The hills and waters of a Lost Lagoon in Second Life

Lost Lagoon, January 2020 – click any image for full size

We last visited Lost Lagoon in July 2019, drawn to it by a bewitching description of a lost south seas island, and held captive by its rich design and looks (see:  A Lost Lagoon in Second Life). We were drawn back to it after hearing whispers that it has been redesigned to offer a new outlook for visitors; and I’m pleased to say the new look to the region is every bit as a attractive as it had been in July 2019.

The work of knight676 and Jana Guyot, Lost Lagoon has moved on from the look and feel of a south sea island to present a “lonely swamp Island. Witnesses of bygone days and paradise for those who seek solitude and nature.” As such, it presents a haunting landscape, split between low wetlands and higher peaks; a place where time perhaps hasn’t been overly kind to the buildings scattered across it- but where warm and comfortable welcomes can still be found.

Lost Lagoon, January 2020

The landing point is located in the south-east corner of the region, sitting on a deck over the water that has all the looks of a ferry stop. It affords a fine look across the rest of the region, with its lowlands to the south and east, the land rising to the north and west.

The terminal-like building is connected to the rest of the region via a raised wooden walkway. From here, visitors are free to wander as they please. Directly north along the coast is a place where the first of those warm and comfortable greetings I mentioned can be found. It is here that a large deck space and summer house has been erected, offering plenty of space to sit and pass the time, enjoy a drink or fuss the cats and dogs.

Lost Lagoon, January 2020

West and south of this the lowlands are cut by a broad bay watched over by a tall windmill and two more wooden huts, each of which offer cosy cuddle points for visitors to enjoy, while a small sandy area on the inland side of the bay offers an alternative sitting / resting point, marked by the wreck of a crashed ‘plane. Beyond this, the land becomes more marshy, the water choked with reeds and grasses, wooden walkways crossing them to provide access to sandbars and running past old buildings that have fallen victim to the sinking land – or the rising water level.

The marshlands are fed by water falling from the region’s highlands. These are homes to points of interest At first, the way up to them would appear to the by following the gassy slopes as they rise on the east side of the region.

Lost Lagoon, January 2020

But while there is indeed a path up through the greener hills that leads to a small folly nestled on their shoulder, it is best reached by going inland from the landing point and picking up the broad track the winds into the hills from alongside the old shack at the back of the bay. The path up to the folly branches directly from this track, which continues onwards, passing via a rocky arch and board walk to reach a northern headland, home to an eye-catching setting of its own.

Further to the west, where a toe of the hills pokes out towards the bay, carrying the shallow cut of a stream on its back, steps and second path can be found, offering a route by wooden stairs and platforms to the upper reaches of the hills. Gated and going via a single finger of rock, this path eventually arrives at what might appear to be a disused observatory but which is in fact a bath house. This again offers a warm welcome to visitors, complete with an old piano and stuffed armchairs.

Lost Lagoon, January 2020

There are a few issues in the region – places where plant physics should perhaps be disabled or the plants made phantom, performance can be a little uneven if there are a lot of other avatars in the region and I personally the default windlight a little dour. But these don’t interfere with the fact that this iteration of Lost Lagoon is as eye-catching and highly photogenic as the build we visited in July 2019.

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