Pususaari’s summer of 2026 in Second Life

Pususaari, July 2026 – click any image for full size

Over the years there have been places within Second Life that have called me back to them again and again, either to write about or simply to enjoy. Currently, one of my favourite places where I find I can do both is Pususaari, the Full region held and designed by Lu and Leelou Von Perkle (Lu Carrillo and LeeLou Graves respectively).

Since it first appeared in SL as a Homestead region design, Pususaari has always been a place of beauty and romance, changing with the seasons but always remaining true to its core.

Pususaari, July 2026
Pususaari is a peaceful island made for wanderers, photographers, dreamers, and curious hearts. Since 2025, it has been a place to explore soft meadows, quiet beaches, animals, hidden corners, old stones, cosy places, and little scenes waiting to become your next story. Come alone, with a friend, or someone special — slow down, look closer, and feel at home.

– Pususaari’s Destination Guide entry

Pususaari, July 2026

For this iteration, Pususaari takes the form of a rugged island with a Mediterranean touch to its architecture. With beaches to the south to particularly catch the Sun and split by a sheer-walled headland, the island sits under a perfect EEP setting (so viewing the region under its Shared Environment is highly recommended).

The Landing Point sits on a wide terrace overlooking the broader of the two southern beaches. It shares the terrace with a large villa serving as a patisserie-come-office-come art gallery (upper floor). There is plenty of outdoor seating on the terrace, whilst steps to one side climb up to the island’s main plateau and the farm occupying its west side.

Pususaari, July 2026

Steps also sit on the other side of the villa, these descending to a flat, paved shoulder of the island, home to the Tipsy Crane tavern (a very appropriate reference to other parts of the island, as will become clear) and the Pususaari store. The latter offers three very reasonably-priced collections of animals: otters (14 in the pack), cats (again, 14 to a pack) and puffins (17 to a pack).

All of the packs are offered with both Blinn-Phong and PBR materials and are copy / modify. When exploring the island it is possible to come across the cats and otters and get a real appreciation for how delightful and well-made they are.

Pususaari, July 2026

From the terrace serving the inn and souvenir store two further sets of steps, one to the southern side of the beach, the other to the beach as it runs up the eastern side of the island toward the northern cliffs.

While there is open ground to be reached beyond the souvenir shop, the best way to reach the uplands of the region is either by following the east beach to where aged steps start to climb up the slopes of the escarpment, or take the steps from the main terrace up to the farm and the go onwards from there.

Pususaari, July 2026

The farm points westwards and is small, but still has a field for dairy cattle and two for growing crops – corn, in this case. Beyond the fields, the land opens up into a wide paddock, home to horses and donkeys, a swing in the shade of a large oak tree offering a place to sit.

The main part of the plateau uplands is given over to a large and quite eye-catching body of water bounded by a sweeping arc of grass and wildflowers running from the farm and around the east side of the water.

Pususaari, July 2026

This lake-sized body has been made into a summer home by red-crowned cranes (hence the reference in the inn’s name), which are happy to share the water with the local otters (and vice-versa). Humans are welcome as well, as there is a cosy little waterside open-fronted shack to one side of the water. Just behind this more steps climb up to the highest point on the island, crowned by standing stones.

The north side of the water forms a shallow arc of waterfalls dropping away to the lowlands. This lowland area is again quite spectacular and can be reached by following – you guessed  🙂 – steps leading down from the horse paddock.

Pususaari, July 2026

The waterfalls have created a further pool of water where more cranes and their young might be found, and which is largely separated from the sea by a wide sweep of land where tough grasses and flowers grow and trees brave what must be at times be rough weather, going by the one that has fallen. There are several places to sit tucked away here, including one among local seals.

The waters from the falls find their way to the sea via a narrow channel they have forced over time, including through an out-thrust of rock which now forms a high arch under which the waters pass. As they do so, they also pass an old fortification, now deserted save for a lone piano within, as it sits facing the sea.

Pususaari, July 2026

Further falls drop away from the highland lake, these facing due north and separated from the others. Headlands on either side of them mean the sea below is potentially a deadly mix of eddies and powerful undercurrents as the tide and waters from the falls mix.

Throughout all of this there are multiple places to sit, high and low. They encompass a large beach house on the eastern sands together with a pergola dipping its toes into the tide; another pergola sitting right at the end of the headland separating the two southern beaches; and another summer house on the smaller and more isolated of these two southern stretches of sand. Oh, and the latter can be reached by following the tunnels carved through the intervening headland (and which also connect to the northern lowlands).

Pususaari, July 2026

As well as places to sit – singles and couples poses liberally mixed throughout – there are also wooden signs dotted around offering the chance to dance. And, of course there are the Pususaari cats. They are quietly spread throughout the island, keeping an eye on all that is going on (even if one does appear to be more interested in the ducklings swimming in the inland waters and carefully remaining outside the reach of swiping paws!).

As I’ve noted, Pususaari has become an established favourite of mine, and with each iteration, Lu and Leelou continue to produce the most remarkable locations to visit. Long may it continue!

Slurl Details

2026 week #29: SL CCUG meeting summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from:

  • My chat log and audio recording  of the Content Creation User Group (CCUG) meeting of Thursday, July 16th, 2026.
  • Please note that this is not a full transcript of the meeting but a summary of key topics.
Table of Contents

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
    • This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

General Updates

  • Viewer 26.3.0 is undergoing “final” bug fixing and testing.
  • Some of the team have started on some of the SL Mesh improvements which have previously been discussed  with a focus on improving workflows using existing tools (e.g. – mesh uploads, etc., not “SL Mesh 2”).
    • Feedback was requested on mesh uploads. Roxie Linden also indicated that the current work will likely be dropped as a viewer alpha build at some point in order to gain further feedback.
    • As has also been previously noted, all mesh work is to be carried out incrementally, rather than being bundled into a single large project.
    • Blend shapes are something that might be considered for mesh, but not as an initial part of the work; right now everything ins foundational.
  • There are CEF improvements inn hand that should help performance (load time, rendering speed) which will help media-on-a-prim (MOAP).
    • A request was made to incorporate MOAP support for transparent background. This was seen as quite interesting and so added to LL’s list for investigation, although it was noted there is currently no planned work for transparency at the moment.
  • The Graphics Care Package (GCP – including Index of Refraction, PBR specular, significantly improved Screen Space Reflections, HDR EEP settings, etc.) viewer is still awaiting attention.
    • Feedback and screen shots relating to an early version of the GCP viewer (when it was still called the Visual Polish viewer) can be found here.
    • Currently, the Mesh workflow improvements are slightly higher on the focus list right now.

General Discussions

  • A broad request was made for further glTF support, with the reply being LL plan to add further glTF updates that make sense “given various limitations”.
  • A request was made for larger prim sizes – this was viewed in terms of prim sizes and their impact on physics, the potential to overlap simulators, etc., they would have to be considered carefully if anything were to be done.
  • The request for a larger colour picker palette was repeated – this looks like it might find its way into the GCP viewer as that is updated.
  • It was asked if it would ever be possible for region holders to place thumbnails of their region terrain a features like roads, etc, onto the Mini-Map view of their regions.
    • This was seen as “interesting” with a side note that it could result in misleading experiences for people, it would need to be given careful consideration.
    • This sparked a general user-led discussion on the Map and Mini-Map (such as being able to upload textures for personal regions in general, both World and Mini maps; having a Mini-Map layer with detailing people could enable / disable, etc.).
  • The second half of the meeting resolved around WIBNIs (“wouldn’t it be nice ifs”) and wish lists of options and capabilities (e.g. having options available for things other than water surrounding a region without having to revert to off-region meshes – possibly something that could be achieved with additional EEP support). As ever, the Feedback Portal and Feature Requests are the way to get ideas looked at.

Next Meeting