VWBPE 2020: keynote speakers and recent updates

via vwbpe.org

The 2020  Virtual Worlds Best Practice in Education (VWBPE) conference will be taking place between , Thursday, March 26th and Saturday March 28th, 2019 inclusive. A grass-roots community event focusing on education in immersive virtual environments, VWBPE attracts 2200-3500 educational professionals from around the world each year.

Carrying the theme of Stellar, the conference will, as usual, take place in a group of dedicated regions which this year will see them designed in a matter to reflect the conference theme, and will comprise its usual engaging programme of events and activities. I’ll be offering more of a preview of the conference’s facilities in due course. In the meantime here is a round-up of the latest news from the organisers on the event programme.

Keynote Speakers

The keynote speakers for this year’s event comprise:

Thursday, March 26th – Dr. L. Robert Furman:  Dr. Furman is an educator, leader, scholar, speaker and author; but most notably, Dr. Rob is a true champion for education in the 21st century. Beyond speaking at venues across the country, Dr. Rob is also a contributing Educational blogger for The Huffington Post as well as Ed Tech Review. He has received numerous prestigious awards, such as being named in the National School Board Association’s 20 To Watch in technology education and an ISTE Best Selling Author.

Friday, March 27th – Dr. Michael Thomas: a Professor of Education with a focus on digital learning, social justice, social mobility and the student experience. Dr. Thomas is a Principal Fellow of the HEA and hold two PhDs, one from the Newcastle University, UK and a second from Lancaster University, UK. He has studied for an MBA in Educational Management at the University of Leicester, M.Ed at Manchester University, an MA at Newcastle University and change leadership at Cornell University, USA. He has worked at eight universities in Germany, Japan and the UK, from ancient, to Russell Group to modern, and led large, multinational research groups and project teams.

  • Address time: 08:50 SLT.
  • Address title: Virtual Worlds and Social Justice: An Impact and Civic Engagement Agenda
  • Biography at VWBPE.
Keynote speakers (l to r): Dr.Robert Furman, Dr. Michael Thomas, Lorelle VanFossen and Daniel Dyboski-Bryant

Saturday, March 28th – Lorelle VanFossen and Daniel Dyboski-Bryant : Lorelle VanFossen is a keynote, trainer, writer, and consultant on web writing, digital storytelling, content curation, social media, and blogging, especially working with WordPress and virtual reality. Called a digital evangelist, on Lorelle on WordPress she writes and teaches more than you may want to know about how all this social publishing business stuff works.

Daniel Dyboski-Bryant is a lifelong educator from a family of educators and speaks 5 languages. He is a trainer, speaker and consultant of VR in Education with clients including schools, colleges, universities, design teams, training companies, councils and private individuals. In his daytime job Daniel is the Project Lead for Exploring VR in Further Education, Remote Learning and Language, ESOL (English for Speakers of Other Languages) Lecturer, and Trainer at Coleg Llandrillo, Grwp Llandrillo-Menaia in North Wales UK.

Note that all keynote addresses will by at the VWBPE main auditorium, SLurl to be made available closer to the conference opening.

VWBPE Programme

The VWBPE programme offers full range of presentation, social events, workshops, discussions and more. There is also a series of special Immersive Experiences that commence on March 15th and run through until April 5th.

Running to around 60 to 90 minutes each, these Immersive Experiences offer the chance to see what others are doing in virtual learning environments from Kitely to World of Warcraft.  Check the VWBPE 2020 Immersive Experiences page for more.

For full details of all events and activities so you can start planning your time at VWBPE, visit the VWBPE 2020 Programme page.

Volunteers

VWBPE would not be possible without the dedicated service and support of its volunteers. Roles are still available to be filled – if you are interested, please visit the VWBPE 2020 Volunteer Roles / Sign-Up page.

About VWBPE

VWBPE is a global grass-roots community event focusing on education in immersive virtual environments which attracts over 2,000 educational professionals from around the world each year, who participate in 150-200 online presentations including theoretical research, application of best practices, virtual world tours, hands-on workshops, discussion panels, machinima presentations, and poster exhibits.

In the context of the conference, a “virtual world” is an on-line community through which users can interact with one another and use and create ideas irrespective of time and space. As such, typical examples include Second Life, OpenSimulator, Unity, World of Warcraft, Eve Online, and so on, as well as Facebook, LinkedIn, Twitter, Pinterest or any virtual environments characterised by an open social presence and in which the direction of the platform’s evolution is manifest in the community.

Read more here.

Additional Links

A touch of Celtic magic in Second Life

Finian’s Dream, March 2020 – click any image for full size

Finian’s Dream has been a destination that’s been on our list since the region officially opened; in fact it is one that has given rise to a few recommendations coming my way in the time since (thank you Miro, et al), with the only reason for a delay in dropping in is to allow the initial rush of visitors to be over, so we can creep around and peek at things without getting in the way of others too much.

Designed by Noralie78 of Lost Unicorn Forest fame (read here for more), the region’s description is perfectly offered by her through an introductory note card that can be obtained at the landing point:

Welcome to Finian’s Dream! This beautiful land is in celebration of old Celtic Ireland with a touch of magic 🙂 Ireland is known for its many mystical secrets of the forest…after all, that’s where fairies came from! Walk through the deep and magical woods, you might just make some discoveries along the way. Stop by the pub and allow Donngal to make you a drink while you watch Rowan perform her Irish dance (no she never gets tired :P).

Finian’s Dream, March 2020

This is a place that harks back to a time when Ireland’s many forests were united to cover much of the land; a place where Ireland’s legends and myths may well have been born. wreathed in mist and caught in a perpetual dusk. In this realm, awaiting discovery, is so much.

From the landing point, the forest, deep in shadow beckons; a place where tiny fairies flit and fly.  Statues and glades with stone circles, the air within them cut by slanting Moonlight, await along natural trails a paths set wide between broad tree trunks that hold aloft the covering blanket of branches and leaves.

Finian’s Dream, March 2020

A stream cuts through the forest with logs, either fallen or felled, providing crossing points over it, pointing the way to where a rutted cart track skirts the woodlands. Follow this in one direction, and it leads the way to where stone steps climb the region’s uplands, in the other it offers the way to open farmlands presided over a homely cottage and a lone windmill. Here the land is cut neatly by dry stone walls, home to sheep and cattle.

Above the farm and the canopy of trees, the highlands form a stepped plateau, home to a stone castle that commands the land and those surrounding it. The Irish tricolour hangs above the castle’s portcullis, casting a more recent time to the setting (the flag was a gift to Ireland in 1848, but not officially adopted until the early 20th century), which makes it a slight anachronism given the sense of age and history invoked by the rest of the region.

Finian’s Dream, March 2020

Within the castle can be found a marvellous display of CybeleMoon’s fabulous digital art, which is keeping with the setting, echoing as it does the rich sense of history and legend evoked by the design. Also to be found with the region are three story givers that relate famous Irish legends as narrated by SL resident Sukibombuki Resident.

With the heavy mists, the hidden farm beyond the woods, the cottage in the forest and the twilight sky, its not hard to imagine this is some form of Irish Brigadoon – a place cut off from the rest of the world, filled with its own mystery that, rather than appearing once a century, can only be found  by wandering deep into the older IrishfForests and following the path that brings you to this mystical, magical place.

Finians Dream, March 2020

Beautifully conceived and executed, Finian’s Dream is a place that is gorgeous to witness, lovingly put together by the hands and eyes that make Lost Unicorn such a joy to visit.

SLurl Details

Second Life: support for remote working & reduced education / non-profit fees – updated

Via and C Linden Lab

©

We’ve been getting a lot of questions lately about how Second Life can help organizations, events, and conferences continue to safely and efficiently operate during the coronavirus outbreak.

Many individuals and organizations are being affected by this unprecedented public health crisis, and we recognize that Second Life can provide an important and valuable way for people to stay in touch with their friends and co-workers amidst new social distancing protocols, mandated remote work requirements, and other precautionary measures.

– from Second Life to Expand Support & Reduce Prices for Education & Nonprofits

Questions have been asked of late how Linden Lab can assist in the growing crisis surrounding the Covid-19 pandemic that is affecting the world. When asked about promoting Second Life as a platform for meetings, etc., Brett Linden, speaking during the Lab Gab #16 session featuring the Marketing Team noted that the company was aware of SL’s unique capabilities, but also of the need to respond to the growing crisis responsibly and in a manner that is not seen to be a crude attempt to simply leverage the situation for their own advantage.

On Friday, March 13th, the company issued a blog post announcing a new imitative that is aimed at helping promote the platform as a platform for remote working, and to announce the reduction in region fees for registered educationals and non-profits.

In the latter regard, the blog post announces a reduction in tier fees:

One of the first things we’ve implemented to help is a reduction in pricing to a flat $99/month per region to qualified accredited non-profit or educational institutions. Effective immediately, this limited-time price reduction is applicable to any new or added regions including renewals of existing regions. See our Terms & Conditions for more information.

No time frame for the fee reduction (or applications for receiving the fee reduction, if this is what is meant) is provided, and I’ve asked the Lab for general clarification on this; if I receive a reply, I will update this post.

The post goes on to note practical steps those wishing to use the platform for remote solutions for conferences, events or classes can go about getting started, which also introduces the Lab’s new micro-website connect.secondlife.com, and an accompanying updated FAQ on working in Second Life.

Please refer to the blog post for full details.

Updates:

  • Patch Linden has confirmed that it is the period of the reduced fee offer on educational / non-profit regions that is limited. He added that the US $99 / month fee “will remain in place as long as their [the organisation’s  / individual’s] invoicing is current.” My thanks to Brett Linden for co-ordinating the clarification.
  • I noted to Linden Lab that the links within the knowledge base FAQ are (at the time of writing), not working. These are in the process of being fixed, in the meantime, Brett has asked me to refer people to the wiki version of the information.

Questioning the meaning of love in Second Life

Nitroglobus Roof Gallery: The Meaning of Love

Now open at Nitroglobus Roof Gallery, curated by Dido Haas, is The Meaning of Love, an exhibition by street photographer Natalia Serenade.

Noted for her vivid use of colour and composition, Natalia notes that her art is centred on physical world photography that are very much images caught in the moment as she roams with her camera, and then mixed together, given life and colour through Photoshop to become statements in their own right.

For the Meaning of Life, Natalia brings together a series of images that offer reflections and comments on love and relationships as they can occur in the virtual realm (but do not always remain there). Such relationships can, as many have learned over the years that Second Life has been around, be deeply rewarding – adding depth and light to our virtual presence, offering love, closeness and comfort that never need to stray out of the confines of this digital medium.

Nitroglobus Roof Gallery: The Meaning of Love

Sometimes it is possible for such relationships to reach beyond the digital and into the physical and become even more enriching for those involved. This is something the Lab has sought to emphasise through the video series Love Made in SL. But virtual relationships can also be fraught with uncertainty.

Anonymity allows us far greater freedom than the physical world; this is both a blessing and a curse – a point people can so easily forget when blithely quoting Wilde. “Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth” is only half the story. While we may well speak a great truth through the freedom given us by the mask of an avatar, so to does that same mask allow those who would  – if I might use half another famous quote, if slightly out-of-context and this time from Sir Walter Scott – “practice to deceive”.

Nitroglobus Roof Gallery: The Meaning of Love

To put it another way, when restricted to the the virtual, how can we ever be sure what we’re being told is the truth? What about those who enjoy the art of deceit and think nothing of using one or more alts achieve their own satisfaction? How can we even be sure such thoughts as these really have a grounding in “reality”, rather than being a product of our own uncertainty / hidden fears?

All of these ideas are explored in the images Natalia presents here: the warming glow of being basked in the happiness of love and of having “found someone”, the first rising concerns that al might not be as it seems, the realities of being manipulated, the uncertainties created by our own thoughts, the deceptions of which we might be guilty in keeping our on-line life and lives hidden from those physically around us. Each image in this collection of thirteen represents an aspect of love and the rewards / risks it brings. Each image richly makes use of colour as much as form  and subject to convey visceral feelings and emotions.

Nitroglobus Roof Gallery: The Meaning of Love

It’s an engaging, vibrant exhibit (be sure to mouse over individual pieces to see names / gain context, and one in which Natalia appears to be asking a question – perhaps of herself more than anyone else: is love in SL real, or just – for most at least – a fantasy?

SLurl Details

A Nutmeg Getaway in Second Life

The Getaway – Nutmeg, March 2020 – click any image for full size

The Getaway – Nutmeg is a homestead region designed by Jacky Macpherson, and towards which we were steered by Shawn Shakespeare.

It’s a wonderfully simple design that is delightful in its attractive minimalism; the kind of place where description is superfluous, simply because its allure is entirely self-evident on arrival.

The Getaway – Nutmeg, March 2020

Two islands, split by a narrow, meandering channel and with shorelines partially formed by low-lying rocks, gently rise out of the surrounding waters. One rises just a few metres above the misty seas, the other somewhat – but not much – higher, thanks to its single, humped hill. Simple plank bridges cross the channel between them, as if stapling them together in an attempt to keep them from going their separate ways as they drift on the tide.

The Getaway – Nutmeg, March 2020

The larger of the two islands is home to the landing point and a single, open-plan cabin with deep-set verandahs. Cosily furnished and open to the public, the cabin has a fence for its neighbour, one that runs across the island as if cutting it into two and keeping the cabin separated from the only other man-made structure of significant substance to be found here: a sun-faded barn that is apparently home to a flea market, and which is also open to public visits, despite the fence.

The landing point sits between two fences that run – for a short distance at least – north-to-south, pointing the way both towards the  cabin and to the northern headland over which gulls wheel. A similar pair of fences curl in part around the hill of the second island, marking a routine around its northern flank, while the hill itself is crowned by a sunken tree that raises its boughs in scrub-like abandonment, and a comfortable looking hammock.

The Getaway – Nutmeg, March 2020

Covered in the coarse hair of wild grass and studded with silver birch and a few mountain pine, The Getaway – Nutmeg sits under a windlight sky and over a white sea that are both perfect for photography – as is the setting as a whole. Exploring is easy on the eye, as is the subtle richness of detail, with lots of little touches awaiting discovery.

But as I noted, lengthy descriptions of the region are superfluous, it speaks loudly, clearly and attractively for itself, making a visit more than worth the time taken to drop in and explore.

The Getaway – Nutmeg, March 2020

SLurl Details

Lab Gab 17: Luca Resident

via Linden Lab

Lab Gab turns its attention back towards resident guests on Friday, March 13th, with episode 17 announced as featuring lucagrabacr, who has been involved in Second Life for almost eight years.

Luca is a content creator, although she is probably best known for her SL videos, many of which seek to positively promote Second Life to the world at large. Her interview comes on the heels of a forum discussion she initiated about SL Marketing which was mentioned in the Lab Gab segment featuring the Second Life Marketing team.

Luca is also the co-founder of the Virtual Existence Society, a non-profit group of like-minded individuals who find value in the practice of virtual embodiment and the philosophy of virtual existentialism who and want to preserve, and promote those things. As a part of this, the VES recognises those who contribute to the practice of virtual embodiment and the cause of virtual existentialism, and in 2019, I was honoured by VES bestowing me with an Amicus award. You can find out more about VES, including its structure on the Virtual Existence Society website, and visitors are welcome at the society’s in-world headquarters.

As this is a resident interview, there is no process for submitting questions, but do be sure to tune in via the usual channels: YouTube, Facebook, Mixer, or Periscope, at 10:00am SLT (that’s 5:00pm UK and 6:00pm Europe, due to the US having moved to summer time) on Friday 13th March 2020.