Eclectic Dreams in Second Life

Sinful Retreat Janus I gallery: Eclectic Dreams

Eclectic Dreams is the title of an exhibition of art that recently opened (January 9th, 2021) within the Janus I Gallery at Chuck Clip’s Sinful Retreat. Featuring Lash VV’s work from the physical world, it is one of the most raw and vital selections of art I’ve come across in recent times.

Hailing from Serbian, Lash VV is an artist whose work tends to focus on a range of themes, including the spiritual, religious and erotic, that can often include motifs that can be primal and / or universal in suggestion, connecting his art to life and the vitality of living. In reflection of this, rather than confining himself to one or two styles of presentation, Lash VV, encompasses a broad range of techniques and styles,  including impressionism, abstraction, hints of fauvism and impasto. At the same time, he freely utilises watercolours, pen and ink paint, acrylic, oil, tempura, and compositing techniques (including digital compositing) to both emphasise and layer his work. 

Sinful Retreat Janus I gallery: Eclectic Dreams

All of these styles an approaches can be gathered under the core umbrella of expressionism in its broadest sense, in that Lash’s art is often a refection of his own memories and outlook on the themes his work enfolds.

In this, the choice of style used within each piece is, I would suggest, an essential part of its interpretation, adding, indeed, evoking, that raw vitality I mentioned at the top of this article. There is not a piece in this selection that doesn’t evoke a sense of life and / or offers an emotive sensation, From very human pieces such as the still life studies Blue Thoughts (which I admit to being the piece I found the most captivating in this portfolio of richly engaging pieces) and Woman in Blue, through to the abstract forms of Initial Frenzy through Passion, the selected technique does as much to bring each piece to life as does the (more usual) technique in using a dominant colour as a means of expression.

Sinful Retreat Janus I gallery: Eclectic Dreams

There is more here as well; in some of the images, the selected technique can give some of the pieces an unfinished edge to them that further adds a degree of life and, with some, brings to mind the work of past masters.

Tor example, take Cognition. Within it, the seemingly rough lines that hint at being hurriedly drawn, point towards Da Vinci pondering the beauty of the human head – and what might go on within it and using a sketch to capture thoughts that occur whilst engaged on other work. At the same time, the subtle use of colour demonstrates the fact that far from being incomplete, the picture is exactly as it is intended to be, a skilled study of art and form, and one reflective not just of a classical genius, but of Lash’s own unique skill – and his own contemplations.

Sinful Retreat Janus I gallery: Eclectic Dreams

With around 29 pieces on display, many of them carefully placed within small groups defined by style so as to present exhibits within an exhibition, Eclectic Dreams is a truly fascinating – dare I say masterful – collection of art from an artist who is, I understand, new to the SL art scene, but whom I have no doubt will be seen more widely as time goes by – and deservedly so.

SLurl Details

 

2021 SUG meeting week #2 summary

mR J’s HoUsE, November 2020 – blog post

The following notes were taken from the Tuesday, January 12th, 2021 Simulator User Group (SUG) meeting.

Server Deployments

At the time of writing,the release notes for the week had yet to be produced. However, Rider Linden described the RC release planned for the week thus:

So, We’re doing the first roll of the year this week to the RC channels. This includes among other things a fix to experience notifications (they weren’t always being sent) and I was able to throw in some missing constants from llSetAgentEnvironment. We also have something in there that we hope will positively impact some of the timing changes that we’ve been seeing on uplifted simulators.

– Rider Linden

SL Viewer

There have been no changes to the current crop of official viewers, leaving them as:

  • Current release viewer version 6.4.11.551711, formerly Cachaça Maintenance RC viewer promoted on November 12 – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Project Jelly viewer (Jellydoll updates), version 6.4.12.553798, January 7, 2021.
    • Custom Key Mappings project viewer, version 6.4.12.553437, January 7, 2021.
    • Dawa Maintenance RC Viewer, version 6.4.12.553723, December 15.
  • Project viewers:
    • Love Me Render (LMR) 5 project viewer, version 6.4.12.553511, issued on January 7, 2021.
    • Simple Cache project viewer, version 6.4.11.551403, November 12.
    • Legacy Profiles viewer, version 6.4.11.550519, October 26.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

In Brief

Extended error return for llHTTPRequest

This is a feature suggestion by Rider Linden – see BUG-230026 – and he is requesting constructive feedback via the Jira on  the idea.

Experience Improvements

Rider Linden is working on three experience-related feature requests,  although there is no time frame for delivery (he can only type so fast, and is working on a number of other projects!). These are:

  • BUG-9890 “[Feature Request] – Improvements to llUnsit() and inclusion with experience permissions use.”
  • BUG-228540 “Allow llTeleportAgent() to be executed on anyone on owner land.
  • BUG-228541 “Allow experience scripts to use llUnsit() on any experience participant.

BUG-228540 will need some limitations imposed. for example, to prevent it teleporting people who are passing over an area using the capability in an aircraft are not summarily teleported.

Chat Ranges

Changes were made simulator-side to allow chat to be heard over greater distances. However, further work is required viewer-side before they can be considered “deployed”.