The Zenescope Metaverse in Second Life

Zenescope Metaverse – now open in Second Life (image unretouched)

I was one of many who received an invitation to preview the latest partnership activity Linden Lab has entered into as then seek to encourage new audiences into Second Life. Officially opened from 08:00 on Wednesday, August 4th, 2021, The Zenescope Metaverse is the second such experience to open within Second Life recently,  the other having been the (relatively low-key) opening of Film Threat, details of which are available within the Destination Guide.

Zenescope Metaverse has been developed in partnership with Zenescope Entertainment Inc.,  a comic book and graphic novel publisher perhaps best known for series such as Grimm Fairy Tales and its off-shoots, which recount classic fairy tales and gives them a modern twist; the Wonderland series (off-shoots of Lewis Carroll’s books); novels focused on the likes of Van Helsing (which inspired the TV series of the same name), and others, and a range of comics / graphic novels spun-off from a range of film and TV series such as Final Destination, Se7en, Charmed, and Vikings, and more.

All of which would suggest there’s some potentially tasty meat in which fingers, claws, mandibles, etc., can be dug, to provide a tasty filling of fun and Second Life. Or so you’d think – but let’s come back to that in a moment.

Zenescope Meataverse: Jabberwocky (lightly post-processed)

As with the Film Threat experience, the requested way for people to get to the Zenescope Metaverse region(s – there are four at present, plus a fifth the appears reserved for “VIPs”) is via a dedicated Zenescope Portal (In fact the two portal areas are practically clones of one another).  I’ve no idea if Zenescope themselves will be providing a gateway into Second Life from their own website (or at least to the dedicated SL Landing Page, but the portal area includes a couple of video stations that will play Strawberry Linden’s How to Get Started in Second Life video. These bracket the main experience portal, which visitors are invited to walk through to be delivered to one of the Metaverse Experience regions proper.

These regions are – as you would expect – all identical to one another. They are built around a central plaza space, which at the time of my visit was set out for what I assume might be some kind of opening event. Flanking this one two sides are Zenescope merchandise stores offering a mixed of clothing, character outfits, branded t-shirts, avatar accessories  and décor items in a pair of shops (duplicated on either side of the square). Beyond the square, through an archway is a large mansion that appears to hold promise, but outside of “hiding” a quest token, is actually “for another time”.

The quest itself is HUD-based, with the Hub close to the landing point providing the basics and the HUD itself. The idea here is to gather token that will allow your to continue on through to “Chapter 2” of the experience – this region being “Chapter 1”. Around the rest of the region are locations apparently lifted from various Zenescope series  – such as a ruined temple, Rockman’s Fast Food joint, an animated Jabberwocky, etc., which are included in the quest, together with a game of miniature golf and a trip through a maze.

Zenescope Metaverse: a not-so-subtle hint to touch the bunnehs!

There are also freebies to be had for those that mouse around – some obvious, some not so (e.g. the duck you “follow” through the maze, and which sits on the far side. There’s also at least one diversion to another setting, and a couple of points that – like the mansion – are apparently “for future use”, with the Zenescope folk promising “tons of new stuff over the next few months”. And it is with this that I had some problems.

A promise of things to come is always good – but it is the here and now that most people are concerned with; and in this regard, I have to say that exploring the environment as it currently is, left me entirely underwhelmed. OK, so I’m a long-term SL user, so something like this is bound to have a “been there, done that” feel to it. But even trying to put myself in the mindset of an incoming new user familiar with Zenescope and attracted by something “new” to the brand, what is presented here feels empty, and far from the promise of the promo video (embedded at the end of this piece).

Zenescope Metaverse: did I drink from the bottle, or slip into fee-fih-foh-fum land?

Zenescope  clearly has a richness of narrative that could so easily be mined: Grimm, Van Helsing, et al. But outside of the merchandise and a handful of static places in the region, it’s not unfair to say next to none of this is present here. Even the quest comes over as a damp squib: gather you tokens, find the portal to “Chapter 2”, and then discover its promise is – wait for it – “Coming Soon”. Bleah.

And while there is a “reward” for gathering all the tokens, the fact that it is a folder of very mildly amusing signs an avatar can hold isn’t really that rewarding – or really related to anything Zenescope (although they could obviously find use elsewhere). But why not a Zenescope t-shirt or some other trinket of merchandise as well?

Now, in fairness, the set-up could be the result of constraints placed on LL by Zenescope Entertainment. In which case, they are more the fools; because in trying to wear the hat of a Zenescope reader, I have to say that were I entering a 3D world that promises the chance to explore the places I’ve read about, experience becoming a character I love – then frankly, this experience really doesn’t cut it at present. Even the region’s EEP settings (apparently chosen so as not to over-tax incoming users’ machines) is, frankly, bland. Why not something just slightly darker or unusual?

Zenescope Metaverse: the (largely) “for another time” mansion

Of course, some of this may come with “Chapter 2” and beyond. Again, fair enough; but while hanging everything with comments that it is “for another time” and “Coming Soon” might well be a way for Zenescope to test the water, it also runs the risk of invoking a “meh” reaction in their readers and – equally importantly – if they want to attract established SL users to their brand, then that “meh” reaction risks being repeated – as a non-Zenescope reader, I admit I was hardly rushing to find out more about them. Which perhaps isn’t the best of results, either way.

This is made all the more unfortunate, because elsewhere LL have gone the extra mile: there is the dedicated Zenescope Second Life Landing Page mentioned earlier, supported by a dedicated Welcome to the Zenescope Metatverse Second Life community page that is clearly geared towards those coming into SL for the first time. All of which might come to be an under-utilised effort.

But that is just my view; and God knows, I’ve been wrong before! 🙂 . In the meantime, the Zenescope Metaverse is now open, so you can drop in and take a look for yourself, and I’ll just leave you with the promo video.

Related Links

 

 

 

2021 SUG meeting week #31 summary

Butterfly Conservatory, April 2021 –blog post

The following notes were taken from the Tuesday, August 3rd, 2021 Simulator User Group (SUG) meeting. The meeting was recorded by Pantera Północy, and the video is embedded at the end of this summary.

Server Deployments

At the time of writing there was no server deployment thread, so please refer to the Server section of the forums for updates.

  • There was no deployment to the SLS Main channel on Tuesday, August 3rd.
  • Wednesday, August 4th should see a deployment to the RC channels. This includes:
    • BUG-220541 for llUnsit expansion.
    • A new simulator console command that will let estate managers change the default EEP settings across an entire estate. This also paves the way for implementing a new default Mainland EEP setting that will be coming in a future update.
    • A fix to llChar to reduce returns being translated as “?”. Some will still do so, but this will be addressed in the next maintenance simulator update.

SL Viewer

There have been no updates to the current batch of official viewers to mark the start of the week, leaving the pipelines as follows:

  • Release viewer: version 6.4.21.561414, Fernet Maintenance RC dated July 14, promoted July 19 – NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, dated July 16, 2019.

In Brief

  • There have been numerous requests / feature requests for grater access to things like region performance states, etc. (e.g. BUG-10263, BUG-37717, and BUG-229172 – all of which which have been closed. Commenting on these and feature requests in general, Mazidox Linden commented:
We have to consider things like “How can this be abused” when we get feature requests like that, which is why even though I agree it’s better to have an API call than measure in a tight loop we might not want to make surfacing that data easier.
  • Rider Linden hopes to take a second pass at the way scripts are scheduled, with the support of Monty Linden. He hopes to be able to make the simulator “smarter” in how it schedules what script to run in what order and how frequently. However, given current workloads, it is unlikely this work will commence before the end of the year.
  • The simulator tools upgrade work has been “hanging fire” recently, but is due to resume.

Lab announces the ending of gacha machines in Second Life

via Linden Lab

In what is going to be seen as a highly unpopular move, Linden Lab has announced that the use of gacha machines within Second Life must be discontinued by content creators by the end of August, 2021.

To avoid and misrepresentation of the Lab’s decision, I’m reproducing the official announcement below:

Due to a changing regulatory climate, we’ve had to make the difficult decision to sunset a very popular sales mechanism for content in Second Life.  It’s widely known as “gacha”, and is defined by a chance-based outcome as a result of a payment.  
We know that creators plan their content releases far in advance and will need to re-tool their products, so to mitigate the impact to those affected, we are giving a 30-day grace period, until midnight SLT on August 31.  After that time, selling content via gacha machines will no longer be permitted in Second Life.  Enforcement won’t start until September 1; after that date an Abuse Report for “Gaming Policy Violation” will be the preferred method of reporting this content to Linden Lab.  
We will continue to allow any sales where a payment is given for a known item, which means that items that had been purchased as “gacha” will be allowed to be re-sold as long as the buyer knows in advance the item and quantity they will receive. We will, of course, still allow fatpacks, and any other currently-allowed distribution mechanisms. 
We did not make this decision lightly and we understand that it will impact creators as well as event organizers and certainly the shoppers! We look forward to fun creative ways of engagement that will come instead.

While the decision is going up upset some content creators and disrupt certain sales events, the likely cause of this change is due to countries increasingly regarding the use of loot boxes (of which gacha machines are a form) as a means of gambling, and introducing regulation and legislation regarding their use. In the United States, a number of states have also introduced legislation on the use of loot boxes and similar over the last 2-3 years, and a proposed federal bill on the matter expired at the start of 2021 – which does not mean federal, as well further state-level legislation, will not be forthcoming.

Those with questions / concerns about the decision, can voice them via the official forum thread on the matter, which the Lab has indicated it will monitor and attempt to reply to questions raised.

 

Updated to add a missing “proposed” from the penultimate paragraph.

2021 viewer release summaries week #30

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, August 1st

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 6.4.21.561414, formerly the Fernet Maintenance RC, dated July 14th, promoted July 19th – No change.
  • Release channel cohorts:
    • Grappa Maintenance RC viewer, version 6.4.22.561850, issued July 29th.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Giovanna’s Sybil in Second Life

Museum Island: Giovanna Cerise – Sybil

I have long been an admirer of the work of Giovanna Cerise, a 3D artist with a remarkable talent for creating both individual pieces and entire installations that are evocative, rich in narrative and which are often founded upon or intertwine (or both) themes, narratives and ideas from the physical world to present them through the lens of her imagination.

Absent for a time from Second Life, Giovanna made her return in 2020, and since then has been working on a number of projects – both new and retrospective. Two of these projects opened on July 31st, 2021, and this being the case I make no apologies for this being the first of two articles covering her work that will be appearing in these pages over the next two days.

Sybil, presented at Museum Island, offers Giovanna’s interpretation of the Cumaean Sibyl (“prophetess”), who was said to reside near Cumae, the first Greek colony to be founded on the Italian mainland (and now found within the city of Naples). Her legend became a focus of early Roman history thanks to the writings of  Virgil (via his Aeneid VI), Ovid (in his Metamorphoses) and others.

Museum Island: Giovanna Cerise – Sybil

In particular, Virgil’s tales of the Sybil (together with an anonymous author) refer to her living within an unusual cave, a trapezoidal passage over 130 metres in length cut into a hill, ending in a chamber. Here, according to Virgil, she would prophesise by “singing the fates”, then write the results on oak leaves, which she would leave at the entrance to the cave. It is this cave – or passage – which forms the core of Giovanna’s Sybil, its entrance forming the landing point, where can be found a brief introduction.

Red figures line the tunnel, mostly likely those seeking insight into their lives and future through the words of the Sybil, whilst at its centre, she awaits in her chamber, ready to offer you her cryptic advice – but be warned: the Sybil of Cumae was famous for her prophesies often having two meanings, depending on how one chose to read them…

Museum Island: Giovanna Cerise – Sybil

 

Across the aisle from the crypt, is a statue of the Sybil, a somewhat ghostly form – reflective, perhaps on Ovid’s tale of her fate following her trickery with Apollo (and his with her). In return for allowing him to take her virginity, she asked him to grant her as long a life as the number of sand grains she could hold in one hand – only to then deny him once the wish was granted. Apollo, on the other hand, whilst granting her extraordinary longevity, did not also give her matching youth and health – because she did not ask for either. Thus, over time she aged, withered and faded, becoming a shadow, a voice in the darkness.

Along the hall containing the shadow sculpture of the Sybil are further pieces that both directly reference the Cumaean Sibyl – Enigma, referencing the duality of her words – and indirectly – Consumption, perhaps referencing the fact that we are all eventually consumed by the passage of time, just as the Sybil was in Ovid’s tale, and Illusion, which appears to reference the illusion of time’s own permanence. Then there is Lovers, perhaps representing the preciousness of life itself, and in taking what we are offered rather than losing it or wanting something more.

Museum Island: Giovanna Cerise – Sybil

Fascinating, rich in meaning and visual, Sybil is another engaging trip into legends and tales by an artist who is superb in her ability to interpret and present.

SLurl Details

Falcons, leviathans, creatures and wizards in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Sunday, August 1st, 13:00: Tea-Time At the Movies: The Maltese Falcon

Corwyn Allen, Gloriana Maertens, Caledonia Skytower, Kayden Oconnell, Da5id Abbot,  & Elrik Merlin turn to the writings of Dashiell Hammett. Or rather, John Huston’s take of Dashiell Hammett’s classic The Maltese Falcon.

Written in 1941, a decade after the book was published, the screenplay marked Houston’s directorial debut, and drew a stellar cast: Humphrey Bogart, Mary Astor, Peter Loire and Gladys George, rounded out by Sidney Greenstreet making a most memorable of screen debuts.

What may be less well-known about the film, however, is that it was not the first to be based on Hammett’s novel. That honour goes to Roy Del Ruth’s 1931 version, which arguably keeps closer to the novel’s characters and plot, and which actually formed the basis for Houston’s own screenplay. It is also, by way of an aside, immortalised by Jon Anderson and Vangelis in their brilliant song, The Friends of Mr. Cairo (even if the song does reference Mickey Spillane over Hammett), a celebration of the golden age of US mid-20th century cinema with a focus on the tale of the Maltese Falcon.

The film is the story of a P.I. (Bogart as the hard-boiled Sam Spade), a femme fatale Ruth Wonderly/Brigid O’Shaughnessy (Astor) and two unscrupulous  “business men”, Joel Cairo and Kasper Gutman in a tale of double-cross, intrigue, murder and the hunt for  “black figure of a bird”, the fabled Maltese Falcon, described thus in the film’s opening:

In 1539 the Knight Templars [sic] of Malta, paid tribute to Charles V of Spain, by sending him a Golden Falcon encrusted from beak to claw with rarest jewels – but pirates seized the galley carrying this priceless token and the fate of the Maltese Falcon remains a mystery to this day.

To find out more, join the tea-time team!

Monday, August 2nd 19:00: Goliath

The third and final instalment in  Scott Westerfeld’s Leviathan series, Goliath takes us once more to the alternative past history of Earth at the time of the First World War. It’s a world divided between the Darwinists- those who have evolved genetics to make animals more useful to humans and the Clankers, who have built their society on machinery technology.

Once again we join Alek and Deryn in their adventures, this time with both of them aboard the living airship Leviathan. Unexpectedly, the ship is diverted mid-flight over Russia with orders to pick up a single large create being transported overland by a fighting bear. Once aboard the whale-ship the crew set about constructing the machine as the ship continues on its way.

Passing over Siberia, the Leviathan comes across an area of great mystery: a devastated region where the trees have been flattened to form a great series of rings, the corpse of another whale-ship lying near its centre, the beleaguered survivors needing rescue even as they are protected from out-of-control and starving fighting bears by a strange machine.

Bringing them aboard the Leviathan, the crew discover the survivors have been protected by the work of one Nikola Tesla, a scientist and inventor who may have the weapon that can bring an end to the Great War.

As the adventure continues, Deryn, still disguising herself as a boy in order to be a part of Leviathan’s crew, struggles with her feelings for Alek and whether she should reveal the truth about herself to him…

Tuesday, August 3rd

12:00 NOON: RUSSELL EPONYM, LIVE IN THE GLEN

Music, poetry, and stories.

19:00: Dragonfly

Willow Moonfire reads a short story from Ursula K. Le Guin’s Earthsea sagas.

Wednesday, August 4th, 19:00 Creatures of Light and Darkness

Two gods, two houses, one quest and the eternal war between life and death. To save his kingdom, Anubis, Lord of the Dead, sends forth his servant on a mission of vengeance. At the same time, from The House of Life, Osiris sends forth his son, Horus, on the same mission to destroy utterly & forever The Prince Who Was a Thousand.

But neither of these superhuman warriors is prepared for the strange & harrowing world of mortal life. The Thing That Cries in the Night may well destroy not only their worlds, but all humankind.

With Caledonia Skytower.

Thursday, August 5th, 19:00 Galaxy Quest PART 1

Join Shandon Loring for a trip aboard the NSEA Protector, together with her crew (or cast, if you prefer!).

Friday, August 6th, 14:30: Terry Pratchett’s Unseen Academicals

Football in Ankh-Morpork is not as we might know it. Rather than being comprised of rules and played within a recognisable ground, it is far more akin to the somewhat violent mob football of medieval Europe.

Not that this is a concern for the elderly, mostly indolent and (some might be tempted to think) somewhat inept old wizards making up the faculty staff at the city’s school of wizardry, the Unseen University. Until, that is, their very handsome annual endowment becomes subject to their playing the game themselves.

Thus, Archchancellor Mustrum Ridcully sets out a two-pronged strategy: to ensure the city’s version of football is restructured with proper (and favourable?) rules, and to put team preparations at the university in the hands of the talented candle dribbler, Mr. Nutt and his assistant, Trevor Likely, the son of the city’s most famous (if deceased – did I mention the game can be violent?) player, who are in turn supported by Glenda Sugarbean, who runs the university’s night kitchen and her assistant Juliet Stollop.

Except Mr. Nutt soon discovers he has problems of his own to deal with, and Trevor has promised his Mum he’ll never get involved in the game.  Meanwhile, Glenda has the daily responsibility of baking the Discworld’s best pies, and Juliet is about to find herself whisked towards the heights of fame as a fashion model, thus potentially leaving the team a little short on practical advice…

Join Caledonia Skytower as she presents the 37th novel in the Discworld series, and possibly one of its greatest satirical undertakings encompassing football, academia, traditions, the fashion industry, politics, love, fandom, and which mixes in more serious themes of identity, crab mentality and self-worth.