The House that Love Built in Second Life

The House That Love Built

Archetype11 Nova, currently using the name Lex Machine, recently opened his latest region design on his Full private region of Solveig. Entitled The House That love Built, it is once again a most eye-poppingly imaginative design that completely captures the visitor’s attention and holds it with a fascinating mix of art nature, the expected and the unexpected that is both marvellous witness and difficult to describe.

With his previous two builds, Archetype11 presented vistas that were incredibly visual, rooted deep in the imagination and with a recognition that in Second Life, expression can more-or-less free-form – but which also carried something of a massage to fit the times in which they were built (see Inside mR J’s HoUsE in Second Life and Isolation’s Passengers in Second Life). That House That love Built also carries something of a theme, but one that comes from an altogether different direction.

The House That Love Built
It’s not usual for me to do such a build … Ana [his SL partner, Anastasia Nova] challenged me to show love with a build; this is the result. it was outside my comfort zone.

– Archetype 11 describing The House That Love Built

The result of this is an incredibly diverse build in which can be found so much that, despite being so varied in content with new scenes seeming to open up at every turn, nevertheless clearly carries the themes of love and sharing throughout.

The House That Love Built

Spread across a rolling landscape rich in trees, flowers and grass, these scenes may at first appear to be chaotic, or at least random, in placement and tone. Gigantic figures here, a house on the water there, cars either wrecked or being repaired lie scattered about; an overgrown yard, a barn decorated in expectation of a wedding, an old school house, rivers of bright flowers winding through the the rich green of the grass, and blossom hugs the branches of trees to contrast with the greenery of others.

When first seen, the theme of love may be hard to discern; but it is there, perhaps most clearly in the barn that awaits a wedding, a clear sign of the joining of two lives into a union borne by love and affection. But so too can be it found elsewhere, such as within the house over the water. Lit from without, its lamps glowing in the evening light in greeting and warmth, the space within sits empty – a promise of the times to come when it will be jointly furnished to become a home for those living within,a personal place of love and sanctuary.

The House That Love Built

Similarly, the yard outside might speak to the passage of time and the acceptance of individual hobbies – such as a passion for rebuilding powerful cars; while up on the hill a short distance away sits a little schoolhouse. Tired and ageing it might be, but might it also not stand in reflection of childhood loves and the first innocent hints of romance?

Then there is the setting itself – the cast of the late evening Sun, the softening colours of the sky as they blend with the gentle tones of the blossom in the trees and the wash of colour in the winding trails of tall flowers. All give an air of love’s enchantment across the land, while the little spots to be found across it – a piano here, a swing there; a panic spread beneath a parasol, a boat sitting quietly out on the water, the artist’s retreat on its little island – all further speak to ideas of love, courtship, togetherness and sharing.

The House That Love Built

And then, of course, there are the statues; rising across the western side of the landscape, they are hard to miss. From great horses frozen in time as they thunder across the land to female figures caught mid-dance or pose to those wreathed in a fine net or shadow and completed by a couple in one another’s arms, these all stand magnificently within the landscape, adding to its ethereal mystery and yet very much a part of it in tone and style.

Even when apparently fragmenting or incomplete, these massive statues add a further depth to the setting. They present a magical scene through which to wander, a place where unicorn roam. Beneath and around their great forms lies a richness of fairytale and romance that extends even to the the ageing cars sitting amidst the tide of flowers surrounding them and under the shadow of old awning.

The House That Love Built

This is a place where even fears can be subdued: up on a hill sits a head with blank eyes staring wide and mouth open in a primal scream. Liquid Fear may well be its title, but the glass butterflies rising from it remind us that even our deepest fears can be be calmed through the presence of one we love.

I became enamoured with Archetype11’s build from the moment I first set foot in his original Hotel California build some two years ago now. Since then, everything he has produced and shared with us has allowed me to partake in the most incredible of creative journeys, each building on the last. So much so that I can say entirely without hyperbole, that his region designs are some of the most visually engaging, imaginative and photogenic to be found in Second Life. They are also, thanks to the subjects he cares to embrace, some of the most deeply personal to be found in SL, a fact that again draws the visitor into them to a point where they are places the open heart and mind does not so much visit, but participate in.

The House That Love Built

There is so much more that I could say about The House That love Built – such as the small, but evident nods to past builds -, but really, given it is a place to be experienced first hand, please do go and see it for yourself and take the time to allow it to reveal its stories to you.

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Lab Gab Feb 26 summary: AWS update and a farewell to Oz

via Linden Lab

On Friday February 26th, Lab Gab, the live streamed chat show hosted by Strawberry Linden on all things Second Life, returned with a show of two halves.

Featuring guests Grumpity Linden, the Lab’s Vice President of Product and Oz Linden, the Lab’s Vice President of Engineering, the first part of the show took a look at the latest of the work to migrate Second Life and all its services to running on Amazon Web Services (AWS) hardware and infrastructure and attempted to address questions forwarded to the Lab by Second life users.

Table of Contents

The show was also an opportunity to say “farewell” to one of the leading lights at the Lab – Oz himself, who is retiring from the company and from full-time work as a whole – after more than 11 years with the company.

The official video of the segment is available via You Tube, and is embedded at the end of this article. The following is a summary of the key topics discussed and responses to questions asked.

Please be aware that as some topics were touched on more than once during the conversation, the notes blow collect references together, rather than presenting them in chronological order. However, where relevant, time-stamps are provided.

Strawberry linden (l), Oz Linden and Grumpity linden (wearing an Oz ‘tache and goatee in his honour)

On the Status of the AWS Migration and the Future

Current Status

[1:43-2:50]

  • All of the services related to Second Life were transitioned to running on AWS hardware and infrastructure by the end of December 2020.
  • The last aspect of the core work was the removal of all of the Lab’s own hardware and equipment from the Arizona co-location facility that had been hosting Second Life, which included the shredding of 10,588 hard and solid state drives to ensure data security.
  • The majority of the work went a lot more smoothly than had been thought might be the case, however, there are some services that have given rise to some problems that are still being resolved.
  • Chief among the latter is the Land Store, which was once again turned on ready for use on Thursday, February 24th.
  • Map title generation has also been a issue sine the migration, but work is progressing on fixing this.
    • [9:09-11:34] A core issue with the Map tile generation failure lay in the fact that the code had not been touched in a “long, long time” – so long, in fact, that the code isn’t geared to rendering mesh objects, hence why they can look so abstracted on a map tile.
    • In terms of the current problems, the code made a lot of assumptions about the architectural environment in what it was running, assumptions that are no longer true with the move to AWS.
    • The current work is focused purely on getting the service to generate Map tiles one more, without making any additional changes to the code to account for things like rendering mesh objects correctly  or addressing other bugs.
    • Most of this work is now thought to be complete and Map tiles are now being generated as they should. however, there is some work to be completed on stitching tile images together when a user zooms out on the Map.
    • There is a project to improve the overall appearance of Map tiles, but this was put aside in the focus of migrating to AWS, but will hopefully be picked up again at some point in the future.

What is Next?

[2:54-5:45]

  • While the physical migration of Second Life services from a proprietary environment to AWS is complete, the Uplift Project work is not, and so will continue to be a focus of engineering efforts.
  • In  particular, the immediate focus is on optimisation work, which encompasses:
    • Optimising the performance of the various series on the new hardware / infrastructure.
    • Optimising (for the Lab) the cost involved in running within an AWS environment.
    • Fine tuning systems and operations within the new environment.
    • Working to leverage the new hardware options and infrastructure presented by AWS to favour Second Life as a product running in that environment.
  • In this it should be remembered at the initial migration work of getting Second Life transitioned to AWS was devoted purely to taking all of the SL services – front-end simulators, back-end services, middleware, web properties and services, supporting tools, etc., – from the proprietary environment in which they had always run and just getting them running on AWS in what was called a “lift and shift” operation, whilst making as few changes to any of the services as possible.
  • With the “lift and shift” aspect of the work completed, the engineering team has turned its attention to gathering data on exactly how the various services are running in the new environment and understanding where opportunities for making the improvements noted above may lie, and how they might best achieve them.
  • In this, the Lab now has much improved service monitoring tools at their disposal, and these are now allowing the initial work on tuning performance on key services to be made.
  • Two practical benefits of the move are:
    • Regions running on AWS can run more scripts / script events in the same amount of time than can be achieved on non-AWS regions.
    • The way in which simulators are now managed mean that LL can more directly obtain logs for a specific region, filter logs by criteria to find information, etc., and the entire process is far less manually intensive.

Will the Migration Mean lower Prices for Users?

[5:46-9:02]

  • Sort answer for the foreseeable future: no.
  • There has been an idea circulating among users that running SL on AWS is “dramatically cheaper” for Linden Lab; but this is actually not accurate.
  • Prior to the migration, all of SL and its services had been running on LL’s own hardware  for which there had been no capital expenditure for years, and which had completely depreciated.
  • The move to AWS represents something of a new capex spend, increasing the Lab’s costs [although it is not unfair to say that the capex involved is liable to be significantly less over time than repeatedly buying-in new server clusters to allow SL to run on more modern systems].
  • Rather than presenting LL with reduced costs, the move to AWS is designed to:
    • Present the company with far broader options for delivering a more performant and capable service to users – although as noted above, it will take time for all of this to be delivered.
    • Improve the overall longevity of the Second Life service through the noted performance improvements and access to better hardware and infrastructure services.

Second Life Mobile App  Status

[19:20-20:39]

  • Mobile has taken longer than expected to bring forth, for two primary reasons:
  • The first is that while the initial release will be more of a communications tool, considerable foundational work has been put into ensuring the app can be encompass a lot more functionality than that in the future.
  • The second has been that as a result of testing by Apple, the Lab has been forced to make changes to the way in which chat works.
    • These changes will, in time, be filtering through into the viewer as well.
    • They should actually make chat more reliable in the future.
  • No commitment as to when the app may be more widely available.

Other Technical  Questions

  • [11:38-17:47] There have been numerous niggling issues of late: further issues with search (e.g. avatars failing to show in search), profile issues, etc). When are these likely to be addressed? Should users report bugs then find?
    • Whilst the majority of the migration process did go smoothly, there have been glitches, and the Lab is working to address them alongside of working on the performance, etc., work mentioned above.
    • There are a lot of aspects of SL built on old technology, so there is an expectation that, over time, and as things can be looked at, not only will niggles go away, but software and capabilities as a  whole can be made a lot more stable and resilient.
    • Bugs should most definitely be reported using the SL Jira. Information on how to file bug reports (and feature requests) can be found here:
  • [17:55-19:18] Will capabilities that were being worked on some time ago (e.g. 360 snapshot viewer) ever be completed?
    • The migration work has demonstrated what can be achieved with a tightly defined set of goals and teams focused solely on those goals.
    • This is an approach Grumpity would like to carry forward, with a commitment to review current and past projects to determine what might be required to bring them to completion (input, time, resources, etc), and then make decisions from there.

About the Lab’s New Owners

[20:50-24:06]

Looking Back at Oz’s Time at the Lab

[24:20-46:20]

The latter half of the programme looks back over Oz’s time at the Lab and provides him with the opportunity to discuss what attracted him to Linden Lab, the nature of his work, why he regards his time with LL as potentially the best job he’s ever had, and to discuss his post-retirement plans and answers various questions.

Rather than offer a summary of this part of the show, I encourage people to listen to it in full, as it really is informative and enlightening, particularly if you’re not familiar with Oz’s work, his teams, or the Lab as a whole.

Lindens say “farewell” to Oz

[46:23-end]

The end of the show sees Strawberry teleport Oz to s special in-world retirement party, where the teams reporting into him and other LL staff have gathered to wish him well. This again a touching and moving tribute that says so much about Oz and the high regard in which he is rightfully held, and should be seen without input from the likes of myself.

For my part – and because Oz has been both a direct and indirect influence in my SL time – I’d like to just repeat what I wrote a few days ago on reading of his upcoming retirement:

For my part, I cannot claim to know Oz as well as I would like to – but I’ve always found find his enthusiasm for Second Life never to be anything less than totally honest and infectious, and his high regard for users utterly genuine and sincere.
As such … I’d like to take this opportunity to offer him a personal and public “thank you” for all the times he’s provided me with insight and / or encouraged me to get involved in various projects, all of it has been greatly appreciated. I am, and will be, genuinely saddened to see him leave the Lab; we are all losing something in his departure, and the void left will not be easy for the management team to fill.

VWBPE 2021 in Second Life: programme announced

VWBPE 2021

The 14th annual  Virtual Worlds Best Practice in Education (VWBPE) conference will take place in Second Life between Thursday, March 18th and Saturday, March 20th 2021, with the supporting programme commencing on Wednesday, March 3rd.

The core schedule of events for the conference has been officially announced, and highlights include (att at the main auditorium, unless otherwise stated):

  • March 18th:
    • 08:00-09:00 SLT: Kick-off event at the VWBPE Gateway.
    • 09:00-09:50 SLT: Keynote address – About the History of Virtual Reality and the Meaning of VR for Education with Dr. Undine Frömming (Angenblick Winkler SL); HMKW Berlin, University of Applied Science for Media, Communication and Management.
    • 15:00-15:50 SLT: What’s up at the Lab? with Patch Linden and hosted by Kevin Feenan (Phelan Corrimal), VWBPE Director; Rockcliffe University Consortium.
  • March 19th:
    • 08:00-08:50 SLT: Keynote address – Heike Philp (Gwen Gwasi).  Details TBA.
  • March 20th:
    • 09:00-09:50 SLT: keynote address – Dr. Bryan Alexander (Bryan Zelmanov SL). Details TBA.

The above are just the tip of the iceberg – through the three days of the event are discussions, presentations, workshops and social events. In the lead-up to the conference that are numerous in-world events and activities. This being the case, please refer to the official schedule for a full breakdown of all events currently planned, and check back on it as further details will be added between now and the start of the conference.

Attendance at the conference is free and open to all. Educators and those working in the educational sector are obviously especially welcome, and those wishing to can also register their intent to attend.

I’ll have a preview of the event ahead of the conference opening.

Call For Volunteers

Volunteers are still being sought to help with the conference. he organisers are looking for people willing to get involved in the following areas:

  • Event hosts.
  • Mentors.
  • Steaming support.
  • Technical support.

Those wishing to give of their time should visit the volunteer page and look at the tabs and then click on the volunteer button.

Don’t forget: Friday Feb 26th – Lab Gab AWS update and a farewell

via Linden Lab

Just a quick reminder to folks who may not have caught the official announcement at the start of the week.

The latest edition of the Lab’s chat show series hosted by Strawberry Linden, Lab Gab, streams at 11:00 am on Friday, November 26th. And it’s a special show.

As most are aware, the work to transition Second Life to operating via Amazon Web Services (AWS) was completed at the end of December 2020, and the Lab has completely moved out of its former co-location facility in Arizona.

Since then work has been continuing to make tweaks and updates to both help get some services that didn’t make the transition as smoothly as hoped (perhaps most notably to most people, Map tile updates) once again running as they should, with work also progressing on fine-tuning things, with the Lab looking to better optimise their services to take full advantage of the the hardware and infrastructure provided AWS.

Given all this, the show will feature Grumpity and Oz Linden, respectively the Lab’s Vice President of Product and Vice President of Engineering, will be providing a update on how things are going.

Oz and Grumpity Linden, with Strawberry Linden between them, will be appearing on Lab Gab on Friday, February 26th, at 11:00am SLT. Image courtesy of linden Lab

In addition, Friday, February 26th marks the end of an era. As he recently announced, Oz  Linden is retiring from the Lab as from today, as so the show marks once of his last public appearances as a member of the Lab’s management team – and indeed as a Linden.

In his time at the Lab – which amounts to something over 10 years -, he has achieved and overseen a lot, and has been responsible both directly and indirectly for making Second Life a much more capable platform, and in building a solid and fruitful relationship with both third-party viewer developers and the open-source community in Second Life; he also makes no secret of the fact that he has enjoyed his time at the Lab immensely.

To mark the fact that this is potentially the last time the users will get to hear from Oz, the show will also look back over his time at  the Lab – so be sure not to miss it and hear from him on a personal level.

You can catch it through the Lab’s streaming outlets on YouTube, Facebook, or Periscope, and I’ll more than likely have a summary of the show out within 24 hours of it airing.

Spring at Florence in Second Life

Florence at Low Tide

It’s been a year since Caitlyn and I last visited Gnaaah Xeltentat’s Florence at Low Tide. As that time, the region offered an early spring setting with a lean towards the Mediterranean in some of its styling. As we’re heading back towards spring, and needing a break to compose thoughts on another blog post I’m working on,  I hopped back for another look and see what early 2021 has brought to the region.

Most noticeably, it has brought the eyes of Iska (Sablina) to the work of landscaping the setting. Responsible for the likes of La Virevolte (see here for more), Ponto Cabana (read more here), and before them Field of Dreams / L’intangible (more here), Sablina has a proven track record of eye-catching region designs. Here, her work sits alongside interior designs by Tippah to present a new and attractive take on the region’s core elements as they were revealed a year ago.

Florence at Low Tide

As with its previous iteration, the current design has a distinct south-north orientation, complete with lowlands to the south and a truncated peak to the north-east. A fenced road still winds through the landscape, sitting above the southern waterfront to encircle the main part of the region, while the land remains split by the line of a narrow stream spanned by two bridges that between them carry the road over it.

However, within this, both Sablina and Tippah have added their own unique touches. For the former, this is seen in the gentle moving of the region’s architecture away from Tuscany and more into France – at last in terms of the names of the selected buildings. One of these is an eye-catching water mill by Silex (Silex Zapedzki) that has been converted into an almost ideal home. It sits above the southern estuary of the river, which retains its familiar scattering of rowing boats.

Florence at Low Tide

Across the river and more central to the island is an attractive cottage design by Hisa (Hisastore) that has become a popular choice among region holders and designers of late. It sits on the mid-level elevation of the land, bracketed on the one side by the river and on the other by the stream tumbling down from the north-east peak.

The peak and its uplands sit apart from the rest of the setting in that they give a reminder that winter has yet to fully pass: snow covers the land and frosts the trees. It’s not a solid cover – the warmth of the Sun is taking its toll the grass and rock is becoming visible under the greying blanket. An old windmill sits among the trees here, another new touch to the setting, I believe, although it has clearly seen better days.

Florence at Low Tide

As noted, the houses are all comfortably furnished, and as with the landscape as a whole offer numerous opportunities for photography. In terms of the latter, a Romany camp presents a further point of interest and  sits as a new feature – at least since my last visit.

For those who want to get away from things, the cottage tucked into the north-west corner of the region could be just the place. While it appears to have once been the home of the local lighthouse keeper, the typewriter outside suggests it might now be a writer’s retreat. Or perhaps the lighthouse keeper has taken to writer their memoirs!

Florence at Low Tide

Retaining its richness of detail and familiar lines whilst offering new sights to appreciate courtesy of Sablina and Tippah, Florence at Low Tide remains a place in which to wander and spend time.

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Khaos in motion in Second Life

La Maison d’Aneli: Khaos Part 1

Khaos Part 1 is the title of a new 3D installation currently open at La Maison d’Aneli, operated and curated by Aneli Abeyant. It marks the latest collaboration by Cherry Manage and YadeYu Fhang, two artists noted for their distinctive style and for presenting art installations that tend to be layered and nuanced, and which require time to experience, rather than simply observe.

All three of the attributes mentioned above are very much in evidence with this latest work, particularly as there do not seem to be any liner notes supplied by either artist as to their intent with it, this requiring the grey matter to be cranked into action.

La Maison d’Aneli: Khaos Part 1

Reached via the teleport disk at the gallery’s main landing point, it is important that visitors take note of the basic requirements for visiting the installation. In short, these are:

  • Make sure your viewer’s Advanced Lighting Model (ALM) is enabled (Preferences Graphics make sure the Advanced Lighting Model option is checked).
  • Enable Used Shared Environment (World menu Environment make sure Use Shared Environment is check).
  • As you walk into the installation space, make sure you accept the local Experience when asked to join (this happens as you walk towards the installation from the teleport).
La Maison d’Aneli: Khaos Part 1

To these I would add a moderate Draw Distance of around 150-200 metres is ideal for viewing the installation, and that visitors should be prepared for some fairly visually violent interactions. Finally, if you’re in a position to freecam / flycam, you most definitely should do so, as this is a 3D installation with multiple perspectives and where the local verticals are not necessarily oriented to the plane on which you walk.

Situated in a sharply-defined sky – while below, a black, star-studded sky above across which square clouds pass, the installation might be described as an artificial, geometrical landscape made up of translucent blocks. Almost transparent around the teleport point, these become more opaque towards the far horizon, where they form a tumble of large cubes and blocks suspended in such a way as to suggest a wall frozen in the act of collapse.

La Maison d’Aneli: Khaos Part 1

Before this wall are humanoid figures, some of whom appear to be falling from the wall, tucked into tight balls, others appear frozen in a motion of action – some mid-fall, some apparently trying to run away, two caught mid-fight. Many appear to be coalescing out of smaller blocks – or perhaps breaking up into them, depending on your viewpoint. Lines of light spear they way through some, adding to the impression they are breaking up; elsewhere solid lines pass through others, slanted as if to present a visual  indicator of their motion.

The overall sense of the setting is one of disordered randomness – which is added to by the fact that within this basic setting, nothing is constant. Light shifts and glimmers, other figures both large and small appear and vanish, some performing actions, some caught in whirlwinds of blocks swirling around or a maelstrom of wind. As time passes, a forest of rectangular beams many appear, some seeming to rise and fall as light plays over and through them, or avalanches of white cubes will suddenly rain down the “slope”, or masses of while lines will roll and twist in place, like streamers of snow caught in a storm.

La Maison d’Aneli: Khaos Part 1

Nor is this all – as you explore the scene on foot, and having accepted the local experience, you will suddenly find yourself part of it, being shaken violently, or pulled roughly into Mouselook as your body hang bent doubled only to be slammed several time into an invisible floor before being released to fall – and then returned to the platform.

Disconcerting, chaotic, ever-changing within the main backdrop, what is to be made of all of this? For my part, I was drawn to the idea that Khaos Part 1 is perhaps a reflection on the idea of chaos theory; the concept that while dynamic systems may well have apparently random states of disorder and irregularities, they are in fact governed by underlying patterns and deterministic laws that are highly sensitive to their initial conditions. And in a mirrored reflection of this, perhaps there is also the idea that whilst life can appear to be well-ordered and subject to patterns and laws as defined by society, it is at its core the product of a chaos that is never far from the surface, simply because of the unpredictable nature of basic human emotional response and outlook.

La Maison d’Aneli: Khaos Part 1

However, I’ll leave further interpretation to you; as noted, there are no liner notes provided with the installation, and I’d prefer not to to colour reactions with my own interpretations, and will leave things here, other than to speculate that given this is “part 1”, there may will be a follow-on installation at some point.

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