Of rocks and water, swans and falcons

CuriosityCuriosity has resumed its long drive towards the point where it can begin its examination of the huge mound sitting at the centre of Gale Crater which NASA has dubbed “Mount Sharp” (its official name is Aeolis Mons).

The rover recently stopped-off at an area dubbed “Waypoint 1”, the first of several potential stop-over points on the rover’s route, where it will carried out various studies of the surroundings.

Curiosity departed the area on September 22nd after spending some 10 days examining rocks at “Waypoint 1”, and is once more travelling slowly but steadily towards the point mission managers have identified for it to bypass a dune field lying between it and “Mount Sharp”. Along the way, it is liable to make around four more stops.

While at “Waypoint 1”, the rover spent time examining a rocky outcrop dubbed “Darwin”, using a range of instruments to gather images and data which again showed that Gale Crater was once the scene of considerable water activity.

A mosaic of four images taken by the Mars Hand Lens Imager (MAHLI) camera shows detailed texture in a ridge on the rock outcrop dubbed “Darwin” the rover studied at “Waypoint 1”. The images were obtained shortly before sunset Sol 400 (Sept. 21, 2013) with the camera 25 cm (10 inches) from the rock. Scale is indicated by the Lincoln penny from the MAHLI calibration target, shown beside the mosaic.

“We examined pebbly sandstone deposited by water flowing over the surface, and veins or fractures in the rock,” said Dawn Sumner of University of California, Davis, a Curiosity science team member with a leadership role in planning the stop. “We know the veins are younger than the sandstone because they cut through it, but they appear to be filled with grains like the sandstone.”

While much of the outcrop was covered in the all-too-familiar oxidised Martian dust, there were a patches of bare rock scattered across its surface in which sand deposits and pebbles could be seen, and it was these that drew the attention of the science team.

A mosaic of nine images, taken by the MAHLI camera, shows detailed texture in a conglomerate rock bearing small pebbles and sand-size particles. Again, these images were captured on Sol 400 (Sept. 21, 2013) with the camera positioned about 10 cm (4 inches) from the rock. Scale is indicated by the Lincoln penny from the MAHLI calibration target, shown beside the mosaic.

Following extensive studies of the outcrop, the science team interpret the sand and pebbles in the rock as material that was deposited by flowing water, then later buried and cemented into rock, forming conglomerates. Research will now focus on the textures and composition of the conglomerates as Curiosity continues onward, to understand its relationship to stream bed conglomerate rock found closer to Curiosity’s landing site. Doing so, together with studies to be undertaken at the remaining waypoints, should help scientists to piece together the relationship between rock layers at “Yellowknife Bay” where the mission found evidence of an ancient freshwater-lake environment favourable for microbial life, and the rock layers at the main destination on lower slopes of “Mount Sharp”.

Water, Water, Everywhere

On September 27th, the Curiosity team published five reports in the journal Science which discuss the mission’s findings during the first four months of the rover’s time on Mars. A key finding from this work is that water molecules are bound to fine-grained soil particles, accounting for about 2 percent of the particles’ weight at Gale Crater. This result has global implications, because these materials are likely distributed around the Red Planet.

The presence of water was discovered as a result of samples of surface material being heated to the point of vapourisation within a small oven inside Curiosity – and the most abundant vapour detected was  H2O. The quantity of water molecules bound-up in the Martian soil suggest that as much as two pints of water could be obtained through the heating of one cubic foot of Martian dirt.

This discovery potentially has major implications for any long-term human presence on Mars in the future. The water – once subjected to appropriate treatment to remove unwanted minerals, such as a perchlorate, which has also been found in small amounts within Martian soil samples and can interfere with the thyroid function – could be used for cleaning and drinking purposes. It could also be electrolysed and used in the creation of oxygen and hydrogen. The hydrogen could then be used for a variety of purposes, including as a raw fuel, or in the production of fuel in the form of methane (created by combining the hydrogen with carbon dioxide from the Martian atmosphere), which could be used with oxygen to power surface vehicles.

An interesting part of the study is that the analysis of the chemicals and isotopes in the gases released during the analysis of soil samples indicates that the water molecules are the result of an interaction between the soil on Mars and the current atmosphere of the planet; so the process of depositing the water molecules is ongoing, rather than the result of some past mechanism. Even the discovery of perchlorate in the samples is of significance; previously, this had only been found in  soil samples examined at the high latitude Phoenix Lander site. That they’ve now also been found in a near-equatorial latitude suggests they have a global distribution as well.

The other papers released by the science team further confirm earlier studies into the mineral composition of samples gathered and studied during the rover’s initial four months on Mars using its full suite of sample analysis tools: MAHLI, APXS, ChemCam, SAM, and CheMin, all of which can perform a range of complementary as well as disparate analyses.

One of the papers additionally focuses on a rock I covered back in the early days of the mission – Jake_M. Named in memory of NASA / JPL engineer Jacob Matijevic, who worked on all three generations of NASA’s Mars rovers and who passed away shortly after Curiosity arrived in Gale Crater, Jake_M was thought to be quite unlike any other rock on Mars – not because of its pyramid-like shape, but because of its composition.

“Jake_M”, the remarkable rock examined by Curiosity on September 22nd 2012, and believed to be a mugearite type of rock. The markings show where ChemCam and APXS were used to examine it

The paper published in Science confirms that Jake_M is most like a mugearite, a type of rock found on islands and rift zones on Earth.

Continue reading “Of rocks and water, swans and falcons”

Of methane and waypoints

ICuriosityn what has been something of a surprise to scientists around the world, findings from the Mars Science Laboratory (MSL) suggest the amounts of methane present in the Martian atmosphere, at least at near-ground levels, are at best negligible.

While it can be produced by non-organic, as well as organic means, methane has long been regarded as one of the tell-tale signs that life may have once existed on Mars – or even may still exist somewhere beneath the planet’s arid surface.

Using the highly sensitive Tunable Laser Spectrometer, a part of the Sample Analysis at Mars (SAM) science package aboard Curiosity, MSL has subjected six samples of the atmosphere gathered between October 2012 and June 2013 to analysis  – and failed to detect any signs of methane, trace or otherwise.

The Tunable Laser Spectrometer (TLS) shoots laser beams into a measurement chamber filled with Martian atmosphere. By measuring the light absorption at specific wavelengths, the TLS can measure concentrations of gases, including methane, as well as different isotopes of the gases. In this images of a TLS demonstrator, visible lasers are being used to show how the lasers bounce between the mirrors in the measurement chamber. The actual TLS uses infrared lasers.

This has come as a surprise because previous data gathered by US and international scientists via a range of means have suggested that while not present in abundant amounts, methane is very detectable within the Martian atmosphere. So much so that some of those involved in MSL were extremely confident ahead of the mission that the rover would find clear evidence of the gas as a part of its analysis of atmospheric samples.

Europe’s Mars Express, for example, which started on-orbit operations in 2004, and is still functioning today, found strong evidence for methane within the atmosphere of Mars. Not long after this, NASA’s own Mars Global Surveyor (the precursor to the Mars Reconnaissance Orbiter which relays communications between Curiosity and Earth today), which operated in Mars orbit from September 1997 through to November 2006, also detected methane to a point where scientists where able to map its annual ebb and flow.

Map showing the relative concentrations of methane on Mars, 2004. Yellow indicates the highest concentrations of the gas, which coincide with the upland regions of the northern hemisphere, including the once volcanic regions of the Tharsis Bulge and Elysium

On Earth, methane (CH4) is largely the by-product of two distinct activities: geological, such as through volcanic eruptions  – and Mars certainly has a fair few volcanoes, some of the largest in the solar system in fact; and via organic means. Either way, it tends to break down relatively quickly, so even trace amounts of it within Mars’ atmosphere suggest that it is being renewed somehow. Given that an erupting volcano on Mars is a tad hard to miss (see “some of the largest in the solar system”, above), a renewable source of methane has seen as evidence that either there is some as yet unknown chemical reaction going-on to create methane – or it may just be the result of outgassing from Martian microbes.

Possible sources of methane on Mars
Possible sources of methane on Mars

The amount of methane in the Martian atmosphere has never been particularly high; even the best analyses over the years have placed it at a peak of around 70 parts per billion, However, the TLS on Curiosity is a very sensitive piece of equipment. So sensitive that any trace amounts of methane in the Martian atmosphere must be below 1.3 parts per billion (around 10,000 tonnes in total throughout the atmosphere) in order for the TLS to miss it.

Responding to the findings, published on Thursday September 19th in Science Express, NASA has pointed out that the chances of future missions finding evidence of microbial life on Mars, past or present, aren’t entirely dashed. “This important result will help direct our efforts to examine the possibility of life on Mars,” Michael Meyer, NASA’s lead scientist for Mars exploration, said in a press release accompanying the report’s publication. “It reduces the probability of current methane-producing Martian microbes, but this addresses only one type of microbial metabolism. As we know, there are many types of terrestrial microbes that don’t generate methane.”

TLS forms a part of the Sample Analysis at Mars package of instruments, one of the most comprehensive and compact science experiments sent into space, shown here being installed into Curiosity

Continue reading “Of methane and waypoints”

Kitely opens their marketplace for business

Kitely-logoIlan Tochner, CEO of Kitely, dropped me an e-mail on Friday August 30th to let me know the Kitely Marketplace is now open for business.  There’s also an official announcement from the Kitely team on their blog as well, which is recommended reading for those interested in the Marketplace.

First announced at the start of the year, the Kitely Marketplace has taken eight months to reach the point of launch – and with good reason. The Kitely team have been working to develop an online experience which is initially available within Kitely, but which can be expanded in time to support other OpenSim grids.

The new Marketplace can be accessed directly from the toolbar displayed on the Kitely website
The new Marketplace can be accessed directly from the toolbar displayed on the Kitely website

The Market combines features familiar to those used to using the SL Marketplace or markets such as the (now defunct) Apez and Metaverse Exchange: items can be browsed on-line, then purchased (using Kitely Credits (KCs) or US dollars), prior to being delivered directly to the purchaser’s in-world inventory in a similar manner to SL’s Direct Delivery mechanism. Additionally, the Market functions more like e-commerce sites such as Amazon, where items can be searched for using attributes as well as a category hierarchy, making the search process and drill-down easier and more flexible for both merchants and consumers.

The Marketplace allows for flexible serach using a combination of category, attribute and filter-based searches
The Marketplace allows for flexible search using a combination of category, attribute and filter-based searches

In addition, the Kitely  Marketplace allows for multiple versions of a product to be listed as a single item, thus simplifying the listing, viewing and reviewing of products. So rather than having five individual listings for an outfit which is available in five different colours, a merchant can create a single listing for the outfit, which includes the 5 different colours, allowing consumers to buy any of the five from the one product listing.

Products can include multiple variations in a single listing - in this case five versions of the same mesh dress
Products can include multiple variations in a single listing – in this case five versions of the same mesh dress

A further aspect of the Marketplace is that demo items can be “built-in” in the main product listing, eliminating the need for additional, separate listings to deal with product demos.  Where a merchant offers a demo (indicated in the product listing), the potential buyers can try it by adding the item to their Shopping Cart, where they’ll  get a link called “Try demo”. When they click this link, the demo version is immediately added to their inventory.

There are other subtle touches as well, some of which may be familiar to users of virtual world marketplaces  – such as the ability to click on a store name either in a list of multiple products or within an individual product listing, in order to display and browse the contents of that store. Other touches aren’t so obvious, but are nevertheless pleasing to find – such as rolling the mouse cursor over the thumbnails of any variations of an item to see each of their full-sized images displayed in the product listing.

In developing the Marketplace, Kitely have focused not only on the usability / functionality aspects of the system, but also on optimising the servers and putting in place strong automated capabilities and additional safeguards.

Kitely CEO Ilan Tochner (via Google+)
Kitely CEO Ilan Tochner (via Google+)

“We spent a lot of time optimizing the backend so it will be able to provide a snappy user experience even thou each page returns multiple dynamic counters (the number of results given the existing filters in each category and attribute that contains relevant search results),” Ilan informed me in announcing the launch. “Kitely Market remained fast even when we tested it on databases of more than 1 million different products and many concurrent bots (and this is without starting to scale up the hardware we use for the marketplace or distributing it to multiple servers).”

Continue reading “Kitely opens their marketplace for business”

Crossing the unknown

CuriosityOn Sol 376, August 27th 2013, Curiosity  achieved another mission milestone: the first use of the autonomous driving capabilities to fully drive itself through a potentially hazardous zone.

The autonomous navigation software – autonav – was uploaded to the rover following the April 2013 period of solar conjunction. It is designed to allow the rover to decide how best to handle driving safely on Mars, rather than constantly relying on command updates from Earth – something which can severely limit the rover’s daily progress if there are significant obstacles in the rover’s path or if the mission team want the rover to drive beyond the limits of what the  Navcams can see at the start of a day’s drive without routes having to be constantly re-plotted from Earth.

The drive of August 27th saw Curiosity successfully use autonomous navigation to cross ground that could not be confirmed safe before the start of the drive. While the drive team were able to establish a “bounding box” in which the rover was expected to keep during the day’s progress, a significant depression in the ground some 10 metres (33 feet) across could not be imaged in advance of the rover’s arrival, and so autonav was enabled in order for the rover to make its own way through the depression.

“We could see the area before the dip, and we told the rover where to drive on that part. We could see the ground on the other side, where we designated a point for the rover to end the drive, but Curiosity figured out for herself how to drive the uncharted part in between,” said JPL’s John Wright, a rover driver.

The road ahead: a mosaic panorama captured by Curiosity's Navcams after the Sol 376 traverse. The rise on the left of the image is part of "Mount Sharp"; the most distance highlands are the walls of Gale Crater
The road ahead: a mosaic panorama captured by Curiosity’s Navcams after the Sol 376 traverse. The rise on the left of the image is part of “Mount Sharp”; the more distance highlands to the right are the walls of Gale Crater (click to enlarge)

Crossing the depression required the rover to take several sets of stereo images of the terrain, compare them, determine potential routes to reach a the designated way-point, and then select the safest course to take.

While autonav has been used a number of times already in recent weeks, these have always been under controlled conditions and limited in scope. The Sol 376 traverse marks the first time Curiosity has been left entirely to its own devices to cross what has essentially been unknown ground for the mission team.  The drive means that the rover has now travelled about 1.39 kilometres (0.86 miles) since departing “Glenelg” and “Yellowknife Bay” early in July, and has a little over 7 kilometres (4.46 miles) to go before reaching the lower slopes of “Mount Sharp”.

Rapid Transit Route

To assist the rover’s progress, NASA have marked-out a “rapid transit route” using images from the High Resolution Imaging Science Experiment (HiRISE) camera aboard the orbiting Mars Reconnaissance Orbiter. This plots a rough course for the rover from “Glenelg” to the designated entry-point into the lower slopes of “Mount Sharp”, and which runs alongside a dune field which lays between the terrain the rover is on and the slopes of the mound itself.  Several potential waypoints have been identified along the route where the rover may stop for a few days at a time to allow further science work to be carried out.

The “Aeolis Mons expressway”: NASA’s “rapid transit” route Curiosity is following in order to reach the lower slopes of “Mount Sharp”, with potential science waypoints marked. The mound is towards the bottom of the image and the black diagonal band is a dune field which runs along the foot of the hill

Continue reading “Crossing the unknown”

InWorldz to kick-off second Relay for Life season

InWorldz have issued details of their kick-off rally to mark the start of their 2013 Relay for Life of InWorldz season in aid of the American Cancer Society.

The press release, circulated to virtual world bloggers, reads in part:

InWorldz community members are uniting at a rally to officially launch their Second Relay For Life season of Many Worldz For A Cure. Hundreds of participants again are will ringing in the new season with a rally that educates everyone on how their involvement benefits the American Cancer Society’s goal to save lives and create more birthdays. Money raised will fight cancer by helping people stay well and get well, by finding cures, and by fighting back.

Come join us, as we meet the American Cancer Society organizing committee and a live performance by Russell Eponym. Come rally with us to begin a campaign we will not lose.

The kick-off event will take place on the InWorldz Paradise by Design region (please note that is an InWorldz IWurl) on Saturday August 24th, 2013, commencing at 09:00 InWorldz Time. The current schedule comprises presentations from the organising committee and then the aforementioned live performance:

  • 09:00 – Hairy Thor – Chair
  • 09:10 – Neill McCullough – Teams
  • 09:15 – Bain Finch Co Chair
  • 09:30 – Key Note Presentation
  • 09:45 – Russell Eponym – live performer

Sponsorship

According to the RFL of IW website, sponsorships for the season are currently open, and comprise three levels, starting at $50.00 USD and rising to $150.00, each with unique benefits to sponsors, including website promotion, event mentions, logo promotions, and more. For full details of each level of sponsorship, the levels still available, and how to become a sponsor, please refer to the RFL of IW sponsorship page.

Further Information

About Relay for Life

Relay For Life (RFL) is an inspirational overnight fundraising event that honours cancer survivors and celebrates life. Each Relay is a community-led, non-athletic event where teams fundraise and then join together in the Relay event. There, teams take it in turns to walk round a track for up to 24 hours to signify that ‘cancer never sleeps’.

RFL started in the United States in 1985 when one man circled around a track for 24 hours raising $27,000. Now, over four million people from twenty countries world-wide participate annually in Relay for Life events. RFL of IW is officially sanctioned by the American Cancer Society and a recognised RFL event.

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Oculus Share: discover and explore games & experiences using Oculus Rift

Wired UK carries an article announcing the launch of a new service from the creators of Oculus Rift.

Oculus Share, launched in a beta mode on August 20th 2013, is described as “a platform to enable users to discover games and experiences which use the technology” and is initially aimed at those with the Oculus Rift development kit. However, plans will see the service transition into a fully fledged marketplace for for heaset-ready games, applications and experiences; a move which will likely coincide with the official launch of Oculus Rift as a consumer product some time in 2014.

Oculus Share beta (Image courtesy of Oculus Rift)
Oculus Share beta (Image courtesy of Oculus Rift)

A blog post issued by Oculus Rift provides a description of the intended use of the service in this first iteration:

Oculus Share (or simply, Share) is the first of many steps we’re taking to build the best virtual reality platform. With Share, you can host Oculus-ready games and experiences that you’ve created, browse and download content from other developers, rate experiences on quality and VR comfort level, provide feedback to devs on what you enjoyed (and what you didn’t), and tip fellow developers for their work in cash, should you feel so inclined.

Experimentation, iteration, and actual playtesting are at the heart of pushing virtual reality forward. One of the main goals in building Share was to help developers on all these fronts by creating a centralized community portal for Oculus content. And while it’s simply a sharing service today, over the coming months we’ll work toward making Share an incredible marketplace for Oculus-ready games, experiences, and applications.

The service offers six categories under which items can be uploaded / shared: Full Game, Demo, Experience, Alpha, Beta and Mod, with a further sub-class of genre for items: Action / Adventure, Casual, Exploration, Puzzle, Simulation, Sports, and Strategy. As might be expected with the initial launch, content is currently light, but will doubtless grow as word spreads. For now the Demo category is the most heavily populated section, featuring a number of Oculus Rift’s own commissioned demonstrations, such as the Tuscany World from Fenix Fire.

Applications, mods and games are each featured on a page of their own, some with screen caps, others with a video (or both), together with a description, system requirements and set-up instructions – think Steam or Desura for the Rift, and you get the idea.

Within the current set of uploads there are intriguing hints at how additional technologies might be used with the headset. In the Trial of the Rift Drifter, for example, head gestures can be used for communications, while in another demo, the potential for eye movement to be used for in-game object control is outlined.

The content categories are currently focused on games, which is not surprising, given that is perhaps where the most interest with the technology lies. However, it would be nice to see a couple of non-game categories added to the service to cater for the likes of virtual environments (such as SL, OpenSim and others looking into the technology) and for real-world applications (medical, engineering, research, training, etc., simulations – although it might be argued that the Simulation genre is the catch-all for these; not ideal, but it is there).

Oculus Rift are currently vetting all submissions to Share in order to prevent the upload of offensive or malicious content. As a result, they do warn that items submitted to the service might take a while to appear, and ask for patience from those making submissions. As a beta service, Share is also liable to some teething problems as well – Wired UK reports it was down for maintenance just a few hours after launch – so again, patience may well be the order for the day for those wanting to make use of Share, as things are bedded-in and improved.

The potential for the platform is clear. By launching a service of their own, rather than relying on portals such as Desura and Steam, etc., Oculus Rift are presenting a “one stop shop” through which Rift developers and users can both promote and discover products specific to the headset without either necessarily having to use or peruse multiple web stores. As such, it will be interesting to see how Share grows in the months leading up to the commercial launch of the headset – and beyond.

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