Geek Dad discusses “Project Sansar”

Obligatory Sansar promo shot via Linden Lab (pretty please, can we have something new, LL?)
Obligatory Sansar promo shot via Linden Lab (pretty please, can we have something new, LL?)

Taking a peek today at the Lab’s press page on the web, I saw that Geek Dad has an article by Derrick Schneider in which he discusses the Lab’s in-development “Project Sansar” virtual experiences platform with Linden Lab CEO Ebbe Altberg.

The article, Project Sansar: Giving Virtual Reality a Second Life, doesn’t give out much that is new about “Sansar” for those who have been following whatever news has been made available, but it does tend to further clarify a few things, while re-stating others.

For me, the more interesting part of the discussion revolves around the concept of the “creator”.

Ebbe Altberg: talking Sansar to Geek Dad
Ebbe Altberg: talking Sansar to Geek Dad

Within Second Life, and while it can have a fairly broad generic application, the term is most readily identified with the role of the model-maker; those people who actually create models and objects, whether in mesh or prims.

However, in broader terms, anyone who creates a region or a parcel, be it for their own use or to be shared with others, is equally a “creator”, even if they purchase the items they use either in-world or through the Marketplace.

For “Sansar”, it appears the Lab is using “creator” in this latter context, rather than identifying a specific group of skilled model makers. That is, people who can bring together models and content into a single experience and present it for use by their intended audience.

Obviously, those who build the models are an important subset of this creative group; hence why the Lab has engaged with modellers and “content partners” (itself an interesting term)” during the current closed alpha for “Sansar”. But the model makers aren’t perhaps the central focus of the Lab’s endeavours in building Sansar as some may have taken the term “creators” to mean.

Alleged / supposed / actual (take your pick)
“Project Sansar” log-in screen (?)

This leads us, by way of a discussion about instancing experiences, to matters of revenue generation, which I also found to be of speculative interest. In an almost throwaway comment, Schneider demonstrates just how different “Sansar” will be from Second Life, and offers a glimpse of some intriguing new possibilities for revenue generation which may not have been readily considered thus far, once the platform’s audience and use grows:

If you make a great experience in Sansar … you can resell that experience… which you really can’t do today in Second Life.

Picture, for example, a group such as MadPea Games, able to create and licence / sell entire game / hunt experiences to clients in the physical world, completely packaged and ready to go, branded for their client. but with full credit to MadPea Games. That the experience is actually running on the “Sansar” servers operated by the Lab is neither here nor there as far as the client is concerned, so long as they can use whatever mechanism they’ve chosen to engage their desired audience in the experience.

Equally, this also raises some potential questions around content, licensing and permissions, particularly given the earlier statements around those building an experience not necessarily being those would actually build all the models, etc., within that experience.  For example, how do you cater for the model maker who doesn’t want their creations to be re-packaged and sold on to or licensed out to third parties? Or how do you ensure that models and content remain “affordable” to the majority whilst allowing the maker to generate sufficient revenue to make it worth their while in allowing they models to be “sold on”?

Again, it will be interesting to see how questions like this are addressed – or if they are even an actual concern as “Sansar” becomes more accessible.

Sine Wave Entertainment are also looking at the concept of a
Sine Wave Entertainment are also looking at the concept of a “white label” platform – sinewave.space (which I wrote about here). These also encompass some of their own product offerings, such as Wet.fm, complete with direct discoverability through the web

Discoverability is also again touched upon, with Schneider nicely encompassing the approach being taken with “Sansar”:

Imagine going to a web page that goes in-depth on a given topic — Mayan temples, say — and then says, “here’s a VR experience that gives you another view” in the same way you might see an embedded video today. There will also be ways to find other experiences once you’re inside the ecosystem.

Alongside of this there are the by now familiar references to the likes of WordPress and YouTube, which initially appeared back in June and July. These comments have, to me, tended to confirm my own view (held since I first started reading what was being said about  the platform in places such as the 2015 VWBPE conference) that  Sansar, conceptually at least, is somewhat analogous to the idea of  a platform as a service (PaaS) providing a “white label” environment to potential users. I’ve been promising for a while to expand on this, and rather than sidetrack things here, I really will make an effort to re-organise my thoughts on this and other speculations I have about “Sansar” and get them in print in this blog, hopefully within the next week.

Overall, while (again) not revealing anything that is really startlingly new, the Geek Dad article does make for interesting reading, simply because it does perhaps clarify certain things at least a little bit, and because of the possible questions which might yet be applied to the platform as more is revealed.

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SU2C raises over L$3 million in Second Life

logo-2From September 12th through September 27th 2015, live performers, DJs, entertainers and venues from across Second Life came together for two weeks of music and entertainment to raise money for Stand Up 2 Cancer’s world-wide activities in funding practical cancer research and treatment.

Organised by the incredible Still Braveheart, Stand Up 2 Cancer in Second Life 2015 brought together over 150 entertainers across more than forty venues during the two weeks of the event, and the total amount raised in-world has now been tabulated – and it is impressive:

L$3,040,393

That’s around US $11,784.47. As per SU2C in Second Life’s stated aim, the money raised will be divided equally between SU2C’s work in Canada, the United Kingdom and the United States.

“I watched so many of you put aside everything to come together and make this so successful,” Still states in her blog.

“We did something this year that no one else has done before (at least to my knowledge)….we said global and we did global As Stand Up To Cancer grows so will we.  Many that have refused to do other things came out and worked with us on this. Commenting on the two weeks to me, she added, “thank you to each and everyone that came out to an event, for together we truly made a difference.”

Stand up 2 Cancer 2015; Siobhan Muintir, September 2015, on Flickr Myst and Mew with Paris Cloyd at the Lemonrock Cafe for SU2C in SL – photo by Siobhan Muintir

In addition to being able to make donations in-world, those in the USA and UK also had the option to donate directly to SU2C’s work in those countries to the SU2C in SL Team Pages – and these amounts have yet to be included in the above total. Doubtless, Still will announce those figures as soon as they are available.

In the meantime, the full transaction report for in-world receipts of donations received through the kiosks and boards placed at the participating venues is available,  although as Still notes, it may be liable to additional revision and tidying-up.

Congratulations to Still and all who were involved in SU2C 2015, whether assisting in the organisation, or as venue owners, performers or supporters. And here’s to 2016!

About SU2C

Stand Up 2 Cancer provides an innovative  approach to ending cancer, which puts funds directly where they are needed: into leading-edge cancer research and treatment, and undertaking aggressive research programmes through what is called Translational Research. 100% of all donations made through SU2C goes directly into funding this work, none is lost to “administrative costs” or put aside for CEO or executive salaries, etc.

Such is the success of this approach that as of 2014, and in the USA alone, SU2C has raised over $261 million in seven years. This money has all be used in directly supporting 141 clinical trials of possible cancer treatments, involving 750 scientists and 5,000 cancer patients, and which have spanned 112 US institutions.

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MadPea auction raises L$1.6+ million for LLK and Kenya school

A purpose-built entertainments area has been built for the MadPea event, with auction boards placed around the dance floor and stage
The purpose-built entertainments area built for the MadPea Charity Auction in aid of LLK and the Nakuru School construction project

The weekend of the 25th through 27th September marked the 2015 MadPea Charity Auction to help further the work of Live and Learn Kenya (LLK) in building a school in Nakuru, Kenya, where young children will be able to receive an education (you can read my background article on the event here).

The weekend featured live entertainment throughout, provided by 22 entertainers and live performers, at a specially constructed stage and location over Stargazer Bay, and gave people the opportunity to bid to spend time with a host of well-known Second Life residents and  Linden Lab staff, and to gain special goodies in the process.

Over 60 people had signed-up to participate in the auction, with boards placed around the stage area, which included a beautifully crafted model of the school in Nakuru, Kenya, which has been under construction since 2014, with the first phase having opened in January 2015.

RAG Randt's scale model of the Nakuru school construction project, which featured at the MadPea auction event
RAG Randt’s scale model of the Nakuru school construction project, which featured at the MadPea auction event

Some amazing opportunities were on offer to winning bids – shopping and spending time with Xiola Linden, gong to an event with Simon or Rider Linden or getting one-to-one LSL tutoring from them; time with some of SL’s top creators and special gifts from them, and more.

In all, the event raised a stunning L$1,667,762 (approx. US $6671) through bids and donations by the time the final hammer fell.

The highlight of the weekend was the live auction, where many of those offering their services / time / selves were up on the stage and able to talk about what they’ve been offering, help encourage the bidding and even adding to their lot.

Kess Crystal was kind enough to pass me details of the bid amounts, which were topped-out by an incredible L$150,000 offered for 2 hours with Queen Pea Kiana Writer and input on a MadPea upcoming game!

Celebrity
Amount Raised
Celebrity
Amount Raised
Kiana Writer 150,000 Callie Cline 87,000
Alexa Linden 50,001 Bryn Oh 45,000
Kess Crystal 41,000 Xiola Linden 41,000
Arduenn Swartzmann 40,3000 Isla Gealach 35,000
Draxtor Despres 31,500 Tab Tatham & EvanKeel Resident 30,000
Jessica Lyon 30,000 The Arcade Team 30,000
Inara Pey 30,000 Simon Linden 28,000
Levio Serenity 27,000 Saffia Widdershins 26,666
MadPea Resident 26,000 Ren Enberg & Quai Franklin 25,000
Roman Goode 19,000 Jo Yardley 18,000
Kush Zepp 16,000 Bcreative Wilde 15,000
Chloe Seljan 15,000 Eku Zong 15,000
Sina Souza 15,000 Canary Beck 15,000
Aeonix Aeon 14,000 Josie Anderton 14,000
Dusty Wasp 13,500 Brique Topaz 12,000
Sabbian Paine 11,000 Poulet Koenkamp 11,000
Cacilia McMasters & Ava Jhamin 11,000 Mericat Ireland 10,700
The constructions set and the stage beyond, just before the MadPea auction opened on Friday, September 25th
The construction set and the stage beyond, just before the MadPea auction opened on Friday, September 25th
Celebrity
Amount Raised
Celebrity
Amount Raised
Johannes1977 Resident 10,000 Kara Trapdoor 10,000
Lisa Brune 10,000 Rider Linden 10,000
Dita Lamour 9,000 Harpet Beresford 9,000
Caitlin Tobias 8,000 Tracy Redangel 7,750
Sufferingfrom Lockjaw 7,000 Toxic Darkmatter 7,000
Imre Bellic 5150 Anderian Sugarplum 5,000
Angela McKeenan 5,000 Ayla Barzane 5,000
Esme Capelo 5,000 Gabrielle Riel 5,000
Harter Fall 5,000 Panda 5,000
PinkRyne 5,000 RacerX Gullwing 5,000
Yelena Istmal 5,000 Jake Vordun 4,050
Jenica Penucca 4,000 TerryLynn Melody 4,000
Seductive Dreamscape 4,000 Irrie Ember 3,000
Trinity Yazimoto 3,000 Twostep Spiritweaver 3,000
Leetx Resident 2,000 Winteru Resident 2,000
Synitry Resident 1,500 Maggie Mae Bhaktiguru 1,369
Chris Blackheart 1,200

In addition, there were some lots of goodies, which collectively raised L$25,400, with donation boards also available throughout the weekend.

Commenting on the event, Kess Crystal from the MadPea team said, ” I cannot help but feel immense happiness and pride at this outcome. I’m so proud of everyone was has been involved, and in the Second Life community, all of whom have proved yet again that when we come together with a common goal, we can achieve such great things.

“When I actually sit back and let it sink in that generations of children will have an education because of what we achieved at the weekend, I am humbled beyond words.”

Bique Topaz (r) - Brique
Brique Topaz (r) – Brique Zeiner in the physical world – of LLK / Feed  A Smile, with young students at the opening of the first phase of the LLK Nakuru school in January 2015. The MadPea auction will now help further the work in building and equipping the school

I was only able to spend brief periods at the event on Saturday and Sunday, but the atmosphere while there was tremendous, and it was great making new friends (/me waves to Levio 🙂 ). Special thanks to everyone who took part as auction lots or bidders, etc.  Very special thanks to Jo Yardley for her incredibly generous bid for my time  – I’m looking forward to the film project!

Most of all: congratulations to the MadPea team, to Brique, LLK and the children of Nakuru school – current and future!

Help build a school in Kenya via the MadPea auction in Second Life

Help build a school in Kenya "Education is the most powerful weapon we can use to change the world" - Nelson Mandela
Help build a school in Kenya through the MadPea charity auction: “Education is the most powerful weapon we can use to change the world” – Nelson Mandela

The 2015 MadPea Celebrity Auction kicks-off at 08:00 SLT on Friday, September 25th, and runs through until around 20:00 SLT on Sunday, September 27th.

Over 60 people have signed up for the auction, including Alexa Linden, Simon Linden and Xiola Linden. Everyone putting themselves forward is offering something special for anyone winning the bid on them, be it time spent with them or a special award or activity or other unique opportunity.

The aim of the event is to raise money to help further the work of Live and Learn Kenya (LLK) in building a school in Nakuru, Kenya, where young children will be able to receive an education.

Organised by Brique Zeiner, LLK is perhaps more familiarly known in Second Life by its Feed A Smile programme, which is also run in-world by Brique under her SL name of Brique Topaz.

A purpose-built entertainments area has been built for the MadPea event, with auction boards placed around the dance floor and stage
A purpose-built entertainments area has been built for the MadPea event, with auction boards placed around the dance floor and stage

Feed A Smile provides nutritious warm lunches for over 400 children every day, paid for entirely from donations. Over one-third of this money comes directly through donations made to Feed a Smile from within second Life.

LLK’s broader programme includes finding sponsors to finance the education of children in Kenya, helping to provide them with everything they need: uniforms, shoes, text books, school supplies, etc. The organisation also provide medical and dental care for children, including check-ups and vaccinations. 100% of the donations received by LLK are transferred directly to Kenya to care for children, provide education, medicine, food, shelter and foster care. Nothing is lost to salaries, fees or administrative costs at LLK.

The events area includes a replica of the Nakuru school under construction, which will gradually complete itself over the course of the weekend as donations are received
The events area includes a replica of the Nakuru school under construction, which will gradually complete itself over the course of the weekend as donations are received

The school construction project is one of the most ambitious programmes LLK has undertaken. Each room at the school costs some US $19,000 to build and equip. However, the first elements opened in January 2015, and work is continuing – and will go further with the help of Second Life residents. With some L$ 1.1 million raised for LLK in the 2014 MadPea Charity Auction, the hope is that this year will raise even more.

The live auction will take place between 08:00 and 16:00 SLT on Sunday, September 27th, but the auction boards will be open to bidders from 08:00 on Friday, September 25th, and will remain so throughout all the entertainment leading up to the live auction activities.

At the time of writing, the entertainment schedule stood as follows. All times are SLT, and as always, there might be last-minute changes and updates – so keep abreast of the latest via the MadPea blog:

Time
Friday
Saturday
Sunday
08:00
DJ Kess & auction boards open DJ Panda DJ Crusier  – LIVE auctions start
10:00
Max Sabretooth live DJ Deepert SL Radio Live LIVE auctions
11:00
Leannan Wolfgang live DJ Deepert SL Radio Live  LIVE auctions
12:00
DJ Esme SL Live Radio Max Kleene live  LIVE auctions
13:00
DJ Esme SL Live Radio Paradise Lost movie screening LIVE auctions
14:00
DJ Kess Josie Anderton live LIVE auctions
15:00
Sandia live Max Kleene live LIVE auctions
16:00
DJ Ned SL Live Radio DJ Arc DJ Mex Thorn SL Radio Live
18:00
Angela McKeenan live DJ Panda Anek Fuchs live
19:00
Zara Fiasco live Miah Shamen live Twostep live

The Second Life residents offering themselves, their time, etc for auction include:

Dusty Wasp, Trinity Yazimoto, Josie Anderton, Anderian Sugarplum, TeenaMarie Bressig, Sina Souza, Aeonix Aeon,  Maggie Mae Bhaktiguru, Toxic Darkmatter,  Twostep Spiritweaver,  Johannes1977 Resident,  PinkRayne,  Mericat Ireland, Aayla Barzane, Tab Tatham & EvanKeel Resident; Roman Godde, Brique Topaz, Inara Pey, Isla Gealach, Canary Beck,  Esme Capelo, Saffia Widdershins, Draxtor Despres,  Jessica Lyon,  Kiana Writer,  Kess Crystal, Arduenn Schwartzman, Callie Cline, Caitlin Tobias, Freestar Tammas, Garnet Psaltery, Synitry, Leetx, Imre Bellic, Tzaryna Gracemount, Levio Serenity, Leannan Wolfgang, Dita Lamour, Tracy Redangel, Harper Beresford,  Cacilia McMasters & Ava Jhamin, Winteru9, RacerX Gullwing, Kara Trapdoor.

Continue reading “Help build a school in Kenya via the MadPea auction in Second Life”

Farewell to Mont Saint Michel in Second Life

Mont Saint-Michel
Mont Saint Michel – click and image for full size

Update: November 21st 2016: Mont Saint Michel is now back in Second Life, same SLurl.

Update: October 10th, 2016: almost a year after it had first been indicated the region was closing, Mont St Michel has now gone from Second Life. Tyche Shepherd noted its depature during her August end-of-month survey of the grid.

Update, November 3rd: Mont Saint Michel remains open at the start of November, as pointed out to me by Petr Hastings-Vanbeeck. see my update for more.

I saw via Ciaran’s blog that one of Second Life’s landmark sites, Mont Saint Michel, is to close at the end of September 2015.

Region holder and owner of the *Edwelweiss* brand, Moeka Kohime, announced the closure in a brief note on her Flickr stream, citing an “economical reason”. whether this refers to finding tier an increasing burden or a fall-off in donations and / or rentals (or a combination of all three), isn’t clear. However, given her Edelweiss brand will be relocating in-world, tier does seem to possibly be the culprit here.

The hidden secret within Mont Saint-Michel
The hidden secret within Mont Saint Michel

For my part, I paid my first visit to Mont Saint Michel far back in 2011, back when two regions existed: Mont Saint Michel, the beautiful reproduction of the Abbey citadel at the mouth of the Couesnon River in France, and a region representing the causeway and vehicle park outside of the citadel’s walls.  While I’d been aware of the build for a long time prior to that visit, it wasn’t until that first visit that I really understood why it was a popular attraction for residents (even if I did miss its hidden secret at the time!). Since then, I’ve often been back over the years to wander the streets and climb the stairs up to the great abbey, although I’ve only blogged about it once between then and now, and that was in 2013.

What is impressive about the region is the level of detail within it, and the fact that it is navigable by avatar. As I said back in 2011:

The Mont faithfully reproduces the original in almost every visual aspect; no mean feat given it occupies an area a quarter of the size of the original. Yet it is not just a mere “look but don’t touch” showpiece: it is also scaled to allow avatar access, providing a fully immersive experience for visitors who can walk through the narrow streets, browse shops and wend their way up to the magnificent monastery that crowns the island.

Given this, Mont Saint Michel has always struck me as an ideal candidate for exploration using something like the Oculus Rift, and losing it before HMDs allow us to do so, and to see it so fully and immersively is to be counted our loss.

Mont Saint-Michel
Mont Saint Michel

It’s not clear precisely when the region will close, but if you do wish to pay a last (or first) visit, I’d recommend you do so sooner rather than leaving things right until the end of the month, sometimes regions have a habit of vanishing a little earlier than anticipated. To Moeka, I would like to add my thanks to those from many others, for creating and sharing such an incredible build with us over the years.

SLurl Details

Bright Canopy: relaunching Wednesday, Sept 23rd

Bright CanopyAfter experiencing a stormy official launch period at the end of August 2015, which resulted in the service having to be suspended, Bright Canopy have indicated that their streaming service for Second Life and OpenSim users will be re-opening to users on Wednesday, September 23rd.

The official announcement is due to be made at 23:59 GMT (15:59 SLT) on Tuesday, September 22nd via the Bright Canopy website. However, the text of the announcement has been released ahead of this to a number of bloggers including myself, with permission for us to help circulate the news in advance.

The announcement reads in full:

Launch Reboot

Bright Canopy is back!

Bright Canopy has been down now for almost one month. We have done our best to be transparent and communicative during the downtime. Please be sure to read the community meeting transcript for all of the details.

We have been working with Frame on a new pricing plan that will allow us to offer the service immediately. We will continue working on options that will improve our costs on the back-end and allow more  flexibility in the future.

For now, this is what we have:

  • $17 per month includes 20 hours of service.
  • Additional time $0.02 per minute
  • 30 minute minimum for sessions
  • If you use 10 hours or more of additional minutes, that will be charged immediately, otherwise additional minutes are charged at the beginning of the next month.

So if you sign up for Bright Canopy, you will be charged $17. You will receive 20 hours of server time. Once you have used that time, if you continue to use the service, you will build-up overage time at $0.02 per minute with a minimum purchase of 30 minutes ($0.60). If you use less than 10 more hours, your card will be charged for those additional minutes (plus the $17 for the new month’s subscription) at the beginning of the next month. If you use 10 or more hours of additional minutes before the end of the month, those minutes will be charged immediately.

  • So if you use 5 additional hours during the month, you would spend $6 more . This would mean your credit card would be charged $21 at the beginning of the next month.
  • If you use 10 additional hours, you would be charged $12 now and $17 for your monthly subscription at the beginning of the next month.

It is our sincere hope that our community will find value in what we offer and are able to use the service to enhance their time in their virtual worlds. We look forward to being of service to you.

It is important to note that this is an entirely new payment model which supersedes all previous models, and requires users to sign-up to it anew in order to be able to use the service.

The Bright Canopy service allows the viewer and all Second Life content to be streamed directly to a user’s browser. In order to do this, the service relies on Amazon’s Elastic Compute Cloud for the actual service hosting and delivery, and Frame, a company with considerable experience in provisioning optimised Windows applications to users via the cloud, to facilitate that delivery.

As I explained in a recent blog post, unexpected and sustained fluctuations in the Amazon Spot Instance pricing mechanism during August adversely affected Bright Canopy’s ability to offer the service in a financially sustainable manner, forcing the company to suspend the service.

The hope is that will this new pricing plan, the company will be able to re-launch the service in a way that will meet the immediate needs of users whilst also, as the official announcement notes, allowing the company to work with Frame to possibly improve pricing for users in the future.