Organised by members of Supporto Italiano, the Harvey Memorial week is dedicated to the memory of ALS victim and Second Life resident Harvey22 Albatros, and focuses on music, fun and raising funds, with all donations during the week going to AISLA, the Associazone Italiana Sclerosi Laterale Amiotrofica for research into, and treatment of, Amyotrophic lateral sclerosis (ALS).
Sometimes also referred to as motor neurone disease (MND) or by the synonyms Lou Gehrig’s disease and Charcot disease, ALS is a specific disorder that involves the death of neurons that control voluntary muscles. For about 90-95% of all diagnosed cases, the precise cause of the disease is unknown; for the remaining 5-10% of diagnosed cases, it is inherited from the sufferer’s parents. There is no known cure, and symptoms generally first become apparent around the age of 60 (or 50 in inherited cases). The average survival from onset to death is three to four years. In Europe and the United States, the disease affects about 2 people per 100,000 per year.
Harvey Memorial ALS Awareness Week, 2021
The Harvey Memorial Ensemble in Second Life features a daily schedule of music running from 07:00 SLT through to 18:00 SLT through the week up until Saturday, February 27th.
On Sunday, February 28th, the schedule of music runs from 07:00 SLT through to 17:00 SLT, after which there will be an After the Memorial event that will go on as long as people want. All of the music events are a mix of live performers and DJs, and a schedule board (seen above) is available at the event location.
Donations to AISLA can be made in three ways when at the event:
By clicking the donations kiosks in front of the event stage.
By purchasing one or more items of clothing from the vendors located to one side of the dance area.
By clicking on the boards at the AISLA information tents in the event space -these will take you directly to AISLA’s donations web page where you can use credit / debit cards or a PayPal account to make a direct donation.
100% of L$ donations made to the in-world kiosks and vendors will be forwarded to AISLA a the conclusion of the event.
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates for the week ending Sunday, February 21st
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.
Official LL Viewers
Current release viewer: Project Jelly viewer (Jellydoll updates), version 6.4.13.555567 and dated February 5th, 2021, promoted February 17th – NEW.
Release channel cohorts:
Love Me Render (LMR) 5 project viewer updated to version 6.4.13.555871 on February, 18th.
Simple Cache project viewer updated to version 6.4.13.555641 on February 16th.
VARGSÅNGEN (Wolf Song in Swedish) is a homestead region designed and held by Camila Runo that has been coming in for a lot of attention of late, having been featured in a number of blogs and in a Destination Guide short video. And it entirely right that it has, because the region is home to an engaging build that is fully evocative of the Viking era.
A regular meeting place for the SL Norse and Viking Society (group joiner at the landing point), the region’s About Land panel describes it thus:
A land in the far North, a long time ago when there were gods and giants, Valkyries, dwarfs and trolls. A land where the winters were long, dark and cold and the summers not so warm either but exploding with flowerage for a short period of time. Everyday life was a challenge, sometimes ending way too early.
VARGSÅNGEN, February 2021
And I have to say, having just waded through all six seasons of Vikings, with its re-imagining of the legends of Ragnar Lothbrok, Lagertha, Björn Ironside, Ivar the Boneless, Hrafna-Flóki Vilgerðarson, Horik I, et al, on landing within VARGSÅNGEN, I felt as if I had just arrived in Kattegat, not far from the town of the same name held as the setting for so much of that series.
The region presents a small settlement straddling two islands occupying what might be the mouth of a fjord – it faces an opening to the sea on one side whilst a river flows through the surrounding mountains from the other. It would appear to be of some strategic import, as a huge craved figure towers over the islands, sword held aloft. shield at the ready. Whom it might be – god or man – is yours to decide.
VARGSÅNGEN, February 2021
This statue stands on the southern tip of an island dominated by a huge domed hill of rock and grass, doubtless formed by its resistance to the passage of ice down through the fjord, and which is now home to a (quite literally) high alter where blood sacrifices appear to be a part of the order of ceremonies, watched over as they are by standing stones.
The path up to this summit comes via the lowlands on the north side of the island, using a combination of stone slabs that have in places been set as steps into the steep slopes, and short climbs over grass that feels both slippery and wet to the eye in perfect accompaniment to the overcast sky.
VARGSÅNGEN, February 2021
These low northern reaches of the island also contain reminders of the harshness of life back in the times of the Vikings: bears are to be found among the trees together with wild boar, whilst a stag attempts to defend its already dead mate from the wolves that brought it down and which are hungry to finish feeding on the carcass.
The second island is smaller and lower in nature, separated from its neighbour by a small neck of water easily spanned by a couple of hewn tree trunks. This is the location for the setting’s landing point and settlement. The latter is made up of half-a-down structures presided over by a stone-and wood watchtower where keen eyes keep watch on the fjord’s mouths, and strong legs are ready to descend and run to the great horn in order to sound warning should anything undesirable opt to slip into the channel.
VARGSÅNGEN, February 2021
Within the settlement is a wealth of detail that really needs to be seen to be appreciated, and it is clear that a huge amount of care has been taken to present life in those times as we currently understand it to have been. Humans and livestock share living spaces (making it easier to protect the latter); food is taken wherever it may be found, be it grown from the land, slaughtered after rearing, or taken from the sea in the form of fish or whale meat.
The ties to the sea are also much in evidence: a longship is drawn up at the settlement’s wharf, shields still in place and cargo (the haul from a raid, perhaps?) is being off-loaded. Just across a low ridge from the wharves lies an second ship under construction, the shipwright’s house close by. Could this be Flóki developing his improved hull that would make possible voyages so far out to sea, he’d be able to make his expedition to Iceland?
VARGSÅNGEN, February 2021
Norse mythology is touched on throughout, from the little carvings of Odin (some of which stand as teleporters along with the smaller boats that can be found), through the the menacing form of Jörmungandr, one of Loki’s three children. It circles within the fjord rather than encircling the world – so perhaps Odin has only recently tossed into the waters of Midgard?
And what of the name of the region itself – VARGSÅNGEN? Whilst meaning wolf song, as noted above, might it also be perhaps taken from the writings of Astrid Lindgren? Specifically, the lullaby from Ronja Rövardotter (Ronia the Robber’s Daughter)? It’s a haunting song that both in tone and lyrics fits the region perfectly.
VARGSÅNGEN, February 2021
The latter is pure supposition on my part, but to me it adds twist of mythical romance to the region. However, even if the lullaby has nothing to do with the region’s name, VARGSÅNGEN is a rewarding visit in and of itself, and offers a doorway through which enquiring minds can discover more about medieval Nordic life.
Currently open at the Janus I Gallery at Chuck Clip’s Sinful Retreat is a truly magnificent exhibition of the art of Kraven Klees which is an truly must-see event.
Working in the digital medium, Kraven specialises in the creation of pieces encompassing a range of techniques – art, photography, mixed media – whilst also embracing a spectrum of approaches and styles including fractals, abstraction and photo layering, to create pieces that explore the boundaries of what we might consider art to be, and what it means to us personally.
The Janus Gallery: Kraven Klees
As a result, his pieces are both highly esoteric and instantly captivating. There is both a richness of presentation and melding – conscious or otherwise, given the artist notes he deliberately embraces an aleatoric approach to his work such that the final appears of each is a mix of predetermination on his part and circumstance encountered in the creative process – that gives them immediate visual appeal while can be immediately experienced and enjoyed, whilst also calling the eye and mind to look again, and more deeply.
This approach to mixing concious decision with the passage of chance taken by the artist means that while many of these pieces many be linked by a core theme – portraiture, living study, the very richness of colour palette – each and every piece is genuinely unique content, form, colour, style, and expression. This adds enormously to multi-faceted appeal of the exhibition as a whole whilst giving each piece a sense of individual beauty and depth that sets it apart from its neighbours.
The Janus Gallery: Kraven Klees
But there is more here as well; even within those that may appear to be “straightforward” portraits, there are elements that can trigger our emotions and alter our perception. Neural Network, for example, initially appears to offer commentary on the nature of intelligence and our growing reliance on technology. But a closer examination offers other potentials for interpretation – the potential for, and form of, artificial life; questions on the nature of life – are we simply little more than the filaments of the brain and the neurons that fires across them? and more.
Alongside of it, Bamboo Man sits as an intriguing study on the human form: flesh, sinews, bone; but at the same time, the entire image in form and colour opens the door to discomfiting thoughts of evisceration and / or hints of Geiger-esque horrors. There is also a certain psychedelic aspect to many of the pieces that comes to us through both the stylised use of expressive colours and fragmented, fractalised form that heightens our response to them. Like the effects of a drug, they seem to expand our consciousness, reflecting the artist’s desire to increase the dynamic between audience and art / artist.
The Janus Gallery: Kraven Klees
All of this makes The Art of Kraven Klees an exhibition a rich exploration of art, ideas, emotions and outlook. Whether you are drawn into the deeper layering of individual pieces or chose to admire them for their natural beauty and styling, this is a collection that will attract and beguile. As such, this is very much an exhibition that should not be missed, and it will remain available through until the end of the month.
Busta (BadboyHi) has a well-deserved reputation for designing eye-catching regions – so when I heard he is behind the new design for the Poison Rouge store in-world, I had to jump over and take a look.
Occupying half of a full region, the setting has something of a Dutch urban feel to it around the landing point – tall, slim town houses built along cobbled streets that line the banks of canals spanned by little bridges – with more to discover beyond.
Poison Rouge, February 2021
The landing point itself is located within a large square. Facing this on three sides, and separated from it by the above mentioned canals, are the town houses that form the home of the Poison Rouge fashion and accessory brand, operated by Shena Neox, who is also the parcel holder.
It’s a visually appealing setting, the square with water features and places to sit, whilst in the streets surrounding it and the store buildings are other little attractions: a little outdoor coffee bar, boats (with sitting poses) on the canal waters, little overgrown garden plots, while bicycle racks add to the feeling we’re in The Netherlands. To the north of the square lies open water, a row of moorings home to sail boats and fishing trawlers. Further moorings can be found to the west of the square and store, watched over by a lighthouse.
Poison Rouge, February 2021
However, this is very much a location of two halves – whilst the west side is devoted to the urban environment with shops and canals and streets, the east side presents an entirely different setting – although still one in keeping with lowlands that might be found in The Netherlands.
It is reached by way of a railway station that effectively splits the setting in two as it runs south-to-north, from tunnel to terminus. A familiar DRD Arcade Express sits at the station, and with no footbridge over the track, visitors can either pass through the train’s carriages to reach the far side of the station, or follow the footpaths around the northern end of the terminus.
Poison Rouge, February 2021
Beyond the station is a remarkable garden area that is also part cemetery. Of great age, overgrown and rich in features and detail, this is a place to capture the eye and imagination – and time really should be taken in exploring it, as there is a lot to see.
The north side of the cemetery includes the ruins of the church, with further ruins beyond, sitting between open waters and a wetland cove that naturally intrudes into the landscape, gulls circling overhead.
Poison Rouge, February 2021
An aged path runs south through the old churchyard to reach a second square. neatly paved if starting to be overgrown. It is dominated by a large square water feature and grand statue, bordered on three sides by more structures.
The first of these is an elevated walkway that offers a good vantage point from which to observe the square. It looks westward to where a pavilion is slowly breaking into ruin. This appears to form a stage area for music events. Behind it lies another garden space, forming a quite waterside walk, in turn bordered by a rushing stream pouring over rocks from narrow southern falls. The south side of the square is house to tearooms fronted by a raised terrace.
Poison Rouge, February 2021
Throughout all of this is a wealth of detail awaiting discovery: inscriptions on water features, the flight of butterflies, the multiple places to sit through the the looks wildlife – all of which also heighten the photogenic nature of the setting.
The following notes are taken from the TPV Developer meeting held on Friday, February 19th, 2021.
These meetings are generally held every other week. They are recorded by Pantera Północy, and her video of the meeting is embedded at the end of this report – my thanks to her for allowing me to do so – and it is used with a transcript of the chat log from the meeting and my own audio recording to produce these notes.
The latter two-thirds of the meeting included a large amount of local text chat related to VRAM and texture handling. Please refer to the video for details.
As I recently blogged, Oz Linden, who initiated the TPVD meetings and who has, with the exception of when he’s been on vacation, chaired them is departing the Lab for retirement on Friday, February 26th (see: Oz Linden announces his forthcoming departure from Linden Lab). As such, this marked the last TPVD meeting he would attend, with – I believe – Vir Linden now set to carry them forward.
Given this, Oz had a few words to say to the TPV community at the start of the meeting:
I want to say that working with the third party viewer community has been – I mean this is how it started for me, and it has been a theme throughout, and it has been a very great pleasure working with all of you. It’s really been terrific, and thank you. Thank you for making me look good, and thank you for all you contribute to this really impactful and fun product.
Love Me Render (LMR) 5 project viewer, version 6.4.13.555871, February, 18, 2021.
Simple Cache project viewer, version 6.4.13.555641, February 16, 2021.
Custom Key Mappings project viewer, version 6.4.12.553437, January 7, 2021.
Project viewers:
Legacy Profiles viewer, version 6.4.11.550519, October 26.
Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.
Project Jelly Viewer
This viewer essentially improves the rendering of Jelly Doll avatars.
Originally introduced in 2015 (and with various improvements since) as a means to allows users reduce the avatar rendering load on their systems by having any avatars around them that exceed a certain complexity value (set via a slider) render as a solid colour and minimal detail.
There have always been a number of issues with the manner in which these avatars are rendered. For example: the colours used have been seen as intrusive so users often avoid the capability, while there have also been technical flaws such as the original code. attempting to render all of a Jelly Doll avatar’s attachments, defeating the intent of the code.
As a result, the Project Jelly viewer improves things by both rendering avatars as simplified grey humanoid shapes, and by not making any attempt to render attachments.
In addition it also improves to how avatar imposters are rendered and updated.
These improvements should result in demonstrable improvements in view performance in environments where there are a large number of avatars and the capability is sensibly used.
General Viewer Notes
Of the RC viewers, all three appear to be in good shape for promotion as the next de facto release viewer, although no decision has been taken on which will be promoted next.
At the CCUG meeting, some users expressed a preference to see the Love Me Render 5 viewer promoted next, but there is no commitment to this being the case, as promotions are governed by stability / crash rates.
A new Maintenance RC view is anticipated as appearing soon.
There are still no firm decisions as to how the viewer rendering API will be handled in the move away from OpenGL. for the most recent information I have on this, please see my February 5th CCUG meeting notes.
As per my February 18th CCUG meeting summary, the current focus is on bug fixes and UI performance improvements.
Other proposed UI work is related to the new user experience and making the viewer easier for new users to get to grips with the viewer.
[15:20-18:00] Chrome Embedded Framework (the media handler used by the viewer) will cease supporting Windows hardware that is pre SSE3 (2004). It is believed that few (if any) Sl users are running systems old enough to be affected by this – and if they are, they are liable to have more issues than simply losing their media playback capabilities.
Firestorm has entered a QA cycle in preparation for what will be something of a maintenance release with a focus on closing the gap between it and the more recent Lab viewer code releases. It is hoped this will be the first in a more regular cycle of 3-monthly releases.