Summer at Mimmo in Second Life

Mimmo, July 2021 – click any image for full size

Elise Sirnah is not only an established Second Life photographer, she also has an eye for region design, something she has demonstrated with Mimmo, the Homestead region she co-holds along with Grace Shade (graice2). It’s a place that I’ve visited on a number of occasions, although this is just the second time I’ve blogged it, the first being back in 2019.

I’ve no idea how many times the region’s looks may have changed since then, but July 2021 saw me hop back to take a look. What I found was an interesting setting that brings together mixes of tropical and temperate environments and public and private spaces – the latter placed in such a way that it is relatively easy not to confuse them as part of the public areas – into a single setting.

Mimmo, July 2021

At my last visit, Mimmo had the look and feel of a garden and extended grounds of a Tuscan style villa that occupied one side of the region, the rest of the landscape flowing outwards from it. With this iteration, the region offers far more of an island-like setting, offering numerous discrete point for photography, all of which more-or-less flow together as a continuous whole.

When looked at on the map, the region has an an intriguing look, resembling some kind of vast sea creature basking on the surface of the sea, its head to the north-west, three of its flippers outstretched and a bulbous tail to the south-east. Two of these “fins” are formed by headlands, one stumpy and sandy, the other sinuous and heavy in trees, with the largest of the off-shore islands forming the third, and another of the rentals making the bulbous “tail”.

Mimmo, July 2021

The use of smaller islands as homes for the rental properties helps minimise the risk of accidental trespass, the private spaces they represent only reachable via stepping stones through, and bridges over, the coastal waters. These smaller islands, together with the southern end of the main island give the region that more tropical feel, with sand and palm trees much in evidence. North and east, the rest of the main island is far more temperate in looks.

The north-west of the main island is dominated by a curtain of cliffs together with a large body of fresh water below them. A stream proceeds from the lake, forming a “spine” through the region as it runs south and east to reach the sandy coast and a fallen lighthouse that once overlooked one of the region’s rental isles. Paralleling this stream for part of its course is a rough dirt track, which also circles through the region’s landing point whilst also presenting obvious paths to follow when exploring.

Mimmo, July 2021

The landing point sits within the fenced grounds of a large wooden cottage / farmhouse that looks highly suited to the role of a studio gallery.  It shares it grounds with a small potting shed and old British-style telephone box. This cottage is one of two large structures on the main island, with the second reached by following the track north and west from the landing point and over the single formal bridge spanning the stream (there is also a makeshift bridge made from logs also available further downstream).

The second structure takes the form of a barn – or possibly warehouse, given the paved waterfront it is built upon – conversion sitting on the west side coast of the region. At first glance, this looks like a private residence, but on examination it can be seen this is not the case; rather it presents a cosy home with furnishings and fittings by Grace (that is already giving me ideas about a possible new place on the home island!).

Mimmo, July 2021

Balancing this house to the east of the stream is a gently sloping landscape that sits as something of an extended garden, complete with an old folly, places to sit, sculptures, and a geodesic dome for those who need a little shade from the Sun. More places to sit and past the time can be found throughout the setting: along the coast, or just back from it (or even out on the water), off along the north-east headland with its small hill (note the little island just off this headland is another rental property, not part of the public spaces), and also on the stubby western headland, where a little café sits.

There are some rough edges to the the landscaping – rocks and mesh not fully blended into the terrain so they either float or leave gaps, the odd floating plant, etc., but nothing that serious detracts from the overall photogenic nature of the region, or the opportunities to visit, sit, dance and / or swim. Those wishing to have rez rights can join the local group for a fee of L$150 –  but do please clean up after use! Also, do note that a local chat extender is in use within the region, and can be disabled by using channel /999.

Mimmo, July 2021

SLurl Details

  • Mimmo (Pomerania Park, rated Adult)

2021 SUG meeting week #29 summary

* Nourish *, April 2021 – blog post

The following notes were taken from the Tuesday, July 20th, 2021 Simulator User Group (SUG) meeting. The meeting was recorded by Pantera Północy, and the video is embedded at the end of this summary.

Server Deployments

Please refer to the server deployment thread for updates.

  • There was no planned deployment to servers on the SLS Main channel on Tuesday, July 20th.
  • Wednesday, July 21st should see all servers on the RC channels re-started. Due to the manner in which simulator deployments are made, this will show as a updated release number (2021-07-16.561609), although there are no changes to the code itself. However, during the restart process, approximately 1/3 of RC servers (not the simulator code) will see changes designed to improve performance “in some situations”. In addition, the deployment notes further state:
As mentioned in some of our recent deploy plans we’ve been investigating the effectiveness of region restarts at the ten day limit. We believe some of the issues Residents are encountering with regions that have long uptimes are due to issues at the machine level, not the simulator level. Our instance refresh for Second Life RC channels this week is an attempt to gather data as to whether this is correct or not.

The two RC updates had been planned for the week have now been altered as follows:

  • The ability for estate owners / managers to set a default EEP environment across an entire estate has been pushed back to a future release.
  • Opening custom chat ranges to estate managers through the simulator debug console has been put on hold as a result of “privacy concerns” – primarily that people might not be aware how far their local chat is carrying on regions where the range has been increased over the “usual” 20m. As such, consideration is being given to adding a viewer-side change to inform people of the local chat range.

SL Viewer

The Fernet Maintenance RC, version 6.4.21.561414, dated July 14th, was updated to de facto release status on Monday, July 19th.  This leaves the rest of the currently available official viewers as:

  • Release channel cohorts:
    • None.
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, dated July 16, 2019.

Agni / Aditi Account Syncing

This has been an issue for some time, causing pain for many creators who wish to use Aditi (the beta grid) for testing, due to significant issues in trying to log-in.  The matter has been under investigation for several months, and a solution new appears close, with Simon Linden commenting:

We’ve tossed together some code and stuff and now have the ability to copy your account from production SL (here) to our beta grid. If any of you would like that, send me an IM. We’ve tested it a bit and are ready to try the first volunteers. 
There are a few things to note, however: you should clear your viewer cache before logging in to Aditi; when you log in, your outfit may look messed up. Just change it. We’d love to get some feedback on this.

So, if you are interested in regaining access to Aditi, drop an IM to Simon, stating your reason for requiring access and willingness to participate in testing.

HTTP-Out Warnings

To quote Monty Linden (making a long-awaited return to SUG meetings!):

A refresh to a component of the HTTP-Out system, our HTTP proxy, is underway. Changes are meant to be transparent involving operational improvements, but we’re letting everyone know so if you see issues having to do with reachability of external servers or reliability of HTTP access, please speak up. Jira’s always appropriate for reporting issues but be specific in the details. We’re currently serving about 200K requests per minute via LSL so if you tell me “it happened last Thursday,” I’m not going to find anything. Time, place [region], target – details matter.  At some point soon, this will go out to Aditi as a non-simulator deploy. [I] Want to encourage reports of issues if anyone sees problems. Especially blockages of things that should not be blocked.

In Brief

  • The meeting includes a general discussion on teleports. teleport failures, region crossings issues and how they might be related and one (physical region regions via forced unseat / teleport) might help in diagnosing force TP failures – and whether or not this is the case.
  • There has been a question on whether texture transfer via UDP through the simulator is still / again possible. Commenting on this, Monty Linden stated:
Texture delivery was to be blocked for UDP but not certain that happened. They won’t enjoy it. Would like a capture of a shift-ctrl-3 screen. texture asset delivery via simulator is one of our most pessimal systems. Will check on the UDP status – that’s curious.
  • Refer to the video below for additional information.

Cica’s Summer Day in Second Life

Cica Host: Summer Day

Cica Ghost opened her latest region installation on Sunday, July 18th. Entitled Summer Day, it is, as always with Cica’s installations, accompanied by a quote; one that might possibly have more meaning when taken with the installation than may perhaps have been the case with some of Cica’s recent works, a point I’ll come back to in a moment. That quote is:

Sometimes you will never know the value of a moment, until it becomes a memory.

– Dr Seuss

The scene is quite simple – a rolling landscape under a deep teal sky, white horses gambolling and frolicking amidst the grass and under the shade of trees; a chap fishing on a little lake where he is watched by a swan, the fish under the water perhaps teasing him by ignoring his line and bait; and a woman (his wife?) sitting outside of a house, fussing a pair of geese, one of which is perched on her lap.

Cica Host: Summer Day

What is surprising is that unlike Cica’s other region-wide installations, Summer Day has few sit-points within it – just the bench with its white cat and the little boat bobbing off-shore, so far as I could see; and there are none of the usual animations / dances that tend to be a hallmark of her work. It is this lack of animations and sits, combined with the use of the quote from Dr. Seuss that led me to wonder if, perhaps, there is a message to be found within this Installation.

Seuss’ words remind us that memories grow from the experiences we have – or create – in our lives; so it is important we ensure we make time to have experiences – moments – that will result in happy, lasting memories – be it through engaging in something we enjoy, appreciating nature’s beauty or simply having fun. Otherwise, there’s a risk that when we page back through our memories, there is a risk that rather than having a richness of experience to enjoy, we find that all we have are a lot of “what if I had just…” memories.

Cica Ghost: Summer Day

So might Summer Day be a little poke Cica is giving us to maybe take a break from computer screen and keyboard and make time for the things that will give us happy memories? Those moments needn’t be complex: just space to enjoy a favourite past-time (the chap fishing), or to enjoy the touch of nature (the woman leaving the washing and fussing the geese) or simply taking time to play (symbolised by the horses), especially if we can share the fun with a friend or loved one.

Obviously, I don’t want to put words into Cica’s mouth, but I found it hard not to escape this feeling / sentiment as I wandered Summer Day, although it is true you might find it says something different. Which is why (as always with Cica’s work), I recommend playing it a visit yourself, rather than just relying on what is written here.

However, while you do so, please excuse me if I pop out to the garden for a moment, and make some memories playing with my cat 🙂 .

Cica Ghost: Summer Day

SLurl Details

2021 viewer release summaries week #28

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, July 18th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: Project UI RC viewer, version 6.4.20.560520, dated June 14th, promoted June 23rd – No change.
  • Release channel cohorts:
    • Fernet Maintenance RC viewer updated to version 6.4.21.561414, on July 14th.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

A trip to Blackwood Farm in Second Life

The Blackwood Farm, July 2021 – click any image for full size

Following a recommendation from Shawn Shakespeare (SkinnyNilla), I opted to spend a little time on the farm. The Blackwood Farm, to be precise, a Homestead region gorgeously presented for public visits / use by Corvus Blackwood.

Sitting under a burnished summer sky, the clouds turned to bronze by a low-hanging Sun, the region presents as a single island into which  a channel of water has cut its way, roughly dividing the landscape almost into two. To the west, the land is predominantly low-lying, to the east it is dominated by a raised table of rock marked to the north and south by ribbons of scrubby coastline, the former of which sweeps east and west across the width of the region, curving past a small off-shore isle to the west, the home of a squat lighthouse watching over the channel between the two landmasses.

The Blackwood Farm, July 2021

The western side of the setting is home to the Blackwood Farm. This is a place, we’re informed by a large friendly sign close to the landing point, that is family owned and operated. An unfenced field of corn sits just behind the sign, stretching south along the track leading up to the farm, fir trees and a rocky mound also sitting with it within an oval of rutted tracks.

An aging gateway and fading wall guard the entrance to the inner sanctum of the farm. They face the imposing farmhouse that is flanked by barns to either side, and is fronted by a square fenced field of cattle.  It is a peaceful, pastoral setting: chickens wander freely, apples are in the process of being picked from a little copse of trees, a little lemonade stand awaits those in need of refreshment. In fact the setting is so peaceful, deer are happy to graze on the grass within the farm’s grounds.

The Blackwood Farm, July 2021

The farm is overlooked to the west by a uplift of land topped by a windmill that offers one of the many places to sit within the setting, a pair of batterer trailer homes sitting in the shadow of the hill, between it and the span of the south coast. Very rough and ready in their set-up, the two trailers are clearly occupied: a fire pit is burning, a fan is on to cool seats under one of the trailer’s awnings – but both have been left to a little goat to watch over. It forms one of several small vignettes awaiting discovery by visitors, and which bring the entire setting together as a whole.

Over to the east, the primary upland is home to the Apple Fall Old Manufactory, a structure that is so popular among region designers that at times it feels as if it is a required feature within an public region. Its popularity is likely down to both its aged looks and its flexibility of use. Here it has been turned into a charming house, complete with a large patio terrace that stretches from it to a little open-sided potting shed. It is an altogether eye-catching setting – but do please be aware that the house is actually a private residence, as indicated by the localised ban lines that will appear if you stray too close.

The Blackwood Farm, July 2021

The rest of the hilltop is very much open to exploration, as is the rough coastline to the north and below it. Reached by steps cut into the slope of the upland, this coastal area is again a place of little vignettes – a camp site, walks, a dock stretching out over the water and little boats that again add to the richness of the setting.

Those wishing to rez within the region can do so by joining the local group (fee: L$250) – but those who do re asked to clean-up after themselves.

The Blackwood Farm, July 2021

Such is the all-round natural looks to the setting, it really is an ideal location for avatar photography whilst the landscaping is equally photogenic; what is more, the setting works equally well under a range of different environment setting to the default – as I hope can be seen in a couple of the images here.

Whether or not you opt to play with the environment settings or use the shared environment, The Blackwood Farm is visually and – thanks to its sound scape – aurally engaging, richly detailed, and a joy to explore and photograph. This being the case, it should come as no surprise that I’d note it as a recommended visit.

The Blackwood Farm, July 2021

SLurl Details

Art in 3D at Sinful Retreat in Second Life

Sinful Retreat – Ciottolina Xue in the foreground

Since its first major event in October 2020 as a new centre for arts in Second Life (see: Unveiled: a new art experience in Second Life), Chuck Clip’s Sinful Retreat has become a genuine hub for art and artists, with continuously rotating 2D and 3D art exhibitions and permanent (or semi-permanent) displays and collections, many of which I’ve covered in these pages).

The venue covers two regions – Sinful Retreat itself and the neighbouring Artists Retreat – to offer a multi-level experience from the main galleries on the elevated level, complete with the airship Dionysus offering an event space, to the open-air 3D ground-level displays through to the additional 2D galleries both on the ground and higher in the air, all the way to the the UWA-like challenge space which is currently home to Sinners and Saints, which you can also read about here.

Sinful Retreat – London Junkers

From the main landing point it is possible to directly visit the Janus I and Janus II galleries, the 3D sculpture by Bryn Oh, Cica Ghost, and Walton F. Wainwright (Faust Steamer) entitled The Exquisite Corpse and the studio spaces in between, or use the numerous teleports to reach the open-air exhibitions of 3D art to be found across the two regions – which is the element of the setting I wish to focus on here.

Within Sinful Retreat it is possible to visit areas featuring the work of (at the time of writing – names may vary over time) Aequitas, Cica Ghost, Ciottolina Xue, Ilyra Chardin, Kraven Klees, London Junkers, Mariposa Upshaw, Melio Minotaur, Phenix Rexen, Pixels Sideways, and Toysoldier Thor.

Sinful Retreat – ArtemisGreece

Meanwhile, Angel’s Rest features the work of Alchemelic, ArtemisGrecce, Havit Neox, Sharni Alazee, Suzanne Graves, Thoth Jantzen and DB Bailey and Venus Adored, together with a display by region holder and Sinful Retreat owner / curator, Chuck Clip. Between all of these are various displayed of art that Chuck is displaying from his own collection, whilst two further sky galleries were, at the time of my re-visit, presenting exhibitions by Leo Bhalti (photography entitled Second Lives) and Wolfgang Ginka (poems and photography entitled Remembering Blue). 

In terms of the ground-level 3D art displays, I’d recommend picking one that grabs you and then when on the ground, using your pedal extremities to explore those across the rest of the two regions. This is because the sheer richness of the art on offer unfolds quite naturally, and it is possible to find yourself being call onwards from location to location on what becomes a voyage of discovery.

Sinful Retreat – art across Angel’s Rest

These include several blasts from the past – such as Ciottolina Xue’s exquisite Little Paradise in Second Life and Covfefe! The New World Disorder by Djehuti-Anpu (Thoth Jantzen), both of which appeared at SL15B (with the latter forming a part of the larger Moments of Immertia).

Also to be found within Angel’s Rest is Sharni Aalzee’s Never Say Never 2, a recreation of her 2014 UWA  Grand Prize winner in the 2014 Grand Art and MachinimUWA Challenge, Never Say Never – Love Transcends Borders. This sits on a plateau that forms both an art display area and a memorial garden that includes a remembrance to Ebbe Altberg and with candles lit to those whom Second Life has lost.

Sinful Retreat – Sharni Alazee, Messuno Myoo and the memorial garden

Such is the richness of the art on display – from Greenies getting up to mischief to giant lava dragons and parring by way of glittering cathedrals, little towns, figurines, robots at play, magical gardens and more – Sinful Retreat and Angels Rest are well worth taking an hour or two to explore. And should you feel in the mood for more art, there’s also Roxkstudio across the bridge to the west of Sinful Retreat – but I’ll save that for another day.

SLurl Details