Seventeen years in Second Life

 My SL island home, as rendered on the PBR Materials viewer

So it’s another year and another pair of birthdays, physical and virtual – although I admit as the time passes, I get more and more envious of my avatar’s youth; she remains eternally young, trim and fit. Me? While I admit to still being vain enough to work out and maintain something of a trim figure (home rowing machines and exercise mats are both a godsend and a means of home torture), I have to admit that each year I find the back complaining a little more, the feet and knees getting more resentful when I go for walks or spend 20 minutes on the rowing machine…

However, be that as it may, December 5th saw my avatar reach 17 years of age. I actually had to be reminded of this by Johann Neddings (who always sends rezday greetings, bless him!), as I’d totally missed the fact for myself. I guess that as with the physical world, the older you get the harder it is to mark the passing birthdays with any enthusiasm!

2023 has been an interesting year; events in the physical world have – and continue – to mean that my ability to spend time in-world has become choppy. This is somewhat reflected in the number and frequency of posts appearing in this blog decreasing through the year as I’m just not had time to even begin to keep on top of things in Second Life. Sadly, this is likely to continue through the first part of 2024, largely as a result of one set of contractors messing a project up so badly, another project had to be postponed and cannot now commence until the end of January / start of February 2024. However, on the positive side, the project to switch to solar for the bulk of the house’s electricity requirements did go ahead without fuss or bother (although very nearly derailed by the aforementioned mess-up), and in the last 2 months alone has seen a reliance on the national grid for electricity drop by some 40%.

Anyway, what time I have had in-world has largely been devoted to various personal projects and following the ongoing updates to the platform  – particularly that of PBR Materials and the Lab’s work to adopt the Khronos glTF 2.0 specification. With the first phase of the PBR Materials work now live across the grid (see: A simple introduction to PBR materials, reflection probes & glTF in Second Life), I’m looking forward to getting the home island updated with reflection probes. I’m also eagerly awaiting the availability of the PBR Materials terrain work Cosmic Linden is working on, to see what that allows.

Another view of the island home, with two copies of the No Cottage Bazar used to form the “pool house” (lower left) ad “main house” (behind it, upper left) overlooking the old “castle courtyard”, the two linked via a small walled inner courtyard and be dint of swapping out windows on the upper level of the “pool house” for a door

In terms of the home island, Second Norway remains my “home” estate, but time being what it has been, I’ve not had the ability to fiddle-fart around with trying out new island designs and kitbashing houses as frequently as I’ve been known to do in the past. There are certainly a lot of house designs I’ve encountered whilst wandering SL and reporting on public regions, but even if I’d had the time to start playing with ideas, I’m not sure I would; a good deal of available effort this year has been in putting together a home design based on what remains one of my favourite models to be offered with Second Life: Marcthur Goosson’s NO Cottage Bizar, which I first obtained in January and initially kitbashed into – of all things – a home swimming pool and lounge area (see The NO Cottage Bizar in Second Life).

Since then, that build has gone through a couple of iterations, but remains very much in use, becoming the nucleus for a scratch-build home design using renovated ruins as a theme before I finally opted to simply bring two copies of the model together to form a single extended home. Although me being me does mean the layout has had a couple of updates since I originally blogged about it (notably swapping the positions of the “house” and the “swimming pool” with one another).

Under full sail

Due to the lack of time, sailing & boating – a particular pastime I enjoy in SL – has also taken a back seat in 2023, whilst flying has been almost totally absent my SL. However, I would like to again thank Spartaco Zemenis and Analyse Dean for their individual generosity in supplying me with versions of the ’86 Domino cruiser and Skûtsje Barge respectively. I’ve enjoyed taken both out on the water (even if the ’86 Domino is by far the largest vessel I’ve operated in SL!) and equally enjoyed modding them to suit my needs.

The other thing I’ve continued to enjoy / appreciate is Second Life is the art exhibitions and installations I’ve been privileged to be invited to view. I haven’t always been able to make every invite  – and certainly not every exhibit or installation; but the fact that my opinion is actively sought and artists and gallery owners take the time to write to me either via the blog comments or directly after I have written a review, is both greatly appreciated and genuinely humbling. Thank you to all of you for this – it genuinely keeps me engaged in SL and wanting to see (and often learn about) more art and expressionism in SL.

And, of course, there are all the marvellous public builds across the grid I’ve been invited to visit. Again, apologies to those who have sent an invite I’ve been unable to follow-up on for one reason or another; as noted already, time has often and quite genuinely often been against me. However, the fact that folk do take the time to offer a personal invitation is deeply appreciated, and I do try to respond whenever I can by paying a visit, even if time later conspires to prevent me from offering a writing-up.

A final but by no means lesser thank you to everyone who does continue to read this blog, comment on articles and who suggest ideas for articles and / or pass on news and pointers; all of you genuinely make these pages what they are as much as I (only with fewer typos! – I’m still exceedingly lazy in checking my own pieces after a day of checking other people’s written work; my apologies again for that).

Each time my rezday rolls around, I tend to wonder about the portion of my life spent in Second Life, and whether it has been a meaningful, worthwhile effort, and whether or not I should continue to devote time to it. But the flipside to this is just where else is it possible to see such a rich and diverse gathering of creativity, companionship and artistic outreach and expression from the comfort of an armchair and in the company of your own cats (yes, both of mine will actually sit on my lap / on the desk and watch SL on the screen in fascination – and occasionally try to paw something so it will stop moving!)? As long as all of that remains available, it’s kind-of hard to imagine stopping altogether.

Besides, next year my avatar will be old enough to vote! 😀

2023 SL SUG meetings week #49 summary

Castle Dracula, October 2023- blog post

The following notes were taken from the Tuesday, December 5th Simulator User Group (SUG) meeting. They form a summary of the items discussed, and is not intended to be a full transcript. A video of the meeting is embedded at the end of this summary, my thanks as always to Pantera for recording the meeting and providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • Tuesday, December 5th: the SLS Main channel was re-started without any simulator updates being deployed.
  • Wednesday, December 6th: the “Fall Colours” maintenance update may be expanded across all RC channels from BlueSteel / Preflight. This update includes llRezObjectWithParams, llIsFriend, but will not include the game controller updates.
    • However, following its initial deployment in Week 48, “Fall Colours” was found to have bugs with collision sounds (e.g. transferring them across region boundaries and with being able to silence them), with the result that the sounds can be repeated multiple times (see: BUG-234757 “Repetitive Collision Sound?” and this forum thread). As a result, at the time of the meeting, LL were still discussing whether or not to consider these issues as “blockers” against the release being more widely deployed.
    • If the deployment to all RCs goes ahead in the next week or two, it will represent the last server deployment for 2023.

No Change Window

  • The end-of-year No change window for simulator and official viewer releases will come into effect on the week commencing Monday, December 18th, 2023 and will remain in place until Tuesday, December 2nd, 2024.
  • Linden Lab offices will be closed for all but emergency support from close of business Friday, December 22nd, 2023, and will re-open on January 2nd, 2024.

Viewer Updates

On Tuesday, December 5th, the Maintenance-W RC viewer updated to version 7.1.1.7088402585.

Other viewers in the pipe remain as:

  • Release viewer: version 7.0.1.6894459864, the glTF / PBR Materials viewer, issued November 17, promoted November 28.
  • Release channel cohorts:
    • Maintenance V(ersatility) RC viewer, version 7.1.1.7039128750, December 1.
    • Maintenance X RC, version 6.6.17.6935636398, issued November 21 – usability improvements.
    • Maintenance Y, version 6.6.17.6935642049, issued November 21 – My Outfits folder improvements; ability to remove entries from landmark history.
    • Emoji RC viewer, version 6.6.15.581551, August 31.
  • Project viewers:

Game Controllers

  • Leviathan Linden has previously considered the idea of changing the signature of the LSL event to provide per-channel info (input, value) rather than all of the controller state (buttons masks + all axes). However, he has discovered that such an event system would make it difficult to handle multi-modal input: e.g. some_button + axis_state.
  • This is because the state of each input would arrive in different events, and the order or arrival would matter, with Leviathan noting what he already has in place would likely win out in the end, negating any changes.
  • Currently, he is trying to make it possible to supply game_control input with keyboard input, but without having to completely rewrite the keyboard mapping and other related UI.
  • The Gingerbread maintenance branch with the prototype game_control feature has been redeployed to the Beta grid, and can be found on the following Aditi regions: Aegis Island, Blake Sea – Turnbuckle, Cloud Sandbox 1, Cloud Sandbox 2, Firestorm Aerodrome, Gothlauth, Hona Lee Puff, Jigglypuff, Laefeon, LR151, LR 152, Mauve, Moonberry, Morris, SG2, and Smithereens.
  • A point to note here is that the game controller work does not currently support 3dConnexion SpaceNavigator Mouse many of us use for things like flycamming, photography, filming, etc., but he is promised not to break support for the SpaceNav functionality.

In Brief

  • Combat Updates:
    • Rider Linden has published his outline document on improving SL’s combat capabilities, which can be found within the combat systems discussion thread on the forums. Feedback is requested from users engaging in combat games in SL.
    • This lead to a discussion on combat capabilities and needs throughout the rest of the meeting – please refer to the video below.
  • A question was asked on fog and distance hazing, this is something the graphics team hope to implement within the on-going glTF project – see: 2023 week #46: SL CCUG meeting summary: PBR status & current release plan.
  • BUG-234598 “Avatar hit box rotating bug” has been accepted by LL, but is proving difficult to reproduce.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

VRChat uses Tilia LLC to Power Its Creator Economy

via Tilia LLC.

Tilia LLC the digital payments platform created by Linden Lab, the makers of Second Life, is to power VRChat’s new Creator Economy, the first phase of which was launched on Tuesday, December 5th, 2023. In doing so, VRChat becomes the latest in a growing list of platforms and games utilising Tilia’s capabilities, including Second Life, Unity and Avatus.

The announcement came via a press release issued by VRChat and published by numerous outlets including Business Wire, which revealed the first phase of VRChat’s new Creator Economy is called Paid Subscriptions. It allows VRChat users to subscribe directly to their favourite creators and support them financially. In return those creators are able to craft unique, custom experiences for their supporters to enjoy. Eventually, the new Creator Economy is intended to allow the half-a-million creators using the platform to receive compensation for their work.

In particular, the Paid Subscriptions system is closely linked to the VRChat’s Udon custom scripting language, allowing creators to more easily build custom experiences for those supporting them through the service. IT has also been developed to work with many of VRChat’s other systems with the aim of enabling pre-existing communities on the platform to monetize their offerings as the Creator Economy is built-out and enhanced.

We’re thrilled to finally launch the first piece of the VRChat Creator Economy, Paid Subscriptions! Our community is responsible for everything magical in VRChat, and the Creator Economy enables us all to financially support our incredible creators. Our hope is that with more support, our creators can bring even more magical content to the platform.

– Graham Gaylor, Co-founder and CEO of VRChat

As an all-in-one platform and service, fully registered across the United Stats as a  licensed money transmitter, together with decades of expertise in dealing with digital currencies and token systems which can be transferred to and from fiat currency, Tilia occupies a unique business space. It is both able to provide platforms like VRChat with unique insight into operating and managing digital economies, and it can supply the core systems and services necessary to do so, whilst meeting all the various compliance and regulatory requirements for digital transactions and money transfers, relieving customers of the need to do so themselves.

Since it inception, Tilia LLC has been gradually building its client base and working to establish strategic partnerships, such as with J.P. Morgan Payments as announced in October 2022, and which saw an expansion of Tilia’s board (read more here). However, within the sector of immersive 3D social  / creative environments, VRChat is a name that is probably as instantly as recognisable as Second Life, and represents a major new partnership for Tilia LLC going forward.

Tilia was built to support the unique and complex requirements for creator-based economies. We are proud to partner with such a recognised innovator like VRChat as they seek to further encourage, empower and enable their creators.

– Brad Oberwager, Tilia LLC CEO

Read more via the press release.

Additional Links

A Calas Christmas 2023 in Second Life

A Calas Christmas, 2023 – click any image for full size

When the world is ever changing
Like a candle in the dark
There’s a source of inspiration in the air
It’s time to let a Calas Christmas onto your heart.

A wonderful place of love and peace for everyone
With magical sleighs and horses to ride
A wonderful dream of joy and fun for everyone
Sharing a place where imagination is set free.

OK, so Melanie Thornton didn’t quite write the lyrics to Wonderful Dream (Holidays Are Coming) quite like that, but I figure if a certain brand of carbonated soft drink can turn the lyrics from the song into a seasonal promotional jingle, then why can’t I a tweak a line or two? After all, it is the season of goodwill and all that goes with it, and in Second Life, there is perhaps no better place in which to share the love and happiness the season tends to bring than at the annual Calas Galadhon Christmas regions.

A Calas Christmas 2023
For 2023, Tymus Tenk and Truck Meredith, together with the rest of the Calas Galadhon estate team, bring us no fewer than three regions in which to enjoy the snowy beauty of winter, partake of many activities that come with it, mark the closing of the year – and of course, engaging in all the broader celebrations and joy which Christmas itself invokes.

The team have been bringing us their visions of the Christmas season for the past 15 years – a fact which genuinely marks the Calas Christmas regions as both a feature of and tradition within Second Life. As such, I’m always delighted to receive an invitation to visit in advance, although I do intentionally tend to leave any blog post written until after the regions are fully open to the public so no-one is disappointed by the fact the first few days the regions are open are (rightly) reserved for the Calas Galadhon group who support the estate throughout the year.

A Calas Christmas 2023

For this year, A Calas Christmas builds upon the setting established in 2022, extending it across the third region. This allows visitors to enjoy many of the locations and sights from 2022 (as well as the staples in the form of the Pavilion, sleigh rides, and so on), as well as presenting opportunities for broader explorations and wandering and – of course – photography.

The main landing point 0nce again sits on an (Ant)Arctic sky platform (you can take your pick as to whether it might be the north or south polar region, given SL is the magical place where polar bears and penguins can share the same environment 🙂 ) where the Moon hangs low in the sky and an aurora swirls around. Here new arrivals are asked to find their way to the portal and from there (by way of accepting the Calas Experience if that have not previously done so), down to the ground level arrival point.

A Calas Christmas 2023

The use of the sky platform helps prevent too much congestion piling up down on the ground, the walk to the portal allowing earlier arrival to settle on a course of action at ground-level, be it simply setting out and wandering or taking one of the sleighs to tour the regions. Of the two options, I’d suggest that those new to the Calas Christmas experience should consider the latter first; the sleighs offer a cosy means of seeing the major sights and points of interest, which can always be returned to on foot.

Those familiar with the Calas Christmas settings may feel bolder and opt to take to their pedal extremities – even if only to the bottom of the slope leading away from the sleighs, to where a horse rezzer awaits those who might like to region through the setting.

A Calas Christmas 2023

The sleigh tour lasts close to 50 minutes (although you can hop out at any time), but will comprehensively cover all three regions, providing a degree of commentary along the way. Towards the end, it will also take to the air to offer a bird’s eye view of the skating lake and the pavilion. Whilst taking it, visitors might like to enable the streaming audio; as always the tracks featured on it have been carefully selected by Ty and Truck to reflect the theme for the regions with music, hymns and songs from a broad range of genres.

The new region within the setting is a place of trails, wildlife, cabins and places to sit or take photos – the cabins perhaps being particularly welcome for those feeling a sense of the setting’s wintry cold! In terms of opportunities for photography, the Calas team have once again been accommodating; through the setting are numerous places where poses might be found for those wishing to capture special moments  – with Tinies and Dinkies catered for as a well as Big People. Not all of these might be obvious, so I do recommend making sure the information folder available at the Pavilion is obtained, as it includes a note card listing all the points where posed photos might be taken.

A Calas Christmas 2023

And speaking of the pavilion, this is where the Calas Christmas events will be taking place throughout the season, with the schedule of performances  available via the information folder mentioned above, and which can be obtained via the sign board just inside the pavilion’s entrance. As well as the horses and sleigh tour, Calas Christmas once again offers balloon flights over the regions (another opportunity for photography and  seeing the sights from a different perspective; and of course, the Calas Christmas express is marking its presence with a degree of hissing steam and its customary cosy interiors.

Once again, Calas Christmas brings everyone in Second Life the opportunity of season fun and celebration in a classic setting. Not to be missed!

A Calas Christmas 2023

SLurl Details

Note that the Midwinter estate is rated Moderate.

2023 SL viewer release summaries week #48

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, December 3rd, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.0.1.6894459864,the glTF / PBR Materials viewer, issued November 17, promoted November 28 – NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • Alchemy – GLTF PBR 7.1.1.2251 (Beta build) November 30 (Beta build, but listed here due to the official release of PBR Materials in SL) – download and release notes.
  • Black Dragon updated to version 5.0 (PBR) on December 2 – release notes.
  • Firestorm updated to version 6.6.16.70339 (non-PBR) on November 29 – release notes; my overview.

V1-style

  • Cool VL viewer updated to version 1.32.0.0 (Stable) (PBR) on December 2 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Space Sunday: lunar delays and planetary dances

The Peregrine Mission One lander on the surface of the Moon, as imaged by Astrobotic Technology, the company responsible for the lander’s design and construction. Credit: Astrobotic Technology

America’s return to the surface Moon as a part of government-funded activities will start in earnest over Christmas 2023, with the launch of the NASA-supported Peregrine Mission One and the Peregrine lander, built by Astrobotic Technology, which will take to the sky on December 24th, 2023 atop a Vulcan Centaur rocket out of Cape Canaveral Space Force Base, Florida.

Originally a private mission, Mission One qualified for NASA funding under the agency’s Commercial Lunar Payload Services (CLPS) in 2018, effectively making it the first lander programme funded by NASA under the broader umbrella of the Artemis programme. In this capacity, the mission will fly 14 NASA-funded science payloads in addition to the original 14 private payloads planned for the mission.

The mission will be the inaugural payload carrying flight for the Vulcan Centaur, with the lander arriving in lunar orbit after just a few days flight – but will not land until January 25th, 2024, the delay due to the need to await the having to wait for the right lighting conditions at the landing site.

I’ll have more on this mission closer to the launch date, but in the meantime, as the Peregrine Mission One launch date is getting closer, the date for America’s return to the Moon with a crewed mission is slipping further away.

The Peregrine Lander (r) will mark the first flight of United Launch Alliance’s (ULA) new Vulcan Centaur launch vehicle (l). Credits: ULA and Astrobotic Technology

In terms of the Artemis crewed programmed, there have been a number of flags raised around the stated time-frame for Artemis 3, the mission slated to deliver the first such crew to the surface of the Moon in 2025, over the past few years. These have notably come from NASA’s own Office of Inspector General (OIG), but similar concerns have also started to be more openly voiced from within NASA.

These concerns largely focus on whether or not SpaceX can provide NASA with its promised lunar lander and its supporting infrastructure in anything like a timely manner, given that SpaceX has yet to actually successfully fly a Starship vehicle. In this, the awarding of the lander vehicle – called the Human Landing System (HLS) in NASA parlance – to SpaceX, who propose using a specialised version of the Starship vehicle, was always controversial. For one thing, Starship HLS will be incapable of being launched directly to lunar orbit. Instead, it will have to initially go to low Earth orbit and reload itself with propellants – which will also have to be carried to orbit by other Starship vehicles.

Infographic produced by Blue Origin highlighting the likely launch requirements for a Starship HLS. Credit: Blue Origin

At the time the contract for HLS was awarded (2021), competing bidders Blue Origin noted that according to SpaceX’s own data for Starship, a HLS variant of the vehicle would require the launch of fifteen other starship vehicles just to get it to the Moon. The first of these would be another modified Starship designed to be an “orbiting fuel depot”. It would then be followed by 14 further “tanker” Starship flights, which would transfer up to 100 tonnes of propellant per flight for transfer to the “fuel depot”. Only after these flights had been performed, would the Starship HLS be launched – and it would have to rendezvous with the “fuel depot” and transfer the majority of propellants (approx. 1,200 tonnes) from the depot to its own tanks in order to be able to boost itself to the Moon and then brake itself into lunar orbit.

Despite such claims being made on the basis of SpaceX’s own figures, SpaceX CEO Elon Musk pooh-poohed  them, claiming all such refuelling could be done in around 4-8 flights, not 16. Despite their own OIG and the US Government Accountability Office (GOA) agreeing with the 16-flight estimation, NASA nevertheless opted to accept Musk’s claim of 4-8 launches, going so far is to use it in their own mission graphics.

A NASA infographic showing the Artemis 3 mission infrastructure. Note the (optimistic)  6 Starship launches required to get the SpaceX Starship HLS to lunar orbit. Credit: NASA/SpaceX

However, the agency appeared to step back from this on November 17th, 2023, when Lakiesha Hawkins, assistant deputy associate administrator in NASA’s Moon to Mars Programme Office, confirmed that SpaceX will need “almost 20” Starship launches in order to get their HLS vehicle to the Moon, with launches at a relatively high cadence to avoid issues of boil-off occurring when storing propellant in orbit.

Now the US Government Accountability Office (GOA) has re-joined the debate, underlining the belief that SpaceX is far from being in any position to make good on its promises regarding the available of HLS. In particular the report highlights SpaceX is still a good way from demonstrating it can successfully orbit (and re-fly) a Starship vehicle, and it has not even started to demonstrate it has the means to store upwards of 1,000 tonnes of propellants in orbit, or the means by which volumes of propellants well above what has thus far been achieved can be safely and efficiently be transferred between space vehicles, and it has yet to produce a even a prototype design for the vehicle.

Nor does the report end there; it is also highly critical of the manner in which NASA has managed the equally important element of space suit design, firstly in awarding the initial contract for the Artemis lunar space suits to Axiom Space – a company with no practical experience in spacesuit design and development –  rather than a company like ILC Dover, which has produced all of NASA’s space suits since Apollo; then secondly in failing to provide Axiom with all the criteria for the suits, necessitating Axiom redesigning various elements of their suit to meet safety / emergency life support needs.

As a result, the GAO concludes that it is likely Artemis 3 will be in a position to go ahead much before 2027; there is just too much to do and too much to successfully develop for the mission to go ahead any sooner. In this, there is a certain irony. When Artemis was originally roadmapped, it was for a first crewed landing in 2028; however, the entire programme was unduly accelerated in 2019 by the Trump Administration, which wanted the first crewed mission to take place no later than December 2024, so as to fall within what they believed would be their second term in office. Had NASA been able to stick with the original plan of 2028, there is a good chance that right now, it would be considered as being “on target”, rather than being seen as “failing” to meet time frames.

Hubble Hits Further Gyro Issues

On November 29th, 2023, NASA announced that the ageing Hubble Space Telescope (HST) had entered a “safe” mode for an indefinite period due to further troubles with the system of gyroscopes used to point the observatory and hold it steady during imaging.

In all, HST has six gyroscopes (comprising 3 pairs – a primary and a back-up),with one of each pair required for normal operations. To help increase the telescope’s operational life, all three pairs of gyros were replaced in the last shuttle mission to service Hubble in 2009, and software was uploaded to the observatory to allow it to function on two gyros – or even one (with greatly reduced science capacity)  should it become necessary.

Today, only 3 of those gyros remain operational, the other three having simply worn out, and on November 19th, one of those remaining 3 started producing incorrect data, causing the telescope to enter a safe mode, stopping all science operations. Engineers investigating the issue were able to get the gyro operating correctly in short order, allowing Hubble to resume operations – only for the gyro to glitch again on November 21st and again on November 23rd, leading to the decision to leave the telescope in its safe mode until the issue can be more fully assessed.

The Hubble Space Telescope. Credit: NASA

The news of the problems immediately led to renewed calls for either a crewed servicing mission to Hubble or some form of automated servicing mission – either of which might also be used to boost HST’s declining orbit. However, such missions are far more easily said than done: currently, there isn’t any robotic craft capable of servicing Hubble (not the hardware or software to make one possible). When it comes to crewed missions, it needs to be remembered that Hubble was designed to be serviced by the space shuttle, which could carry a special adaptor in its cargo bay to which Hubble could be attached, providing a stable platform from which work could be conducted, with the shuttle’s robot arm also making a range of tasks possible, whilst the bulk of the shuttle itself made raising Hubble’s orbit much more straightforward.

Currently, the only US crewed vehicle capable of servicing HST is the SpaceX Crew Dragon – and it is far from ideal, having none of the advantages or capabilities offered by the space shuttle, despite the gung-ho attitude of many Space X supporters. In fact, it is not unfair to say that having such a vehicle free-flying in such close proximity to Hubble, together with astronauts floating around on tethers could do more harm than good.

A further issue with any servicing mission is that of financing. Right now, the money isn’t in the pot in terms of any funding NASA might make available for a servicing mission – and its science budget is liable to get a lot tighter in 2024, which could see Hubble’s overall budget cut.

Continue reading “Space Sunday: lunar delays and planetary dances”