2022 SUG meetings week #45 summary

Cap Thunderbird, September 2022 – blog post

The following notes were taken from the Tuesday, November 8th, 2022 Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Server Deployments

At the time of writing, a server deployment thread had yet to be published.

  • On Tuesday, November 8th, the Main SLS and Events channels were restarted without any simulator update being deployed leaving them on simulator version 575585.
  • On Wednesday, November 9th, simhosts on the RC channels will again updated with simulator release comprising the new Linkset Data capability (see below for more).
    • Whilst originally deployed on Wednesday, November 2nd, 2022, this release had to be rolled by on Friday, November 4th, 2022. See BUG-232866 “Each parcel is using the Region’s environment instead of the Parcel’s environment settings”.

Available Official Viewers

No changes to the current set of official viewers at the start o the week, leaving the list as:

  • Release viewer: version 6.6.7.576223 – MFA and TOS hotfix viewer – November 1.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • VS  2022 RC viewer, version 6.6.8.576310, issued November 4 – utilises Visual Studio 2022 in the Windows build tool chain
    • Maintenance P (Preferences, Position and Paste) RC viewer version  6.6.8.576321, November 3.
  • Project viewers:
    • PBR Materials project viewer, version 7.0.0.576331, issued on November 3.
      • This viewer will only function on the following Aditi (beta grid) regions: Materials1; Materials Adult and Rumpus Room 1 through 4.
      • There are unconfirmed reports that GPUs are running noticeably hotter with this viewer than other viewer.
    • Puppetry project viewer, version 6.6.3.575529,  issued on October 12.
    • Performance Floater / Auto-FPS project viewer, version 6.6.5.575378, October 4.
    • Love Me Render (LMR) 6 graphics improvements project viewer 6.6.2.573263, July 21.

Linkset Data (LSD)

  • Linkset Data is a new collection of script functions and one optional event that reads and writes key-value-pairs to a small 64kb table of data that is part of a root object.
  • It works similarly to Experience Key-Value store, but:
    • It does not require an underpinning experience – the data lives with the object that sends and receives the data.
    • Only scripts in the same linkset will be able to read the data written with this feature.
  • Important Note for the initial deployment:
    • Like all scripts containing new LSL functions, scripts running LinksetData calls will only run on regions running version 2022-10-27.576126 or newer (so only the RC channels to start with).
    • However unlike some other functions if you move an object containing Linkset Data (or teleport wearing an object containing Linkset Data) from a region that supports the capability to a region that does not support it, all Linkset Data stored with the object will be lost, even if you go back to a region that supports the feature.
    • This limitation will no longer exist once the back-end support for the capability has been deployed to all regions on the Main grid.
  • Further information on LSD can be found in Linkset Data (LSD) – a new feature for Second Life by NeoBokrug Elytis  in this blog.

In Brief

  • BUG-232037 “Avatar Online / Offline Status Not Correctly Updating” – this is unlikely to be addressed until 2023, as the remaining simulator update slots for 2022 now have updates assigned to them.
  • LL believe that they may have a fix for the Group chat issue of open Group chats appearing to freeze in their viewer tab, requiring the chat be closed and re-opened. The fix is being tested on Aditi.
  • The meeting revolved around a discussion on LSDFindKeys and sorting – please refer to the video for details.
  • llGetSimStats is getting “new fangs” (essentially everything from the Statistics floater is being added). The update is to be deployed in the New Year. Further information available in the meeting video.
  • Extended chat ranges within regions: this is described as “still in the works”. Apparently, there have been concerns about privacy on the viewer side which mean that, until addressed, extended chat range will remain a Linden only function.

 

Time in Tempelhof in Second Life

Tempelhof, November 2022 – click any image for full size

A fair while ago – January 2014, in fact – I dropped into the Full region of Tempelhof and spent time exploring and taking photos. However, I didn’t actually get around to writing about it. So it’s about time I put that to rights.

To be honest, I have no idea if Tempelhof today is under the same management as it was in 2014 – not that this is particularly important, admittedly. However, in its current iteration, the region has been designed by Misty Payne with the region’s group created by Caps Wertmuller. Utilising the Land Capacity bonus available to private Full region, the setting is most easily defined through its About Land description:

Once a highly fashionable coastal resort – now run down and forgotten by the world. Come see what’s left, explore – and pick a home here if you want to be part of our BDSM community – we often have interesting vacancies.
Tempelhof, November 2022

While the comment on the region being home to a “BDSM community” may initially put some off, I’ll just note that this is not in any way overt, and the public aspects of the region can be easily enjoyed.

What we do have is a setting which carries within it shades of World War Two. At the dockside, for example, sits a military Kübelwagen, whilst across the region sits a coastal defence bunker and accompanying blockhouse, sitting diagonally opposite a smaller waterfront area, the entrance to which lies blocked by the carcass of a Kriegsmarine U-boat, whilst two more are moored at the main quayside.

Tempelhof, November 2022

Given the signage on the buildings, it is clear this is somewhere in Germany or along the country’s coast. Perhaps it might be a  part of Berlin’s Westhafen – even if this is in the Mitte borough rather than that of Tempelhof-Schöneberg, as might be suggested by the region’s name; or perhaps it isn’t intended to represent any single place. Whatever the case, it is an atmospheric setting.

The outer sides of the region represent the core of the town, with cobbled streets, running between places of business and manufacturing and a mix residential properties, whilst the bulk of a theatre looks like it may have recently been struck by munitions of some description – although whether bombs or the result of shelling is unclear.

Tempelhof, November 2022

The centre of the region along with the east side is more open and rural in appearance, roads giving way to rutted tracks, houses mixing with trees and fields, ponds and the odd folly or two. The roads and tracks offer the most obvious routes for exploration and wandering – however, do remember that there are private residences scattered across the region, and not all of them might be houses standing in their own grounds so do be cautious about entering the buildings – not all may be open to the public.

Despite the possible wartime nature of the setting, there are multiple signs that life here is continuing as usual: the waterfront café  is still open for business, fishing boats still appear to be plying their trade out of the little port, and the waterfront red light bar remains open for business (or should that be morale?!).

Tempelhof, November 2022

Richly detailed throughout, with plenty of opportunities for photography and exploration, Tempelhof offers a lot to see – and, potential for those so interested – the potential of a place to live.

SLurl Details

 

Camels and Chameleons with Cica in Second Life

Cica Ghost: Camels and Chameleons, November 2022

November brings with it another foray into whimsy with Cica Ghost, as she offers an installation entitled Camels and Chameleons – which you have to admit is an interesting combination of beast and reptile!

As with recent installations from Cica, this one is extreme easy on the eye to view and offers gentle exploration on foot. The largely flat landscape offers a desert-like suggestion with adobe-style walls and structures for the most part not too far removed from the kinds of environments one might reasonably expect to find both camels and the desert varieties of chameleon common to the more arid parts of Southern Asia. These are interspersed with cacti which, whilst not common to the lands in which camels might be found, are certainly found within the more arid parts of the California, into which Chameleons have been introduced.

Cica Ghost: Camels and Chameleons, November 2022

Of the two types of creatures, the camels are the most numerous, with two of the three recognised “true” species represented: the single-humped Dromedary (aka Arabian camel), which accounts for around 94% of all camels and which is common to the Middle East, the Sahara Desert, and South Asia, and the two-humped Bactrian camel, common to Central Asia, including the historical region of Bactria, and also found in remote areas of north-west China and Mongolia.

Exactly which species of Bactrian is represented isn’t entirely important, but given their short-haired nature, I preferred to think of them as being the rarer Wild Bactrian of China / Mongolia. The chameleons, on the other hand, are fewer in number, and I can’t help but feel Cica perhaps missed a trick in not blending them more with some of the landscaping / other features within the setting (allowing for their size, of course).

Cica Ghost: Camels and Chameleons, November 2022

I qualified the structures within the setting above, because whilst most of them are styled in a manner in keeping with the desert / arid environments in which camels tend to be found when roaming free, there is a rather novel structure towards the centre of the installation. Comprising blocks and towers that are, at first glance vaguely reminiscent of a Middle-Eastern fortification, it also has a slight other-worldly feel to it, with some of the blocks suspended in mid air on horizontal planks bridging the gaps between other blocks, and many of them sprouting deadlock-like growths of cacti from their tops.

Rounded out with another quote from Dr. Seuss, Camels and Chameleons also includes a range of  places to sit and / or dance (including on a camel or tow!) and offers a further opportunity to appreciate Cica’s art in a whimsical and light setting.

SLurl Details

2022 viewer release summaries week #44

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, November 6th, 2022

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 6.6.7.576223 – MFA and TOS hotfix viewer – November 1 – NEW.
  • Release channel cohorts::
    • VS 2022 release candidate (uses Visual Studio in the Windows build tool chain), version 6.6.8.576310, issued November 4.
    • Maintenance P (Preferences, Position and Paste) RC viewer updated to version 6.6.8.576321, November 3rd.
  • Project viewers:
    • glTF / PBR Materials project viewer, version 7.0.0.576331, issued November 3rd.
      • This viewer will only function on the following Aditi (beta grid) regions: Materials1; Materials Adult and Rumpus Room 1 through 4.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

The Pillars of Hercules in Second Life

The Pillars of Hercules, November 2022

Once, in the days of yore in Second Life, Scottie Menges set out to build a place of romance with a sense of antiquity and – for those with the interest – of learning. Originally built entirely using prims in 2009, The Pillars of Hercules remained open for over five years as a place of exploration, meditation, dance, and photography, before closing its doors in late 2014.

Now the build is back; Scottie has spent around 10 months rebuilding a new Pillars of Hercules, one which retains much of the feel of the later iterations of the original as well as utilising newer designs for the likes of the great temple and adding a sprinkling of mesh elements in terms of some of the statues and some of the landscaping elements, and the setting opened to the public once more on November 4th 2022.

The Pillars of Hercules, November 2022

According to legend, the original Pillars of Hercules were the promontories of Calpe Mons and Abila Mons, said to flank the entrance to the Mediterranean Sea from the Atlantic. They marked the furthest west Hercules travelled whilst completing his twelve labours (as wrapped into both the Greek and Roman myths of Heracles / Hercules). Here the name might be seen of representing the fact that Scottie’s build wraps within it elements of both Greek and Roman mythology – including Heracles / Hercules himself, with the largest structure on the region raised as temple to him.

As with the original, the best place from which to start a tour of the region is at the southern harbour, which forms the main landing point. Here visitors can find a map of the new build, which includes direct teleports to the places indicated on the map. However, I would – in keeping with the signage – recommend exploring on foot before hoping around via teleport (or flying – some of the more remote locations may required visitors take to the air.

The Pillars of Hercules, November 2022

Also available at the harbour are boat and flying tours of the region – the former located alongside the landing point, and the latter on the far side of the harbour, where a pictorial history of both The Pillars of Hercules and Scottie’s other Second Life works can be found.

Exploring on foot will allow visitors to discover the more historical elements in the region – such as the reproductions of famous statues from Greco-Romano history – and the more hidden places within the build – such as the walk down into Hades and across the River Styx – just beware of the Gorgon who lies in wait; or the hidden way to the Underhill Library from the water garden (and vice-versa). Signage throughout offers the opportunity for visitors to learn about Greco-Romano mythology, such as the Greek god Astraeus or Hermes / Mercury, and touch briefly on the legend of Apollo.

Throughout all of this – and in keeping with the style of the original – are multiple poseballs offering places to sit and places to float. More modern sit points and places to dance also await discovery – both above ground and under water., whilst for amateur astronomers like me (and those interested in cosmology, the Tower of Astraeus is well worth the climb (or the TP…), as the uppermost floor presents a unique planetarium-style environment – and do be sure to sit at the telescope and switch to Mouselook; and I look forward to seeing what else Scottie has planned for these parts of the build.

Rightly “old school” in looks, the return of The Pillars of Hercules to Second Life is both a welcome harkening back to the first decade of the platform’s life, and the times when prims (and in-world individual and collaborative building) ruled the roost, and also a reminder of how awkward morphing the terrain mesh could be when trying to landscape large differences in elevation – and how easier things are today thanks to rigid mesh landforms, and items such as mesh rock formations, etc.

The Pillars of Hercules, November 2022

Rich in substance and history – both in terms of the human history it enfolds and in terms of the SL history it represents, The Pillars of Hercules makes for an engaging visit.

SLurl Details

Seanchai Library: shorts, myths, legends and a little RL in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library – and this week previews the launch of a very special event.

As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Monday, November 7th: That Hell-Bound Train

Martin, an out-of-luck orphan, struggles to fulfil the American dream – but fate conspires against him at every turn.

On the verge of giving up hope, our young protagonist is visited by a monstrous train, one whose conductor might just have a ticket to fame and riches… if Martin is willing to pay the price!

Join Gyro Muggins as he reads this classic short story.

Tuesday, November 8th

12:00 Noon: Russell Eponym

With music, and poetry in Ceiluradh Glen.

19:00: Tales from Life: Lesser Known Stories from History that Read like Fiction

With Caledonia Skytower at the fireside.

Wednesday, November 9th: 19:00: Seanchai Flicks

Films, popcorn and fun at the Seanchai cinema space.

Thursday, November 10th

19:00: On the Edge of Dream – Women In Celtic Myth & Legend

Stories from the Anthology edited by Christina Henry. With Shandon Loring.

21:00 Seanchai Late Night

Contemporary Sci-Fi-Fantasy with Finn Zeddmore.