Pagan Lane: of art and mythology in Second Life

Souland Gallery, July 2026: Pagan Lane: Collection

Having opened on July 15th, 2026 at Souland Gallery curated by Julana Allen (Julana Teichmann), Collection is a gathering of work by Pagan Lane, bringing his art from the physical world into Second Life.

A multimedia artist, Pagan uses a mix of digital manipulation, photo embellishment and traditional painting in oil and acrylics to create images that are both uniquely expressive and which cover multiple genres from portraiture through abstract and expressionism to the surreal. His work can bring together themes of the mystical and ethereal to the real and the emotive, and can serve to underscore his interests in psychology, the human condition and mythology.

Souland Gallery, July 2026: Pagan Lane: Collection

At first appearing to be a randomly eclectic selection of pieces, Collection serves to illustrate all of the above, although there is a lean towards mythological subjects which I found to be richly engaging in their presentations and interpretations of their subjects.

Take the portrait of Pele, the Hawaiian creator-goddess; her association with fire and volcanism is brought forth in the use of red and black in the background, suggestive of lava flowing and cooling whilst bright splashes of red to the foreground represent fire. Meanwhile, her connection to Hawaii is gently communicated through the fiery red haku le around her head.

Souland Gallery, July 2026: Pagan Lane: Collection

Similarly, one of the two studies of Persephone marvellously captures a key element of her story following her kidnapping and unwilling sojourn within the Underworld. Presenting her within what could be taken as a range of mountains, the image is a strikingly powerful personification of her return to the surface of the world.

Within Nyx and Hemera, meanwhile, the contrast between mother (Nyx, goddess of the night) and daughter (Hermera, goddess of the daytime) and their attributes is beautifully offered in a modern abstracted style where colour and the appearance of the Sun and Moon conveys so much. Alongside of this, Erebus and Aither (husbands to Nyx and Hemera) perfectly encapsulates their opposing forces (darkness and light) in a monochrome piece. These are works which sand both individually and as a pair untied in the stories they convey.

Souland Gallery, July 2026: Pagan Lane: Collection

With Hephaestus and Triton, Pagan offers unique embodiments of the deities they represent, casting them in a whole new light. Triton, for example, foregoes the traditional middle-aged-man-with-beard portrayal and instead presents figure who is younger and vital and alive – as one might expect from a god of the sea. Within Hephaestus we similarly see not a maker of weapons for the other Olympians or a son shunned by his mother and seeking revenge (as in one branch of his mythology); instead we see the face of a young man whose eyes are very much the mirrors of his soul.

I could ramble on; but this is an exhibition to be witnessed first hand – and if you are unfamiliar the the many branches that are the tree of (particularly) Greek mythology, then Collection presents the ancient gods and their attributes in a manner which encourages further exploration of the subject.  And even without such spurring, Collection presents a visual feast of art, each item within it can be appreciated in its own right and for the talents of the artist.

Souland Gallery, July 2026: Pagan Lane: Collection

A genuinely rich and layered exhibition, Collection is not one to be missed.

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Discovering Deception in Second Life

Deception, July 2026 – click any image for full size

Deception is a Full private region designed by Ashaki Hunt (who also appears to be a fan of Cica Ghost 🙂 ) with the assistance of Angelique Haven and Dandy Warhlol (terry Fotherington) on behalf of region holder NiaMarie Simons.

Come enjoy a walk through the Redwoods of Deception. It’s all about relaxing, enjoying nature, and visiting with friends. Stop by the Inn for a game of Cheesy! All are welcome. From the Inn, you can catch the Train to the Valley of Stones and visit the castle ruins.

– Deception Destination Guide entry

Deception, July 2026

This sounds nice and relaxing – almost ordinary. However, Deception is anything but ordinary; there is an eclectic randomness about it that makes it just that little bit different. Not strange or bad or anything like that; quite the reverse in fact. A clue as to why this feeling of quirkiness might make itself known perhaps lies in the region’s About Land description:

A home for those oddities who think friendship, laughter and joy are important necessities in life. Wander around and enjoy a day lost in Deception. 

– Deception About Land Description

Deception, July 2026

Fairly rural in styling – there is what might be regarded as a little hamlet to the north-east of the region – the region folds into itself a potpourri of architectural styles from ancient to modern; so much so that it is nigh impossible to pin down when – or where  – Deception might be.

Turn one way, and it appears as if the setting might be in France; turn another and it might be in the wilds of the North of England or in Scotland at a time when noblemen held sway and lived in great castles. Meanwhile, a (mostly) single track railway line runs around the edge of the region, around which a little diesel car might travel.

Deception, July 2026

Then there’s the fact that within Deception, Jack Sparrow metaphorically rubs shoulders with electric cabs and powered tricycles (by Cica Ghost), where it is possible to run into strange creatures in the woods and huge crows looking ever so slightly worried about  – something and a Nessie-like creature swims the waters while Neolithic standing stones bear African masks. Everything seems to be a melting pot of ideas and elements.

And yet it all works – and quite charmingly so.

Deception, July 2026

Tall mountains surround the setting, adding to the feeling that this is a place cut-off from the world at large, where time flows differently, allowing all of its different facets to exist together and its quirks and oddities to manifest peacefully.

Which is not to say there is no normality to be found – all of the buildings, despite their different geographical styles, are naturally furnished; between the various points of habitation / history within the setting, the landscape unfolds as would many others. Trees give shade to open fields where horse roam, rowing boats bob gently on inland bodies of water; paths offer routes of exploration, gardens offer places of retreat, horses peacefully graze, and so on.

Deception, July 2026

The region is a home role-playing on Saturdays at 13:00 SLT. I didn’t come across specifics of what form this might take during my travels across the region, outside of a book providing information on non-player characters at Greystone Manor, but given the overall eclectic mix of ideas and subjects within Deception, it could be an interesting and fun experience.

As noted above, games tables are to be found at ground level (as is a playable game of garden chess). More are to be found via a neatly hidden-without-being-hidden teleport trapdoor. Also awaiting discovery is the “invisible rope climb” – where it goes (or not) is up to you to discover 🙂 . Just look for it very close to the Landing Point.

Deception, July 2026

In all, Deception is – and pardon the play on words – deceptively engaging. It offers something slightly different in tone and design without going overboard in the name of being “different” and without losing any of its photogenic nature.

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