Wandering the Woods of Whimsy in Second Life

The Woods of Whimsy, May 2020 – click any image for full size

Update, June 3rd: It appears Woods of Whimsy has closed.

Gilfalma Ashbourne recently invited us to visit her recently opened Mainland parcel, Woods of Whimsy. Within it, she has created a garden setting with something of a Middle Earth setting that stirs in one or two other influences to create a space of natural beauty ripe for exploration and photography.

The Woods of Whimsy, a Tolkien inspired land, mixes virtual gardening with a love of magic and the divine. Here paths meander through waterfalls, threading ancient ruins with a verdant splendour.

– Woods of Whimsy description

Woods of Whimsy, May 2020

Bordered by water on two sides and high cliffs on the other two, this is a place that blends the space between these borders to create an environment that is richly evocative. Fronting the high cliffs, the parcel’s uplands step gently down to the lowlands then in turn eases into a cypress-laden swampland that is fed by a stream that also tumbles from the uplands. To the east, the boundary to the parcel is marked by a river-like body of water which, together with a curtain of trees. makes for a natural border between the woods and the neighbouring region.

Sitting within the lowlands and nestled between stream and river, are the ruins of a church, an overgrown graveyard beside it. Forming the parcel’s landing point, the ruins don’t immediately feel particularly Tolkien-esque – but first looks can be deceptive when taken as a part of the whole.

Woods of Whimsy, May 2020

Beyond the walls of this ruin, a number of grassy paths run outwards through the trees, one to a riverside conservatory, another passing along the curtain of trees and river border to reach an ancient rotunda by way of a camp site. The third points the way towards the inland corner of the parcel, and it is here that things become more Middle-Earth in nature.

This last path itself further splits in to three a short walk from the old church, the rightmost arm of which climbs by way of slope and stair to reach arches and gardens that might be taken for outlying areas of Rivendell.

Woods of Whimsy, May 2020

Rich in statues (one of which is very Entish in nature)  and the remnants of statues, the climb gives the setting a feeling of great age, so much so, that the presence of these gardens and structures perfectly enfolds the old church and the gazebos below, making them very much a part of the landscape; even the Roman temple located at the end of a further branching of the path sits within the elvish nature of the climb.

Waterfalls tumble from numerous points in the cliffs, filling pools. These are again fully in keeping with the elvish feel to the region  – the elvish love of water being well established in Tolkien’s lore.  Follow two of the upper reaches of the paths climbing and winding over the highlands, and it is possible to find your way down to one of the most iconic elements of Middle Earth, and the starting point for his published tales: a hole in the ground, one dressed entirely in keeping with the opening of The Hobbit.

Woods of Whimsy, May 2020

In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hold, and that means comfort.

– J.R.R. Tolkien, The Hobbit, 1937

This is not the only hole in the ground within the parcel; another of the ground-level paths offers a route to where a tunnel leads into the roots of the high cliffs, and a realm that brings forth a more dwarfish feel to the setting – one that at its entrance has an echo of Middle Earth: a cobweb and a spider.

Woods of Whimsy, May 2020

True, it’s not a spider to match those found in Mirkwood, but it’s hard not to see it and think of that part of Bilbo Baggins’ journey to the lonely Mountain. Connected by these tunnels are a number of chambers, one of which in particular carries a motif from another modern fantasy epic: G.R.R. Martin’s A Song of Ice and Fire.

All of this barely scratches the surface of all that is to be found within the Woods of Whimsy with its places to sit, blending of themes, multiplicity of paths and trails that give the parcel a sense of size beyond its boundaries – and the feeling that somewhere, perhaps, up in the hills and among the cliffs there just might be a path leading down into Rivendell proper. Most definitely a much-see destination for all virtual travellers.

Woods of Whimsy, May 2020

SLurl Details

2020 Content Creation User Group week #21 summary

Dya’s Scent of the Caribbean, April 2020 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, May 21st 2020 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are are available on the Content Creation User Group wiki page.

SL Viewer

The CEF Special viewer has been withdrawn from downloads, pending the release of a more rounded CEF RC viewer containing broader support for more options for streaming into SL + more codecs.

The FMOD Studio RC viewer updated to version 6.4.3.542486 on May 19th.

The remainder of the current official viewer pipelines are as follows:

  • Current Release viewer version 6.4.2.541639, dated May 11th, promoted May 19th, formerly the Camera Presets RC viewer – see my Camera Presets tutorial.
  • Release channel cohorts:
  • Project viewers:
    • Mesh uploader project viewer, version 6.4.2.541645, issued May 15th.
    • Copy / Paste viewer, version 6.3.5.533365, December 9th, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22nd, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17th, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th, 2019.

General Viewer Notes

  • The exact streaming services that will be supported by the next CEF update have yet to be confirmed.
  • The Love Me Render viewer is still being re-worked as a result of being “clobbered” by the EEP updates (presumably during the merge process). It is hoped this will be back on track soon.
  • The first viewer to be built entirely using the new build process using a recent version of Xcode (OS X) or Visual Studio 2017 (Windows) is still waiting to see the light of day.

Graphics / ALM / Code paths

  • The previous CCUG meeting raised the topic of possibly removing the ability to disable the viewer’s Advanced Lighting Model (ALM).
  • Vir emphasised that the idea is just a point of discussion, and not indicative of any decision having been made.

Graphics support is a whole lot of different possible code paths, which means there are tons and tons of options, [so] you can slice it and dice it lots and lots of different ways which makes it into a maintenance and update nightmare. So the more we can streamline it and say stuff works in particular ways, makes it easier to keep it working and to fix things when they go wrong. So, we don’t have any immediate plans to change Advanced Lighting, it’s just something we raised to gauge what usage patterns there might be.

– Vir Linden

Jelly Dolls / Avatar Rendering

  • Vir’s idea to render jelly dolled avatars as basic human form, sans attachments, is apparently proving more complicated a move than at first thought.
  • He’s not entirely surprised by this, considering all that an avatar made include: animations, shape deformations, etc.
  • Animations can particularly problematic when they are being used to deform the skeleton into a non-human form, and the system wants to render the avatar in a human form.
    • Allowing the animations to run means allowing them to deform the avatar shape.
    • Turning the animations off means leaving the avatar shape in a human form but stuck in the T-pose position.
  • The solution to the above issue would appear to be setting a stand animation that runs locally (i.e. in any viewer that is set to render the avatar as a jelly doll). However, this can require additional adjustments to be rendered correctly in a viewer.
  • Further local animations may be required to cover situation when a jellied avatar uses things like default sits, adding further complexity to the work.

In brief

  • There has been at least one report of the EEP viewer causing periodic freezes as if the texture cache being purged. While EEP should not have altered how the texture cache works, and as no bug reports have been filed on the issue as yet, LL ask that those have similar issues regularly / semi-regularly report them.
  • Some have noticed that EEP has altered how specularity is rendered where materials have been used. This is a known issue LL are investigating, as per BUG-228781 and BUG-228581.
  • The idea of an inventory tagging system was raised (e.g. to easy inventory sorting / searching, etc). Sort form answer: while there are benefits for some form of limited tagging, there are no plans to implement anything in the foreseeable future.
  • The question was asked on why Twitch allows VR Chat streaming but not Second Life. Short form answer: because that is what Twitch has decided (at least at present).
  • Next meeting: Thursday, June 4th, 13:00 SLT.

Balticon 54: a real world sci-fi convention using Second Life

Balticon Station, Second Life

As we’re all aware, the SARS-CoV-2 pandemic has caused a suspension of many events around the world, with some seeking alternative means of going ahead with their programmes.

In April I reported on MuseWeb, a global organisation offering members a range of professional learning opportunities, using Second Life to support its 2020 conference (see: MuseWeb: utilising Second Life in support of a global conference).

Now, this coming weekend – Memorial Weekend in the United States – the Baltimore Science Fiction Society (BSFS) will be hosting their annual Balticon science fiction convention on-line, and will be using Second Life for a range of social events and activities in support of the convention.

Balticon Station Transfer Station

Running between Friday, May 22nd through Monday, May 25th 2020 inclusive, the convention is free to attendees, although support for it is requested through a Gofundme page, the money from which will go towards the primary work of BSFS – see About the BSFS, below). It will include panels, presentations, and readings hosted as webinars across several platforms, together with guest speaker talks, filk singing (folk singing with a science fiction or fantasy theme), film presentations, etc.

The Second Life element of the convention will be centred on Balticon Station, a multi-level environment centred on one of the Lab’s turnkey region solutions for business use – specifically, the “futuristic” island. At the ground level, this provides a landing point and short-form tutorial on some of the Second Life basics – walking, chatting, using voice, and so on.

Balticon Station – tutorial area

From here, visitors are offered a social lounge, a bar, and a portal hall (together with information boards on using in-world media). A ramp alongside the portal hall provides the way to a seabed facility where visitors can again socialise or, if they wish, go scuba diving (a short tutorial on SL swimming and basic inventory management is also provided).

The portal hall offers a series of experience-based walk-through portals. Several of these will deliver people to spaces is the sky over the island, and other are intended to link the region with other sci-fi related destinations within Second Life – although at the time of my visit, these were still awaiting final configuration.

The Balticon Station underwater facilities

The spaces over the region comprise:

  • A speedway platform, where visitors can participate in slug or segway races.
  • A elven forest, with walks and a hall.
  • An art exhibition hall, featuring physical world art (also connected by a ramp with the speedway).
  • A space “transfer station”.

To help promote the use of Second Life, the convention’s website includes a dedicated page on the platform, which includes an outline of how to obtain the SL viewer and create a account, as well as the SLurl to Balticon Station.

Attendance in-world – or via the other on-line services offered by the convention – is open to any science fiction fan (or anyone curious) within Second Life, and as noted, attendance is entirely free of charge this year.

Balticon Station – Elven Forest

Full details on the convention, its special guests, its programme, virtual dealer spaces, etc., can be found on the the convention’s website.

About Balticon Science Fiction Society

BSFS is a 100% volunteer-run organisation that depends upon Balticon as its main source of revenue. This funding supports efforts to develop new writers and foster literacy among Baltimore City’s disadvantaged youth, and helps pay for the maintenance of the BSFS East Baltimore building, which houses a free lending library of more than 12,000 volumes.

The loss of direct fees (registration, etc)., resulting from the cancellation of Balticon would mean:

  • No 2021 funding to support awards for writers (BSFS normally seed awards for new writers to the tune of US $7,000 a year).
  • No funding for the BSFS Books for Kids programme, which is traditionally supported by fund raised through the convention’s annual auction. Books for Kids provides as much as $1,800 in grants to Baltimore City neighbourhood organisations and schools to help support youth literacy.
  • Funds for the upkeep of the Society’s East Baltimore building.

To help overcome this, BSFS hopes that attendees of the 2020 Virtual Convention, both on-line and in-world in Second Life will consider donations to their GoFundMe campaign. so if you do attend the convention, please consider supporting the work of BSFS through GoFundMe.

Related Links

Cybele’s Spaces Between in Second Life

Kultivate Signature Gallery: CybeleMoon

CybeleMoon (aka Hana Hoobinoo) is an artist oft featured in these pages. Her mixed media art is renowned for its fabulous richness of tone, balance of light and shade, depth of symbolism and – most poignantly – its wonderful framing of narrative that makes any exhibition of her work in Second Life utterly unmissable.

There are many ways to explore Cybele’s work, some of which I’ve touched upon in writing about it. However, there is one aspect that I’ve not really explored in words thus far; one that Cybele herself examines in her latest solo exhibition The Spaces Between Heaven and Time, which is currently on display the the Kultivate Signature Gallery.

I often use doorways, windows, bridges and solitude in my images as a way of conveying my impression of stopping the world and perceiving my own reality in the shifting tapestry of time.

– CybeleMoon

Kultivate Signature Gallery: CybeleMoon

Through this series of images Cybele explores her relationship with her art and the idea of liminality – that as an artist (and indeed we, as observers of her art) – she stands on a threshold between two states: the reality she experiences rooted in the physical world, and the worlds presented through her images.

In the strictest sense, liminality is used to define the state of ambiguity that is said to exist within a rite of passage, in which participants no longer hold their pre-ritual status but have not yet begun the transition to the status they will hold when the rite is complete. With Cybele’s art, however, I would suggest ambiguity or disorientation have but a small role to play (if any at all). Rather, that in facing her art, we are more in a state of enticement or longing; what we see in each piece offers us a glimpse of a world that calls softly to us to enter – a place we desire.

Kultivate Signature Gallery: CybeleMoon

There is more here as well; a nuance that is both subtle and yet entirely fitting given the state of the world as it stands in May 2020 and in the midst of the SARS-CoV-2 pandemic. It’s a careful, unobtrusive reminder that solitude and / or being alone is not necessarily the a contrary state of being (as some seem to believe). Rather, it allows one to give time to self – to appreciate, to learn, to relax, to enjoy, to reflect – to create. In these times of social distancing.

The manner in which the images reflect the themes within this exhibition offers an further nuanced layer to it. Take Dr. Chandra, Will I Dream for example. Through it, we can witness the beauty of solitude as reflected in the single outstretched arm and the simple, delicate pleasure offered by passing a hand lightly over the flowers in a field, while the idea of liminality sits within the title of its title, which comes as a quote from the climax of the film 2010: The Year We Make Contact, in which HAL 9000 sits on the threshold between two realities, whilst the words themselves reflect our very questioning of the nature of life.

Kultivate Signature Gallery: CybeleMoon

The Spaces Between Heaven and Time is a beautifully nuanced exploration of ideas through art – one that absolutely not be missed.

SLurl Details

Second Life: Tilia Pay to handle all USD-related transactions

via Linden Lab

In July 2019, Tilia Incorporated, a wholly owned subsidiary of Linden Lab, officially took over the management of activities such as processing credit out of second Life (that is, withdrawing funds as US dollar balances the platform), and and US dollar balances held by Second Life users (see: Tilia has officially launched operations with Second Life*, August 2019).

Now, in an expansion of Tilia’s role with Second Life, Linden Lab has announced that as from Monday, May 26th, Tilia Inc, via its Tilia Pay service, will be managing all US dollar transactions related to Second Life, including those involving conversion of funds to other currencies.

This means that, as from Monday, May 26th, anyone:

  • Making a payment through one of their indicated payment methods – credit card, debit card, PayPal, or Skrill (as indicated on their Second Life account), such as purchasing Linden dollars.
  • Adding a new payment method to their Second Life account.

Will be consenting to the Tilia Terms of Service and Privacy Policy.

The change is being driven to both comply with regulatory requirements across a number of U.S. states and to leverage he enhanced fraud and money laundering safeguards that Tilia Pay provides.

The important things to note here are:

  • All Second Life users should be familiar with the Tilia Terms of Service (and Not just those who have either a US dollar balance associated with their account and / or cash-out money from SL).
  • Users will not be explicitly asked to confirm their agreement with the Tilia ToS / Privacy Policy. Rather, when paying with a payment method (e.g. credit card) or adding a new payment method to an account, a users will see text stating that by proceeding with the transaction, they are agreeing to both the ToS and Privacy Policy.
  • This move does not:
    • Introduce any new fees.
    • Require users to submit any additional information to Tilia Incorporated or Linden Lab.
    • Change how L$ transactions are conducted in the Viewer or in the Marketplace.

Readers are asked to read the Lab’s official blog post on the change for further information relating to it. In addition, questions or concerns should be directed to the forum thread on the matter – questions cannot be officially answered through this blog.

Related Links

An Endless Yes in Second Life

Yes – Endless, May 2020 – click any image for full size

In April 2020, we visited SombreNyx’s latest design for Endless, her full region (see A journey to Orkney in Second Life). It’s a region we’ve often visited to appreciate Sombre’s work, and it has also been the home to at least one build  –  located in the sky over Sombre’s work – by Jackson Cruyff. It was Jackson’s work that drew us back to Endless, as he has recently completed another sky build.

Entitled Yes, this new build that keeps up with the rugged island feel of Endless 58-58N, albeit with a more mountainous look to it. It is also a most unusual setting, as Jackson explains:

A set of rickety structures, barely held together, creaky and possibly perilous. On the mountain top, optimism against all odds, and turkeys.

– Jackson Cruyff

Yes – Endless 58-58N, May 2020

From the landing point – a wooden deck built over an outcrop of rock sitting just off shore from the main island – a rope bridge points toward the route of exploration. Not that the latter is hard to miss; directly in front of any arrival, the island rises from grassy lowlands to the high rocky peak of it single mountain that tend to beckon to anyone on the landing point deck.

Trees and bushes are scattered over the lowlands, which undulate gently while rocky outcrops mark the coast. There are no beaches to be found here, and no distractions from the main features of the island.

These take the from a set of five wooden board walks, each raised on stilt-like legs. Each offers something different: a walk out over the waters of a small bay, a circular walk looping around a central deck, a figure-of-eight that offers an infinity walk over bushes and a camp site; a second circular walk that passes endlessly through a rocky arch in the mountain’s foothills; and the greatest of them all, a swirling climb offering the way up to the summit of the mountain.

Yes – Endless 58-58N, May 2020

From a distance it is possible to mistake the latter walk as perhaps part of an old-style roller coaster, or scaffolding designed to enclose some form of tower or similar structure. Only the long arms connecting it with the flank of the mountain suggesting it is in fact something else.

The impulse to climb this structure first is completely natural – but I’d urge you to leave it until last, and explore at least a couple of the other board walks first. I say this because this large structure makes for an interesting climb. Vertigo is not a common sensation people tend to experience in Second Life, and few things in-world tend to be a challenge to the senses. However, these are the feelings a climb around and up this walk can cause.

Yes – Endless 58-58N, May 2020

I say this not in any way negativity; rather it is to Jackson’s credit that a walk up the spiralling board walk can result in very real sensations of giddiness. In this I’d venture to say a walk up to the top of the structure is one of the more unique experiences found in Second Life.

Once there, a more sedate walk along the uppermost outstretched finger of the board walk will take you by stair, ramp and additional climb to the mountain top, where can be found a deck on which to appreciate the view and the aforementioned turkeys.

Rounded out by a subtle sound scape that is again in keeping with Endless 58-58N, Yes is a location well worth taking the time visit and appreciate.

Yes – Endless 58-58N, May 2020

SLurl Details

  • Yes (Endless 58-58N, rated Adult)