A Daydream Believer in Second Life

Daydream Believer, November 2021

With Halloween now behind us, many in Second Life will be looking towards US Thanksgiving as it sits waiting at the end November 2021. However, being from Europe, Janna Reed (Janna Blackwood) has understandably decided to skip over that particular event and jump straight into an end-of-year winter setting within her Homestead region.

Daydreamer Believer is an easy-going and understated setting where winter has draped a blanket of snow over the landscape as it sits cupped in the protective hands of surrounding peaks. With broad lowlands that are marked by scattered trees, a small cottage, and cut through by a frozen inlet, the island is marked by two tall hills towards its centre, each neatly sliced into a flat top. Each is also topped by a single structure – an old wooden lighthouse on one, and an almost fairy tale-like tower where Christmas presents are piled within the lower halls and a cosy bed awaits on the upper.

Daydream Believer, November 2021 – click any image for full size

The two hilltops are connected via a bridge that offers its own sense of fantasy, being held aloft by balloons. Whilst it crosses the gap from one hilltop to the other, and sits just outside the door to the tower, the bridge doesn’t provide direct access to the lighthouse on its far side. This sits elevated above bridge and path on a heel of almost completely vertical rock. However, the path from the bridge does provide access to a high cavern and a possible escape from the snow – although it is not without its own surprise.

Running from west to east, the inlet that cuts deeply into the island in a small band of land that prevents it from entirely cutting the land in two. This humpbacked band forms the backdrop for the region’s landing point as it sits on the frozen water. Close by is the first clue to this being something of an interactive environment: a skating stand for couples awaits those who wish to use it. Those visiting on their own can also join the fun via a skate giver located close by, between frozen inlet and a small staking rink. Group membership is required for the skates, but also gives rez rights; however, if you have your own, you can of course wear them.

Daydream Believer, November 2021

A short walk south and west from the landing point and rink, the land rises slightly in the lee of the central hills. Here, two snow forts face one another across the snowy ground, each complete with a snowball-firing canon, allowing for fun and games to be had. Both could do with sitting a little better on the ground, but can be used by sitting on them and then following the the instructions in local chat. As well is these forts and the skating, the region also offers opportunities for riding either via horse (there is a rezzer at the cottage) or polar bear, a number of which can be found around the region.

Given this is a winter setting, Daydream Believer would not be complete without some form of winter sports, and those exploring the region can find a couple of options available to them. The first is a snowboard rezzer waiting at the far end of the ski lifts that connects two low-lying hills tucked into the north-east corner of the region, whilst the second – a sledge rezzer – sits on the snowy plain separating the ski lift’s hills from their much higher brethren. Finally, for those who fancy an airborne look at the region, a bubble rezzer can be found close to the one for snowboards.

Daydream Believer, November 2021

Also awaiting discovery are numerous places to sit, both indoors (the cottage and hilltop tower are open to the public) and out, most with singles and couples options.  Those seeking respite from the slowly falling snow are best heading for the cottage or the open-sided pavilion, each of which has a roaring fire  that allows toes suffering from walking the snows to be comfortably toasted back to warmth.  Even so, the snow might not be entirely left behind as flurries are close enough to the cottage they cab slightly slide inside as their mesh element turns. Said snow can also interfere with sitting in places, so be sure to cam carefully.

With deer, foxes, and penguins waiting to be found, the region offers plenty of wildlife to see, broadening opportunities for photography. As noted, those joining the local group also get rezzing rights for props etc., – but (as always) a gentle reminder to make sure you pick bits up when done!

Daydream Believer, November 2021

Gentle, relaxing and with a taste of winter that is not Christmas-heavy, Daydream Believer makes for an easy-going visit. With thanks to Shawn Shakespeare for the LM.

SLurl Details

November 2021 Web User Group summary

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday, November 3rd, 2021.

These meetings are generally held on the first Wednesday of the month, with dates and venue details available via the SL public calendar. A video of the meeting, courtesy of Pantera, can be found embedded at the end of this article (my thanks to her as always!), and the following is a summary of key topics / discussions.

Web Properties

  • Search: The front-end of search has been given a facelift which among other things, is designed to make web search returns easier to read. This should be deployed in the next couple of weeks.
    • Note that the actual search algorithm has not been altered at this point – so search results, relevancy, etc., should not change.
    • A further overhaul of search which does include tightening the algorithm and improving results / relevancy and general performance will be initiated in the New Year, and will apparently utilise third-party expertise external to LL in an attempt to get a “first class” search implementation.
  • Marketplace has continued to see bugs being fixed – although no specific details on which bugs.

SL Mobile

  • It was reiterated (as per Mojo Linden’s comments at the end of October TPVD meeting) that while development work has paused, LL are not “giving up” on a Mobile solution.
  • The pause is liable to last “a number of weeks”.
  • There is a “lot going in” and the Lab is “excited” about what will hopefully be forthcoming, and is very aware there has been a degree of disappointment that nothing has been publicly released thus far.

In Brief

  • Some MP store owners are stating they have seen between a 30% and 50% drop in sales in the latter half of October, LL start they have not seen anything to indicate an across-the board decline in MP sales volumes – in fact, they have seen the reverse.
  • The next batch of new Premium Last Names will be made available at Christmas.
  • Bug Questions – it was asked why the following were allowed to persist for “two weeks”:
    • BUG-231218 “Boolean search terms in Marketplace result in error page” – LL’s view is that the fix was available within a few days of the report being filed, and deployed shortly thereafter.
    • BUG-231307 “[Marketplace] – Favourite stores layout change now shows listings that are not active.” – again, a fix was developed relatively quickly, and is currently awaiting deployment.
  • A bug that results in 0 traffic reports for regions that have received visitors is not the result of any changes to the traffic count algorithm, but likely the result of the database that handles traffic having had some issues recently.
  • There have been complaints about MP listings / pages getting blocked by ad blockers. This is not something LL can control; those services providing ad blockers can change their own algorithms as they please, and LL cannot test for everything – a certain about of action on the users’ side will always be required.
  • New Starter Avatars: although outside the scope the Web Team, it was reiterated that this is something under discussion, but not something liable to be surfaced in the immediate future.

LL / Zenescope / Epik / NFT Sweepstake

Also not the responsibility of the Web Team but Brett Linden, VP of Marketing was present at the meeting an commented on the recent NFT sweepstake, run in conjunction with Zenescope and Epik (see:  Zenescope x Second Life NFT Sweepstakes Official Rules).

  • LL are very aware of the response,
  • The company had and is looking at the whole NFT situation “guardedly”,
    • They are aware NFTs are polarising.
    • LL has received multiple requests to partner with others to offer NFTs, but outside of the sweepstake have thus far “avoided every single one”.
    • As a whole, LL have “no plans” to get into the “NFT business” itself; the sweepstake was purely a cross-platform / partnership promotion, apparently in part to try to call attention to SL / LL given the general “metaverse” hype that is going on.
  • In terms of Zenescope itself:
    • It was re-iterated that this is a licensed deal, of which the NFTs offered through the sweepstake do not form a central part.
    • However, Epik (outside of their EpikPrime marketplace) is the agency handling the IP for Zenescope to market virtual goods, etc., thought their presence in SL.
    • In terms of the Zenescope Metaverse, further roll-outs of content, etc., to enhance the experience will be made in due course.
  • The end of the meeting includes a brief discussion on the Facebook / Meta name change and what it might mean for Second Life / LL (particularly the concern – also raised at the TPVD meeting on October 29th – that Facebook might buy Linden Lab, something to which my personal view is simply, “no, they won’t”; something I may elaborate on in a future post) and “metaverse” hype in general.

Next Meeting

  • Wednesday, December 8th, 14:00 SLT, with a core subject of Place Pages.

Men in Focus Movember 2021 exhibition in Second Life

Men in Focus Movember 2021: OSO

The 2021 Movember art exhibition at the Men in Focus Gallery curated by JMB Balogh, open on November 1st, once again sponsored by the Men in Motion dance troupe. As with previous years, the exhibition is primarily in support of the Movember Foundation, the leading charity changing the face of men’s health, with the secondary aim of promoting and featuring photography by male Second Life artists.

For 2021, the gallery is displaying the talents of four invited 2D artists – Ethan Lane, Looker Lumet, OSO (akash25g Resident), and Akim Alonzo, whose images are displayed together with works by members of the Men in Motion Dance Troupe and 3D sculptures and pieces by Mistero Hifeng, Silas Merlin, Harry Cover (Impossibleisnotfrench) and Jⓞhan Lionheart (AndreJohan).

Men in Focus Movember 2021: Ethan Lane

The owner and designer of Tulum Reserve, a publicly-accessible region, Ethan Lane specialises in avatar studies, producing single frame stories with his images designed to give flight to the imagination of those viewing them. As an explorer and photographer, he is constantly seeking new themes to incorporate into his images and new or different styles by which he can bring them to life, whilst unabashedly admitting much of his own dreaming (and what he calls his geekiness) is bound within all of his pieces.

Looker Lumet is a Belgian photographer-hobbyist who discovered Second Life photography in 2007. That discovery led him into the world of digital editing and photo-manipulation, and he notes that more than a decade on, he is still honing his post-processing skills and continuing to learn about the tools at his disposal. Through the skills he has acquired, he attempts to present his images as realistically as possible, noting that many of the technical and other improvements that have been made to the platform naturally encourage photographer to move in this direction.

Men in Focus Movember 2021: Looker Lumet

“Art is always a way to express oneself when words fail and that’s the beauty of it,” OSO (akash25g Resident) says of his work and photography and art as a whole. Hailing from India, OSO has the misfortune of having witnessed many unpleasant things in life, a fact that has given him the desire to travel in a world that is free from hate and greed, and where love and care can be freely expressed – an attitude that sharply informs his photography, as can those things in life that have impacted him. His work is intense in narrative, beauty, metaphor and mood as can be particularly witnessed through his Flickr stream.

Hailing from Italy, Akim Alonzo is both a creative photographer and digital artist and the curator of the Itakos Project Gallery, which ran from 2017, when initially leveraged facilities provided by the former Linden Endowment for the Artist (LEA) grant system to display art by those artists in Second Life who might not be confident enough to apply for a grant in their own, through until 2021. Akim made the decision to close the gallery in order to focus his efforts on a new project, details of which are to be announced in the near future. as Akim has a new project in mind. In the meantime, the Itakos Project website remains as an archive of the exhibitions hosted by the project.

Men in Focus Movember 2021: Akim Alonzo

The upper floor of the gallery displays work by three members of the Men in Motion dance troupe – photographer and dance choreographer Antonio Atovio, Men In Motion founder Sebastain Bourne, who marks his work with as little post-processing as possible to give it a natural edge; and Quient, who came to SL as an explorer who used the platform to help educate his daughter, taking her on visits to in-world galleries and museums, before himself becoming enraptured with dance in SL and the opportunities for photography.

Located throughout the gallery’s floor are pieces by the 3D artists exhibiting at the gallery, none of whom need any introduction, their work being familiar across Second Life. All four never fail to engage their audience be it through pieces that combine the near-classical with the modern (Jⓞhan Lionheart (AndreJohan)), or those that engage the emotions (Mistero Hifeng) or offer the potential for narrative (Silas Merlin) or are simply and quite wonderfully quirky (Harry Cover),

Men in Focus Movember 2021: Troupe photographers

About the Movember Foundation

The Movember Foundation is a multinational charity raising awareness of, and money for, men’s health and welfare, with a focus on cancer, mental health and suicide prevention. Its titular and widely known campaign is Movember, which encourages men to grow moustaches during the month of November. The foundation partners annually with the Distinguished Gentleman’s Ride to also raise money for men’s health.

Founded in 2003, in Melbourne, Australia by Adam Garone, Travis Garone, Luke Slattery, and Justin Coghlan, the organisation attained registered charity status in 2006, and has raised approximately US $700m in charitable donations. These funds have been used to fund more than 800 programmes focusing on prostate cancer, testicular cancer, poor mental health, men’s health awareness and healthy lifestyles. It is active in 21 countries and has a global workforce of 130 people. In addition, Movember coincides with International Men’s Day (November 19th), which among its aims, shares the goal of promoting the health and well-being of men and boys.

SLurl and URLs

2021 SUG meeting week #44 summary

Tierra Mer Mar, LeLoo’s World, July 2021 – blog post

The following notes were taken from the Tuesday, November 2nd, 2021 Simulator User Group (SUG) meeting. The meeting was recorded by Pantera Północy, and the video is embedded at the end of this summary. Note this summary focuses on the key points of the meeting; where there is something to report, the video should be referred to should full details of the meeting wish to be reviewed.

Server Deployments

  • Tuesday, November 2nd saw simhost on the SLS Main channel updated to the simulator release deployed to the RC channel in week #43. This includes a revised implementation of PRIM_PROJECTION.
    • For the time being, it will be write only, meaning it can used in llSetPrimitiveParams but not in llGetPP. The associated wiki documentation has yet to be updated.
    • This update will also include BUG-231158 Allow llGetNotecardLine to return more than 255 bytes (to a maximum of 1023 characters).
  • Wednesday, November 3rd should see regions on the RC channel restart, but no deployment made, and version numbers should not change.

SL Viewer

This list reflects those viewers available via the first four links in the LL Viewer Resources section, below.

  • Release viewer: version version 6.4.23.564172, formerly the Apple Notarisation Fix RC viewer, issued September 24 and promoted October 15.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • 360 Snapshot RC viewer, version 6.5.0.564863, issued October 21.
    • Maintenance RC viewer updated to version 6.5.0.564805, on October 20.
    • Simplified Cache RC viewer, version 6.4.23.562623, dated September 17.
  • Project viewers:
    • Performance Improvements project viewer, version 6.4.23.564530, dated October 12.
    • Performance Floater project viewer, version 6.4.23.562625, issued September 2.
    • Mesh Optimizer project viewer, version 6.4.23.562614, issued September 1.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.

Apple Notarisation Viewer Issue

With the release of the Apple Notarisation Viewer there were updates to many of the viewer’s third party libraries, and some of these updates have be found to cause issues related to playback of certain media types in-world (notably MP3s and MP4s). A fix is in progress, and once ready, LL intend to fast track it through QA ahead of other viewer updates and make an RC viewer with the fix available ASAP.

TLS Changes

As per the announcement by April Linden on October 8th, Linden Lab turned off support for Transport  Layer  Security (TLS) 1.0 and TLS 1.1  security protocols on all log-in services (in line with the Internet Engineering Task Force (IETF) having officially deprecated both protocols in March 2021). However, it resulted for older services running Windows 7 (lacking TLS 1.2 support unless running with Service Pack 1 – see BUG-231303 “Scripted agents can no longer log in”, and also this blog post from Cinder Roxley.

In Brief

  • The Map tile server is currently “note working”, so the Map may display issues in updating. Steps are being taken to identify tiles that are not updating and rectifying the problem – it is hoped the fix should be in place by November 3rd.
  • Tool update work / server OS update remains the primary focus within the simulator engineering team.
  • There was general discussion on possible work the team might try around temp attachments and alternatives to HUDs, but nothing that is close to being discussed in depth.

Visiting ancient Greece in Second Life

Delos, November 2021

In October, I visited ancient Alexandria, a two-region build by Kleopatra T. Philopator (Kleopatra Alpha) and Elio Donat, and which offers an historical / role-play environment set in the reign of Cleopatra VII Philopator (69 BC – 10 August 30 BC) – see Cleopatra’s Alexandria in Second Life. However, adjoining the two regions representing Alexandria is a third, offering settings from ancient Greece within the same period (centred on around 43-42 BCE). At the time I covered Alexandria, I had intended to include the settings from ancient Greece; however, in talking to their creator (and holder of the region where they sit), Ellen of Sparta (ellenharriet) it became apparent they should be covered separately – hence this article.

As their joint name suggest, Sparta and Delos offer setting representative of the famous Greek city-state and of the the island said to be one of the most important mythological, historical, and archaeological sites in Greece. In addition, the region also offers the opportunity to visit ancient Crete. All three locations stand separately on their own sky platforms, but are interlinked via a teleport system. In addition, both Sparta and Delos can be reached from the “Library” landing point above Alexandria.

Sparta is today probably best known for its connection with the mythology of Helen of Troy and the Trojan War, and its military might, most notably enshrined in the reign of Leonidas I and the Battle of Thermopylae (480 BCE) during the second Persian invasion of Greece, led by Xerxes I. However, the city-state’s entire history is rooted in legend and mythology, which states it was founded by Lacedaemon, son of the god Zeus (by way of the nymph Taygete), and later became the seat of descendants of Heracles.

Sparta, November 2021

Regarded as less sophisticated than the likes of Athens, Sparta rose to become the dominant land-based power in Ancient Greece, largely due to the system of education imposed by the laws of semi-mythical legislator Lycurgus (c.820 BCE). And whilst seen as “less sophisticated”, it wasn’t in any way backward. For example, Sparta was very much ahead of the rest of ancient Greece in terms of gender equality – women, (at least those classed as citizens of the city) enjoyed a status, power, and respect that was unknown in the rest of the classical world, being seen from birth as near-equals to male offspring and offered the same freedoms, up to and including education and competing in sports. As such, many women played significant roles in the city-state’s history, such as Queen Gorgo, heiress to the throne and the wife of Leonidas I.

As represented by Ellen, Sparta in Second Life sits at a time well past its heyday as an independent city-state (that having been lost in 192 BCE, when Alexander the Great forced it to join the League of Corinth), but when it was nevertheless enjoying a curious renaissance. Whilst subject to the rule of Rome, it was seen as a Free City, allowing at least some of the institutions of Lycurgus to be restored – a fact that lent it to becoming a “tourist attraction” for wealthy Roman citizens wishing to learn about it culture and ways. Hence why, within Ellen’s setting, we find a Romanesque colosseum rising up on one side of the city.

The core of Ellen’s build is laid out along Afetais Avenue, regarded as the major thoroughfare of Sparta. Here can be found a number of buildings that help represent something of Sparta’s long history and its roots in mythology. First among these, just beyond the training arena for those wishing to participate in combat RP and the tournaments that regularly take place at the  colosseum, is a temple dedicated to he mythical Helen of Sparta, daughter of Zeus and wife of King Menelaus of Sparta (and perhaps better known as Helen of Troy), as well as temples to the Muses and Heracles, the legendary hero of ancient Greece. He was said to have conquered Sparta two centuries after the Trojan war, causing the rules lines of the Agiad and Eurypontid kings claiming to be his descendants. Red plinths outside of these temples and the other buildings lining the avenue will provide brief note cards on the buildings and the roles of those they honour in the history of Sparta.

Sparta, November 2021

At its northern end, Afetais Avenue opens out into a broad square sitting before a representation of the main courtyard from the massive Mycenaean palace discovered at Aghios Vassilios Hill close to Sparta, a structure thought to have once covered some 35 acres. Here the palace courtyard looks towards the Sparta Acropolis, home to a reproduction of the Sanctuary of Athena Chalkioikos, and the city’s civic amphitheatre.

Delos, meanwhile, transports us to the historic island of the same name. Located near the centre of the Cyclades archipelago, it is home to some of the most extensive archaeological excavations in the Mediterranean. These show the island has been inhabited since around the 3rd millennium BCE, with Thucydides claiming the original inhabitants were driven from the island by King Minos of Crete (he of the Minotaur infamy). By the time of Homer, the island was reputedly the birthplace of the twin gods Apollo and Artemis (although Ortygia is also given as the birthplace of the latter), a legend that led to the island undergoing several “purifications” by  Athens in an attempt to render it fit for the proper worship of the gods.

By around 42 BCE, the importance of Delos had waned. Under Roman rule, the island has rises to the heights of being the premier trading centre of Greece after the Romans has soundly stomped on Corinth, but the Mithridatic Wars brought an end to this, such that by the 1st Century BCE, Delos as a centre of trade and culture. Even so, it did remain a centre of population through until the 1st Century CE (after which things get spotty), so Delos as seen here is perhaps representative of the island as it sat during Roman rule, and when its sanctuaries and temples  were sill very much maintained.

Delos, the Temple of Apollo, November 2021

Dominating the island is a temple celebrating Apollo, sitting on a hill overlooking the rest of the island, a tall statue of Hebe situated on one shoulder of the hill. Also to be found here is a sanctuary to Dionysus  – Delos was the centre of a cult that revered both him and Leto, mother of Athena and Apollo, and an Erechtheion dedicated to Athena. The later stands to one side and slightly below the temple of Apollo in a manner that is mindful of the way the Erechtheion in Athens sits to one side of the Parthenon. Also to be found within the setting is a further grand temple and the palace of Queen Ellen, together with a small wharf, open fields, a marketplace a landowner’s villas, and assorted points of interest, all of which offer a more relaxed environment for potential role-play when compared to the possibly more combat-centric Sparta.

Sitting within its own sky platform, Crete is the work of Ellen with the help of Delia Kleopatra (Naburita), and appears to take us to the Minoan era. It centres on a great palace, seemingly inspires by the Knossos, and within which can be found a tripartite shrine of the kind discovered during excavations at Knossos, and reproductions of frescoes of the kind that may have once decorated the walls of buildings at Knossos.

And role-play (and combat) environments, these settings (notably Delos and Sparta) are home to a wide range of events, which are detailed at the landing points. Dress code for visitors is not strictly enforced, but those wishing to blend into the settings can join the local group and obtain free outfits from the vendors at the Delos and Sparta landing points. When exploring Sparta and Crete in particular, do not that there are private residences to one side of each setting, some of which are available for rent by interested parties – contact Ellen of Sparta (ellenharriet) for information.

Delos, November 2021

Taken on their own, collective and or / with Alexandria, Sparta, Delos, Crete make for an engaging and historically rich visit.

SLurl Details

Note Starr is rated Adult.

Bryn Oh’s Brittle Epoch in Second Life

Bryn Oh: The Brittle Epoch

Opening on November 1st at her arts region Immersiva, is Bryn Oh’s latest work, entitled The Brittle Epoch, an installation that has been several months in development.

Whilst it can be viewed as an installation in its own right, The Brittle Epoch forms the second part of Bryn’s Hand trilogy, and so a degree of context with that story is extremely beneficial for visitors. In addition, the Hand trilogy are themselves contained within a universe and timeline that frames and encompasses all of Bryn’s core works, a point those who are not so familiar with her work may unaware. To this end, the landing point for The Brittle Epoch includes a number of reference resources, as do the notes for the installation; for convenience, I’ve gathered the core of these at the end of this article.

However, if you have not previously visited Hand, I would strongly urge you to do so before entering The Brittle Epoch -you can find it on Bryn’s adjoining region courtesy of a grant Bryn received from the Ontario Arts Council.

Hand is the story of a time when society transitioned to living and working in the virtual space. In this society people housed their bodies in inexpensive pods hooked up to food cannisters. They discarded their houses and furniture as they were no longer needed. They evolved past their physical bodies and lived digitally as the person they wanted to be. Overseeing all of this is a singularity AI named Milkdrop, first seen in the Singularity of Kumiko, though only now revealed to be an AI.

– Bryn Oh on Hand

Bryn Oh: The Brittle Epoch

To help understand the overall context / chronology of the narrative flow of Bryn’s installations, the landing point at The Brittle Epoch offers a timeline of core events, together with the various installations and pieces Bryn has created over the course of the last decade or so. For those of us who are admitted “Brynists” (so to speak), it is worthwhile pausing to consider this before moving on to the start point proper.

As an experiential installation, The Brittle Epoch is interactive, as with Hand and other elements of Bryn’s work. Once within the installation itself, be sure to mouse over and touch items, as many can either provide additional information or offer an object. It is also essential you have local sounds enabled, as sounds are used both immersively and narratively. Finally, in terms of general set-up, the installation is also best experienced under its default environmental settings (World → Environments → Use Shared Environment) and with Shadows enabled (Preferences → Graphics make sure Advanced Lighting Model is checked, and then select Sun + Moon or Sun + Moon / Projectors from the Shadows drop-down  – both will give the required lighting).

Bryn Oh: The Brittle Epoch

Again, as with many of Bryn’s pieces, a HUD forms a central element. If you are not a member of the Bryn Oh Experience, you’ll be asked to join in order to receive it. When attached to your screen (this happens as you pass through / touch the doorway to be teleported to the first scene in the story), the HUD will provide an unfolding narrative as you progress through the installation – instructions on its use will be displayed in local chat.

The focus of this installation is the character of Flutter, the girl first introduced to audience in Hand and one of the children left out of the VR “nirvana” entered into by adults, leaving them forced to fend for themselves. She, together with her friends, will lead you through the installation as they embark on a journey from the heart of the city featured in Hand to the suburbs – a place very, very, different in nature, being caught in the midst of a hard winter suggestive of a new ice age that is befalling the world. As such, we follow them into an airship for the trip out to the ‘burbs, and then through the deserted homes that lie there – and beyond.

Bryn Oh: The Brittle Epoch

Here you need to keep an eye on the butterfly icon / listen for the tones so you witness the unfolding story – and be sure to touch the green button when you get to the Medusa, to follow a story-within-the story (and click the black balls before the glowing doors to progress on through this story, which on its conclusion will return you to the snowbound suburbs, allowing you to continue your journey through the story.

I do not wish to give too much of the story away here to avoid spoiling it as it unfolds through its sixteen scenes, so that you might follow and experience it for yourself. What I will say is, that as The Brittle Epoch is bringing Bryn’s larger, decade-spanning story to its conclusion, so too does it reacquaint us with a number of Bryn’s characters from previous works, including Lady Carmagnolle, Rabbicorn and the Daughter of Gears, and others, There is also a lot that might be extracted in terms of familiar mythologies and tales, and enough discrete elements that can also engage our own imaginations, allowing us to add our own twists to the story – a habit I’ve tended to have with several of Bryn’s installations!

Bryn Oh: The Brittle Epoch

The concluding part of the story will be unveiled in due course. However, in the meantime, I would note that Bryn’s work – in particular The Singularity of Kumiko, Hand, and The Brittle Epoch, form part of a course being taught by Carolyn Steele of York University, Toronto, and I hope to cover more of this in the near future with both Dr. Steele and Bryn.

SLurl and Additional Links

As noted, Bryn’s installations all take place within the same over-arching universe, and thus share degrees of connectedness. As such, for those possibly unfamiliar with her work, or who wish to re-acquaint themselves with her themes and idea, I recommend the following resources: