amusement park themes in Second Life, never sure as to how well they really work in transmitting a sense of thrill / fun. This is not to critique the creators of such venues and the rides that go into them, but rather a reflection that for all its marvels, Second Life is still bounded by certain limitations that can impact the sense of immersion.

That said, there have been various roller coaster rides and theme parks I have visited in-world, and had fun doing so. This being the case, when Miro Collas suggested a visit to the Master’s Amusement Park, designed by Brick Masters (GeniusMike), I added it to my list of Exploring Second Life destinations, and on a sunny Tuesday morning (both SL and in the physical world!), hopped over to take a look.

Master’s Amusement Park

Occupying a sky build, the Master’s Amusement Park is a place of two halves. The “old” landing point can be found on the mainland, forming a “ticket office” and entrance. This informs visitors that the park is now “all new” (as of 2017 at least), and offering a “lifetime season pass” by joining the park’s group – although group membership is *not* a requirement to take to the rides. This landing point eventually directs visitors to a teleport that deposits them at the amusement park proper, a location I’ve used as the main SLurl in this article. I assume the split is due to the park having relocated from the Mainland to a private region in 2017.

A tram service from the latter landing point carries visitors up to the park itself, but I found this to be painfully slow, and on my return to the park after an initial scouting, simply used a double-click TP to hop up to the “surface” level. This is home to around 11 outdoor roller coaster rides, together with a log flume, indoor rides (some stacked one atop another, which I personally found visually distracting) and various other fun fair style rides.

Master’s Amusement Park

A local set of teleport disks link the major rides one to another, although reaching the majority can be achieved by wandering around the footpaths in the park. The emphasis is very much on the rides, so landscaping is fairly minimal, outside of the sim surround. The rides themselves appear to span all eras – prim, sculpt and mesh, some of which does give parts of the park a rather “old school” look.

The rides themselves run as smoothly as one might expect from SL, but whether they “work” for you is a personal choice; this kind of ride is one of the times when it’s hard not to feel that full visual immersion, were it possible, could only add to the feeling of being there – even in Mouselook, you’re still effectively looking at a flat screen depicting a ride, and while the sense of motion is there, it still lacks a little something to get the heart beating just a little faster.

Master’s Amusement Park

The big advantage with Second Life is that the realities of gravity, inertia and simple physics and the like aren’t a major constraint on rides, and thus some of those offered at the park can go that extra step: a truly vertical drops, exceptionally tight turns and track arcs allowing a lot to be packed into relatively small spaces, a log plume with turntables for reversing your direction of travel without the worry of water slopping everywhere, etc.   Whether it was actually a placebo effect or not is open to debate in my head, but it did feel as if the mesh rides – notably Olympia Looping – felt a lot smoother and more engaging than some of the other rides; but that could simply be because of a subconscious reaction to its more modern, sleeker looks.

As noted above, whether amusement park rides work for you in SL or not is matter of personal choice. I admit to that were it my choice, I’d perhaps opt for fewer rides in favour of a little more landscaping and avoiding the “double stacked nature of some of the rides; but for those who are curious about roller coasters and amusement rides in SL, Master’s Amusement Park certainly offers a lot to be tried out in a single location.

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A little Scottish Soul2Soul in Second Life

Soul2Soul Highlands; Inara Pey, November 2018, on FlickrSoul2Soul Highlands – click any image for full size

Shakespeare and Max alerted me to the opening of the latest in the Soul2Soul series of Homestead region designed by Minnie Blanco (Minnie Atlass). As with Soul2Soul Bay and Soul2Soul River (see here for more), Soul2Soul Med (read more here) and Soul2Soul Falls, Minnie’s latest – Soul2Soul Highlands – is primarily a rental / residential region, but providing visitors keep to the public areas, there is a still a lot to be seen and appreciated as part of a casual visit.

As its name implies, Soul2Soul Highlands takes it lead from the Scottish highlands – or more particularly, as becomes apparent on arrival, the Scotland’s rugged northern coast, where the wind can blow cold, and islands look at one another across the chilling waters of the Atlantic and the North Sea.

Soul2Soul Highlands; Inara Pey, November 2018, on FlickrSoul2Soul Highlands

With a series of off-sim islands scattered around it, the region immediately put me in mind of the Orkneys, although there is absolutely no reason why it shouldn’t be representative of the Hebrides or the Shetlands (in fact Minnie states her inspiration for the region came from Skye and the Inner Hebrides). There is a wonderful wildness about the setting that fits the Scottish isles perfectly, not matter which of the major groups comes to mind.

The landing point is set well to the east of the region, where bicycles can be rezzed by those not wishing to walk. From here, the semi-paved, single-track road winds around the island’s central hill, curling up and over a low shoulder to the west, then following the contour of the land to sweep south and then back east to where a fortified manor house with distinctly Scottish looks about it stands on a small islet, reached by a single bridge – an ideal defensive point in times past.

Soul2Soul Highlands; Inara Pey, November 2018, on FlickrSoul2Soul Highlands

Rental properties are set back from the island’s main road along tracks there are marked as private, making them easy to identify from the roadside. However, as the waterfront areas are also open to the public, some care should be taken to avoid trespassing when wandering the sands at the water’s edge.

As well as offering rental properties, the region is also bought somewhat to life by the presence of static “tourists” and “locals”. These can be found on the shoulder of the hill where the road turns and dips to the south: a couple wrapped against the wind as they walk through local sheep, two teenagers exploring the banks of a tumbling stream nearby.

Soul2Soul Highlands; Inara Pey, November 2018, on FlickrSoul2Soul Highlands

Further along the road, a couple have stopped their SUV and are showing their little child the view out over the sea. More such characters can be found at and near the fortified manor house, all combining to give the feeling Soul2Soul Highlands is a place (while also piquing my curiosity to hop back to Soul2Soul River et al and see if their have gained some local characters as well).

One of the joys is visiting Minnie’s region designs is the care with which she establishes a location, and Soul2Soul Highlands is no exception. The blending of elements and kits from a variety of sources to create a ruggedly beautiful setting exceptionally mindful of the islands that inspired it. The houses are precisely the kind of properly one might reasonably expect to find along a stretch of Sottish coats: solidly built stone cottages, walls thick to keep in the heat of the fire, the aforementioned manor house with its crenelated roof, through to more modern wooden-framed homes that speak of wealth moving out from the towns and able to take advantage of modern building materials to keep interiors warm, and the inevitable barn conversions that are so often a feature of the countryside in the British Isles.

Soul2Soul Highlands; Inara Pey, November 2018, on FlickrSoul2Soul Highlands

Public paths are not restricted to just to winding road or the coastal areas, either. Walk far enough along the former and a set of old stone steps will invited you to walk up over the humped back of the island’s spine to where a fell-like shoulder of rock offers a place for deer to roam and a view out towards the manor house to the east. A paths slopes gently down to from here to rejoin the road and it curls about the eastern end of the hill and so arrives at the bridge leading to the manor.

Another truly delightful design from Minnie, set beneath the perfect windlight sky and with an ideal sound scape to finish it. Whether you are seeking a new place to live (rental information available from a sign board near the landing point), or are simply looking for a new place to explore, Soul2Soul Highlands is an ideal destination.

Soul2Soul Highlands; Inara Pey, November 2018, on FlickrSoul2Soul Highlands

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The Broken Dreams Project in Second Life

The Broken Dreams Project

No parent should have to bury a child … No mother should have to bury a son. Mothers are not meant to bury sons. It is not in the natural order of things.

Stephen Adly Guirgis

Thee words came to mind as I visited The Broken Dreams Project in Second Life, as a result of a suggestion by friend Miro Collas. Created and managed by Jared Palianta, The Broken Dream Project is a memorial to those who have taken or lost their lives in recent times as a result of the intolerance of their peers or the through the hatred  / violence of others.

Set as a simple park occupying one-quarter of a Homestead region The Broken Dreams Project is a place of quiet contemplation and reflection. A place where  – in a world where bigotry, hatred, political violence, zealotry (both religious and political) seem to be once again on the rise (although the question must be asked, did they ever really go away?) – pause can be taken to reflect on the level of senseless violence and hatred can be visited upon others.

The Broken Dreams Project

This project is dedicated to the memory of
those who have lost their battle from Hatred
and Bullying. Your memories live on in this
sombre marbled garden dedicated to
everyone who has endured Hatred and Bullying
because of their sexual orientation, race,
creed, and religious backgrounds. Free from
persecution, your memory lives on inside
These walls.

– From The Broken Dreams Project dedication stone, by Evan Greymyst.

Flanking the landing point are memorials to young people who have taken their lives as a result of bullying and hatred, together with the park’s dedication stones. Around these are several more memorial areas dedicated to those who have lost their lives or been injured through schools shootings, victims of religious extremism (9/11 and the May 2017 Manchester arena bombing); hate crimes and violent act on the basis of their sexuality (such as the 1978 Louisiana Gay Pride Day fire-bombing and the 2016 Pulse Nightclub shootings), acts of US domestic terrorism (the 1995 bombing of the Alfred P Murrah Federal Building in Oklahoma and the 2015 San Bernadino shootings) and mass shootings in the United States, such as the 2017 Las Vagas shooting that left 58 people dead and over 400 (of 851 total injuries) injured by gunfire.

The Broken Dreams Project

These are simple, plain speaking memorials, some of which can be especially hard-hitting, such as the section listing the  young people who have lost their lives as a result of shootings in US schools in the 17 years 2 months to February 2018 (and which has yet to be updated with the victims of the Parkland attack of February 2018), as well as all those inured as a result of such shootings. This is a particularly sobering corner of the memorial as it indicates that the first 17 years of this century have already seen the number of US school shooting related deaths exceed the number seen in the last 40 years of the 20th century.

As well as the memorials, The Broken Dreams Project also offers information on a range of support groups both without and within Second Life, including rape support, assistance for those experiencing bullying and hatred on the grounds of their sexuality, or who are experiencing suicidal thoughts or suffering mental anguish. This information includes note cards, telephone help line numbers, website addresses, and  (where relevant) landmarks to in-world groups – all of which makes The Broken Dreams Project something of a valuable resource. I would perhaps suggest making the website links given on of the information walls clickable so that people can be taken directly to the pages, but this is really a very minor point.

The Broken Dreams Project

With an understandable US bias, The Broken Dreams Project is a place for quiet reflection for anyone who has lost a friend or loved one as a result of senseless violence or the result of suicide, no matter what their age. Donations are welcome from those wishing to support the project, and can be made via the donation boxes located around the park’s footpaths.

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Of Retrospect and a tango in Second Life

Ocho Tango Place; Inara Pey, October 2018, on FlickrOcho Tango Place – click any image for full size

I last wrote about Ocho Tango Place in 2015, as a part of a visit to artist Mistero Hifeng’s gallery space and store. The club and Mistero have long shared a Homestead region, and they still do; but while I’ve written about Mistero’s gallery in the intervening years, I’ve not been back to visit Ocho Tango Place since 2015.

Focusing on the tango, Ocho Tango Place is billed as a location for milonga and romance. At the time of my 2015 it sat atop a plateau above the rest of the region hosting it and Mistero’s gallery. However, whether this continued to be the case after September 2015, when both Mistero and Ocho Tango Place relocated to their current home is unclear.

Ocho Tango Place; Inara Pey, October 2018, on FlickrOcho Tango Place

What is clear is that today, both club and gallery now share a more integrated space. The latter has always used water in its design, and this continues through to the half of the region used by Ocho Tango Place, as designed by Megan Prumier and Sheerpetal Roussel, who owns the club.

Located to the east of the land, the club sits as an island of brick and stone – a former railway station – watched over by the tall figures of steel pylons silently carrying power lines. A terrace before the building offers outdoor seating, a wooden walkway reaching out over the shallow water to the landing point. A locomotive with tender and rail cars can be found at the rear of the club, venting steam as it sits on a single track.

Ocho Tango Place; Inara Pey, October 2018, on FlickrOcho Tango Place

Trees – most of them slender and birch-like – and grass mixes with the water across the rest of the setting, form  moist islands stretching to the horizon. The are broken into small groups by both clear water channels and the parallel lines of rail track as they curl around the parcel to arrive at buffers, the iron fingers of street lamps marking their route.

In the midst of this, a lone sandy hump rises bearing a denuded tree. Draped with blankets and with blankets and cushions beneath, it is one of several places people can sit and pass the time, along with the club’s terrace and upper floor. More can be found scattered across the parcel (and even higher up – check the power lines!). Further to the west is an outdoor events area lies over another low-lying sandbank offering a place for those seeking a little romantic privacy whilst dancing.

Ocho Tango Place; Inara Pey, October 2018, on FlickrOcho Tango Place

Wildlife in the area takes the form of origami flamingoes standing in the water or circling overhead, presenting a slightly surreal, but fitting aspect to the setting for those who fancy exploring it. They are balanced by a family of ducks enjoying the freedom to swim on the waters beyond the club to the east.

I’m not sure on when events are held at Ocho Tango – there is no events board available, and while there is a dedicated group for the club, it didn’t have any details of past events when I checked to offer some frame of reference. However, the audio stream carries music in keeping with the theme of the club, allowing those wishing to enjoy a dance to drop in and pass the time whenever they wish.

Ocho Tango Place; Inara Pey, October 2018, on FlickrOcho Tango Place

Coupled with Mistero’s gallery space alongside it (with TP to his store), a visit to Retrospect and Ocho Tango makes for an engaging visit, mixing art and dance together in a visually striking setting.

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Return to a Meadow Rose in Second Life

Meadow Rose; Inara Pey, October 2018, on FlickrMeadow Rose – click any image for full size

It’s been almost 18 months since my last visit to Meadow Rose, the evocative region designed by Rye Falmer. A lot has happened since then, so a return visit has been on the cards for some time.

The biggest change is that Meadow Rose has relocated. Rye had time away from SL, so the move may have been necessitated by that, but it has given him the opportunity to expand the estate with a second Homestead region directly adjoining it, which he calls Meadow Rose Glen. Surrounded by tall off-sim mountains, and with sandy roads and tracks, both Meadow Rose and Meadow Rose Glen offer a charming, beautifully landscaped setting that will easily please the eye and camera and offer the heart a touch of romance.

Meadow Rose; Inara Pey, October 2018, on FlickrMeadow Rose

There is much about the “new” Meadow Rose that draws upon previous incarnations that make a return visit as much a delight as a first-time discovery. Like returning to a place in which happy times were once spent, the region includes elements from past builds that stir memories and give a warm feeling of familiarity, even while the overall layout of the expanded estate offers much more than was previously the case.

This is perhaps most noticeable with the main dwellings within the region. Taking a distinct Tudor lean, they perhaps initially suggest a period setting. However – as I noted when writing about my previous visit to Meadow Rose, there is more than enough evidence surrounding them to make it clear that while the buildings are period, the setting is modern.

Meadow Rose; Inara Pey, October 2018, on FlickrMeadow Rose

Meadow Rose is also a place that is distinctly Adult in theme. D/s / BDSM is part of the estate’s offerings, although by-and-large this is not so in-yer-face as to put the sensitive off. Rather the reverse, in fact: with one or two exceptions, most of the Adult aspects of social interaction here and safely tucked out-of-sight, such as in the cellars beneath the manor house.

There are other elements here that remind those who recall Meadow Rose in its previous incarnation: the deer roaming among the wild flowers, the chapel, the castle ruins, the Romany cap and the stables. Although it should be pointed out that the latter now are part of the more adult nature of the region, offering a place where equestrian activities can be enjoyed without the use of ponies of the four-legged variety.

Meadow Rose; Inara Pey, October 2018, on FlickrMeadow Rose

Water played a significant role with prior designs for Meadow Rose, and this is perfectly reflected – and expanded upon here, with both Meadow Rose and Meadow Rose Glen encompassing natural inland water features whilst Meadow Rose  also includes a little coastal mooring area and boatyard. Meadow Rose Glen, meanwhile offers a counter to the old castle ruins, an intact castle setting (which again has some D/s / BDSM undertones).

Exploring the estate really is a case of arriving and then following the dusty roads and seeing where they lead. There’s no risk of getting lost, and the roadways are laid out in such a way as to carry the visitor right around and through the estate, revealing all the little touches, all the settings, all the places for sitting, dancing and romancing along the way.

Meadow Rose; Inara Pey, October 2018, on FlickrMeadow Rose

Back when I last wrote about Meadow Rose, I mentioned that one of the most striking aspects of the design was that it felt like a visit to one of the grand estates managed by the National Trust here in the UK, noting:

That is, lands held for generations by a family, bearing all the hallmarks of their long ownership during which the passing of time gave rise to different forms of house – castle to manor, for example – but which are now maintained for the wider appreciation of the general public, their gates and doors open to visitors to enjoy them in their natural splendour.

With the estate now expanded across two regions, this is perhaps even more true with it today; there is very much as feeling that This is the setting long occupied by a landed family that may have started life here in what are now the ruins of an old castle guarding the waters leading into the bay in which the island sits before moving eastwards to the slightly higher ground where the more imposing bulk of the intact castle lies, before moving back to the centre of the land to build the grand manor house – and then spreading outward from there as the generations passed.

Meadow Rose; Inara Pey, October 2018, on FlickrMeadow Rose

Impressive in its design, appealing in its beauty, expansive in its size, Meadow Rose is a treasure to visit. Should you enjoy your visit as much as I did, please consider making a donation towards the estate’s continuance in Second Life, and perhaps also consider contributing photos to the estate’s Flickr group.

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