2020 CCUG meeting week #42 summary

La Vie, September 2020 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, October 15th 2020 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are are available on the Content Creation User Group wiki page.

There was a lot of general discussion about animation synchronisation, cloud uplift (the majority of which I’ve already reported in my SUG and TPVD meetings of late), etc., none of which should out as really reportable.

SL Viewers

Default Viewer

The Mesh Uploader viewer, version 6.4.10.549686, was promoted to de facto release status on Wednesday, October 14th. This viewer provides additional information on mesh models prior to upload, with contributions from Beq Janus from the Firestorm team and also revisions by the Lab’s viewer team. Cosmetic changes with this viewer include:

  • Upgrade to preview resolution to 1024×1024.
  • Scalable preview window.
  • Fixed display of colours in preview.
  • Adjustment of colours to better correlate to in world (yellow frame of mesh, blue tint physics).
  • Rearrange UI elements to give more space for the preview even when not scaled up.

Informational changes  in this viewer include two new boxes: cost breakdown and physics breakdown – these provide access to information that has always been available to the viewer form the upload costs update message but were not previously shown to the user.

Legacy Profiles

The Legacy Profiles viewer (version 6.3.2.530836 at the time of writing) has been stuck awaiting a web-side update, but as the web team are all focused on Uplift work, attempts are being made to work around the delay in order to get the viewer moving again.

Graphics

  • Work has resumed at looking towards a replacement for OpenGL, particularly as a result of Apple’s plans to deprecate all support for it on their systems.
    • Vulkan had been an option under examination, and additional logging was added to the viewer to help identify how many users are on systems capable of running it.
    • It now turns out that a rather high number of users (up to a 1/3 of all users) are running Second Life systems that do not have support for Vulkan (e.g. those 5+years old, and notably systems with Intel integrated graphics).
    • As a result other options are also being looked at, as is the potential for supporting people on older hardware separately to those using systems capable of running with more recent graphics APIs – although this is an option the Lab would approach with caution, due to the added complexities in maintenance.
  • In addition, the graphics team is looking to see if the viewer UI rendering can be divorced from other aspects of viewer rendering to see if any performance improvements can be obtained by keeping the two separate – currently, a lot of cycles are taken up in the drawing of things like UI panels and buttons.

Jellydoll / ARCTan

  • Vir has been working on some updates to the Project Jelly viewer (version 6.4.10.549690 at the time of writing).
  • This viewer is a series of performance improvements related to Jellydoll avatars, and the additional work should be appearing in an update to the project viewer soon. After that, Vir is hoping to completely re-focus on the ARCTan work, which will eventually fold-in the Jellydoll work as well.
  • Should he be able to switch back to ARCTan, the work will remain split between avatar rendering (to be tackled first), and then in-world object rendering to follow along at some point after.
  • The work on avatar rendering will initially be focused on the data gathering aspect and better refining the avatar complexity calculations, followed by UI work to deliver more meaningful and consistent information to users about the rendering impact of their own avatar and those around them.

Date of Next Meeting

  • Thursday, October 29th, 2020.

Cica’s Halloween in Second Life

Halloween by Cica Ghost

Cica is back with her October 2020 build, and given the time of year, she’s presenting Halloween. However, rather than going all dark and gloomy with things that go bump in the night and nasty things hiding in the shadows, she offers something very different: a homage to the the genius of a film-maker known for his unique style of fantasy / horror storytelling that’s mixed with Cica’s trademark lightness and whimsy.

That focus  of the homage is given away by the quote Cica offer with the installation:

Every day is Halloween isn’t it? For some of us.

– Tim Burton

And indeed, set out across the region is a series of little vignettes, many of which feature characters that may have popped out of the consciousness of Mr. Burton. They are all going about their business in this landscape of graveyards, pumpkin patches and strange little houses that appear to have grown, rather than having been built.

Halloween by Cica Ghost

Round-eyed and slender, these are characters who carry on their skull-like faces grins that appear genuinely happy as they go about their business, be it stroking a cat, pulling a pumpkin-filled cart, riding a swing, playing a piano or some other endeavour. Like many of Burton’s characters, while their appearance may be drawn from the ideas of horror, they carry a natural attractiveness that encourages us to wander among them.

However, they are not the only attraction here. There are lots of little touches that add depth to the setting: flowers that will cause you to consider the term “spider plant” in a new way, crows that watch over everything with mischievous look in their eyes, and footprints that magically creep across the ground whilst eyes stare out of some windows, suggesting menace whilst none appears.  And do keep watch for the rooftops that occasionally hinge upwards – they have a little surprise of their own.

There’s also interactive elements throughout the region waiting to be found as well, one of which carries a little touch of the macabre as it brings a whole new meaning to the words “dancing on a grave”, while for those who are taken by the folk occupying the region, a little shop offers the chance to purchase them, together with several of the other characters to be found at various points. And if the pumpkins in the patch take your fancy, they can be purchased directly from there.

Halloween by Cica Ghost

Finished in a semi-monochrome environment, Halloween is another Cica delight. So, if you fancy something a little more whimsical for your Halloween, be sure to pop over – it’ll be there for the rest of the month!

SLurl Details

A Hidden Lake in Second Life

Hidden Lake, October 2020 – click any image for full size

Surrounded by mountains and sitting within a deep rocky bowl, Hidden Lake is the latest region design by Num Bing-Howlett (Num Bing) and her SL partner Clifton Howlett. A Full region that is fairly packed to the gills with detail and touches large and small, it is a wilderness setting that cries out for exploration – although some viewer adjustments might be required in order to fully enjoy it.

The titular lake occupies the middle of the region, an uneven oval of blue water that looks both inviting and cold. It is almost entirely surrounded by rugged uplands that form an inner ring to the off-region mountainous sim surround that lies beyond them. “Almost”, because the rocky circle is broken to  south-west, where grasslands roll gently out to the watery edge of the region, offering a low-lying area to explore.

Hidden Lake, October 2020

The landing point sits to the west side of the lake, where a large deck extends out over the water  to offer both a welcome and a place for visitors to sit and appreciate the view – the first of many such locations waiting to be found here. Set a little back from this on the lowlands between water and cliffs, sits a rutted track that emerges from a tunnel just to the north-west and points the way towards the south-west lowlands where it vanishes into another tunnel, presenting the impression that this is a place awaiting discovery along a trail perhaps only driven by a few.

Just across this through route from the landing point, there rises a set of wooden steps that climb up a lightly wooded shoulder of rock by way of several wooden platforms and desks to reach a lodge. Comfortably furnished, this peeks out from between fir trees to look down on the lake, while the decks outside also offer a view up to the higher peaks on this side of the region, and the promise of more to explore among them as they sit above the tunnel entrance.

Hidden Lake, October 2020

A path winds eastwards around the toes of these peaks, in part using a wooden board walk, but I’d personally recommend avoiding that route to start with, as it can all too quickly lead you to the region’s major features that should be left until last. Instead, follow the rutted track towards the south-west and the lowlands I mentioned earlier. Doing so will lead you on a journey around the region that allows you to encounter all that should be seen in the lowlands, before you scale the heights to find what awaits above.

This route will bring you first to where the woodlands drop down to the grasslands, and a little setting ideal for glampers is nestled among the trees. Beyond this, sitting with is back on the lake to look out at the surrounding mountains, lies an old warehouse now converted into a cosy (public) home, a sea of grass washing around it and a little brook splashing its way from lake to open waters now too far away. A wide wooden bridge allows the road to pass over this brook so that it might reach the second tunnel, but those on foot can scurry across a pair of logs set over the water if they prefer.

Hidden Lake, October 2020

Past the tunnel, the route is over grassy ground sitting above the rocky shore of the lake. This follows a line that leads east and then north, offering visitors the chance to completely circumnavigate the lake’s shoreline. Along this route are several attractions, but I’ll mention just one here: the shallow cavern within its ornately carved arch. Hidden within it is a TARDIS police box that offers the means (by accepting the local experience) to visit Num and Clifton’s other region, The Empire of Dreaming Books, a place that pays homage Walter Moers‘  Zamonia comic series and which we visited in May 2020 (see: An empire of books in Second Life). With a similar TARDIS located within the catacombs of that region (where visitors from hidden Lake arrive), those travelling through either region are offered a neat way to visit the other.

But it is the northern side of the lake that will eventually draw visitors. Here the path loops its way back to the rutted track, but as it does so it passes by the open-air station of a cable car system as it sits over the waters of the lake. There are two cars operating on the system, which will take visitors up to the higher peaks of the region, and they can be ridden as they reach the platform by touching the red button at the boarding point as one reaches it. This will stop the car to allow your to take a seat, then pressing the green button on the same panel to set it moving. The ride offers a grand view of the lake, and will carry you up to a second platform station (same method to get off)  that is linked to a large events stage, which also offers a grand view down and over the lake.

Hidden Lake, October 2020

The upper station also sits at the edge of a small mountain pond from which waters roll and tumble down the cliffs in a series of steps to eventually flow into the lake. These falls pass directly under the path of the cable cars, and are also crossed by three bridges. The first, and lowermost, forms part of the path circumnavigating the lake. The upper two offer the means to explore the lower slopes of the mountains and also to find your way up to the high decks by way of rugged paths and metal stairs that cling to the more vertical faces of rock. The start of these paths breaks sits between the lower cable car station and the waterfalls.

When exploring, there’s a lot of small details to keep an eye out for – all the places to sit, the birds overhead, a squirrel frolicking  in the grass, goats grazing, and more, both outdoors and in the various buildings, all of which have been carefully decorated to give a greater sense of presence to them. However, as noted at the top of this article, some may find a little patience is needed with Hidden Lake, as their is a lot within it to keep the viewer very busy with mesh and textures. For those on middle or lower spec machines, dropping draw distance and / or disabling Shadows when moving around might be the order of the day. Nevertheless, making such adjustments is worthwhile, as this is an extraordinarily picturesque region.

Hidden Lake, October 2020

With thanks to Shawn Shakespeare for the pointer.

SLurl Details

2020 Simulator User Group week #42 summary

Souls of Dreams, September 2020 – blog post

The following notes were taken from the October 13th Simulator User Group meeting.

Simulator Deployments

Please refer to the server deployment thread for news and updates.

  • There was no deployment to the grid on Tuesday, October 13th.
  • On Wednesday, October 14th there should be an RC deployment, server maintenance release 550305, comprising further logging updates for the cloud migration work,together with additional logging that it is hoped will assist with locating the causes of teleport time-outs that have been occurring.

SL Viewer

There have been no updates to the current list of official viewers, leaving the pipelines as follows:

  • Current release viewer :Love Me Render #4 (EEP fixes), version 6.4.9.549455, released September 24, promoted September 28 – No Change.
  • Release channel cohorts:
    • Cachaça Maintenance RC viewer, version 6.4.10.549752, issued October 1.
    • Mesh uploader RC viewer, version 6.4.10.549686, October 1.
  • Project viewers:
    • Project Jelly project viewer (Jellydoll updates), version 6.4.10.549690, October 1.
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

Cloud Uplift

  • While the Lab hasn’t as yet got to uplifting the “big three” simulator release candidate (RC) channels – BlueSteel,  LeTigre and Magnum – it was confirmed that as these are eventually migrated to AWS services, all things being equal, updates will continue to be deployed to them on Wednesdays.
  • People are reporting few or no region crossing issues when moving between adjacent regions that are running within the Lab’s co-lo facility and those now running on AWS.
  • The London City regions obtained permission from LL to confirm they are one of the private estates that has been assisting the Lab with cloud migration – see London City Uplifted.
  • Scripters confused about obtaining host names via scripted means as a result of the uplift work should refer to this forum thread.

Group Chat Issues

There is some confusion around the problems of group chat failures (in particular, although IMs can all suffer). these are routed in a September 1st Grid Status report that indicated the cause of the problem was known. Responding to requests made during the meeting for specifics on what the Lab had found, Oz Linden replied:

Sorry if that text got your hopes up. … We understand that that problem has a lot of impact on some people, which is why it’s on the status board. We’ve had some difficulty with getting the time to attack it given the demands of uplift. We have freed up some time, though, so we should start making progress on it soon.

As the current bout of group chat failures seems to be in part linked to teleports, there is a hope that the additional teleport-related logging being deployed to one (or more) of the RC channels on Wednesday, October 14th might provide some information on why this is the case.

In Brief

  • Some running services with external management to SL are still experiencing HTTP 499 connection loss errors. The request is that while the issue can be intermittent and irregular, if those experiencing could file a Jira specifying time, location, and object ID when they see the issue, it would be helpful.

Burn2 2020: The Metaverse in Second Life

Burn2 2020

Burn2 2020 opened its gates at 17:00 SLT on Friday, October 9th and is currently in full swing with daily event scheduled throughout the week that will culminate over the weekend of Saturday 17th and Sunday 18th October with the burning of the Man and the Temple respectively, before the event closes with a final party that kicks-off at 23:00 SLT on Sunday, October 18th.

This year’s event is a little different to past Burn2 activities, thanks to the SARS-CoV-2 virus. The latter pushed all of the Burning Man events from the physical world to the virtual, as the Burn2 organisers note in introducing this October event:

Traditionally, Burn2 “echoes” the annual event in Black Rock City, Nevada. This year, however, things are different. Burning Man went virtual, the Multiverse populated by eight “recognised universes.” Burn2 was one of those, with a VRC Week event in the beginning of September, featuring just a bit of what a virtual Burn is like in Deep Hole.
Now…in October, we shall go all out!
Burn2 2020

This means that a total of six regions once again provide a setting that reflects the actual Burning Man event, but are this time especially welcoming to Burners from around the world who  were not able to attend the physical event,who can share the creativity and atmosphere virtually and immersively. To reflect this, the Burn2 landing / arrival zone includes a short tutorial on using the viewer for those new to Second Life, and greeters are especially attuned to assisting those who are unfamiliar with the platform and with Burn2.

Also reflecting the “virtual universe” idea of this year’s Burning Man event, Burn2 has been given the theme of the Metatverse, with builders and participants invited to present builds and camps that reflect the idea of multiple universes in which life might find itself – be they spiritual, fictional, of time and space, extroverted or introspective.

As usual, there are entertainments and activities taking place throughout the week, with the aforementioned Man and Temple burns taking scheduled to take place twice (and respectively) at 12:00 and 18:00 SLT on the 17th and 18th of October. Full details of the burns and all activities throughout the rest of the event can be found in the event schedule on Google Calendar.

Burn2 2020

When visiting, people can explore the regions in multiple ways: on foot, via balloon, and the familiar Department of Mutant Vehicles cars, whilst for the environmentally minded, horse are also available for riding.

About Burn2

Burn2 is an extension of the Burning Man festival and community into the world of Second Life. It is an officially sanctioned Burning Man regional event, and the only virtual world event out of more than 100 real world Regional groups and the only regional event allowed to burn the man.

The Burn2 Team operates events year around, culminating in an annual major festival of community, art and fire in the fall – a virtual echo of Burning Man itself.

Related Links

Wythburn Art Walk in Second Life

Wythburn Art Walk, October 2020 -Mark Steiner (mrcanoehead)

Currently open through until November 1st, is the Wythburn Art Walk (SLurls at the end of this article), an event to help raise funds for Making Strides Against Breast Cancer (MSABC), and to encourage people to explore Wythburn at Thirlmere, a full Mainland region. Some two dozen artists are participating the event, with their art offered for sale through RFL of SL vendors, with exhibitions spread throughout the region, thus allowing visitors to explore the region as they view the art.

The art is displayed on easels found throughout the location – along the roads and waterfronts, around the town square and along the each of the local lake. Exactly how many pieces each artist has provided appears to be up to individual choice – but taken together this is a rich and diverse display of Second Life art. Several SLurls are offered by which to explore, but I do recommend starting from the town square, and thence out along the waterfront and around the lakeside.

Wythburn Art Walk, October 2020 – Jaz (Jessamine2108)

Meet the Artists

In addition to the art and the chance to explore the region, the event offers unique opportunities to meet with the participating artists and hear about their art.

These events will occur between 10:00 and 12:00 noon SLT on Saturdays 17th and 24th October, when DJ Tani will be playing tunes for people to dance to, between which he’ll read notes the artists have provided about themselves, their work and their techniques, with the featured artists also in attendance.

To help make these sessions a little more special, attendees are asked to dress formally.

Wythburn Art Walk, October, 2020 – Mirabelle Biederman

Selfies with the Breast Cancer Ninja

The event includes a “selfie” contest with three unique statue prizes from artist Harry Clover (ImpossibleIsNotFrench) up for grabs. Those wishing to participate should:

  • Locate the Breast Cancer Ninja at the town square.
  • Touch the Fight Like A Girl sign next to it to obtain a competition package containing:
    • An attachable sign.
    • Instructions on entering the contest.
    • A contest entry note card.
    • A copy of the Ninja statue.
  • Touch the statue to sit next to it, and then select a pose.
    • If  you prefer, you can also use the copy of the statue and use it to take your entry photo wherever you like, so you’renot limited to just the event region.
    • You can also wear the sign included in the package if you wish.
    • Note that the statue supports two avatars posing at a time – so you can include a friend!
  • Take your selfie(s).
  • Upload the photo you wish to enter and make sure it is set to full permissions.
  • Open the contest entry note card and:
    • Add your avatar name.
    • Drag and drop your photo into the card.
    • CTRL-drag the completed card in the mail box alongside the contest vendor.
  • Entries may be displayed within the region while the contest is open – so check back to see if yours is one of them.
  • At the end of the event, three of the entries will be selected to receive the prizes created by Harry.
Wythburn Art Walk, October 2020 – Star (Gossamerstar)

Wythburn Attractions

As well as the art exhibition, Wythburn has numerous attractions of its own, including horse riding, a hidden room of magic and spells, a stone henge, The Hall of Faces, a cave to explore, and more.

Participating Artists

GraciAnne Harte (Gracianne), Jaz (Jessamine2108), Jolie (JolieElle Parfort), Max (Maxseagate), Poppy (Popikone), Star (Gossamerstar), Darkstone Aeon, Abi (Abigail Lemongrass), Caly Applewhyte (Calypso Applewhyte), Stevie Morane Basevi (Stevie Basevi), Wildstar Beaumont, Michiel Bechir, Mirabelle Biedermann (Mirabelle Sweetwater), Tour Blanche (Aspen Normandy), Harry Cover (impossibleisnotfrench), Star (Morningstar Finesmith), Tresore Prada Hawkins (Tresore), Skye McLeod (Skye Fairywren), Maya McQueen (Maya Snowfield), Doddy Meiler, Wren Noir (Wrennoir Cerise), Kammy Page (Kambrie Triellis), Mark Steiner (mrcanoehead), and Pavel Stransky.

SLurl Details

Thirlmere is rated Moderate