Neveruex’s EXTRAprimitives in Second Life

EXTRAprimitives, November 2019

EXTRAprimitives is a new art installation by Nevereux that is open through until the end of November 2019, thanks to the sponsorship of Dreamseeker Estates. A semi-immersive installation, it is a multi-faceted piece that has been through a long gestation period, rooted in the idea of offering a piece intended to be largely theme-free, as Nevereux explains in her introductory notes to the exhibit:

EXTRAprimitives – a project I started in April 2018, initiated for fun and with no great theme in mind, a project I wouldn’t be doing without the support of people* who believe in art. Personally, I believe in love.

– Nevereux, introducing EXTRAprimitives

EXTRAprimitives, November 2019

Interestingly however, the installation opens with a “Manifesto” – or perhaps commentary might be a better term – that revolves around a series of observations on life, offered in a semi-cryptic manner. As one progresses through the installation, it is evident that those cryptic messages are evident as observations within EXTRAprimitives. They exist as a thread, rather than theme, that gently runs through the broader tapestry of pieces, coming to the fore here and there before slipping quietly back into the weave before again coming to the fore.

The best way to describe the installation is perhaps as a series of vignettes and displays. Some are defined within walled display spaces; others stand free on the walls. Each vignette or display is unique unto itself, with many offering a celebration of the creative potential within SL, again as Nevereux noted to me in conversation:

There is a bit of everything because when I started [I had] this idea [of] was what can I do with a cube and a sphere. Sadly, [due to space limitations] this is only half of the collection. I sacrificed the straight cube and sphere ones for the more interesting or meaningful ones.

EXTRAprimitives, November 2019

So it is that EXTRAPrimitives offers an extraordinary richness of content from the more light-hearted (notably among the signs on along the back wall of the installation – although several of these also provoke the grey matter between the ears into cogitating –  through to the completely psychedelic Healing – which those who find moving lights and / or are prone to motion sickness should enter with care (and you should enter the piece with your avatar and draw your camera full inside Healing’s “box” to appreciate it properly).

The commentary on modern life can be found threaded throughout the installation within pieces such as Evolution, with it’s very clear Apple Inc., reference, Nothing Is All White and Inner Mechanism. Sometimes, as with these pieces, the reference is clear; elsewhere it is more subtle – such as with In A Bar, where the emptiness of the bar setting references the lack of genuine socialising modern life encourages.

Similarly, the piece reflecting Joy Division’s Unknown Pleasures perhaps references the punk / Goth movements a lot less than it does the album becoming something of an anthem of the digital “social” age (e.g. as reflected in its use within the likes of Ready Player One), and so again underscores the shallowness in eschewing face-to-face social interaction in favour of the structured artificiality of virtual socialising.

Some of the pieces also offer a broader commentary on life. Feelings, for example appears to highlight the advertiser’s peddling of the idea that a genuine emotional response can be obtained via a can of soda. Meanwhile Fine Line points a finger at the collapse of social leadership with a clear reference to current politics, while Love Hate illustrates, perhaps the slow erasure of the separation between civility and incivility in society.

EXTRAprimitives – Healing, November 2019

There is also something of a personal statement here as well: EXTRAprimitives might be considered Nevereux’s legacy to Second Life arts, as she indicated to me that for her, the platform is perhaps not what it used to be and the time is ripe to turn her attention to pastures new, although she will continue to cheer the work of other artists. If true, this additionally makes a visit to the installation something not to be missed.

However you look at EXTRAPrimitives, it is richly expressive and engaging, with wonderful layering throughout that is likely to have you looking at the various pieces more than once as the brain cells start contemplating ideas, themes and constructs. As noted, it will remain open through until November 30th, 2019.

EXTRAprimitives, November 2019

SLurl Details

2019 TPVD meeting week #44 summary

La Gaspesie (Canada)blog post

The following notes are taken from the TPV Developer meeting held on November 1st, 2019. A video of the meeting is embedded below, my thanks as always to Pantera for recording and providing it. This was a relatively short meeting, with some conversation on the viewer building process – error reporting, replacing cygwin with Windows Subsystem for Linux (WSL) that are not reflected in the notes below – please refer to the video (between 9:23 and 15:35.

SL Viewer News

[0:22-8:59]

  • On Thursday, October 31st:
    • The Voice RC viewer, version 6.3.3.531811 and dated October 18th, 2019, was promoted to de facto release status.
    • The Love Me Render RC viewer was updated to version 6.3.4.532273.
  • On Friday, November 1st, the EEP RC viewer updated to version 6.4.0.532314.

Note that while it has not been tested, it is believed the voice plug-in with the Voice viewer is compatible with other viewers that are otherwise up-to-date with viewer release.

The remaining viewer pipelines remain as follows:

  • Release channel cohorts:
    • Ordered Shutdown RC viewer, version 6.3.3.531767, October 21st.
    • Maintenance RC viewer, version 6.3.3.531784, October 18th.
  • Project viewers:
    • Legacy Profiles viewer, version 6.3.2.530836, September 17th. Covers the re-integration of Viewer Profiles.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.530473, September 11th.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th.

Upcoming Viewer Improvements

  • There will be further improvements made to voice. These will largely be focused on the overall robustness of voice operations.
  • The first viewer built using the updated build process using Visual Studio 2017 and Xcode 10.3 is currently caught in QA, but should hopefully be appearing “soon”.
  • Once the new build process viewer has gone through the RC process, LL plan to update the Chrome Embedded Framework (CEF – media handling) within the viewer.

Inventory Issue Handling Changes

[2:55-7:28] Broadly speaking, inventory issues that occur at log-in have been largely handled as viewer-side fixes (e.g. the viewer fails to receive data on the Outfit folder, and responds by creating a new Outfit folder). However, these kinds of “fixes” can lead to problems of their own in inventory handling (e.g. it can lead to duplicate folders, requiring Support to run an inventory transform to correct – such as in the case of the Current Outfit Folder being duplicated).

Instead, the Lab is working to give the servers more of a say when the viewer believes it has encountered an inventory syncing issue when logging-in. Instead of the viewer attempting to fix things, it will call back to the servers and have them fix matters by sending / re-sending inventory data.

Currently, the server end of this work is in progress, and a viewer with code changes to support this new approach will be appearing Soon™. These updates will be kept to a separate viewer branch to allow TPVs to absorb them quickly as the reach a state in which they can be adopted.

In Brief

  • [15:38 (text)-19:15] BUG-225655 “Viewer freezes while “Loading world…” – Intel HD 620 / Intel HD 630, Windows 10″ has a new wrinkle, as per Whirly Fizzle’s comment on the bug report. Firestorm has a fix that could be contributed, and LL have indicated a willingness to look at it.
  • [25:41-27:26] BUG-227818 “MapLayerRequest does not appear to work” – this refers to a request type that asks the simulator to relay a list of all the map layers and which is failing to behave as expected. The bug report has been requested in order for LL can look into the problem.

Having a “well, duh!” moment with a Linden Houseboat

More changes for the Windlass version of my Linden Homes houseboat

As regulars here know, I’ve been playing around with the various versions of the Linden Homes houseboat designs on-and-off, creating and saving various interior layouts utilising rezzing systems, some of which I’ve bored people with in these pages – see: Saving your Bellisseria house designs for re-use with a rezzing system, More houseboat decorating in Second Life, and Still messing about in (house)boats in Second Life.

In particular with the last article, I wrote about converting the raised section of the Windlass design in a bedroom. This involved putting in a false floor and an additional stairway. While it worked to a point, having two staircases inside the houseboat was a bit weird, and while other things took me away from the houseboat (truth be told I barely set foot in it between that June 2019 article and the end of October), the issue nagged at me.

The problem, in short, was the “hard” stair railing that blocked any access to an upper floor put into the Windlass from the existing stairway – the stairs being intended purely to access the houseboat’s upper deck. However, in hopping back recently and swapping from my use of the Barnacle houseboat to the Windlass, I had one of those embarrassing “well, duh!” moments: Why even keep the existing stairway leading up to the upper deck?

Top: the June 2019 build, showing the added spiral stairs while the “fix” stairs remain usable behind the kitchen walls. Bottom: as revised – just the one spiral staircase, the “fixed” stairs now boxed in to created a “bathroom”, while the cubbyhole under the stairs has been opened to create space for a galley-style kitchen

In the June design, I had already partially walled-in the fixed stairway, boxing-in the cubbyhole under the stairs in the process, to provide a “back wall” for a kitchen area and a false space to suggest a bathroom. By opening this out again, but keeping the stairway hidden behind a curved “ceiling”, and then completely blocking out the bottom end of the stairs allowed me to:

  • Hide the existing stairway and create the impression of a bathroom tucked into a corner of the houseboat.
  • Extend the “bedroom” space the full width of the upper section of the houseboat, while keeping the stairway door as a mean to access the upper deck.
  • Relocate the spiral stairs serving the bedroom so they don’t dominate the floor space of the houseboat so much.
  • Use the re-exposed cubby hole under the “fixed” stairway as the home for a galley kitchen.
  • Open out the rest of the available space for a roomier dining space (so much pace, I’ve yet to work out what I want to do with bits of it!
Extending the new bedroom floor both provides more space while allowing the upper part of the “fix” stairway to serve as an access way to the roof deck k(seen on the left)

The exterior view of the houseboat, vis window placement, doesn’t quite align with the interior layout (the stairway is marked by two large windows) – but dropping the blinds on these tends to help hide this, although I did toy with blocking the windows out complete. On the flip side, general access to the upper deck isn’t lost this way – it’s still possible to reach it via the simple expedient of an external stairway, as seen in the top photo, one easily accessed from the lower floor of the houseboat and the docks I dropped in for mooring my boats.

All of this isn’t a genius move; doubtless others arrived at the same solution well ahead of me – hence referring to it as a “well, duh!” moment. But it at least makes me happier 🙂 .