October 2020 WUG summary with SL Mobile news

The Web User Group meeting venue, Denby

The following notes are taken from my recording of the Web User Group (WUG) meeting, held on Wednesday, October 7th, 2020. These meetings are generally held on the first Wednesday of the month, with dates and venue details available via the Web User Group wiki page.

When reading these notes, please keep in mind:

  • This is not intended as a chronological transcript of the meeting. Items are drawn together by topic, although they may have been discussed at different points in the meeting.
  • Similarly, and if included, any audio extracts appearing in these summaries are presented by topic heading, rather than any chronological order in which they may have been raised during the meeting (e.g. if “topic X” is mentioned early in a meeting and then again half-way through a meeting, any audio comments related to that topic that might be included in these reports will be concatenated into a single audio extract.

Web Properties Updates

The primary focus remains on uplift work, and while there have been updates to some of the user-facing web properties and image updates for web pages to reflect the season, and some new pages for events such as the September Titmouse event (see: Second Life to have a smashing time with Titmouse) there was not much to report.

There should be more news on web updates available at the next WUG meeting in November.

General Uplift Notes

See also my recent TPV Developer meeting and CCUG meeting notes.

In general, the Lab’s aim is to have all uplift work completed by the year-end.

  • This is getting all services and properties running via cloud services without additional work on making improvements (unless it makes specific sense to make changes as a part of the uplift process, as we saw with region crossings recently).
  • Improvements will follow-on from the initial uplift work as the Lab gains greater familiarity with running services in the cloud.
  • Similarly, there are no plans to offer new land products or alter the capabilities of the existing region types on completion of the uplift (although it has been indicated elsewhere these may come over time in the future).
  • There will obviously be a resumption in region availability once the uplift work has been completed.
  • The end-of-year target is a fairly “hard” target, with the caveat that the unexpected can happen to delay things – although that doesn’t appear to have happened thus far.

Mobile Client

iOS

  • The iOS version of the mobile client was submitted to Apple for review – and was rejected. LL is currently working to address the issues as a part of Apple’s review.
  • Once this has been done, the app will again go through LL’s QA process and then be re-submitted to Apple for evaluation / App Store listing,
  • The version currently remains available to those on the closed Alpha only.
  • Interestingly, the Lab’s data suggests to them that the number of users with iOS is slightly greater than those with Android, although it’s not clear had this data is derived.

Android

  • The android version is still being developed, but remains “some way” behind the iOS version.
  • Currently it is not ready for any user-based testing.

General Points of Note

Please also refer to my periodic SL Mobile updates, which are made as and when there are significant updates in the status of the client.)

  • It is initially intended to be a communications app, aimed at allowing those who are away from their their usual means of access Second Life to communicate with friends via IM.
  • This means that the initial release will not have capabilities such as world rendering, support for making sales / purchases through it, etc.
  • However, the client will be enhanced over time.
    • Group and group chat functionally were specifically mentioned, so might be the first set of enhancements.
    • Inventory management was also mentioned, as is apparently being considered, but is described as having its own “own bucket or twelve of worms”, so no decision on if / when it may appear has as yet been made.

As an aside, for those who point to the likes of Lumiya and its capabilities and ask why the LL client isn’t offering the same right from launch, it’s worth remembering that Lumiya took several years to develop its capabilities  iteratively – it wasn’t launched with all of its features fully-fledged.  This is the route the Lab is trying to take with their mobile client.

Marketplace

Demos

  • In general, demo version of items on the Marketplace should be linked to the full version.
  • There are reports that since making demo items filterable in search, there has been an increase in unlinked demo items
  • It’s not clear if this is because people are trying to avoid the filter, or that incoming new merchants simply don’t understand they can link demos to full versions, or even if it is a functional limitation of the filter to pick-up all demo items.
  • The Lab will take a look at this, and ideas on how to improve the information given on creating listing are requested via feature request.

Suggestions

A number of suggestions for the MP were put forward at the meeting:

  • Add a feature similar to see on the old XStreetSL marketplace: a request for purchasers of items to provide a review.
  • Provide a means by which creators can enable a report their last log-in date on their stores / listings. The idea here is to increase the confidence of purchasers that they will receive after-sales support, etc., should it be required.
  • An option for a “Show Only # Star Reviews” (where # is the number of stars) and / or to show a summary of star reviews by #of stars (as with Amazon product listings).
  • LL have requested these all be submitted as feature requests.

Last Names

  • Last Names are still seeing a good response from Premium users.
  • LL might opt to offer a new selection of names to reflect the time of year – but again, this would be dependent upon the current volume of uplift work.
  • Currently, the Lab has around 10,277 names that could potentially be used over time.

Next Meeting

  • Wednesday, November 4th, 14:00 SLT.

The paths of Darkwood in Second Life

Return to Darkwood, October 2020

I’m actually not a great fan of the Halloween season. I’m not sure why; it’s just something that has never really held any significant appeal. However, within Second Life, there is one part of the spooky season (to use the overworked expression beloved of local news anchors on the TV) that I absolutely do enjoy each year – and that’s the annual Calas Galadhon Halloween region that Tymus Tenk and Truck Meredith put together as a creative tour de force for everyone to enjoy, both by exploring it and in attending the entertainments they and their team lay on throughout the month.

For 2020, Ty and Truck bring us Return to Darkwood, which takes as its foundation a theme we first saw in 2014 (see: Along the paths of the Darkwood, where the nightshade lay). However, I would suggest “return” is a bit of a misnomer, as it implies a revisit to a place seen before, and that is certainly not the case here: this is a wholly new take on the Darkwood theme. As such, I see it more of a continuation, offering us a further glimpse of a part of that realm that has – until now – remained hidden.

Return to Darkwood, October 2020

Occupying a  single region, Return to Darkwood brings us everything that makes Truck’s an Ty’s designs special. Exploration can be carried out on foot and there is the traditional tour  – this one via elven boat along the waterways of the wood and then through the air to reach (eventually) the events pavilion. Along the way there are numerous nods to the season, both dark and light, as well as touches of Tolkien, horror, dark fantasy and even The Scottish Play (in the form of three weird sisters who may well be asking one another, when shall we three meet again, in thunder, lighting or in rain?)

The landing point tells you all you need to know about exploring the region. Chief among these is that ALM should be used – but you can disable shadows  so as not to take a huge performance hit, as under the ambient lighting, these are simply not required for general appreciation of the setting (but can obviously used for photography). Do make sure local sounds are enabled, as once again there is a immersive sound scape to enjoy throughout the setting, whilst for those who like a little music, a carefully selected audio stream has been put together. Torches of the flammable and battery varies are also available (together with a backpack gift for Calas group members), but whether you need one of these or not is a matter of choice.

Darkwood, October 2020

From the landing point it is a short walk to both the start of the boat tour and the path that winds through the Darkwood realm. Which you take is up to you – but I do recommend taking both, if not necessarily back-to-back;  part of the joy with the Calas themed regions is they offer plenty of opportunities for return visits than can add to the experience.

Certainly, the boat tour will give you a feel for the region as it winds through the rivers and creeks of the land before finally taking to the air to offer a touch of Tolkien (“the eagles are coming!”) and eventually delivering you to the floating islands where the events pavilion resides. The ride takes about 30-40 minutes, so if you’re heading for one of the region’s music events, why not arrive early and use the tour to explore and ride up to the music?

For those on foot, the way is marked (mostly!) by a path that winds through the shadows of the the trees and over and under rock and across mires and mists, lit periodically by flaming torches with the route occasionally hinted at by sign-posts. How helpful these might prove to be is a matter of following them; while they might point the way, their notation tends to be variable – “?” for example, or “Don’t Get Lost” – all of which add to the fun.

Return to Darkwood, October 2020

Nor is the path necessarily direct; forks are to be found, some of which lead to major features of the Darkwood – such as the mouldering village on  the mire. Others, however might appear to offer a quick route through a spot – but as Tolkien once noted, short cuts can make for long delays, and at least one of these routes may have arachnophobes like me shivering and turning back or hurrying on as rapidly as possible!

Not that it is all darkness and scares. Like Mirkwood of The Hobbit, there is a tale to tell with the Darkwood, one that reveals it was once a brighter, more welcoming place. Within one clearing, for example, can be found memories of an elven presence: an ageing pavilion with a sculpture of elven lovers close to hand, while just beyond, light still pours forth from a symbol of hope which – for me at least – carries a wonderful mythological symbolism from Tolkien: the Earth cupped in Yavnna’s hands,  held aloft in light as the Ainur circle it and Eru Ilúvatar looks on.

Return to Darkwood, October 2020

Ultimately,of course, the aim is to reach the portal that will carry you up to the floating islands. To find that, all I’ll say is (and going totally off-topic to  quote Star Trek!) climb the stairs, Jim! (Hey, Star Trek isn’t so off-topic, remember Catspaw?!).  The portal will deliver those who find it a short walk to the pavilion proper, whilst for those arriving by the boat tour,the walk is a little longer – but it will carry you past the arrival portal, allowing you to easily hop back to the landing point and start explorations on foot if you wish.

Visitors to the Darkwood are encouraged to dress for a visit – although this is not an absolute requirement. The choices are many, from outright horror to fantasy to dark elves and drow to – as I witnessed during my return to take photos – characters from Tolkien and other fantasy works (seeing Balin the Dwarf exploring with Jon Snow close by was interesting!).

Darkwood Pavilion schedule of events

The schedule of events for Darkwood is above, and I’ve included a direct SLurl to the pavilion for those who wish to hop to an event and then explore afterwards.

SLurl Details

Enchanted Rock is rated Moderate.

2020 Simulator User Group week #41 summary (w/uplift)

Broken, August 2020 – blog post

The following notes were taken from the October 6th Simulator User Group meeting.

Simulator Deployments

Please refer to the server deployment thread for news and updates.

  • There are currently no planned deployments for week #41. An RC update that had been planned had to be pulled after QA found an issue when attempting to uploading items that had been previously uploaded and edited.
  • This means that Some RC regions should be started during the Wednesday, October 7th deployment window, but they will not receive any updates.

SL Viewer

There have been no updates to the current list of official viewers, leaving the pipelines as follows:

  • Current release viewer :Love Me Render #4 (EEP fixes), version 6.4.9.549455, released September 24th, promoted September 28th – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Cachaça Maintenance RC viewer, version 6.4.10.549752, issued October 1st.
    • Mesh uploader RC viewer, version 6.4.10.549686, October 1st.
  • Project viewers:
    • Project Jelly project viewer (Jellydoll updates), version 6.4.10.549690, October 1st.
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30th.
    • Copy / Paste viewer, version 6.3.5.533365, December 9th, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22nd, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17th, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th, 2019.

Cloud Uplift

More regions on the main (Agni) grid are being noted as being on AWS (see my previous TPV Developer meeting and CCUG meeting notes). As a result some are (prematurely) proclaiming this to be a sign that “the end of the uplift work is in sight”; however, Oz Linden sobered such statements, commenting:

I’m not sure that we’re at the beginning of the end … but we’re past the end of the beginning.

To which Mazidox Linden added:

We’re currently running some tests with production data on AWS regions, yep. … There are definitely some outstanding issues we’re aware of, and more we’re probably not (yet) that we’re trying to shake out.

One aspect of the current situation is that while there may be some regions with associated experiences running via AWS, the core data handling for experiences still lies within the Lab’s co-lo facility; this may affect the experience performance in those regions, but should be rectified as the uplift work continues.

In terms of when specific aspects of the uplift will be “completed” (remembering that LL is looking to have a majority of the work done by year-end), Oz Linden further commented:

We’re lifting as quickly as we can, consistent with checking for problems. So far it’s going better than expected, but making any prediction would jinx it.
For the curious – spotting a region hosted in the cloud via Help About. Top: a region hosted at the Lab’s co-location facility (note the agni.lindenlab.com in the address). Bottom: and a region running on a simulator in the cloud, using an AWS address.

As per K.T. Kingsley’s comment below, scripters confused about obtaining host names via scripted means should refer to this forum thread.

In Brief

  • The Jejina region (old-style Linden Homes) has been reported as having “weird” EEP settings that are out of sync with the surrounding regions, and also has a odd Map tile. The exact cause is unknown. Anyone seeing similar oddities in Mainland EEP settings / Map tiles should contact support.
  • A large swath of Satori suffered significant issues with regions staying up during a 24-hour period over the weekend. Exact cause is unknown, but the issue now appears resolved.

Jamee and Matt at Raging Graphix in Second Life

Raging Graphix Gallery: Jamee and Matt

The October exhibition at Raging Graphix Gallery, curated by Raging Bellls, brings us a joint exhibition by Jamee and Matt Thompson, perhaps between known to many in Second life as Jamee Sandalwood and MTH63, who recently officially partnered in SL.

Both are well known for their photography depicting the sights and art of Second Life, their individual styles an engaging mix of the contrasting and the complimentary, depending on subject and  – I assume – mood. Indeed, so complimentary are their styles that but for the tell-tales evident in some of the piece in this exhibition, and the occasional presence of a name in a canvas corner, all of the photographs offered here might be mistaken as being captured by the same photographer.

Raging Graphix Gallery: Jamee Thompson (Jamee Sandalwood)

Jamee’s work encompasses several genres, including landscapes, avatar studies, fashion photography and abstract pieces, although her landscapes predominant here. These generally tend towards softer tones and lighting, carefully processed to give a genuine feel for the time of day that frames them. However, more recently she has moved towards what she refers to as”shadow photography”, using both the play of light and shadows to create elements within her images, while at times also leaning towards darker tones in over composition.

Matt has also built a reputation as a landscape photographer, again as evidence in the pieces included in this exhibition. However, were Jamee sways towards softer tones and post-processed finishes, Matt often tends towards sharper, cleaner lines and finishes that – even when portraying reflections on the water – give his work a more crystalline finish, one so sharp in places that it feels as if a brush of the fingers over some of the lines of his images might well cut the finger.

Raging Graphix Gallery: Matt Thompson (MTH63)

This sharpness gives his pieces a sense of life and realism comparable to Jamee’s work, one that like hers reaches beyond the digital realm in which they were taken to offer something very tangible, whilst that same sharpness mentioned above offers that subtle contrast to Jamee’s work, gently pointing to the fact these these are pieces produced by two individual artists, even as they are unified by subject matter and tonal quality that can unify them into a single exhibit.

This complimentary flow is perhaps seen in the four pictures along the longest wall of the exhibition space, in which two of Matt’s landscapes bracket two of Jamee’s pieces that lie within her more “shadow photography” approach. The contrast of hard and soft lines, be it through finish or the use of the shadows inherent within the location where an image was taken and the tonal qualities of all four pieces, even with the differing approaches to post-processing offer all four as a continuous whole, the eye running easily across them as if they had sprung from the one artist’s eye and hand.

Raging Graphix Gallery, Matt and Jamee

Engaging, bold, and with a personal touch through the inclusion of The Rings, a piece marking their recent union in Second Life, this is another excellent exhibition at Raging Graphix, and it will run through until the latter later of October.

SLurl Details

Ruegen Island in Second Life

Ruegen, October 2020 – click any image for full size

Ruegen is a Homeland region designed by Andre Nalin (ReizWolf) we were pointed towards recently by Shawn Shakespeare. It takes its name – and is inspired by – Rügen, lying just off the coast of Germany’s Pomeranian coast in the Baltic Sea.

At some 926 square kilometres, Rügen is Germany’s largest island. – and as such, potentially a difficult subject to represent within the confines of the 65,536 sq metres that form the land area a single region. So rather than trying to model it in whole, Andre has used some of the features it is noted for as his inspiration, and created a sandy haven; an island clearly in more northern latitudes, and with features of its own to attract the eye.

Ruegen, October 2020

Rügen is particularly noted for its coastline, characterised as it is by numerous sandy beaches, lagoons, peninsulas, headlands, and inlets and bays that project into the island. Part of this coastline comprises the Jasmund National Park, famous for its vast stands of beech trees and chalk cliffs like King’s Chair. Awarded the status of a UNESCO World Heritage Site in 2011, it is one of the locations paid homage to within this build: a line of cliffs mark the region’s south side, topped by tall Scots pines.

I  can’t speak too much to the physical world Rügen as I only have Wikipedia and tourist sites to go by, so offering any real comparisons here would be a little pointless. However, this doesn’t matter, as the region’s design more than speaks for itself.

Ruegen, October 2020

The landing point lies on the east side of the island, just above a sweeping beach looking out over a cold blue sea – itself looking as one might imagine the Baltic to be. Two hills rise from behind this curving coastline, running to the west and another beach, a broad, shallow valley sitting between them. This valley is home to an ultra-modern house (a Cain Maven design that is eye-catching in its looks and has something of a Nordic twist to it).

Again, whether this is representative of the style of housing on the actual island is immaterial; it has a certain look to it that makes it a fitting subject for the region. It shares its space with a single greenhouse and a free-standing swimming pool that offers a break from the surrounding salt waters washing the coast. This house, looking down on the broad beach, is an automatic draw to the eye and feet, but I would note that while it appears to be open to the public, it sits within its own parcel, so could be private.

Ruegen, October 2020
Two other houses can be found on the island, both on the beaches. There’s a wooden house standing over the coastal waters as the beach curves around the north side of the island, whilst to the south, where the sands split into a small, shallow bay, there sits a thatched cottage watching over working fisher huts and a small pier with a fishing boat moored alongside.

Outside of these three houses, the only other buildings on the island are a little café, also built out over the eastern waters, a ruined beach house to the north and a little gazebo up on one of the hilltops. The rest of the island has been left wild and and open to exploration; the hilltops are crowned by trees (and a home to a camp site and deer), whilst the beaches offer multiple places to sit, some watched over by horses that graze on the tough grass that has pushed its way up through the sands.

Ruegen, October 2020

All of this makes Ruegen both easy on the eye and an easy, relaxing explore.

SLurl Details

  • Ruegen (Valium Sea, rated Adult)

2020 viewer release summaries week #40

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, October 4th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current release viewer Love Me Render #4 RC viewer, version 6.4.9.549455, containing just the fixes for EEP, released on September 24th, promoted, September 28th.
  • Release channel cohorts:
    • Cachaça Maintenance RC viewer, version 6.4.10.549752, issued October 1st.
    • Mesh uploader RC viewer, version 6.4.10.549686, October 1st.
  • Project viewers:
    • Project Jelly project viewer (Jellydoll updates), version 6.4.10.549690, October 1st.

LL Viewer Resources

Third-party Viewers

V6-style

  • Kokua non RLV version updates to version 6.4.9.46528 and RLV variants to version 6.4.9.49470 on October 4th – release notes.
  • Restrained Love for Windows 64-bit updated to version 2.9.28 on October 1st, and then to version 2.9.28.1 on October 2nd – release notes.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links