Travelling through Binnancumb and a visit to Bellefleurs in Second Life

Binnancumb Village, July 2026 – click any image for full size

In 2018, I visited Bellefleurs, an Elizabethan-styled grand manor house which at that time occupied a Homestead region (see here for more). As I noted in writing about it, it caught my eye when first seeing in the Destination Guide as it immediately put me in mind of Somerset’s Montacute House, a spectacular Elizabethan Renaissance house now operated by the National Trust.

A lot has happened since then. For one thing, Bellefleurs has relocated and, whilst still occupying a Homestead region, it now adjoins a Full private region, the home to the engaging village of Binnancumb.

Bellefleurs and Binnancumb Village, July 2026

The estate and village are the work of India Canning, a woman clearly from my part of the world, and who has an admirable sense of humour going on her Profile (I particularly like the take on a line of Elizabeth I’s Tilbury Address of either August 9 or August 19 –  depending on whether you are using Old Style or New Style calendar references – 1588). Combined, they offer a mix of public and private spaces reproducing the very best of England’s Green and Pleasant Lands.

Spectacular Bellefleurs Great Lodge is the former hunting estate of the Duchesses of Ominum and Demnoncia. This Elizabethan great house offers a curated Renaissance art collection, a Salon Music series, dances, En Garde, and other events.

Bellefleurs description

Bellefleurs, The Great Lodge, July 2026

At the time of my first visit, the grand house – which in part was indeed inspired by Montacute House – was the hereditary seat of the Canning Family and home of the Duchesses of Ominum, and came with a fascinating backstory which marvellously wove the Cannings into the fabric of English history. The region on which the house sat at that time was also home to the House Sakura Companion Guild.

In its current form, the Canning Family seem to have faded into history, and House Sakura appears to be no longer active. This leaves the house under the care and oversight of the Duchesses of Ominum and Demnoncia, as noted in its description above, whose largesse allows us to continues to enjoy and appreciate it.

Bellefleurs, The Great Lodge, July 2026

Nevertheless, none of the historical care put into the house has been lost. Rooms are exquisitely furnished in the manner of such a stately home surviving down the centuries. Fine tapestries hang from panelled walls, each one a reproduction of an actually tapestry from the 15th and 16th centuries, while chandeliers hang from ceilings.

This is very much a museum of art from the Renaissance period, the upper floor of the house particularly rich in carefully scaled and presented pieces, although there are some to be found on the ground floor along hallways and within some rooms.

Bellefleurs and Binnancumb Village, July 2026

Events within the Music Salon are advertised as being held every Sunday at 19:00 SLT, and there are regular En Garde (fencing) activities with the grounds behind the house, where eight pistes (including one for training) can be found.

Also to be found at the rear of the house is a beautifully garden and manicured lawns, with trimmed boxwood hedging providing boundaries to the immediate grounds of the house on either side. Just outside of the eastern most of there, where one of the two roads to Binnancumb Village might be found (the other being at the front of the estate at the landing Point), where steps also lead down to a small cove-like beach.

Binnancumb Village, July 2026

The walk (or ride for those making use of the horse rezzer at the Bellefleurs’ Landing Point – perhaps one might also be put on the western road?) to the village travels first past farmlands. These provide a mix of crops and open grazing for sheep and cattle, the fields neatly marked out by low walls.

Binnancumb village itself is again a perfect representation of England’s heart, buildings of age and independent styling blending together in a community space mixing private residences (very clearly marked to avoid trespass) with public destinations readily accessible to visitors. Chief among the latter is the Abbey of St. Hild (currently under restoration, but available on a limited basis for weddings), the tithe barn just across the road (available on a limited basis for events), and the local pub.

Binnancumb Village, July 2026

The pub, the Lion & Bear is a grand Tudor-style building dating to 1487. It sits at the northern end of the east road up from Bellefleurs, just before it starts to loop around part of the village to meet the west road. On offer at the pub are events, films, dancing, chess and more fencing. A spur road from here leads down to a little port, house to the main rental office.

I generally try not to take direct photos of private residences within regions open to the public so as not to encourage trespass (although sometimes, the layout of a location means they might creep into the background of images). However, there are time when they fit the theme so ideally, they are hard to ignore, so a couple of pictures of the houses in the village do appear here.

Binnancumb Village, July 2026

Bellefleurs and Binnancumb Village are excellently conceived and executed. Neither is intended as a role-play region nor should they be taken as such. They are places to explore and enjoy, the natural beauty of the design highly photogenic.

Slurl Details

2026 week #30: SL Open Source UG Summary

Hippotropolis Theatre: home of the OSD/TPVD meeting
The following notes were taken from:

  • My chat log of the Open-Source User Group (OSUG) meeting held on Friday, July 24, 2026, together with my chat log of that meeting.
  • Pantera’s video of the meeting (embedded at the end of this article) – my thanks to her for providing it.
Table of Contents

Meeting Purpose

  • The Open Source User Group (OSUG) meeting is an open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
  • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer: Flat UI – 26.2.0.25386466510,  -“flat” UI and font update, dated May.
  • Second Life Project Viewers – Lua Editor Alpha viewer 6.1.0.23768336784, April 29.

Viewer Notes

  • 26.3 is heading towards a beta  / Release Candidate release, but with the texture streaming work removed. The latter will now form a part of the Graphics Care Package (GCP) viewer.
  • The next alpha version of the Lua viewer (with Linux support) is seem to appear “soon” – it is just awaiting the OK to be allowed into the wild.
  • Overall, the viewer release schedule is “a bit up in the air right now”. The hoped-for plan remains:
    • 26.3 issued as an RC and progressing to release status.
    • Lua/Linux progressing to beta / RC shortly after 26.3 releases release status and then itself moving to release. However, this is not guaranteed as yet.
    • On-going work with GCP so that it can be more fully discussed at the next OSUG.
  • Vcpkg (under-the-hood viewer packaging to replace the current Autobuild process used to build the viewer):
    • Currently, LL is trying to figure out where to land this work, but currently it is unlikely to be introduced with the GCP viewer builds.
    • One thought is to try to land it in develop at some point in the coming months.
    • However, feedback was requested from TPV developers relying on the existing autobuild infrastructure as to what they would like as the preferred path towards adoption.
    • Geenz requested TPV Developers should contact him with their views; in lieu of feedback, he’ll also post something on this on Github .

The SL Wiki

From Kyle Linden:

We’re reviving the Wiki. Our goals are improved moderation tools, a theme refresh and it will be the new central repository for Lua documentation, complimenting the LSL Portal in the Wiki. That means we also want to re-open editor access to all SL accounts that have logged in world. Enabling the Wiki to be a Wiki. Along with a more robust moderation toolset we’d also like to have dedicated residents who are interested in helping, be part of the human moderation team. Please IM me if interested.
  • Kyle also noted that the Second Life Creation Portal is to take a “new direction” and that the scripting information currently there is to be migrated to the SL Wiki

Other Items

  • Monty Linden noted that Lua/Luau documentation is sparse at the moment, so LL will be leaning on external materials and contributions to support Lua.
    • In this regard, those interested should refer to Suzanna’s SLua Guide, developed by Suzanna  Linn, which includes documentation and details on in-world Lua scripting classes.
  • It has been noted that there is code on the SL Github repositories written around CEF to replace the current plugin model.
    • The advice was given to keep whatever the new plugin architecture might be running in a separate process.
    • Linking directly the CEF library to the viewer was seen as causing issues with memory allocations as CEF/Chromium uses its own allocator; would expose the viewer to all of the vulnerabilities and exploits discovered weekly in Chrome; open the viewer to crashing each time CEF crashes.
    • Additional concerns were raised on this, including the idea that perhaps LL should investigate a means to push CEF updates to all users, regardless of the viewer they are using.
    • Callum Linden indicated that the work in the SL Github referenced is a research project – LL are looking at ways to improve memory and speed + cookie sharing with CEF that would remove some of the issues associated with it. However, the concerns raised were noted.
    • This led to a technical discussion on CEF and how best to approach its use in the viewer- please refer to the video.
  • Geenz noted the work to simplify the means by which developers can contribute code to LL (e.g. shifting from a Contributor License Agreement (CLA) to a DCO – Developer Certificate of Origin) has been on hold due to time and availability, but he hopes to be able to get back to it in the near future.

Next Meeting