
| The following notes were taken from: |
Table of Contents |
Meeting Purpose
- The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
- This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
- Dates and times of meetings are recorded in the SL Public Calendar.
Official Viewer Status
- Default viewer: 26.2.0.25386466510, May 19 -“flat” UI and font update.
- Second Life Lua Editor Alpha viewer 6.1.0.23768336784, April 29.
General Updates
- Viewer 26.3.0 is undergoing “final” bug fixing and testing.
- Some of the team have started on some of the SL Mesh improvements which have previously been discussed with a focus on improving workflows using existing tools (e.g. – mesh uploads, etc., not “SL Mesh 2”).
- Feedback was requested on mesh uploads. Roxie Linden also indicated that the current work will likely be dropped as a viewer alpha build at some point in order to gain further feedback.
- As has also been previously noted, all mesh work is to be carried out incrementally, rather than being bundled into a single large project.
- Blend shapes are something that might be considered for mesh, but not as an initial part of the work; right now everything ins foundational.
- There are CEF improvements inn hand that should help performance (load time, rendering speed) which will help media-on-a-prim (MOAP).
- A request was made to incorporate MOAP support for transparent background. This was seen as quite interesting and so added to LL’s list for investigation, although it was noted there is currently no planned work for transparency at the moment.
- The Graphics Care Package (GCP – including Index of Refraction, PBR specular, significantly improved Screen Space Reflections, HDR EEP settings, etc.) viewer is still awaiting attention.
- Feedback and screen shots relating to an early version of the GCP viewer (when it was still called the Visual Polish viewer) can be found here.
- Currently, the Mesh workflow improvements are slightly higher on the focus list right now.
General Discussions
- A broad request was made for further glTF support, with the reply being LL plan to add further glTF updates that make sense “given various limitations”.
- A request was made for larger prim sizes – this was viewed in terms of prim sizes and their impact on physics, the potential to overlap simulators, etc., they would have to be considered carefully if anything were to be done.
- The request for a larger colour picker palette was repeated – this looks like it might find its way into the GCP viewer as that is updated.
- It was asked if it would ever be possible for region holders to place thumbnails of their region terrain a features like roads, etc, onto the Mini-Map view of their regions.
- This was seen as “interesting” with a side note that it could result in misleading experiences for people, it would need to be given careful consideration.
- This sparked a general user-led discussion on the Map and Mini-Map (such as being able to upload textures for personal regions in general, both World and Mini maps; having a Mini-Map layer with detailing people could enable / disable, etc.).
- The second half of the meeting resolved around WIBNIs (“wouldn’t it be nice ifs”) and wish lists of options and capabilities (e.g. having options available for things other than water surrounding a region without having to revert to off-region meshes – possibly something that could be achieved with additional EEP support). As ever, the Feedback Portal and Feature Requests are the way to get ideas looked at.
Next Meeting
- 13:00 SLT, Thursday, July 30, 2026, at the Hippotropolis Campsite.