Jamee Sandalwood at Windlight Gallery in Second Life

SL Through My Eyes – Jamee Sandalwood; Windlight Gallery, September 2019

SL Through My Eyes is an extensive exhibition of Second Life photography by Jamee Sandalwood that is currently open at the Windlight Gallery, curated by John and Eleseren Brianna.  As the title of the exhibition – located on the upper floor of the gallery – implies, this is something of a personal look at Second Life, with Jamee introducing it thus:

This has been three years of inspiration in the making, and I am so proud to share it with you all. I hope you will find something that is special and reminds you of why you are part of this virtual world. SL has so many things to offer with so many talented and amazing people sharing their talents in ways that inspire. Each of these photos was taken as I was inspired by the beauty and creativity of someone who took the time to build something that was beautiful to me.

SL Through My Eyes – Jamee Sandalwood; Windlight Gallery, September 2019

Jamee’s work covers fashion photography, avatar studies, abstracts and – obviously – landscapes. And while the focus of SL Through My Eyes is on the latter, it also touches on her other areas of artistic interest as well. A number of the pieces include self-portraits that also have a slant towards fashion, for example, while a study of a lion’s head is rendered as a painting that, while not abstract in style, has a wonderful sense of abstraction about it which suggests it could have been sculpted and that were one to reach out and touch it, fingers would be able to trace their way over the lines and creases that appear to give form to the fur and mane.

It is this richness of life and presence in Jamee’s work that I find so attractive. Her landscapes in particular always strike me as not just capturing the memory of a location, but its very breath as well.

SL Through My Eyes – Jamee Sandalwood; Windlight Gallery, September 2019

Whereas others tend to post-process to the point that while they have produced a work of art in its own right, they have in doing so perhaps lost the core essence of the place their works features. In her work, Jamee offers a lighter touch, one that still results in expressing her artistic muse and creativity, but which also retains the essence of the place in which the original image was taken.

A further attractiveness with this exhibition is the dressing Jamee has given the gallery space around her work: fantasy settings fronted by night flowers that seem to offer a way into the images; the accoutrements of a beach location accompanying her coastal and water images; ivy hanging from walls to bring together images of ruins and horses to form a vignette of their own. Among these elements are a series of small photos of Jamee and her SL companion, Matt Thomson; these add a further personal dimension to the exhibition that is delightful to see.

SL Through My Eyes – Jamee Sandalwood; Windlight Gallery, September 2019

SL Through My Eyes is an engaging and evocative exhibition of art by an exceptionally talented photographer and artist. I believe it will be open through until the end of September, and a visit is thoroughly recommended.

SLurl Details and Related Links

Lab blogs on experience scripts issue fix / workaround

Update, September 11th, 2019: The fixes for this issue have been deployed to regions on the LeTigre and Magnum RC channels in server deployment 2019-09-06T22:03:53.530715. Those wishing to test the fixes, and whose regions / experiences are not on either of these channels can file a support ticket to have their region moved. Use Help > About in the viewer to check the simulator version number running for your experience.

In my last few Simulator User Group (SUG) meeting updates, I’ve references issues being encountered by experience creators since a recent server-side deployment.

In short, in the last couple of weeks, any scripts compiled to an experience have failed to recompile. The finger had been pointed at server deployment 19.08.06.529800 being at fault.

However, the Lab has been engaged in fault-finding and attempts at rectifying the problem, and their work has revealed that the fault does not lie with any particularly server release, as an official blog post issued on Thursday, September 5th explains:

We have traced the problem to a loss of data in one of our internal systems. 

This data loss was due to human error rather than any change to server software. Why do we think this is good news? Because we can now easily prevent it from happening in the future. 

We have engaged in a first pass of recovery efforts which have yielded the restoration of the experience association for a number of scripts, and we are testing a server-based fix which will automatically correct most others. That fix is working its way through QA, and we will highlight this in the server release notes when it becomes available.

For those who have been impacted by the issue, the blog provides a set of step to take to correct matters should they not wish to wait for the back-end fix:

  1. Open the script in an object in-world or attached to you .
  2. Make sure the bottom widgets have your experience selected.
  3. Save.

These step should be enough to get experience enabled scripts running again.

2019 SL User Groups week #36/1: Simulator User Group

Carolina, July 2019 – blog post

Server Deployments

Please refer to the server deployment thread for updates.

Apparently, as a result of Labor Day in the USA and the threat of hurricane Dorrian, there was no SLS (Main) channel deployment on Tuesday, September 2nd.

As a result, on Wednesday, September 4th, there will be deployments across the entire grid – the SLS (Main) and the primary RC channels. The order of deployments will be the SLS (Main) channel, starting 30 minutes ahead of the usual time. Once completed, and providing there are no issues, it will be followed by the RC deployments.

  • The SLS (Main) channel is to be updated with server maintenance package 19#19.08.23.530380, comprising maintenance fixes and Log improvements, and previously deployed to the Magnum and LeTigre RC channels.
  • The three main RC channels (Magnum, LeTigre and BlueSteel) will all be updated with the same server maintenance package – 2019-08-29T20:20:39.530516 – comprising “simulator component of deploy tooling and process improvements”. This update sees the introduction of the new Simulator release notes pages (see below).

There will also be a small move of more regions (around 100) to the Cake RC channel on Thursday, September 5th. This will be a further expansion for the script usage improvements. People wishing to test these updates can put in a ticket to have their region moved to Cake – but should note that updates to that channel do not necessarily follow the same weekly schedule as the main RCs.

Release Notes

In May 2019, the viewer release notes moved to a new series of web pages (see: New SL viewer release notes pages: an overview). The RC deployments scheduled for Wednesday, September 4th will see the all release notes for the RC channels move to these pages as well. This means:

  • The there is a new link for simulator release notes on the main About Release Notes page.
  • This link leads to a list of recent simulator releases notes.
  • The release notes themselves have a new “more specific” version number system – as witnessed with the simulator release for the RC channels noted above.

It has been promised that these pages will be “more informative” with release information. This appears to take the form of Jira report reference numbers.

The link to the simulator release notes is now live on the About Release Notes page – click for full size, if required

SL Viewer

At the time of writing, there have been no updates to the current list of existing official viewers, leaving the pipelines as follows:

  • Current Release version 6.3.0.530115, formerly the Bakes on Mesh RC viewer, promoted August 26th – NEW.
  • Release channel cohorts:
  • Project viewers:
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.530100, August 19.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16.
    • Legacy Profiles viewer, version 6.2.3.527749, June 5. Covers the re-integration of Viewer Profiles.
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

In Brief

  • “[Second Life: Failed to grant capabilities”] – this is an error people have been seeing recently. It generally occurs as a result of a general failure to set up communication between your viewer and a region when moving into that region.
    • When first connecting to a region, the viewer asks for – and  should receive – a set of “capabilities” – URLs where the viewer can connect and get or send info.
    • If this fails, it’s unlikely the viewer will be able to work with the region. The most effective way to deal with this is have the region restarted – so if you’re not the region holder, please drop them a line to let them know the region needs restarting or file a support ticket. If you are the region holder and you cannot restart the region or the issue is not resolved following a restart, please file a support ticket.
  • LL continues to investigate the issue whereby any scripts compiled to an experience prior to simulator version 19.08.06.529800 will not recompile on 19.08.06.529800 or later. In fact, Simon Linden was working on the issue while attending the meeting). The root cause does not appear to be within the updated server code, and for now, the only solution appears to be recompiling everything in the experience – which is acknowledged as being less than optimal.

Dancing in the Moonlight in Second Life

Hotel California – Dancing in the Moonlight, September 2019

I make no apologies for returning to Hotel California, the homestead region held by Schmexysbuddy just a month after my last visit (see: A touch of HollyWeird in Second Life); the designs he creates each month are amongst the most imaginative and eye-catching within Second Life, consistently offering environments that straddle the line between landscape and art.

For September, Schmexysbuddy present Dancing in the Moonlight, which is – for me – captivating in the rich juxtaposition of ideas and content, bringing together as it does art, sci-fi, a sense of dark humour, fantasy, dream and nightmare, all with what might be a very subtle underscore of an ecological warning. It is born out of suggestions from his partner, Racey, that served as the fertile ground on which the design grew. It’s also a place in which you can actually become a part of the setting and art.

This is a place that is genuinely hard to describe and which my images fail to do justice. Caught under a sky heavy with cloud that appears to form a roiling inverted sea-scape as it rolls overhead, the land is a uniform grey and pockmarked with impact craters, many of which are scudded and partially filled with wind-blown dust. Together they present the first enigma of the setting: are we on a Earth or on the Moon?

Hotel California – Dancing in the Moonlight, September 2019

This quandry is added to by the bay that cuts into the land, the foamed see passing under a great wrought iron bridge under which a submarine is passing, its twin grounded on the shores of the bay close by. This suggests a place on Earth – or at least a world with air and water. Yet, space suited figures can be seen near the shoreline of the bay. A further enigma comes in the form of a metal galleon drifting overhead, sails unfurled and stubby wings extended from its hull…

And that’s just the start of things. To the east of the region sits the brooding bulk of some form of structure that looks like it would be perfectly at home on the Moon or crouched on an asteroid (even with the advertising boards rising from its roof). It sets something of a tone in keeping with the space-suited figures and more such figures, these in red suits – albeit  without their support back packs gathered close by.

Hotel California – Dancing in the Moonlight, September 2019

Also close by is a network of pipe-like corridors snake over the ground and into the air, some fully enclosing the walkways within, others are open to the environment. All can be explored as they twist and turn, while further elements hang suspended in the sky or partially buried below. In this, the network offers something of a faint and static echo of A Petrovsky Flux (long since sadly gone of SL, but which you can read about here and here (2014) and here (2016)).  However, it is not the most obvious nod towards artistic expression in the region.

This comes in the form of the many sculptures by Mistero Hifeng that are scattered across and over the landscape. These are hard to miss, a fair number of them having been greatly scaled up. The manner in which these sculptures are mixed with the rest of the setting gives Dancing in the Moonlight something of a dream-like feeling. By this, I mean not so much that it is a dream (although it might well be), but rather it is a tapestry of imagines that are left at the edges of consciousness upon waking from a sleep marked by dreams; the kind of mental flashes we get when trying to recall the dreams. And if you are seeking the dreamer of these dreams, perhaps a look up at the flying galleon might yield a clue…

Hotel California – Dancing in the Moonlight, September 2019

But the dreams are perhaps not all pleasant; there is a hint of nightmare here as well. When examined, the NASA astronauts are revealed to be dead; their helmet visors smashed and their skulls devoid of flesh, tissue or muscle. Their cosmonaut colleagues across the bay are no better off, and the nightmare’s edge is increased with them by the presence something loosely resembling the space jockey from the Alien franchise – except where its chest should lie burst open, it instead offers a bed…

It is with the astronaut figures that the ecological message might creep into the setting. This is a place with an atmosphere, with all the familiarities of Earth So why would the people here be confined to space suits? Could it be the dream formed a warning of what could come of humanity’s excesses, with the statues standing as monuments to humanity’s lost creativity? I leave that to visitors to ruminate.

Hotel California – Dancing in the Moonlight, September 2019

What is without doubt is the sheer striking uniqueness of Dancing in the Moonlight, a place that is gloriously imagined, marvellously photogenic and quit mystifying in its presentation. It is absolutely not something to be missed. Oh, and that being a part of the scene I mentioned? Just accept the request to animate your avatar on arrival – and make sure your AO is turned off (you can move around while the animations play).

SLurl Details

Annabel Lee in Second Life

DaphneArts: Annabel Lee

Angelika Corral and SheldonBR, curators of DaphneArts, have something of an affinity with the work of Edgar Allen Poe. In 2017 they hosted an exhibition of art marking 208th anniversary of his birth, and they have also produced works of their own focused on Poe, notably Dream Within A Dream, based on Poe’s poem A Dream Within A Dream, and a static installation modelled on Fall of the House of Usher.

Dream Within A Dream formed the leaping-off point for a series of immersive installations they have produced (and which has most recently encompassed the works of John Donne – see No man is an island). Now, and with an official public opening on September 2nd, 2019, they have returned once more to Poe, with a new immersive installation Annabel Lee, based on Poe’s poem of the same name.

Annabel Lee was the last poem Poe composed; it explores the themes of death, love and the hereafter – all common these for Poe – wrapped within a “ballad” about the death of a beautiful woman. Within it, the narrator recounts his love for the woman – Annabel Lee – which began many years ago in a “kingdom by the sea”. He believes their love was so intense, the angels themselves became envious to the extent they caused her death. Nevertheless, he believes that the love they shared was so deep, neither angels nor the grave can constrain it, and that their souls remain entwined. And so it is, each night he dreams of her, as he lies beside her tomb.

DaphneArts: Annabel Lee

Like so many of Poe’s poems, Annabel Lee is complex as much as it is dark. There is something of an autobiographical element to it, another facet oft present in Poe’s work. He himself fell in love with his cousin, Virginia Clemm, and in the words of the poem – “she was a child” – being just thirteen when Poe married her, and she died just two years prior to the poem being written. Thus there is an element that in writing about the loss of “Annabel Lee”, Poe is perhaps drawing on personal experience.

In keeping with these immersive environments designed by Sheldon and Angelika, a visit commences in a sky box, where visitors are given an interactive HUD as a temporary attachment, and which should be accepted (it will be automatically be attached, and should detach on leaving – if not, just click the Stop button, when displayed). The skybox also includes instructions on setting your viewer’s environment (if you are using Firestorm, then the local windlight should apply via that viewer’s parcel windlight support). Once the viewer is set in accordance with the recommendations, visitors are free to take the teleport board to the ground level and the installation itself.

DaphneArts: Annabel Lee

The ground level presents the poem through what Sheldon and Angelika call “Magical Realism” – the use of sounds, visuals and the spoken word (in this case, Angelika reading the poem) – to evoke a sense that the visitor is immersed within its unfolding story. It’s a technique that might also be described as “immersive literary allegory”: a visual setting that both directly frames the telling of the poem’s story (the “kingdom by the sea”) and the passing of Annabel Lee (shown through the presence of her tomb), whilst also offering cues to the deep story of love and loss.

This latter aspect is shown through the use of elements such as the candles (a clear symbol associated with death) and the path they mark (representing the path we follow through life to its eventual end, which is in turn symbolised by the tomb), and by the house. The latter (perhaps best explored after hearing the poem throughout), shows signs of past habitation with rooms and furniture slowly mouldering. However, these are themselves more broadly representative of the memories of love and life shared but which have come to an end; the memories we fight to hold on to after the passing of a loved one, but which inevitably age and fade with the passing of time.

DaphneArts: Annabel Lee

So it is that this is a deeply atmospheric and evocative setting; one that should be experienced rather than described. It sets Annabel Lee, the poem, almost as fairytale without in any way destroying or distorting the emotional span of the original.

SLurl Detail

2019 viewer release summaries week #35

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, September 1st

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.3.0.530115, formerly the Bakes on Mesh RC viewer, promoted August 26th – NEW.
  • Release channel cohorts:
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links