Update, August 28th: well, as is so often the way with Hera’s builds, Phaedra / Drune has already gone from Second Life.
Hera (zee9) is back with a new build that brings together multiple themes and inspirations to present an little bit of everything for lovers of science-fiction, science-fantasy, major motion picture franchises, Greek mythology and Hera’s own builds.
Phaedra / Druune (yes, the extra “u” in “Druune” is intentional, possibly to set this design apart from Hera’s past Drune builds) apparently takes as it core founding the HBO Max series Raised by Wolves – at least in terms of encouraging Hera to work on a science-fantasy environment; this is a wholly unique setting, one not intended to directly reflect that series.
The About Land description states the core of the setting is the moon Phaedra, a satellite of the planet Pasiphae. In this we have the nod to Greek mythology, Phaedra being Pasiphae’s daughter. In this the naming is perfectly reflective of the relationship between planet and moon, for the latter are often “born” from the remnants of the former.
Visits to the setting start aboard the spacer Erebus orbiting the moon, its teleporters ready to transfer passengers to the moon’s principal city, The landing point aboard the ship offers enough information to get people to the teleporters, together with a a backstory to the setting that comes as recommended reading; however, it would be remiss not to point out that spending a little time exploring said vessel is also worthwhile, as it has its own detailing – and an opportunity to partake a little extravehicular activity.
On reaching the moon, those familiar with Hera’s work will recognise the core build, drawing as it does on her Shadezar builds (see: Sharing in Hera’s dreams and visions in Second Life (August 2021) and Majilis al Jinn and a return in Second Life (November 2021). However, as Hera states in her introductory notes, this is no simple revisit; she has put considerable effort into this design, including new textures and a lot of elements which both encourage exploration and also pay homage to popular science-fantasy of the last several decades.
I’m not going to go into a blow-by-blow description of all of the latter in this piece – I’ll leave it to you to read the backstory to get a general feel for things and then explore for yourself – discovery is always best when first-hand, after all! What I will say is that the story offers a great means to get the imagination rolling, and there are more that enough touches throughout – as noted above – to keep the science fantasy aficionado more than happy.
Perhaps the greatest of these are the echoes of the Star Wars universe from both large and small screen. The city is mindful of the desert cities of Tatooine, the streets ancient in form but littered with tech: structures like vaporators are to be found throughout; hover tractors are ready to manhandle freight, terminals are bolted onto ancient stone walls, droids act as servitors, and speeders mindful of those seen in the series are parked outside places of business.
Reference to a more recent chapter in the franchise can be found just outside the main city walls. Here, protected by massive rail guns sitting on high towers, a landing zone is occupied by a vessel bearing a remarkable resemblance to a ST-70 class Razor Crest M-111 Assault Ship as used by a certain Mandalorian (at least until its unfortunate destruction). A fuelling station to one side of the landing area carries a reminder of a more hard-edged sci-fi series (both books and TV), bearing as it does the name Rocinante.
Elsewhere, it is possible to find shades of Crichton’s and Spielberg’s Jurassic Park which, while not a direct homage – Hera explains her reasoning well enough in her introductory notes – is nevertheless is hard to miss (and you’ll have to find the caves under the city to discover all of the dinosaurs!).
But this is far from all; also present within the build are Hera’s own welcome touches: the familiar presence of a bar / club – one that draws on a number of influences from science-fantasy and Hera’s own builds; offices, shops, a massage parlour, subtle touches in some of the signage (Rossum’s Universal Robot Repairs, anyone?), and echoes of the more mystical, tucked into the Temple of Druuna.
Finished with a sound scape and utilising an EEP setting I strongly recommend using, and clearly a very busy place given the fighter craft patrolling and space ships passing overhead, Phaedra / Druune is packed with a lot of detail outdoors and indoors, and is altogether another excellent build from Hera – so be sure to grab a visit while it’s available!
- Phaedra / Druune (Cloud Lake, rated Adult)
3 thoughts on “Hera’s Phaedra/Druune in Second Life”
Sadly, this destination appears to already not exist.
Yeah… Hera has a habit of taking down build VERY quickly …
yep, sadly vanished before I could visit.
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