Kokua: catching up to release 6.4.13

I hadn’t actually realised until this past weekend, but I’ve let my coverage of the Kokua slip by a fair few releases – my apologies to Chorazin and the Kokua team for allowing this to happen.

However, given this is the case, and given Kokua 6.4.13 has recently been released, I thought I’d run through a quick round-up of the changes since 6.4.2 and 6.4.14, with a focus on the most recent release.

Menus

Since Kokua 6.4.9, any clean install of Kokua will result in the viewer displaying an updated menu structure that comes closer in layout to the official viewer. It see the removal of the Edit and View menus. This sees the more popular options from these menus moved to the Me and Command menus.

The old (top) and new (bottom) Kokua menus. Note the new menu will be used following a clean install of Kokua.

Note that the menu can be reverted via the last option on the Advanced menu  – a restart will be required, however for the change to take effect.

Rapid Update Round-Up

  • 6.4.4:
    • New licensing of KDU for better rendering and LL Havok third party extensions.
    • Parity with the official viewer release 6.4.3 (FMOD studio update).
    • Implemented the Firestorm feature show the parcel boundary highlighting up to 4,000m (Build floater → Advanced Build Options → check Show parcel Selection Outlines and “…up to maximum build height”.
Enabling parcel boundary highlights to maximum build altitude

In addition, these updates incorporated all RLV updates from release 2.9.28.1 to 2.9.20.0, together with multiple improvements from the Kokua team for RLV functionality, and also assorted general bug fixes and improvements.

Kokua 6.4.13

Jelly Doll Improvements

Jelly Dolls old (l) and new (r). Note the colour and rendering of attachments on the left – the latter of which adds to the cost of rendering the Jelly Doll. This is no longer the case with the new Jelly Dolls

The 6.4.13 brings Kokua to parity with the official 6.4.13 Jelly Dolls viewer, revising how “Jelly Dolled” avatars are rendered.

  • Originally introduced in 2015 (and with various updates since) Jelly Dolls is a means for users to reduce the avatar rendering load on their systems, by having any avatars around them that exceed a certain complexity value (set via a slider) render as a solid colour and minimal detail.
  • There have always been a number of visual and technical issues with the manner in which these avatars have been rendered.
  • The new Jelly Doll updates now included in this release of Kokua improves how avatars are “jelly dolled”, by a) rendering them as a simple grey shape (rather than a solid colour) and avoids attempting to render attachments.
  • In addition it also improves to how avatar imposters are rendered and updated.

These changes should result in demonstrable improvements in view performance in environments where there are a large number of avatars, and the capability is sensibly used.

Group Updates

Kokua 6.4.13 adopts Kitty Barnett’s (Catznip) improves to accessing  / display Group related information.

Previously Group information was presented as one tab within the People floater. Accessing any elements of Group information – such as notices – was presented in the same floater. This meant information on only one Group could be opened at a time,and made actions such as viewing or creating a group notice somewhat complex.

With these changes, Kokua now:

  • Presents the Profile of a selected Group in a separate panel – this allowing multiple Groups to be viewed.
  • Similarly breaks out the Group notices creation option as a separate panel – which can also be accessed from the Conversations floater.
The new break-out Group floater and options available in the People floater (and via the Conversation floater)  for creating / viewing Group notices (which may be subject to permissions)

The new behaviour is enabled by default but can be switched back to the former behaviour by unchecking Preferences → Kokua → General → Group settings open in a new floater rather than within the People floater.

Block List, Object Derendering and Avatar Rendering Exceptions

Also ported from Catznip is a new floater that combines Block / Mute operations and Derender / Avatar Rendering options into a single place, allowing them to be viewed / reviewed / unblocked. The floater include options to add avatars / objects to the block list and also unblock avatars / items on the list.

Note that:

  • When a derendered object is removed from the list, it may not immediately be re-drawn, but may require a TP  away / back or a re-log to make it visible in your view.
  • A facility to block/mute objects has been added to Sound Explorer however there are some caveats to be aware of due to differences between sound and object handling:
    • Blocking/muting will generally not work if an object is in a different region or is beyond draw distance.
    • A sound may continue to play even after blocking/muting the object responsible. This typically happens when several objects are all playing the same sound – each object playing the sound must be blocked/muted before the sound will stop. The Sound Explorer has a facility to pause the listing which can be handy when trying to select several items.

Additional Updates

Two further ports from Firestorm;

  • Configuration options for chat message toasts: a new options panel has been added in Kokua / Preferences / Chat to allow many parameters relating to chat toasts to be tweaked, including their width.
  • Active Gestures: a new option on the Gestures floater to only show those currently active, originally.

The release also includes a number of fixes from the Kokua team – please refer to the release notes.

Feedback

There are three third-party viewers I’ve tended to use in Second Life: Firestorm, Catznip and Kokua. All three offer a different emphasis for users,and Firestorm has tended to be my first choice.

However, both Catznip and Kokua have their own attractions, and with the recent progress with Kokua in particular, coupled with its higher cadence of updates, it is fast becoming a viable alternative to Firestorm, particularly as tends to offer a slightly higher frame rate. Certainly, for those who are looking for an alternative that offers a similar menu layout and largely comparable capabilities in terms of commonly-used options, Kokua is very much the viewer to consider.

Links

2021 SUG meeting week #8 summary

Beneath a sky created by Whirly Fizzle, people gather to say farewell to Oz Linden ahead of his retirement (see below)

The following notes were taken from the Tuesday, February 16th, 2021 Simulator User Group (SUG) meeting.

Server Deployments

please refer to the server deployment thread for the latest news and updates.

  • Tuesday, February 23rd: no deployment to the SLS Main channel.
  • Wednesday, February 24th: all RC channels should receive server release 556138 (or a variant thereof). This release was originally deployed to the Apples test RC channel, and contains performance optimisations and internal fixes.
An Omnibus of Oz’s: to mark Oz Linden’s coming departure, several people – including Whirly Fizzle (l) and Alexa Linden (r) and Kyle Linden (pictured) – attended his farewell party as lookalikes. That’s the real Oz in the middle, seated on the Iron Throne.

SL Viewer

  • On Monday, February 22nd, the Simple Cache viewer updated to version 6.4.14.556088 (dated February 19th).
  • On  Tuesday, February 23rd, the Love Me Render (LMR) 5 viewer updated to version 6.4.14.556118, February.

The rest of the current pipelines remain as:

  • Current release viewer: Project Jelly viewer (Jellydoll updates), version 6.4.13.555567 and dated February 5th, 2021, promoted February 17th.
  • Release channel cohorts:
    • Custom Key Mappings project viewer, version 6.4.12.553437, January 7th.
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, October 26th.
    • Copy / Paste viewer, version 6.3.5.533365, December 9th, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22nd, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th, 2019.
At its peak, the farewell party for Oz Linden saw around 60 people in attendance.

In Brief

There wasn’t really a meeting, and for a special reason: as he announced earlier in February, Oz Linden, the Lab’s Vice President of Engineering, is retiring at the end of the month with Friday, February 26th marking his last day with Linden Lab.

As such, the meeting was given over to a farewell party, with around 60 people in attendance. I  managed to get a few shots of the event, as shown here. For those interested, I wrote something of a look back at Oz’s time at the Lab in Oz Linden announces his forthcoming departure from Linden Lab.

John and Tempest at Raging Graphix

Raging Graphix Gallery: Yin and Yang

Currently on show at Raging Bellls’ Raging Graphix Gallery is a joint exhibition by Second Life partners, John (Johannes Huntsman) and Tempest Rosca-Huntsman (Tempest Rosca) entitled Yin and Yang.

It’s a title that reflects both the art on display and the artists themselves on a number of levels. At its most literal, the title reflects the fact that whilst opposites on several levels (e.g. male and female, the fact that they originate on opposite sides of the Atlantic, etc.), Tempest and John naturally combine to form a whole. There’s also the fact that all healthy relationships contain within them the ability to grow and change, for both sides to contribute to the whole – and through their art and other endeavours in Second Life this is very true of John and Tempest.

Raging Graphix Gallery: Yin and Yang – Tempest Rosca

The title might also apply to their respective art: Tempest’s work is primarily Second Life focused, with a strong – if far from exclusive – lean towards avatar photography; John’s palette tends now to be a strong mix of art produced in the physical world that is then brought into SL. Thus, like yin and yang, there is a strong mix of what may appear to be different or even contrary forces (physical vs. virtual), which ultimately comes to form a whole.

This is certainly the case within this exhibition. With images presented exclusively in monochrome – again, something that might be a reflection of the black / white symbol of yin / yang – the pieces displayed here form a contrast that comes together towards the centre, allowing both halves of the exhibition to be seen as individual displays by individual artists, and also as a unified whole presented by a couple.

Raging Graphix Gallery: Yin and Yang – Tempest Rosca

For her part and along the outer walls of the gallery, Tempest presents a series of images that have been taken in-world. Whilst they can be considered portraits, in difference to my statement above concerning her work, they are not of avatars but of objects – cars,  a lifebuoy, a tram and a Hawker Hurricane.

Inanimate they might be, but thanks to their black-and-white nature, lines stand out clearly, giving each of her subjects a depth of life much as the lines and creases found on a face speak to the life within it and experienced by it.

Raging Graphix Gallery: Yin and Yang – Johannes Huntsman

Across the hall, John offers a collection of quite marvellous abstract and abstracted pieces, some of which appear drawn / painted and others produced with digital tools. All  are striking in their form, with a sense of the dynamic presented through line and shape, and that sharply contrast with the more familiar subjects found within Tempest’s images.

Also to be found within several of these pieces is an organic element:, form the flow of a liquid substance complete with spheroid droplet, through the creation of a human face within the sweep of line and the patchwork of light and dark, to suggestions of crops and a desert seen from above, the former being brushed by the wind, the latter left as ripples formed by the winds of the past. Thus, these pieces also give a sense of life within them, and in doing so, they create a natural flow before the two halves of the exhibition, unifying them.

Raging Graphix Gallery: Yin and Yang – Johannes Huntsman

Having opened on February 6th, I believe Yin and Yang has a further week or so to run, and recommend a visit.

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Paddling around a Curiosity Lake in Second Life

Curiosity Lake, February 2021

I’ll start out by saying I’m getting to Curiosity Lake, the homestead region designed by SadyCat Littlepaws somewhat late in the day – or rather days, given it will closing on February 28th. I’m not sure how it slipped through my net of landmarks of places to explore, but it did. So to fix matters, I  suggested to Caitlyn we hop over and take a look this past weekend.

It is a place clearly put together with both a love of, and attention to, detail – which might actually be something of a mixed blessing. On the one hand, it means there is a lot to see and appreciate and photograph; on the other, it also  means that in some places there is a lot of mesh and texture data the viewer has to grapple with, and this can be reflected in some hiccuping of performance.

Curiosity Lake, February 2021

This is a setting evocative of the changing of the seasons. The two islands that make up the region are cast with autumnal colours, with trees heavy in browns and golds and fading greens, while the hills and peaks of the off-sim surround have their peaks crowded with fir trees frosted white with snow that also lies in drifts and patches on the slopes running down to the water’s edge. It’s a combination that suggests that while the island has yet to feel the first bite of winter, it is eyeing them from across the water, just waiting for the opportunity to throw a white blanket over them.

The islands are fairly low-lying and rugged in places. Three houses sit upon them, two on the larger, which includes the landing point, and a cosy lodge on the smaller. All three homes are fully furnished, and it is clear considerable time and effort has gone into their décor to make each one photogenic and home to a wealth of ideas visitors might find useful when decorating their own places.

Curiosity Lake, February 2021

Both of the houses on the larger island sit reasonably equidistant from the landing point with its gazebo warmed by a wood fire – one of several outdoor sitting points waiting to be found. which house you visit first is up to you, although I’d be tempted to suggest heading north to the imposing bulk of the large stone-built house with its tall chimneys.

As well as allowing you to take in the house, this route will take you past a couple more places open for visitors to sit outdoors in the form of a blanket-strewn rowing boat and a wooden pergola, it will deliver you to stone steps that will take you up to the islands “highlands”.

Curiosity Lake, February 2021

Forming a flat-topped low hill, there are home to a trio of further outdoor spots that are all attractive in their own right, two of them fashioned as little camps set around a couple of old vehicles and the third a tree fort platform. These are all close enough to be within easy walking distance of one another but far enough apart to be nicely separated as individual spots to share times with someone close.

Southwards from the landing point, steps also lead up to a low thrust of land and a wood-and-stone cottage where the garage has imaginatively re-purposed into a lounge, giving far more space for an expansive kitchen in the house proper, and comfortable bedroom at the back, exiting onto the rear deck.

Curiosity Lake, February 2021

More steps run down from the eastward brow on which the house sits and point the way to the footbridge that connects to the circular dome of the smaller island and its chalet-style lodge, the verandah of which is set out ready to entertain with a filling meal warmed by the outdoor fireplace.

It is around the houses that we found performance issues came to the fore – as noted, there is a lot of mesh and texture use around them, and this did make itself known during initial loading. However, it’s worth bearing with such niggles if encountered as the region is extraordinarily photogenic and naturally invite exploration.

Curiosity Lake, February 2021

However, if you’re going to do pay a visit, make sure it is in the next few days, because the region is due to close on February 28th, again as noted earlier.

SLurl Details

 

 

Fae places, gifts, other worlds and distant galaxies

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Monday, February 22nd, 19:00: Into the Green

The harp was a gift from Jacky Lanter’s fey kin, as was the music Angharad pulled from its strings. She used it in her journeys through the kingdoms of Green Isles, to wake the magic of the Summerblood where it lay sleeping in folk who had never known they had it.

Harping, she knew, was on third of a bard’s spells. Harping, and poetry, and the road that led – to….?

Charles de Lint takes us into lands infused and transformed by magic. Magic that grows in the roots of old oaks and dances by moonlight among standing stones. Magic that sleeps in an old soldier’s eyes and glows in the gaze of a phantom stag. Magic that pumps through the heart and the veins of those born to the Summerblood-to be stolen at knife point, burned, destroyed, in danger of fading back into the green and disappearing forever from the world.

Join Gyro Muggins for more!

Tuesday, February 23rd

12:00 Noon: Russell Eponym, Live in the Glen

Music, poetry, and stories in a popular weekly session.

19:00: Ursuala Le Guin’s Gifts

Scattered among poor, desolate farms, the clans of the Uplands possess gifts. Wondrous gifts: the ability—with a glance, a gesture, a word—to summon animals, bring forth fire, move the land. Fearsome gifts: They can twist a limb, chain a mind, inflict a wasting illness.

The Uplanders live in constant fear that one family might unleash its gift against another. Two young people, friends since childhood, decide not to use their gifts. One, a girl, refuses to bring animals to their death in the hunt. The other, a boy, wears a blindfold lest his eyes and his anger kill.

In this beautifully crafted story, Ursula K. Le Guin writes of the proud cruelty of power, of how hard it is to grow up, and of how much harder still it is to find, in the world’s darkness, gifts of light.

With Willow Moonfire.

Wednesday, February 24th, 19:00: The Guns of Avalon

Across the worlds of Shadow, Corwin, prince of blood royal, heir to the throne of Amber, gathers his forces for an assault that will yield up to him the crown that is rightfully his. But, a growing darkness of his own doing threatens his plans, an evil that stretches to the heart of the perfect kingdom itself where the demonic forces of Chaos mass to annihilate Amber and all who would rule there.

One of the most revered names in sf and fantasy, the incomparable Roger Zelazny was honoured with numerous prizes—including six Hugo and three Nebula Awards—over the course of his legendary career. Among his more than fifty books, arguably Zelazny’s most popular literary creations were his extraordinary Amber novels. The Guns of Avalon is the second book of The Chronicles of Amber.

With Corwyn Allen.

Thursday, February 25th:

19:00: Star Wars a New Hope

The story that started a saga with the immortal words:

A long time ago, in a galaxy far, far, away…

Join Sandon Loring and Caledonia Skytower as they bring us the story of Luke, Leia, Han, Chewbacca and two certain ‘droids as they fight for the Rebellion against the tyranny of the Galactic Empire. Also in Kitely! Find teleport from the main Seanchai World grid.kitely.com:8002:SEANCHAI.

21:00:  Seanchai Late Night

Finn Zeddmore presents contemporary sci-fi and Fantasy from such on-line sources as Light Speed, Escape Pod, Clarkesworld Magazine, and more.

ALS Awareness Week 2021 in Second Life

Harvey Memorial ALS Awareness Week, 2021

The 2021 Harvey Memorial Ensemble ALS Awareness Week is taking place between Sunday, February 21st and Sunday, February 28th, 2021.

Organised by members of Supporto Italiano, the Harvey Memorial week is dedicated to the memory of ALS victim and Second Life resident Harvey22 Albatros, and focuses on music, fun and raising funds, with all donations during the week going to AISLA, the Associazone Italiana Sclerosi Laterale Amiotrofica for research into, and treatment of,  Amyotrophic lateral sclerosis (ALS).

Sometimes also referred to as motor neurone disease (MND) or by the synonyms Lou Gehrig’s disease and Charcot disease, ALS is a specific disorder that involves the death of neurons that control voluntary muscles. For about 90-95% of all diagnosed cases, the precise cause of the disease is unknown; for the remaining 5-10% of diagnosed cases, it is inherited from the sufferer’s parents. There is no known cure, and symptoms generally first become apparent around the age of 60 (or 50 in inherited cases). The average survival from onset to death is three to four years. In Europe and the United States, the disease affects about 2 people per 100,000 per year.

Harvey Memorial ALS Awareness Week, 2021

The Harvey Memorial Ensemble in Second Life features a daily schedule of music running from 07:00 SLT through to 18:00 SLT through the week up until Saturday, February 27th.

On Sunday, February 28th, the schedule of music runs from 07:00 SLT through to 17:00 SLT, after which there will be an After the Memorial event that will go on as long as people want. All of the music events are a mix of live performers and DJs, and a schedule board (seen above) is available at the event location.

Donations to AISLA can be made in three ways when at the event:

  • By clicking the donations kiosks in front of the event stage.
  • By purchasing one or more items of clothing from the vendors located to one side of the dance area.
  • By clicking on the boards at the AISLA information tents in the event space -these will take you directly to AISLA’s donations web page where you can use credit / debit cards or a PayPal account to make a direct donation.

100% of L$ donations made to the in-world kiosks and vendors will be forwarded to AISLA a the conclusion of the event.

Harvey Memorial ALS Awareness Week, 2021

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