Jambo! A Voyage to Africa is a homestead region design by Camila Runo that offers visitors – as its name suggests – a taste of Africa – most likely East Africa, given the use of Swahili; possibly Kenya or Tanzania given the coastal aspects (although admittedly, the setting could be somewhere on the coast of Lake Victoria.
A mix of savannah, woods and wetland forest, the region is rich in wildlife – monkeys, elephants, giraffe, water buffalo, gazelle, ostrich, meerkat, crocodile, lion, and hyena, together with vultures an eagle circles overhead.
Jambo! A Voyage to Africa, May 2020 – click any image for full size
The region is set to to give a good feeling of space, with a number of buildings to be found throughout. These start with what might be a Victorian era safari camp, featuring as it does a proper bed, a large dresser and even a gramophone player, sitting alongside the landing point. Just up the trail from this is a small village – albeit suggestive of one set out for the tourist trade rather than being a working place of habitation.
Jambo! A Voyage to Africa, May 2020
A broad river cuts the region in two. It is spanned by a pair of bridges to the south, while a pier with a rowing boat rezzer close to the village offers the means to cross there or explore the location by water.
It is across the the river that majority of the wildlife can be found, together with a private home – clearly fenced of to help prevent trespass. Follow the land south on this side of the region and it will eventually lead to a large, solid building, bearing a sign that fans of American ’60s TV series might find familiar – although there was no cross-eyed lion to be found within; just another big cat undergoing treatment.
Jambo! A Voyage to Africa, May 2020
Exploring the region on foot or – if you have one – a wearable horse – is an easy, pleasant journey, while the animals offer multiple opportunities for photography. Thus time passes easily in the region whilst seeking out opportunities for photography, although the hint of tourism in the village and the presence of the bygone era camp site give a subtle depth to the region, a reminder of Africa’s past exploitation. Fortunately, the only hunting that can be carried out here is with the camera.
Jambo! A Voyage to Africa is a place that speaks for itself; the default environment catches it towards the end of the day, and the local sound scape supports this time of day. For the keen-eyed, there are a couple of minor anachronisms: a north American bald eagle substitutes for an African fish eagle, while a jaguar similarly substitutes for a leopard in the veterinary centre – but these are more down to the availability of wildlife in-world or on the Marketplace than anything else, and they don’t look glaringly out-of-place.
Jambo! A Voyage to Africa, May 2020
So, if wildlife photography is something you fancy or you just want a walk over the savannah, then make a point to hop over and explore – I’ll just say asante, kwaheri! (at least for now!).
Lemon Bay, May 2020 – click any image for full size
The following notes are taken from the TPV Developer meeting held on Friday, June 12th, 2020. These meetings are generally held every other week, unless otherwise noted in any given summary. The embedded video is provided to Pantera – my thanks to her for recording and providing it. Time stamps are included with the notes will open the video at the point(s) where a specific topic is discussed.
The CEF Update RC viewer updated to version 6.4.3.543157 on June 11th.
The remainder of the official views currently in progress are as follows:
Current Release viewer version 6.4.3.542964, dated May 29th, promoted June 2nd, formerly the FMOD Studio RC viewer – No Change.
Release channel cohorts:
Tools Update RC viewer, version 6.4.4.543148, June 5 – this viewer is built using VS 2017 / a recent version of Xcode, and Boost.Fiber. It contains no user-facing changes.
Love Me Render RC viewer, version 6.4.4.543142, June 3.
Project viewers:
Mesh uploader project viewer, version 6.4.3.542535, June 3.
Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.
General Viewer Notes
The Love Me Render (LMR) viewer is the next in line to be promoted. This may include a number of high-priority EEP fixes as well, which means the promotion is currently being held until these fixes can be merged into the viewer.
These EEP fixes do not appear to include BUG-225784 “[EEP] BUG-225446 regression – HUDs are again affected by environment setting” is also awaiting the Lab.
It’s currently not clear what viewer is liable to be promoted after LMR.
A further Maintenance RC is in preparation.
Both the Mesh uploader and Copy / Paste project viewers may be in a position to be promoted to RC status in their next updates.
The Legacy Profile project viewer still awaits a back-end web change.
In Brief
[11:49-20:42], including text chat] A further bug on the EEP list is BUG-226772 “[EEP] Full bright objects are not affected by fog”.
This was an issue common to the official viewer pre-EEP although Firestorm had a fix that is regressed by EEP.
As an alternative to a rendering fix, a request has been made to implements a viewer-side option to disable full bright should a user encounter the issue. No statement from LL on implementing this idea – or not.
For many of us, the arrival of June bring with it the start of summer, and while we may not be able to get out and have the kind of summer fun we’re accustomed to, there are lots of opportunities in-world to get together and enjoy one another’s company.
In recognition of this, Vaneeesa Blaylock and her friends are co-ordinating a series of events every weekend in June. Unfortunately, so much was going on last weekend, I missed getting a notice out then, so hopefully this will help get the word out – and apologies to Vaneeesa for my tardiness.
Twisted Love – Saturday, June 13th, 10:00-13:00 SLT
A giant frame formed the word LOVE will be raised at the Good Life Creations Sandbox and everyone is invited to drop by and make a twisted prim to add to the mosaic. Those who do can optionally:
Add a giver script to hand out a a note card on what love means to them, and how they like to see a greater expression of love in-world.
Add more than one prim, providing they are not overly big, so the finished result looks like a mosaic.
Experienced builders will be on-hand to help those who may never have previously twisted a prim, so everyone can join the fun.
All avatars are welcome at this event, including child avatars, in the spirit of fun and friendship.
Avatar Pride Parade
Saturday, June 20th, starting at 10:00 SLT
A 16-region, 4-kilometre walk along the historic Route 66. The walk will commence at the west end of West End of the route in Truro, and proceed to the Welcome Area at Dore where there well be a dance party. Keep in mind this is as walk – so no cheating by riding the Bay City Trolley service!
Part of the fun will be taking pride in avatar diversity on the walk, as Vaneeesa notes:
When you live on a grid as old as SL there are so many avatars! The latest Easy-Baked-on-Sushi-Roll-Heads, the ancient System Avatars, the DEMO avatars, and everything in between. There are so many ways to wear an invisiprim wrong. Let’s celebrate all of it.
How “good” can you look?
How “bad” can you look?
How “you” can you look?
Oh heck, why don’t you just rez an alt and you can show off New & Old Avi’s at the same time! (hint: everybody already knows you have an alt #secretToNoOne)
Notes on Slurls:
Start point: a temporary lighthouse alongside temple Beth Chayei Olam.
End point / Dance: if you can’t make the walk but wish to be part of the party.
We live is an age of consumerism and an age of growing concern as to what all that consumerism is doing to our planet. But what about our virtual world? How many items do you have in your inventory that you don’t actually use – and is now so old, you wouldn’t ever want to wear / use it again? Or is your inventory simply in need of a general tidy-up?
Vaneeesa and her friends have planned a day of fun to help people sort and tidy their inventories and have fun doing so!
Inventory Weigh-In 10:00-noon SLT: A board will be available for people to list the total number of items in their inventory. Once people have “weighed-in” everyone can hang-out together and go through inventory and delete everything that’s No Transfer they no longer use / will never use again. At the end, the avatar shedding the most items will get a special prize!
Swap Meet: When sorting through inventory, people may come across Transfer items they no longer need – so why not rez them and let others see if there is something they’d like, and either pass it to them or swap it for something else?
Frog Fight and Dance: end the day with the fun of a dance and a frog fight!
Note: further events may be added to this Saturday’s activities.
Kultivate 5th Anniversary Weekend – Vita Theas and Kapaan
Friday June 12th, 2020, marks the opening of the Kultivate’s Magazine 5th anniversary art show in Second Life, with the event running through until Sunday June 14th, inclusive, which art, music and entertainment for all who visit.
Kultivate Magazine is a publication about the cultural aspects of Second Life, its goal is to support art, culture, photography, music, and fashion. The brand includes the magazine, The Windlight Art Gallery, The Edge Gallery of Black & White Imagery, The Kultivate Loft Gallery, Signature Gallery, AIR Gallery and the Select Gallery. It addition, Kultivate Magazine is the media partner and primary sponsor of Team Diabetes of Second Life, an official and authorised fund-raising team for The American Diabetes Association.
Kultivate 5th Anniversary Weekend – 3D artists Ilyra Chardin, Cica Ghost and Venessa Jane
For the anniversary weekend, Kultivate presents a 2D and 3D art exhibition with some 31 artists participating, including: aht1981, Akiko.Tripsa, AlexAvion, Angel Heartsong, Anibrm Jung, Anouk Lefavre, archgothica, DrusillaGwind Resident, Elle Thorkveld, Francis Bagration, Hana Hoobinoo, ilyra chardin, Inara Pey, Jamee Sandalwood, Johannes Huntsman, Kapaan, Karma Weymann, KismaKSR Resident, Myra Wildmist, Reycharles Resident, Rissy Feiri, Sabine Mortenwold, Sheba Blitz, SkinTrader Greyskin, softandred, Syphera Inaka, talligurl resident, Tempest Rosca-Huntsman, Vanessajane66, Veruca Tammas, Vita theas, & wintergeist.
Obviously, with so many artists participating, the range of art on display is broad, with avatar studies, landscapes, colour images, monochrome, physical world paintings, mixed media, and more. All of the art is displayed in the open air, with the region’s default windlight providing a strong neutral background light to fully appreciate the pieces on display.
Kultivate 5th Anniversary Weekend – Jamee Sandalwood and John Huntsman
Entertainment for the weekend comprises (all times SLT):
Friday June 12th:
16:00-17:00: live performer Nina Setner + 10 slide show frames giveaway, 1 Templar Poses poseback giveaway, & L$1,000 Trompe L’Oeil Gift Card giveaway.
17:00-18:00: live performer Melenda Baptiste + 10 slide show frames giveaway, 1 Templar Poses posepack giveaway, & L$1,000 Trompe L’Oeil Gift Card giveaway.
Saturday, June 13th:
16:00-17:00: live performer Samuel James + 10 lucky winners of L$250 each & Templar Poses posepack giveaway.
17:00-18:00: live performer Aislen Sings +10 lucky winners of L$250 each & Templar Poses posepack giveaway.
Sunday, June 14th:
13:00-14:00: live performer Max Kleene + 1 Lumipro giveaway.
So be sure to hop along and join the celebrations and enjoy the art!
**[Dream]** Village, June 2020 – click any image for full sizeI received a couple of suggestions from MorganaCarter and Shawn Shakespeare that we should pay a visit to Dolceluna Myoo’s Homestead region **[Dream]** Village. So off we hopped to have a look around, and found it a thoroughly delightfully visit.
The first thing to note about the region is not to let the “Village” of the title fool you; whilst buildings are to be found here, this is not in any way a village style environment; rather it is a open rural space, the buildings scattered across it with plenty of space between them to suggest an untamed place, perhaps sitting on the edge of a more developed location.
**[Dream]** Village, May 2020The landing point sits to the south, close to a tram line that offers the suggestion that this is an end-of-the-line destination even if the region is surrounded by water. Across the tracks from the terminus is an outdoor events space alongside an old shack. From here, opportunities to explore run in multiple directions, or visitors can opt to hang out and dance on the deck.
**[Dream]** Village, May 2020Off to the east is the first of the island’s cabins, reached by passing some of the island’s wildlife – bears and deer with seagulls flapping overhead. This is a cosy, aged placed with a makeshift terrace, and a Bohemian interior that’s inviting enough to make one of the region’s cats feel like it is missing out on the comfort, although the geese enjoying the yard outside might disagree; to them the tub of water is far more interesting!
**[Dream]** Village, May 2020Two large bodies of water cut into the landscape from the east and west, such that the bulk of the low-lying land forms an uppercase “i” in shape. A further single-storey sits house to the north, a small summer cabin close by. Both are again furnished and offer plenty of opportunities for photography and / or sitting with friends. Horses graze close to the summer house, offering a further reason to tarry here.
More places to sit and pass the time can be found dotted around the setting: chairs and camp sites, swings strung from the boughs of trees, an offshore deck and around the vehicles scattered across the region, such as the old VW camper wagon. For those who fancy something a little different, a hot air balloon sits over the eastern bay.
**[Dream]** Village, May 2020There’s a richness of detail to the setting that further brings it to life. As well as wildlife and horses mentioned above, sheep can also be found grazing in places, whilst chickens share the island with the geese. Cats are also much in evidence, some of who form an appreciative audience for one of the poses offered in the region (those wishing to use their pose systems or props van join the local group for rezzing rights).
Ideally suited to a range of environmental settings and with a lot of subtle touches and plenty of details, **[Dream]** Village makes for a visually engaging and restful visit, rich in opportunities for photography and for simple appreciating the scene.
The revamped Sansar log-in screen shares the same image with the installer and updater, giving a more cohesive look to the product
It’s been a while since I poked my head into Sansar; I’ve been watching the events page to see what is going on and the COMETS – users engaged on the platform – have been doing a sterling job in trying to provide a nucleus of a community and running events among themselves. Product Meetings have been few – two since Wookey took over things, one of which I could attend, and one since then; hopefully more will come along as the Wookey Team settle in to remote working – something that was still being set-up at the meeting I did made.
However, a comment passed at the meeting I did make has come to pass: as of June, Monstercat, the Canadian electronic dance music (EDM) is back to running events in Sansar, with their Call of the Wild events now scheduled on a weekly basis. It’ll be interesting to see how these pick up again; prior to the hiatus, they were (on a, I believe, monthly basis) generating around 1,300-1,500 “interested” responses.
May and June have seen a couple of platform updates – release notes here and here. Both offer continuing support for events, with the most recent also featuring a revamped Nexus and updates to the user on-boarding process. Other updates among the recent pair of of releases include new events-oriented templates creators can use for their own events, ability for world owners to mute all voice users in their environments, additional shaders and bug fixes, but I’ll be focusing here on the Nexus and on-boarding.
The Nexus Reloaded
The Nexus has received a significant overhaul whilst also retaining much of its look and feel. Major changes lay in the removal of Agent Prime and any hint of Sansar Quests (although Agent Forma remains in club Forma (she’ll just politely tell you to bugger off when touched).
The Updated Nexus
The Prime Portal central area remains, again with a new look, while the portal itself is gone, as is the lounge area above it. Replacing the Prime Portal is a new event-focused portal that leads to the currently-promoted major event or, if the event is not currently live, provides the option for people to register their interest in attending and to have it added to their calendar. At the time of my visit, this was promoting the Lost Horizon event Sansar is hosting with Glastonbury Shangri-La (read more about this in Glastonbury comes to Sansar for 2020).
Searchlights swing back and forth from the central portal area to illuminate the four major portals around the outer walkway. These remain pretty much as before: Monstercat, Sanrio World (Hello Kitty) and a link to open the Popular Places section of the Codex (if you’re a Second Life user, Codex = Destination Guide with added functionality), with the forth offering a teaser for Bootshaus (which might be some kind of virtual tie-in with Bootshaus.tv?).
To further encourage general exploration, the Nexus now features an outer “portal wall”. This features a ring of portals leading to the more popular user-created Sansar Experiences. I’m unclear as to how worlds are selected for these portals – I assume there is a process in place – or how / when the destinations to which they point might be refreshed.
The revamped Nexus offers more portals to user-created worlds
On-Boarding Process
The revamped on-boarding process is stills 4-step affair: download the client, create and account and verify e-mail, select an avatar, get dropped into the Nexus. With a notable exception, the majority of the changes in the latest release appear to be cosmetic: the installer, updater and log-in screen all now share the same graphic that appears to have been largely inspired by the cinematic version of Ready Player One.
That exception is the avatar carousel, which sees a new set of seven avatars for new users. Unsurprisingly, the focus is on human avatars with three male and three female in casual / clubbing garb. They are rounded-out by one non-human (but humanoid) robot. I’ve no idea if these are purely Sansar Studios created avatars or if some have been selected from the work of creators (as has been the case in the past).
Four of the seven new starter avatars. Inall there are three male and three female avatars, plus the humanoid robot seen above
Additionally, it would appear that the “getting started” pop-ups have been overhauled to look a little brighter. These are again minimal; all I’ve encountered is how to move and how to emote (play animations) – which is fine for getting around and bopping on a dance floor – but what about things like text chat for those who don’t have a microphone (the latter is at least intuitive, having its own UI button)?
And how about at least giving new users a clear hint that they have a home space? If nothing else, a pointer to the latter might pique the curiosity of some coming into Sansar for an event and get them to come back and have a look at what it is, and so help kick-start them into wider exploration.
New User Experience – Digital University
While not an official undertaking by the Sansar team, when it comes to user on-boarding, the Sansar Training Grounds 101, created by experienced Sansar User ZeroCheese for the Digital University, does offer a more rounded opportunity for new users to more fully get to grips with the client.
Available through the Codex and (currently) featured at the Nexus, this experience offers a guided walk-through of core aspects of using Sansar – movement, manipulating objects, sitting, using emotes (animations) – which includes an introduction to the idea of using the Sansar Store, using voice and text chat, and using the UI. True, not absolutely everything is shown – but frankly, it doesn’t need to be; what is there is sufficient to allow a new user to get on in Sansar, with the rest open to being learned / discovered in time.
Sansar Training Grounds 101
This latter aspect of gaining familiarity with a platform over time is something that often gets overlooked in discussions about the “new user experience”. All too often it seems people get too caught-up in believing everything must be laid before the new user – regardless of the fact that it likely took them weeks or months to understand all that they now want to push onto the new user in a single serving. That it might actually make things harder for said user, and add to the belief that a platform has a “steep” initial learning curve, is often overlooked.
As it is, Training Ground does a pretty good job of covering the vital basics whilst also pointing the way for the user to poke at the client UI and discover / learn about it on their own. One or two aspects could perhaps be a little better: the initial walk training seems excessive, whilst the need to land fruit in the basket is required in order for the next lesson to be reached could be better emphasised. However, what is provided is more than enough to allow a novice user to be able to more fully enjoy Sansar. If only it were more front-and-centre at the Nexus to encourage interested new users to give it a go.
General Observations
The new look Nexus does what it says on the tin – and by offering more in the way of portals to experiences, it appears to have overcome something of the past critique that it was too much of a bottleneck that stopped incoming users filtering through to other locations on the platform. Certainly, during all of my most recent visits over the last few days, the number of avatars within the Nexus have been nowhere near as lose as they were in the back-end of 2019.
The new avatars are, I would suspect, bland when it comes to those familiar with platforms like Second Life. However, they do fulfil the need to offer events-oriented avatars to incoming attendees, and this should be borne in mind. Hopefully, more will be added to the mix; seven is a very small number, and were an event like Lost Horizon to generate a lot of interest and engagement from newcomers, then leaving the choice of avatar to just those seven could lead to such an event looking something like a clone fest.
Overall use of Sansar currently appears to remain somewhat below pre-sales levels with most activity being driven by the COMETS, as noted above. It’ll be interesting to see how much impact on peak levels of activity the renewed Monstercat events have, and what the upcoming Lost Horizon event does for Sansar’s visibility.