The following notes were taken at the Simulator User Group meeting held on Tuesday, April 14th.
Please refer to the simulator deployment thread for updates.
- There was no deployment to the majority of the grid on Tuesday, April 21st, leaving in on server maintenance update 539684.
- On Wednesday, April 22nd, three RC deployment should take place:
- 540213 – simulator updates related to Premium benefits.
- 540369 – containing updates to fixes for the just released name changes after it was discovered the feature could, in a couple of places still call you by your former name for up to a week (“oops!”, as the Lab put it), and assorted internal changes.
- A further deployment 540032 first deployed on April 15th, containing updates related to the cloud uplift.
On Monday, April 20th, 2020, the EEP RC viewer, version 22.214.171.1240188 and dated April 15th, was promoted to the de facto release viewer. See:
- The official announcement.
- My EEP Primer offering a general overview of EEP and the viewer-side changes.
- My EEP Tutorial offering an in-depth looks at EEP.
At the time of writing, the remaining RC viewers have yet to be merged up to the EEP release, and there have been no project viewer updates, leaving the remaining official viewer pipelines as follows:
- Release channel cohorts:
- Camera Presets RC viewer, version 126.96.36.1998729 March 25.
- Love Me Render RC viewer, version 188.8.131.528760, March 25.
- Zirbenz Maintenance RC viewer, version 184.108.40.2068719, issued March 19.
- Project viewers:
- Copy / Paste viewer, version 220.127.116.113365, December 9, 2019.
- Project Muscadine (Animesh follow-on) project viewer, version 18.104.22.1682999, November 22, 2019.
- Legacy Profiles viewer, version 22.214.171.1240836, September 17, 2019. Covers the re-integration of Viewer Profiles.
- 360 Snapshot project viewer, version 126.96.36.1999111, July 16, 2019.
A question was raised over the potential for EEP to cause “lag” (with up to 4 altitude layers for EEP sky settings plus the use of parcel environment options, there is concern loading and reloading the required textures could impact travellers. In response to the concern, Simon Linden said:
Compared to the cost and payload of stopping your AV on one region, sending the data to the next and adding you into that part of the world, the EEP data change is pretty small. Your viewer might have a little more work to get textures and set up the sky and lighting, but I don’t think those will be significant.
Rider, Ptolemy and Euclid Linden, the three major movers behind EEP will be on the Friday, April 24th edition of Lab Gab.