EEP UI Elements
EEP introduces changes to some elements of the viewer UI and adds a group of new floaters. The following provides described the key menu and region / parcel options, together with a brief outline of the new floaters which are examined in detail elsewhere in this tutorial.
World → Environment Menu

The Environment options found in the World menu have been changed with EEP, with the old Sun and Environment Editor sub-menus replaced by a new Environment sub-menu (shown right). The options on this menu comprise:
- Sunrise, Midday, Sunset Midnight: these all function as per the old settings of the same name previously located in the Sun sub-menu, applying the selected time of day to your own viewer only.
- Use Shared Environment: this replaces the Sun → Use Region Settings sub-menu option. The name change reflects the fact that when checked, it will cause the viewer to display whatever EEP settings have been applied at the region or parcel level.
- Note that Parcel settings are dependent on whether or not they have been expressly permitted at the region level (see below for more). When active they will override the region settings for those within a parcel that has local EEP settings applied to it.
- My Environments…: allows you to work on your EEP assets from a single location. It provides:
- Access to all folders in your inventory that contain EEP assets (e.g. the Settings folder and the Library Settings folder).
- The ability to filter the listed EEP assets by type (Day Cycles, Sky, Water) or by entering your own filter parameters.
- The ability to edit and / or apply a selected EEP asset.
- Options for creating new EEP assets.

- Personal Lighting…: provides access to the Personal Lighting floater – see below for more.
- Pause Clouds: as the name implies, will pause cloud (and wave) motion in your viewer (others will continue to see any cloud motion).
Region / Estate and Parcel Controls
Tutorial reference: Region and Parcel Controls.
A further aspect of are the region / estate and parcel controls. These are found, respectively, on the World → Region / Estate panel and the About Land panel, appearing in each under the Environment tab.
The options in either Environment tab are mostly the same, as defined in the image below, although the region options take precedence over those at parcel level.

Notes:
- Access to the options in the Environments tabs is dependent on having the required rights, or some (or all) of the options on either panel might be greyed out.
- EEP adds new a permission in the Group Abilities list (Modify environment settings and day cycle). This is enabled for region officers and owners by default.
New Floaters
EEP introduces four news floaters: Personal Lighting, Fixed Environment – Sky, Fixed Environment – Water and Day Cycles.
Personal Lighting
Tutorial reference: Personal Lighting.

The Personal Lighting floater is a tool for photographers who may wish to make adjustments to a region or parcel environment (e.g. move the Sun, change the amount of horizon haze or cloud density, etc), when they haven’t got permission to change the environment directly. All the changes made using the floater are viewer-side only (and so similar to making viewer-side windlight changes). Also, changes made using the floater cannot be save back to inventory.
Fixed Environments – Sky
Tutorial reference: Fixed Environment – Sky.

The Fixed Environment – Sky floater is the enables you to define a specific fixed sky environment, which can be applied to yourself, or to the parcel / region you are on (subject to local rights), etc. Within it you can:
- Set the ambient light colours (sky, horizon, haze), and select the levels of density, etc.
- Set the cloud requirements – density, colour, cover, speed of movement – even apply your own cloud texture.
- Set the Sun / Moon position(s), size, light colour (Sun), brightness, and apply your own custom textures to either.
Fixed Environments – Water
Tutorial reference: Fixed Environment – Water.

The Fixed Environment – Water floater offers a means to edit Linden Water settings and apply them to yourself (e.g. for testing) or to the parcel / region you are on (subject to permissions).
Day Cycles
Tutorial reference: Day Cycles.

A Day Cycle contains multiple EEP assets to create an entire cycle – e.g., day / night, Sun and Moon motions across the sky, changing ambient lighting, etc. As such, a Day Cycle:
- Comprises a water track and up to four unique sky tracks.
- The water track comprises one Water asset.
- Each sky track is defined by altitude at the region / estate level
- A defined sky track comprises at least one Sky asset.
- Can be a minimum of four hours in length (a default SL cycle) can be any length up to 168 hours.
- This means it is possible to have a single day cycle lasting up to 168 hours in length, or create a cycle of 7×24 hours days, or create almost any custom day / night cycle you want.
- Day lengths and offsets are defined at the region / parcel level.
- Can be offset from GMT by an number of hours – so the day / night cycle could, for example, be off-set to coincide with your own physical world time zone, if using a 24-hour cycle.
Creating and Editing EEP Assets
Creating EEP Assets
New EEP assets can be created either from the My Environments floater or from inventory. Each offers two means to create a new asset – using the + button or by the right-click inventory context menu.

Notes:
- You can create new settings in any folder of your choosing in Inventory (or visible in the My Environments panel), but the Settings folder is the recommended location for EEP settings.
- You can create sub-menus in Settings to organise your EEP assets if you want.
Editing EEP Assets
To edit a settings asset:
- Open your inventory or the My Environments floater.
- Navigate to the folder containing the settings asset you wish to edit and then:
- The relevant edit floater will open (Sky, Water, or Day Cycle). Details on these floaters can be found in my EEP Tutorial.
Applying EEP Settings
EEP settings are applied using their corresponding asset. They can be applied in two ways:
- Directly to your avatar = so they will only be visible in your viewer.
- To a region/estate or to a parcel – so they will, by default, be visible to everyone entering the region / parcel (applying EEP settings to a region/estate or to a parcel is subject to permissions).
Apply EEP Settings To Your Avatar
A new concept with EEP is that you can apply environment Sky or Day Cycle settings directly to your avatar. If you have not used EEP before, copy some of the Sky and Day Cycles From Library → Environments to your Settings folder, and experiment using the notes below.
There are a few points to remember when attaching EEP assets to your avatar:
- Only you will see the environment settings as applied to your avatar.
- You can only apply one sky or one day cycle to yourself at a time, but you can attach one or the other and a water setting at the same time.
- Attached EEP settings will persist across region crossings and teleports.
- By default, attached EEP setting will not persist between log-in sessions. If you wish them to do so, you must set the debug environmentPersistAcrossLogin to True.
- When you attach an EEP asset to your avatar:
- The viewer will automatically disable World → Environment → Use Shared Environment.
- Re-enabling World → Environment → Use Shared Environment will detach any EEP asset and settings you have applied to your avatar and use the local region / parcel settings.
- You can make temporary adjustments to the setting (e.g. for photographic purposes) by starting an edit as described above and then editing the setting through the relevant floater (Sky, Water or Day Cycle).
EEP assets can be applied to your avatar in one of three ways:
- By the right-clicking context menu in Inventory or the My Environments floater and selecting Select Apply Only To Myself from the menu.
- By clicking on the Gear icon at the bottom of the My Environments floater and select Apply Only to Myself in the drop-down menu.

- From the Save / Apply button in any of the environment edit panels – see Fixed Environments and / or Day Cycles in my EEP tutorial.
To Your Region / Estate or Parcel
Subject to permissions, EEP asset settings can be applied to a region or parcel in the following ways:
- Region: World → Region / Estate → Environment tab, click the Use Inventory button and select the desired EEP asset.
- Parcel: About Land → Environment tab → click the Use Inventory button and select the desired EEP asset.
- Both: open the Environment tab, and drag and drop the desired asset from Inventory and into the desired altitude box where you want it to apply.
- By using the Save / Apply button in any of the environment edit panels – see Fixed Environments and / or Day Cycles in my EEP tutorial.
In Summary
EEP is an extensive set of changes to the viewer (and simulator-side support for the capability), and it can take time to become familiar with all the options. This primer – as lengthy as it may be – is only designed to offer an overview. The SL wiki page on EEP and my Tutorial offer more detailed information.
As long as I can force a NORMAL setting that ignores all of this, I’ll be happy. I have Midday settings, standard water and sky. I do not want to have this #@$#@ FORCED ON because I don’t want to have others plunge my experiences into darkness or muck with @#$@ed up sky or other settings.
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EEP work the same way as Windlight does at present: when you enter a region, your environment changes to match the settings for the region. You still have the ability to change that if you wish.
The main difference is that EEP extends environment settings to PARCEL level, avoiding the viewer-side hack that has until now been used by the likes of Firestorm, which could perhaps be problematic in regions where there are a lot of different parcel windlights set, particular. However, this can be avoided by applying an EEP asset to your avatar. Details are also in my EEP Tutorial.
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