2020 TPVD meeting week #46: summary

Dya’s Southern Twilight, October 2020 – blog post

The following notes are taken from the TPV Developer meeting held on Friday, November 13th, 2020. These meetings are generally held every other week, unless otherwise noted in any given summary. The embedded video is provided to Pantera – my thanks to her for recording and providing it. Time stamps are included with the notes will open the video at the point(s) where a specific topic is discussed. Note these summaries are not intended to be a full reporting on all topics discussed, but focus on those items that are more directly user-facing.

Another exceptionally brief meeting, with some discussion in chat, so please refer to the video as well.

SL Viewer News

[0:09-3:27]

On Thursday, November 12th:

  • The Cachaça Maintenance RC viewer, version 6.4.11.551711,dated November 6th, was updated to de facto release status.
  • The Custom Key Mappings viewer was promoted to RC status with version 6.4.12.552100 on November 12th.
  • The Simple Cache project viewer, version 6.4.11.551403, was issued.
    • This version of the viewer uses a less complex file caching system to save local copies of frequently used assets such as meshes, sounds and animations. There should be no user facing differences in this viewer.

The remaining Projects viewers currently available remain as follows:

  • Project Jelly project viewer (Jellydoll updates), version 6.4.11.551213, November 2.
  • Legacy Profiles viewer, version 6.4.11.550519, October 26.
  • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
  • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
  • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

General Viewer Notes

  • Legacy Profiles viewer – still trying to get “unstuck”, but now caught with an issue apparently related to the migration work. The hope is that this can go to RC once a fix is in.
  • Jellydolls: Vir is still working on fixing some final issues before this promoted to RC.
  • A new Maintenance RC viewer should be appearing in the next week.
  • Further non-EEP graphics updates are pending a further Love Me Render RC viewer, but no ETA on arrival at this time.

In Brief

  • [3:31-6:13] LL have said they’ll look at the Moon texture flipping upside down after reaching midnight – this had previously been referenced as “expected behaviour”.
  • [6:37-18:10] Group chat issues (being able to send messages but not receive) may be account-specific, particularly following the Wednesday, November 11th deployments, although the issue is not believed to be deployment-related, but possibly network related.
    • Requests have been made to make group chat failures / lock-out a priority.
    • There is a suspicion at the Lab that the group chat issues and teleport failure issues may have a related underlying cause, particularly as they have similar characteristics and started at roughly the same time. However, LL do not have a definitive diagnosis for either or a possible link.
    • [20:09-20:48] As a part of the migration to AWS, LL added a new API that allows them to restart individual groups, that may act as a quick / short term fix as issues are being investigated, and might be something that can be extended to support to use, if test show it does help with problems on a intermediary basis.
    • Currently, the issues being experienced by the Firestorm team are impacting their ability too make a further release.
  • [18:23-18:41] The slow loading of legacy profiles via AWS regions is thought to be because the back-end support for legacy profiles has yet to be migrated to AWS.
  • [22:24-23:10] BUG-229623 “[AWS] Avatar permission changes do not stick on AWS regions”- no time frame on when this will be fixed. It is believed to be mostly a viewer-side issue, although it’s acknowledged the “simulator doesn’t do quite the right thing in the cloud”.
  • [24:55-22:08] Some are experiencing issues in access regions via teleport or vehicle where the region allows object entry / is not full, but can access it on foot or by logging directly into the region (e.g. BUG-202885 “Unable to cross into full region in a vehicle despite being a Premium user and able to cross on foot.”). This is a known issue and the Lab are looking at it, although issues such as the general TP failures,  group chat, etc., have a higher priority at this point in time.

Ciottolina’s Bots and Blossoms in Second Life

The 22 Art Space: Ciottolina Xue – Of Bots and Blossoms

Back in 2015 I first encountered the 3D of Ciottolina Xue, a gifted, self-taught sculptress working in blender (and who also has an excellent eye and hand for producing 2D art pieces). The encounter was entirely by chance: I was attending an exhibition of Mistero Hifeng’s work with a rooftop garden setting when I came across two small pieces that, whilst as skilfully crafted as Mistero’s pieces, did not have the familiar feel of his work – and closer examination revealed their actual creator.

Following that encounter, I wanted to see more of Ciottolina’s work, and started talking to her about exhibiting her sculptures. When I was asked to fill-in at short notice with an installation at LEA after an artist had been forced to drop out due to illness, I could think of no-one more with whom I wanted to share the space – and thankfully, she accepted, adding incredible depth to my garden / house / 2D art exhibition.

The 22 Art Space: Ciottolina Xue – Of Bots and Blossoms

Since that time, Ciottolina has gone from strength to strength,  exhibiting her work at galleries and events across SL, often folding into her work social and political commentary that is often powerful and evocative, as well as producing many lighter pieces that can be enjoyed in any environment (we have a number of her pieces that always form a part of our gardens wherever we set-up home).

Officially opening on November 14th, but currently available for people to enjoy is one of her smaller exhibitions, Of  Bots and Blossoms, that is taking place at The 22 Art Space in Bellisseria.  This is another boutique gallery that offers an alternative use for Linden Homes within the Bellisseria continent, and is curated by Rico Saenz and Randy Firebrand.  It is a setting that is ideally suited to Ciottolina’s work, offering two environments – indoors and garden – in which to display the two parts of her exhibition.

The 22 Art Space: Ciottolina Xue – Of Bots and Blossoms

The Blossoms aspect of the exhibition is to be found, appropriately enough, in the garden – which is where I’d recommend a visit starts. There, scattered across the lawn are a series of sculpted rose blossoms in which can be found scenes evoking all the joys of birth and the raising of babies and very young children. Playfully and light, the five pieces on display share the garden with one of her thematic pieces Hope, which is a quite magnificent invocation of that emotion, and of love and protective caring.

The latter piece is overlooked by the first element of the Bots part of the exhibition: a quintet of little robots (which, for no Earthly reason I could fathom other than perhaps the sense of mischief they have about them, put me in mind of Despicable Me’s Minions), sitting on the porch roof.

The 22 Art Space: Ciottolina Xue – Of Bots and Blossoms

The open door below them invites visitors into the house, where more of these charming automatons can be found appreciating art, reading the news paper, having a conversation with a most unusual fish and perhaps at risk of getting a little carried away with interior decorating (painting the walls is one thing, but it looks as if someone is considering whether the sofa also needs a lick of fresh colour!). With a vignette in each room, this is again a delightful presentation of Ciottolina’s work, while indoors and out, the two elements – blossoms and bots – work well together as a complete exhibit.

Open through until February 14th, 2021, Of Bots and Blossoms is an engaging and delightful visit.

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A touch of 1920s Birmingham in Second Life

VOIR Gallery, November 2020

England’s Birmingham City may at first glance appear to be an odd choice for a parcel theme; the city today is typical of modern conurbations and to those from beyond its borders perhaps seemingly unremarkable and famous only for a particular motorway / trunk road interchange. However, the city has a long and notable history, one that dates back to at least Anglo-Saxon times as the settlement for a local clan from which its name is derived – Beormingas (“Beorma’s People”), although whether or not Beorma was an actual clan leader or a mythical character associated  with the people who settled there isn’t actually known.

As a centre of commerce, the city flourished from around the mid-1500s, which in turn gave rise to a certain level of wealth flowing into it, such that by the mid 18th-century, it was the centre of the Midlands Enlightenment that allowed Birmingham become a centre of literary, musical, artistic and theatrical activity and, as a result of that, a major driving force behind Britain’s industrial revolution.

VOIR Gallery, November 2020

However, for their VOIR Gallery parcel build, Simone (SimoneFiore) and Frenchy25, have selected the Birmingham of the 1920s as a founding theme. This was the era of the Birmingham Boys, a notorious gang who controlled horse race betting across the majority of England in thrall.

Occupying 1/8th of a full region, the parcel packs a lot into it without ever feeling overcrowded. Sitting on a sky platform, it offers the aforementioned steam train (admittedly of American design, but that’s the nature of SL when it comes to available content) and canal. Large commercial buildings (including the façade of the parcel surround) mix with rows of (oddly flat-topped)  worker’s houses.

VOIR Gallery, November 2020 – Lula (Lulalali)

To be honest, I’m not really clear how the Birmingham boys fit into the setting as noted; in walking the parcel, I didn’t see any overt signs of their activities (betting shops, etc.), and as a result, did find myself wondering if the reference may be the result of the TV series peaky Blinders, which offered a fictionalised glimpse of a least one of the founding members of the gang. However, influences don’t really matter here, as there is much to commend the location to photographers, both outdoors and in (notably the pub and warehouse converted to a blues club).

Given this is a gallery space, the art with the parcel can be found discretely parked along two of the façade walls, one of which is occupied by images by Lula (Lulalali) and the other by images by Ness(?) Several of the pieces deal with adult themes, so may be considerer NSFW. In addition, one of the warehouse building looks as if it in the process of being readied as a gallery space, so more art may be added in due course.

VOIR Gallery, November 2020 – Ness
In the meantime, the parcel makes for a pleasant visit, and our thanks to Cube Republic for the pointer.

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Avatars and zodiacs in Second Life

Attention Gallery: Justice Pedroɨa – Conveyed Desires

Currently on display at Attention Gallery owned, managed and curated by Isle Biedermann and Mirabelle Sweetwater (Biedermann), is a new pairing of exhibitions by artists whose work I’ve not previously witness in Second Life: Justice Pedroɨa (XJustinTimeX) and Chase Parthicus (Chase Ezarael). Both present sets of avatar studies, but of two very different kinds – although they might be said to be linked by a common intention: to stir the imagination.

Hailing from the United States, Justice is an amateur photographer and art lover in tin the physical world. She started into Second Life photography some two years ago, and while not tied to a particular medium for her work, she defines her passion as being in creating pictures that reflect what she is feeling at the time.

Attention Gallery: Justice Pedroɨa – Conveyed Desires

This is evident is her selection for her Attention Gallery exhibit, which she has called Conveyed Desires. Incorporating some nudity, which can make this selection NSFW. It is a collection of  richly evocative self-studies which, just by going on the title  alone, might be mistakenly thought of as perhaps a series of images that are focused on the sensual  / erotic.  However, this would be a mistake; for sure, there are pictures here that do have a sensual / erotic edge to them – but so too are there images that reflect other desires – the need for self-expression; to feel a sense of freedom – and the desire to offer a sense of self through our avatar. All of which make this an appealing collection.

For Zodiac, Chase Parthicus presents  – in something of a balance to Justice’s female studies – twelve pieces featuring male studies. As the title of the collection suggests, the central theme of the collection is that of the Zodiac, and chase presents 12 vivid portraits representative of the twelve common zodiacal signs (Ophiuchus having been abandoned by the Babylonians 2,500 years ago as one of the several compromises that mark astrology as a pseudo-science).

Attention Gallery: Chase Parthicus – Zodiac

These are remarkable images both for their representation of the zodiac as we know it today and for their richness of colour. They are also noteworthy for the often subtle means by which the constellations to which they allude is presented: a curl of horn, the flow of golden hair, the curve of articulated tail; together with the symbols of some of the signs: scales, bow and arrow, water pitcher. Set against the backdrop of starfields and nebulae, these are images that capture the eye and the imagination; evocative personifications of the signs they represent.

And the link via the imagination that joins these two exhibits? The very fact the each of them in turn invites us to use our imaginations and see beyond their frames to see the stories they each tell.

Attention Gallery: Chase Parthicus – Zodiac

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2020 SUG meeting week #46: uplift

Still Waters, September 2020 – blog post

The following notes were taken from the November 12th Simulator User Group meeting.

Server Updates and Cloud Uplift

Please reference to the server deployment thread for the latest updates.

  • On Tuesday, November 10th, the uplifted AWS RC channels were updated with simulator release 551942. This version includes some cloud configuration changes that these may improve some of the performance metrics, but otherwise should not be anything user visible.
  • On Wednesday, November 11th, around 50% of the SLS channel will be transitioned to AWS services, also running simulator version 551942.

SL Viewer

The Start of the week has seen no change to the current crop of official viewers, leaving the as follows:

  • Current release viewer version 6.4.10.549686, formerly the Mesh Uploader RC promoted on October 14 – No Change.
  • Release channel cohorts:
    • Cachaça Maintenance RC viewer updated to version 6.4.11.551711,on November 6.
  • Project viewers:
    • Project Jelly project viewer (Jellydoll updates), version 6.4.11.551213, November 2.
    • Custom Key Mappings project viewer, version 6.4.10.549685, November 2.
    • Legacy Profiles viewer, version 6.4.11.550519, October 26.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

Teleport Issues

The teleport issues – particularly AWS-to-AWS regions – are still proving problematic for some.

There are reports from some AWS-hosted regions of issues with TPs manifesting with other issues – rezzing problems, errors trying to add items to object contents. All seem to be rectified by a region restart (hardly the best solution), before things start going awry once more.

The Lab have added more logging to the simulator so they can further analyse the problem(s).

An Angel’s Nest in Second Life

Angels Nest, November 2020 – click any image for full size

Shawn Shakespeare passed me the landmark to Angel’s Nest, a Full region held by Denise Wirtanen and designed by Busta (Badboy Hi) with additional elements by Denise herself. As I’ve mentioned in these pages in the past, hearing or seeing Busta’s  name associated with an region is bound to get me bouncing to take a look, as he has a particular eye for designing environments that I really appreciate – and Angel’s Nest is no exception.

A semi-tropical island marked by a central high peak (the summit reachable via teleport disc), this is a design the brings together multiple themes in a manner that is genuinely breathtaking, and considerable care ha been taken to ensure that visitors can be gently lead around the island via a series of paths that allow everything to be revealed naturally – so much so that I’d tend to recommend not camming around too far in advance so as not to ruin any revelations and allow the paths to lead you onwards.

Angels Nest, November 2020

The landing point is located part-way up  the central mountain, sitting on a broad shelf of rock that is home to a Tuscan style villa and courtyard. The house is furnished, offering a first point of exploration. From here, a number of paths marked by logs set in the loamy soil offer several routes of discovery. Two wind down to the coastal regions while a third curls upwards to twist around the flat-topped tower of the mountain, and a fourth points the way to a lookout point built out over a pool of fresh water fed by multiple falls – which are very much a theme for the island, as more are waiting to be found.

I don’t want to give a blow-by-blow account of the region’s sights – as noted above, they deserve to be discovered naturally;  but I do want to highlight a number of things and offer some impressions.

Angels Nest, November 2020

The first of the latter is the manner in which the island – deliberately or otherwise – evokes thoughts of settings from television and film. Taken as a whole, the island has – for those that many have seen it when originally aired or in re-runs – something of a Fantasy Island feeling. Not that there is any grand villa or guest houses (although the lighthouse just off the main island might be seen as a place where Tattoo might cry, “The ‘plane, Boss! The ‘plane!”), but rather that the settings to be found around the island might be taken as individual fantasy areas for visitors.

Similarly, and a little unexpectedly, the tall mountain with its sliced top carries (for those of us who enjoy science fiction) an echo of Devil’s Tower, Wyoming. Again, not that any flaying saucers or motherships are liable to rise from behind it – but it does give the island an additional sense of place and mystery, whilst its flat top offers a place for meditation – just use the teleport disc in the courtyard of the villa to hop up and have a look around.

Angels Nest, November 2020

In terms of highlights, there are many to choose from, however there two that particularly caught my attention. The first of these again lies off of the main island to the north-east. Rugged and low-lying island in which Busta has placed a – for me – quite eye-catching modification of AustinLiam’s Captain Retreat house (which as I’ve commented on in these pages is a favourite of mine), so much so that I might well borrow elements of the idea from him!

The second is the café-bar located on the south side of the island, overlooking the southern beach. Utilising the Trompe Loeil Yara Treehouse. With the two halves of the structure located on two shoulders of rock and linked by their rope bridge, the café presents an eye-catching location, reached by several routes, one of which rises from the beach to pass under the rope bridge.

Angels Nest, November 2020

Another aspect of the region are the many little place people can gather and sit, all of which should be sought out carefully. But it’s not only the various settings that catch the eye here, but all the smaller details within them and across the island as whole that add a sense of presence to the island.

Some of these – such as the old British red telephone box just outside of the villa – is one of the more easy of these to spot, nestled alongside an old piano that has become a garden feature with colourful blooms (and which has been claimed by some of the local cats!). Others might actually be easily missed – such as the great Buddha sitting on a shoulder of the mountain, and a sculpture of a spear-carrying Angel on an opposite shoulder.

Angels Nest, November 2020
Returning to the teleport discs for a moment, as well as presenting a quick means of jumping directly to various points on the islands, they also provide the means to access a large skybox overhead. Designed by Denise, this offers a Zen garden under a star-filled sky and, across the water from it, a retreat  within a Japanese style house that has a slight BDSM twist.

Rounded by a balanced soundscape and given life through the inclusion of birds, cats and assorted animals, Angel’s Nest is an engaging visit – although some may find they may need to disable shadows / make adjustments to their their viewer to enjoy smooth motion within the region. I’d also note that there is a second region to the south, reached via a footbridge;; however, as this appears to be a private home, we didn’t venture to it, and would advise caution to those considering doing so.

Angels Nest, November 2020

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