2021 CCUG meeting week #22 summary

Sheepville, March 2021 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, June 3rd, 2021. These meetings are chaired by Vir Linden, with dates available via the SL Public Calendar and the venue for the CCUG is the Hippotropolis camp fire.

SL Viewer

There have been no updates for the viewer for the week, leaving the pipelines as follows:

  • Release viewer: Eau de Vie Maintenance viewer, version 6.4.18.558266, dated April 23, promoted April 29 – No change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Love Me Render (LMR) 5 viewer, version 6.4.19.560171, dated May 27.
    • Maintenance 2 RC viewer – Fernet, version 6.4.19.559726, dated May 19.
    • Project UI viewer updated to version 6.4.19.559612, May 14.
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, dated July 16, 2019.

General Viewer Notes

  • The current version of LMR 5, 6.4.19.560171 is set for promotion to de facto release status at the start of week #23 (commencing Monday, June 7th).
    • This viewer includes a fix for BUG-230789 “[MAINT-E] Alpha failures with Release 6.4.18.558266 (64bit)”.
  • The New User Experience project viewer will follow LMR 5 as the next viewer on the runway for promotion to de facto relapses.
  • There is to be a “general push to improve graphics performance over the next few months”.
  • BUG-5975 “Normal map rendering issue when UV island tangent basis has angular difference and mesh is smooth shaded” is an issue that should be fixed with LMR6. This may cause some content breakage, but will do more to fix an unwanted edge case that can affect content.’
    • The majority of the meeting focused on a discussion of this issue, which is more fully explained in this document, with Ptolemy Linden from the graphics team noting that investigations in to how best to resolve the problem and those related to it for SL are still on-going,

ARCTan

Summary: An attempt to re-evaluate avatar rendering costs and the cost of in-world scene rendering, with the current focus on avatar rendering cost / impact, with the in-world scene rendering / LI to be tackled at some point in the future.

  • Work has finally started on the UI refactoring to present people with a “one stop shop” for displaying surrounding avatar complexity information and action upon it.
  • This work is currently separate to the work on revising that actual formulas used for calculating avatar complexity, but the new UI should work with the existing calculations / values. The idea is to make the UI elements for ARCTan visible in a project / RC viewer whilst work continued on the new calculation formulas, then merging the new formulae into the viewer down the road.
  • It is currently anticipated that the viewer with the UI work will appear some time in the “next several weeks”.

In memoriam: Ebbe Altberg

via Linden Lab

On Friday, June 4th, Linden Lab broke the news that the company’s CEO, Ebbe Altberg had passed away.

The post, from Patch Linden, reads in part:

Second Life found new highs in 2020 between a worldwide pandemic taking grip, through the times of a tumultuous leadership change in the United States, and during movements of civil changes that will forever live in history books.  Second Life provides many with the comfort of a normal that continues to exist for all of us, where many use it to escape real life pressures, stressors and day to day challenges.  In Second Life we can be our ideal, our best, celebrate all that is good across the world together.  Sadly we have also seen some people go, and they will never be forgotten as they touched us, gave us their best from their hearts, minds and souls – this thing called real life sometimes knocks on our door and makes a call.   
As I am here before you today, it is with profound sadness that I share with you Ebbe passed away yesterday evening restfully and surrounded by the love of his family. 

This is deeply sad news for all of those who knew or had contact with Ebbe during his seven-year tenure at LL. His arrival at Linden Lab the start of February 2014 came at a time when user  / Lab relationships were at a particularly low state, and his arrival could not have been more timely.

From the outset, it was clear that he had more than a passing knowledge of the platform  – his son, Aleks, had been keenly involved on the Teen Grid, up to and including starting his own business, and Ebbe himself was a long-time friend of former Linden Lab board member Jed Smith (who had actually tried to get Ebbe to join the company once before).

Referring to himself as a “left-brain / right brain kind of person” – he graduated Middlebury College (Vermont USA) with a degree in Fine Arts with a concentration in Computer Applications, it is fair to say he not merely was aware of the potential of Second Life – he was positively enthusiastic about it, technically and creatively.

Ebbe Linden (Ebbe Altberg) as he appeared at one of his first official engagements with users after joining Linden Lab, February 19th, 2014.

From the outset, he was openly and warmly communicative with the platform’s user base, getting in-world as often as he could to meet people either casually or via small and large events – such as an early “fireside chat” a handful of us were invited to attend just a handful of days after his official arrival at the Lab, or via larger town hall style meetings, and appearances at events such as VWBPE, the SLB celebrations the Lab Chat sessions and their successor, Lab Gab, and more.

His openness and honesty did much to renew users’ faith in Second Life – but occasionally carried something of a price. When he popped-up at a Third-Party Viewer Developer meeting in June 2014 and mentioned in passing that the Lab were working on a new platform (which we would come to know as Sansar), the resultant conniptions among users was very palpable (and, being honest, partially fuelled by some hasty and somewhat inaccurate tweeting of his comments sans proper context) – which would require numerous repeats by both Ebbe and other at the Lab that the new platform did not mean “the end” for Second Life, but the company was committed to both.

In this latter regard, he fully supported the team that came together under Oz Linden to continue to build-out and improve SL and make it more accessible to people, whilst always stepping forward and facing the ire of users over perceived wrong-doings and working to further build / re-build confidence in company and product.

Nor was his enthusiasm constrained to platform and users – he faced the media head-on on numerous occasions in the US and international, proud to talk-up Second Life, Linden Lab, virtual worlds and the potential of VR, a technology to which he became an ardent convert. He also had the foresight to spin-out the lab’s expertise in virtual tokens into a subsidiary, Tilia Pay, presenting linden Lab with a further means of generating business for itself.

Ebbe Latberg (l) with entrepreneur Ken Bretschneider and Sophie Charara (Wired UK) discussing virtual environments at the December 2015 Web Summit, Dublin

Prior to joining Linden Lab, his career have been wide-ranging, encompassing both major global corporations such as Yahoo and Microsoft, much of which I covered in a brief profile I was able to put together on him just appear he officially joined LL, and I was pleased to note that he and I had shared interests in both Formula 1 racing and space exploration, which allow for some early conversations between us.

The precise cause of Ebbe’s passing has not been made public, but it was clear to many through various sources that he appeared to be affected by a long-term illness, and over the last 12 months in particular, his presence had been somewhat conspicuous by its absence (I believe that perhaps his last public appearance as CEO was the occasion of Oz Linden’s retirement earlier in 2021).

However, it is clear that illness did not in any way blunt his determination to ensure Linden Lab and Second Life in a much stronger and better position than when he joined the company – a determination that included the hard choice of letting go of Sansar, and guiding the company through the difficult waters of acquisition and bringing into the fold investors who have the vision and willingness to move both company and platform forward.

Given this, and despite the shadow cast by the announcement of his passing, I’ve little doubt that he could be justifiably proud of all that he achieved at Linden Research Inc., and because of his dedication and enthusiasm, both the platform and the company are much better and stronger today than perhaps they’ve ever been.

My deepest and sincerest condolences to Ebbe’s family and all at Linden Lab at this time. I can honestly say that for all of us who have been invested in Second Life, he was more than just a CEO, he was a fellow resident an adventurer on the virtual frontier. He shall be greatly missed.

Rest in peace, Ebbe. And thank you.

June at Jamison Arts in Second Life

Jaimson Arts, June 2021

Having opened its door in mid-May, Jamison Arts is a boutique style gallery operated by Harlow Jamison (HarlowJamison), a long-term Second life resident enjoying a new lease of life within the platform.

Located in a  cosy building of a style popular with SL gallery owners simply because it naturally lends itself to being used as exhibition space, Jamison Arts offer two floors for displaying art, which might be used for joint or ensemble exhibitions or (potentially) for a focused exhibition of a single artist’s work

Jamison Arts: SabrinaCooke

For the May / June exhibition – which I’m getting to a little late, so my apologies to Harlow and the artists – the former is the case, with Harlow devoting the ground level of the gallery to a New Artist Showcase featuring the work of SL photographer SabrinaCooke, with the upper level split between the original art of Jaelle Faerye and original digital art by Aruba DeCuir.

The exhibition marks the first Sabrina has made in Second life – although she is active on Flickr and has displayed her work in the physical world. Centred on avatar studies and portraits, the pieces she presents at Jamison are an engaging selection of work that both captures the beauty and vitality of the Second Life avatar, and which off a masterclass in chiaroscuro for those who may wish to witness more after my last article on the subject.

Jamison Arts: SabrinaCooke
Nor is it solely chiaroscuro that is demonstrated here. Colour, lighting, focus, cropping, attention to detail – all are woven together into a series of images, each one of which forms its own single-frame story.

One the upper floor, the space is split between Jaelle and Aruba, with Jaelle presenting a series entitled Animals, a series of paintings on that very subject, with a particular focus on horses. The majority appear to be watercolours, and while I’d perhaps prefer to see them in a larger style if only to discern more of the detail within them, they are all pieces that are beautifully presented.

Jamison Arts: Jaelle Faerye

Aruba’s art is broad ranging, with “traditional” pieces vying for attention with more abstracted pieces and collages. Here she present a small selection of paintings that lean towards the latter, with several pieces offering text to get the grey matter working.

Offering three very different artistic styles that come together into a single engaging exhibition, Jamison Arts offers a richness of talent well worth seeing before the current exhibition draws to a close.

Jamison Arts: Aruba DeCuir

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A Scottish Bluebell Coast in Second Life

A Touch of Scotland – Bluebell Coast – June 2021

I’ve been a little preoccupied with various things of late, which means some of my blogging has been slipping. I’m not sure when the preoccupations will decrease to a point where I’m back to a more regular cadence of posts (the usual two a day at least), but in the meantime I am still trying to chug along with reports and articles on art and places to visit.

All of which brings me to Bluebell Coast, a Homestead region designed by Christina Riolz (Christina Hammerer) and John Dee Riolz (JohnMcFluff), which takes as its full title: A Touch of Scotland – Bluebell Coast, which the couple describe thus:

The Ayrshire Coastal Path- Be ye Man or Bairn or Wumman, Be ye gaun or be ye comin, For Scotland’s Pride no Scotland’s shame, Gether yer litter and tak it Hame!
A Touch of Scotland – Bluebell Coast – June 2021

In other words, whoever you are, whether you’re coming or going, here’s a part of Scottish pride to be enjoyed and photographed – just make sure you take your litter home with you!

Split by a stream running out to sea from a rocky pool that is  in turn fed by modest falls that drop from an upland area (and which are mirrored on the seawards side, this is region that captures some of the lowland coastal regions of western Scotland, wild and grassy and – here at least – rich in bluebells.

A Touch of Scotland – Bluebell Coast – June 2021

With the main landing point a little off-centre to the region, this is a place that is easy on the eye and easy to explore. dusty paths offering the key routes over the grass. Typical to the Scottish lowlands, this is a place with dry stone walls, the ruins of ancient fortifications and ruins – one of which is suggestive of a former religious centre.

To one corner of the region sits a thatched crofter’s cottage. A nearby tractor suggests it is a working house, but the views across the region offered from from its windows and grounds are picturesque and more than make up for any daily chores the owner(s) may have to perform.

A Touch of Scotland – Bluebell Coast – June 2021

With beaches lying along its borders, this is a haven for wildlife and wildfowl – seals rest from fish hunting, watched over by a pelican, for example; whilst seagulls keep an eye on everything.

Getting around on foot is easy enough, the majority of the land undulating gently but not enough to make walking around tiring. But for those who prefer, horses and bicycles are available, with the horses capable of carrying two. Those of a romantic disposition are also welcome to make use of the many dance systems awaiting discovery, one of which is awaiting discovery within The Cave Inn – which is not your typical pub.

A Touch of Scotland – Bluebell Coast – June 2021

Rich in subtle detail, with plenty of opportunities for photography, A Touch of Scotland – Bluebell Coast makes for an easy, engaging visit.

With thanks to Shawn Shakespeare.

A Touch of Scotland – Bluebell Coast – June 2021

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June 2021 SL Web User Group summary with video

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday, June 2nd, 2021. These meetings are generally held on the first Wednesday of the month, with dates and venue details available via the SL public calendar. A video of the meeting, courtesy of Pantera, can be found at the end of this article, and the following is a summary of key topics / discussions.

Web Properties Updates

[Video: 0:18-3:20]

  • Most of the month has been spent on implementing a new project workflow, for which the primary focus has been on the back-end systems, as per previous reports (post-uplift work, etc.), most of which has been non-user visible. Members of the team should start pivoting towards other work now this is drawing to a close.
  • Payments and Purchases:
    • Work has been carried out on the payment system – but no specifics supplied.
    • The issue with non-US Dollar purchases of  Linden Dollars some experienced at the end of May has been addressed.
  • Web pages:
    • The Cookie permissions banner common to SL web pages has been reduced in footprint size (when displayed), so as to be less intrusive.
    • Further web pages have been updated to use the “new” blue SL logo rather than the older green one. This is low-priority work, so is only being addressed when pages still using the the older logo are worked on for other reasons.
    • Web page “control panels” for the original Linden Homes received assorted fixes for issues.

Marketplace

[Video: 3:29-3:57 + as indicated by timestamps]

  • No updates on any significant Marketplace projects.
  • The issue with Quick Fill failing to pull-in the correct information on the non-English tabs for items has been addressed.
  • Planning / discussions have started with regards to allowing variants in product listings  (e.g. a single listing for multiple colour versions on an item, which currently each have to have their own listing).
    • This is only preliminary discussions and planning, not actual work to implement.
    • The hope is the work can be formally kicked-off as a project later in 2021.
  • [6:27-9:27] Keyword searches: reports that Marketplace keyword searches are failing to return expected results, prompting the question whether anything has been changed. The short answer is, not as far as is known.
    • If there are specific examples that can be cited where this is occurring, the request is for them to be reported via the Jira.
  • [15:01-15:25] the Marketplace  team are also working on ideas for additional MP listing categories. Again, no specifics, but additional categories may start to appear some time in the next 2-3 months.

Mobile Client

[Video: 4:05-4:18]

  • The iOS version still has not been passed to Apple for further evaluation, as it is still being worked on by LL.
  • Android: nothing to report.

Name changes / Last Names

[Video: 4:20-5:15]

  • June will see a further set of Last Names made available.
  • Some of these will be a general refresh of the available names (e.g. new names replacing some of the less popular names currently on the list).
  • Some of the new last Names will be themed after the Second Life Birthday and its  (somewhat generic / bland) theme.
    • As with the April “limited edition” names, these will only be available through the period of the birthday and will then be removed from the list.
    • At the time of writing the list for these “special” names was still being refined.
  • All of the updates will be blogged when they become available later in June.

In Brief

  • [36:18-37:04] Premium Plus: no  significant news, other than still under consideration, but is very much in the “thinking about it” arena, but may be revisited in the “next couple of months”.
  • [38:54-41:00] User-defined grid-wide experiences + larger scripts:
    • Grid-wide experience by users are still under consideration, but no real movement either way on possible implementation or not.
    • Offering larger scripts is something the Lab have discussed in the past, and is something the might be offered in the future, once everything is bedded-in to AWS, but nothing planned for the immediate future.
  • [15:31-23:31] A general discussion on how the marketplace works, various behaviours and feature suggestions (e.g. bulk upload of product images, dynamic keyword – so a creator can specify a set of keywords across their listings, and can then change / remove words dynamically on the basis of how the perform),  with the latter again referred to Jira feature requests.
  • [24:00-27:32] a broader discussion on how to put ideas to LL and where / how creators can make contact with LL. The former remains feature requests through the Jira. The latter is best achieved through LL user group meetings.

Next Meeting

  • Wednesday, July 7th, 14:00 SLT.

Four artists for June at GenovArt in Second Life

GenovArt B&W Gallery: Caly Applewhyte

I made my first 2021 trip to the GenovArt Galleries, curated by Juna (Junanuj) this week to take in the latest exhibition to open at the centre’s B&W hall. It  will certainly no be my last.

Featuring the work of Calypso Applewhyte, Sandi Benelli, Sisi Biedermann and Christower Dae, the exhibition opened on Monday May 31st, and is very much a must-see collection of art by SL artists and photographers I highly respect or am just coming to appreciate.

Sisi Biedermann is someone who needs no introduction to those who regularly read these pages. I have been, and remain, in awe of her artistry, which is broad-ranging in style and technique, encompassing everything from photography to oil or watercolour on canvas, etchings, tiled mosaics, and digital mixed media, whilst encompassing just about every kind of subject.

GenovArt B&W Gallery: Sisi Biedermann

The pieces offered at GenovArt are very much from Sisi’s digital etching / collage portfolio, and they take visitors on the most captivating journeys into nature and spring, featuring as they do the rich diversity of bloom and flower and the vibrancy of life they represent.

Across the hall, Caly Applewhyte presents an exhibition of two parts, each entitled Geisha, and repectively sub-titled In the Soul and Next Gen.

GenovArt B&W Gallery: Caly Applewhyte

Caly is, without a doubt one of the most gifted and evocative avatar portrait artists in Second Life – and this portfolio of her art is utterly astounding.  Offered as oils-on-canvas, with brooding deep tones and background, these are pieces that are deeply alive and vibrant in the degree of life and vitality running through them and bringing to the fore a narrative of the Geisha as the mother, warrior, daughter, lover, artist – the very soul of her civilisation.

Sandi Bellini sees her art as a means of achieve freedom and peace from the scurrying demands of life, and anyone who has seen her Second Life landscape images cannot fail to have felt that same sense of calmness and escape wash over them. Often using muted tones or backgrounds against which deeper colours are set, Sandi has a way of bringing the places she has imaged not just to life, but as locations in which you can place yourself such that you can feel the breeze, hear the splash of water, touch the softness of the grass or the roughness of the wood found within them.

GenovArt B&W Gallery: Sandi Benelli

I’m not aware of having encountered  the avatar photography of Christower Dae (ChrisTower Dae) previously, but on the strength of the pieces offered on the upper level of the hall at GenovArt alongside Sandi’ space, I want to see more.

Set on white backdrops and within a white space that brings them vividly before the eye, these are portraits of avatars that are incredibly life-like; the deftness of touch in post-processing is quite extraordinary – so much so that it is almost invisible, and the eye becomes convinced that it is not looking upon images of digital characters, but into the faces of living, breathing people.

GenovArt B&W Gallery: Christower Dae

Bringing together four truly unique talents into a single space, this ensemble exhibition at the GenovArt B&W Gallery is a must see – and be sure to walk across the Glass Gallery hall, where four more artists may be appreciated – and to which I’ll be returning for another article anon.

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