2020 Simulator User Group week #8 summary

Mimmo, December 2019 – click any image for full size

The following notes were taken at the Simulator User Group meeting held on Tuesday, February 18th.

Simulator Deployments

As always, please refer to the week’s deployment thread for updates.

  • The SLS (main) channel servers were updated with simulator update 2020-02-05T22:16:31.536040, providing support for the upcoming Name Changes feature.
  • At the time of writing, the deployment thread indicates there is no RC deployment scheduled for Wednesday, February 19th, however according to Simon Linden speaking at the SUG meeting, there will be an RC update. so again, check the deployment thread for updates.

SL Viewer

At the time of writing, the official viewer pipelines remain unchanged from the end of week #7:

  • Current Release version 6.3.6.535003, formerly the Xanté Maintenance RC, dated January 22, promoted January 27 – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • EEP RC viewer updated to version 6.4.0.536347, February 11.
    • Love Me Render RC viewer, version 6.3.7.536179, February 10.
    • Yorsh Maintenance RC viewer, version 6.3.7.535996, February 7.
    • Camera Presets RC viewer, version 6.3.6.535138, January 24.
  • Project viewers:
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

Brief Notes

  • Script running: concerns continue to be expressed over recent changes to script behaviour designed to improve script performance within a region may be affecting the ability of scripts to run in a timely fashion when their object is rezzed. Up to a 2-second delay has been observed, although this is by no means constant for any given object. This is a known issue with the Lab, who are continuing to work to improve the situation.

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