2021 SUG meeting week #25 summary – updated

IMAGOLand, April 2021 – blog post

The following notes were taken from the Tuesday, June 22nd, 2021 Simulator User Group (SUG) meeting.

Another party week, so not a lot of practical discussion.

Server Deployments

See the server deployment thread for any most recent updates / changes.

  • There was no deployment to the SLS Main channel on Tuesday, June 22nd.
  • Wednesday, June 23rd should see server update 560618 deployed to the RC channels. This includes the required server-side support to complete a fix for BUG-202864 “Change Mesh Uploader to preserve Scene File object names when a full linkset is uploaded”. This release was rolled back as a result of issues – see BUG230881 – “llHttpRequest(): HTTP_CUSTOM_HEADER flag is ignored”.

SL Viewer

The Fernet Maintenance RC updated to version on Tuesday, June 22nd.

The rest of the official viewer pipelines remain unchanged at the time of writing:

  • Release viewer: LMR 5 viewer, version, dated May 27, promoted June 7 – No change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
    • Legacy Profiles viewer, version, dated October 26.
    • Copy / Paste viewer, version, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version, dated November 22, 2019.
    • 360 Snapshot project viewer, version, dated July 16, 2019.

In Brief

  • BUG-230589 “Issue with region restart taking over an hour while the majority of the time showing status of “starting”” has been a sporadic issue with individual mainland regions. Initially thought to have been a hang-over due to infrastructure maintenance during an April rolling re-start, it has been acknowledged as a potential issue. Anyone coming across regions exhibiting the same behaviour are asked to comment on the Jira, providing dates of the region, time, date, etc.

2 thoughts on “2021 SUG meeting week #25 summary – updated

  1. I don’t know about the “Not a lot of practical discussion” portion of your assessment, Inara. If I recall, and from what I gather, a little over half the meeting was discussing BUG-230860 for a long overdue Windlight/EEP implement for region native weather via the Windlight Screen Space Particle system.

    Linden Lab acquired Windwardmark in 2007 and gained their screen space particle weather system in the process. It was never implemented. In theory, a majority of the framework in SL now exists to facilitate implementing native weather into EEP. Far more than when Activeworlds implemented it fifteen years ago and had to create a primitives system from scratch to do Zones.

    I don’t know about you, but this seems like a pretty important thing to omit.
    Especially since the request has been in limbo for about 11 years.


    1. “A little over half the meeting” – err, no. Around 10-12 minutes of general discussion (having checked Pantera’s video, BUG-230860 (which remains closed as unactionable) is first mentioned in passing at the 44-minute mark, and a general discussion from it continues through until the 56 minute mark – although admittedly, I had to depart shortly thereafter to prep for Meet The Lindens so may have missed additional discussion & my updates was published well in advance of the video). At the meeting, the general feedback from LL and participants was at much of the original request could be met through experiences, and while the discussion broadened beyond that (particle bounce, volumes / volumetics, etc.), none of what was discussed translates as anything that is to be considered / actioned by LL and users will see – which is the aspect of the meeting I attempt to focus in upon through these summaries.


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