Planets, dragons and essays

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

 

Monday, February 19th 19:00: Sentenced to Prism

Prism is a planet with a uniquely crystalline environment and which supports both silicon and carbon-based life forms. It is a planet where even the tiniest creatures are living jewels.

For some time, the Company has been illegally exploiting Prism, but now all contact has been lost with the research team there, leaving the Company with a problem. Any attempt to launch a rescue mission will draw unwanted attention both to Prism and to the Company’s activities. Something else must done; so they call on the talents of Evan Orgell.

A smart, self-confident and successful problem-solver, Orgell has access to the best equipment available within the Commonwealth. Unfortunately, and as Orgell discovers, Prism is a harsh and hard place – a lot harder than his state-of-the-art environment suit. When that succumbs to the local flora/fauna, Orgell finds himself exposed to the hostile environment and fighting for his survival without any protection, dependent upon little more than his wits.

Then help arrives from an unexpected quarter: a sentient life-form native to Prism calling itself A Surface of Fine Azure-Tinted Reflection With Pyroxin Dendritic Inclusions – which Orgell decides to call “Azure”.

Join Gyro Muggins as he reads a standalone story from Alan Dean Foster’s Humanx Commonwealth series.

Tuesday, February 20th 19:00: Merlin’s Dragon

Long ago, at the dawn of Merlin’s world, a strange little creature named Basil appeared. Part lizard, part bat, his eyes glow with a mysterious light.

When Basil discovers a threat to his world and to Merlin, he begins an epic journey that takes him from the Great Tree of Avalon to the outermost edges of the spirit realm. But his boldest journey will be to face his own deepest fears. And only if he survives can he save Merlin – and find his future.

So reads the cover description for The Dragon of Avalon, part of T.A. Barron’s Merlin Saga series, a trilogy of stories within the series charting Basil’s rise from humble beginnings to the greatest dragon of all time, loyal to Merlin and protector of Avalon.

Join Faerie Maven-Pralou as she delves in Barron’s magical realm.

Wednesday, February 21st 19:00: How To Look Good At Forty and Overthrow Your  Government

We all know, because we’ve been told, that 40 ish is a difficult time for the smart lady about town.  You are not young.  You are so definitely not young!  Ha ha, you said young like it might apply to you, you are RIDICULOUS.  But also, you are not old.  Not really.  These days, 50 is the new 40, so essentially 40 is the new 30 and you are both 40 and 30 and you have gone back in time to warn your 30-year-old self about the wtf is about to happen sometime around 2016, because 40 is the new 12 Monkeys.  I mean, you are basically 20.  Times have changed.  Fiona Bruce is 53 and she barely has to think about her age as a TV presenter.  It’s a pretty sweet deal for women now – they get to present programs with old things, so that they can place a tiny piece of their soul into every ancient artefact that they touch on the Antiques Roadshow and Fake or Fortune, like a Horcrux, making their human form immortal.  Then they are allowed to remain on TV.

So opens How To look Good At Forty and Overthrow Your Government, a humorous, superb essay  – and rallying call? – for Women of a Certain Age by Crappy Living. Rich in imagery (and a lot of decidedly British references!), the piece is read by Aoife Lorefield.

Thursday, February 22nd:

19:00 Monsters and Myths: Sirens

With Shandon Loring. Also presented in Kitely (hop://grid.kitely.com:8002/Seanchai/144/129/29).

21:00 Seanchai Late Night

Contemporary sci-fi with Finn Zeddmore.

 


Please check with the Seanchai Library’s blog for updates and for additions or changes to the week’s schedule.

The featured charity for January / February 2018 is Reach Out and Read, giving young children a foundation for success by incorporating books into paediatric care and encouraging families to read aloud together.

Space Sunday: Mars rover round-up

Curiosity, NASA’s Mars Science Laboratory (MSL) continues its exploration and examination of “Vera Rubin Ridge” on the slopes of “Mount Sharp”.

Most recently, star- and swallowtail-shaped tiny, dark bumps in fine-layered bright bedrock have been drawing the attention of the rover’s science team due to their similarity to gypsum crystals formed in drying lakes on Earth – although multiple possibilities for the features are being considered alongside their potential for being formed as a result of water action.

The features pose a number of puzzles: where they formed at the same time as the layers of sediment in which they sit, or were formed later as a result of some action? Might they have been formed inside the rock sediments of “Mount Sharp” and exposed over time as a result of wind erosion? Do they contain the mineral that originally crystallised in them, or was it dissolved away to be replaced by another? Answering these questions may point to evidence of a drying lake within Gale Crater, or to groundwater that flowed through the sediment after it became cemented into rock.

“Vera Rubin Ridge” stands out as an erosion-resistant band on the north slope of lower Mount Sharp inside Gale Crater. It was a planned destination for Curiosity even before the rover’s 2012 landing on the crater floor near the mountain. The rover began climbing the ridge about five months ago, and has now reached the uphill, southern edge. Some features here might be related to a transition to the next destination area uphill, which is called the “Clay Unit” because of clay minerals detected from orbit.

In addition to the deposits, the rover team also is investigating other clues on the same area to learn more about the Red Planet’s history. These include stick-shaped features the size of rice grains, mineral veins with both bright and dark zones, colour variations in the bedrock, smoothly horizontal laminations that vary more than tenfold in thickness of individual layers, and more than fourfold variation in the iron content of local rock targets examined by the rover.

A mineral vein with bright and dark portions distinguishes this Martian rock target, called “Rona,” near the upper edge of “Vera Rubin Ridge” on Mount Sharp. The MAHLI camera on NASA’s Curiosity Mars rover took the image after the rover brushed dust off the grey area, roughly 5cm by 7.5 inches. Click for full size. Credit: NASA/JPL / MSSS

The deposits are about the size of a sesame seed. Some are single elongated crystals. Commonly, two or more coalesce into V-shaped “swallowtails” or more complex “lark’s foot” or star configurations. They are characteristic of gypsum crystals, a form of calcium sulphate which can form when salts become concentrated in water, such as in an evaporating lake.

“These tiny ‘V’ shapes really caught our attention, but they were not at all the reason we went to that rock,” said Curiosity science team member Abigail Fraeman of NASA’s Jet Propulsion Laboratory. “We were looking at the colour change from one area to another. We were lucky to see the crystals. They’re so tiny, you don’t see them until you’re right on them.”

“There’s just a treasure trove of interesting targets concentrated in this one area,” Curiosity Project Scientist Ashwin Vasavada of NASA’s Jet Propulsion Laboratory, adds. “Each is a clue, and the more clues, the better. It’s going to be fun figuring out what it all means.”

In January, Curiosity examined a finely laminated bedrock area dubbed “Jura”, thought to result from lake bed sedimentation, as has been true in several lower, older geological layers Curiosity has examined. This tends to suggest the crystals formed as a lake in the crater evaporated. However, an alternate theory is that they formed much later, as a result of salty fluids moving through the rock during periodic “wet” bouts in the planet’s early history. This would again be consistent with features previous witnessed by Curiosity in its past examination of geological layers, where subsurface fluids deposited features such as mineral veins.

The surface of the Martian rock target in this stereo, close-up image from the Curiosity rover’s MAHLI camera includes small hollows with a “swallowtail” shape characteristic of gypsum crystals. The view appears three-dimensional when seen through blue-red glasses with the red lens on the left. Click for full size. Credit: NASA/JPL / MSSS

That the deposits may have formed as a result of fluids moving down the slopes of “Mount Sharp” is pointed to by some of them being two-toned – the darker portions containing more iron, and the brighter portions more calcium sulphate. These suggest the minerals which originally formed the features have been replaced or removed by water. The presence of calcium sulphate suggests salts were suspended in any water which may have once been present in the crater. If this is the case, it could reveal more about the past history of Mars.

“So far on this mission, most of the evidence we’ve seen about ancient lakes in Gale Crater has been for relatively fresh, non-salty water,” Vasavada said. “If we start seeing lakes becoming saltier with time, that would help us understand how the environment changed in Gale Crater, and it’s consistent with an overall pattern that water on Mars became more scarce over time.”

Even if the deposits formed inside the sediments of “Mount Sharp” and were exposed over time as a result of wind erosion, it would reveal a lot about the region, providing evidence that as water became more and more scarce, so it moved underground, taking any minerals which may have been suspended within it along as well.

“In either scenario – surface or underground formation –  these crystals are a new type of evidence that builds the story of persistent water and a long-lived habitable environment on Mars,” Vasavada notes.

As well as offering further evidence of Gale Crater having once being the home of multiple wet environments, the presence of iron content in the veins and features might provide clues about whether the wet conditions in the area were favourable for microbial life. Iron oxides vary in their solubility in water, with more-oxidized types generally less likely to be dissolved and transported. An environment with a range of oxidation states can provide a battery-like energy gradient exploitable by some types of microbes.

Opportunity’s Mystery

As Curiosity explores “Vera Rubin Ridge”, half a world away, NASA’s Mars Exploration Rover (MER) Opportunity has reached 5,000 Sols (Martian days) of operations on Mars in what was originally seen as a 90-day surface mission.

A view from the front Hazard Avoidance Camera on NASA’s Mars Exploration Rover Opportunity shows a pattern of rock stripes on the ground, a surprise to scientists on the rover team. It was taken in January 2018, as the rover neared Sol 5000 of what was planned as a 90-Sol mission. Credit: NASA/JPL

Currently, Opportunity is investigating a mystery of its own: a strange  ground texture resembling stone striping seen on some mountain slopes on Earth that result from repeated cycles of freezing and thawing of wet soil. The texture has been found within a channel dubbed “Perseverance Valley” the rover is exploring in an attempt to reach the floor of Endeavour crater. This 22 km (14 mi) diameter impact crater has been the focus of Opportunity’s studies since it reached the edge of the crater in October 2011.

The striping takes the form of soil and gravel particles appearing to be organised into narrow rows or corrugations, parallel to the slope, alternating between rows with more gravel and rows with less. One possible explanation for their formation is that on a scale of hundreds of thousands of years, Mars goes through cycles when the tilt, or obliquity, of its axis increases so much that some of the water now frozen at the poles vaporises into the atmosphere and then becomes snow or frost accumulating nearer the equator and around the rims of craters like Endeavour.

Continue reading “Space Sunday: Mars rover round-up”

A double helping of Soul to Soul in Second Life

Soul2Soul River; Inara Pey, February 2018, on FlickrSoul2Soul River – click any image for full size

In January, MiaRiche Resident dropped me a line inviting Caitlyn and I to visit Soul2Soul River, a public / private homestead region designed and operated by Minnie Blanco (Minnie Atlass). It’s actually one of two Homestead regions Minnie has landscaped and offers for both public visits and private rentals, the other being Soul2Soul Bay.  Both are inspired by part of Minnie’s native England – and as such, have a particular attraction for Caitlyn and I.

Minnie describes Soul2Soul River as a reflection of the Thames River – although those unfamiliar with the full length of Old Father Thames may not recognise this at first glance, the Thames being popularly associated with London more than anywhere else. However, as the longest river rising and flowing entirely through England, it has many faces, its youngest being in Cotswolds district of Gloucestershire where the Thames rises – and it is this which forms the inspiration for Soul2Soul River.

Soul2Soul River; Inara Pey, February 2018, on FlickrSoul2Soul River

Given that Second Life regions are relatively small, representing a decent stretch of a river running through them isn’t easy without introducing a lot of twists and turns – and potentially reducing the width of the river itself, making it less of a focus. Minnie has sought to avoid this by dividing the region into four parts split by water. This way, when exploring, one can get the feeling of looking and walking along three stretches of a single river.

A visit starts at a small village landing point which might be referred to as “classically Cotswold”. Thatched cottages sit alongside a countryside pub, overlooking a stretch of river guarded by willows and bordered by reeds and flowers. A bridge spans the water to where a footpath runs around the south side of the land, offering a riverbank walk which loops back to a path cutting over the hill to the far side, and another bridge linking to the western side of the region – which is home to one of the rental properties, so please keep privacy in mind if you cross the bridge.

Soul2Soul River; Inara Pey, February 2018, on FlickrSoul2Soul River

A second path runs along the riverbank on the far side of the river to the village, offering views back towards the bridge and pub. It’s open to the public, but be aware that again it does run around to rental properties. Further retails are scattered along river banks, all positioned so that they can enjoy a degree of privacy from one another, and with enough room between them to offer space to explore.

Soul2Soul Bay takes its inspiration from the Cornish coastline, offering a little beach bay and a village – which again forms the landing point, complete with old chapel on the hill. A track runs down the hill from the village to the beach front and the sweeping curve of the bay’s C. The sand here offers a route around the region, passing the scattered rental properties.

Soul2Soul River; Inara Pey, February 2018, on FlickrSoul2Soul Bay

Getting around on foot is easy, but for those who prefer, there is a bicycle rezzer opposite the post office (rentals office) allowing visitors to take a ride around the region’s public areas. There are also several places to sit and rest from walking or riding, including on a number of rowing boats moored in the bay and deck chairs in the sand.

Visiting both Soul2Soul regions, I admit to being a little more attracted to Soul2Soul River – but this is primarily because I have an affinity for the Cotswolds, and really enjoyed the views along the river.  The truth is both Soul2SoulRiver and Soul2Soul Bay are picturesque and make for a relaxing visit. Those looking for a home within themed regions might also find them well worth a visit, while photographers will find both regions attractive to their cameras.

Soul2Soul River; Inara Pey, February 2018, on FlickrSoul2Soul Bay

SLurl Details

2018 SL UG updates #7/3: TPV and Web Meetings

Neverfar; Inara Pey, January 2018, on FlickrNeverfarblog post

The following notes are taken from the TPV Developer meeting and the Web User Group meeting, both held on Friday, February 16th 2018. A video of the TPVD meeting is embedded below, my thanks as always to North for recording and providing it. Time stamps in the text below will open the video in a new tab at the relevant point of discussion.

SL Viewer

[0:55-3:02] The Media Update RC viewer version updated to version 5.1.2.512574 on February 15th, and the Nalewka Maintenance viewer updated to version 5.1.2.512522 on February 14th, bringing both into line with the current release viewer (currently version 5.1.1.512121, at the time of writing, formerly the Voice RC viewer).

The rest of the SL viewer pipeline remains as:

  • Current Release version  5.1.1.512121, dated January 26, promoted February 7 – formerly the Voice Maintenance RC.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Note that the voice package in the SL release viewer will not work with older versions of the viewer. A further voice SDK update for Mac systems is also due from Vivox.

Updates should be forthcoming soon on the Animesh and 360-snapshot viewer.

Viewer with 1024 Support for Avatar Textures

[4:33-7:05] A project viewer for handling 1024×1024 wearables should be appearing “soon”, as a prelude to the Bakes on Mesh project (see my Content Creation User Group (CCUG) updates for more on this project). This will have an impact on the avatar rendering cost for system avatars making use of 1024×1024 textures and wearables.

Linux and the Viewer

Also see week #50 2017 and #week 46 2017 TPVD updates.

The goal for a Linux flavour of the viewer is for the Lab to provide a basic Debian build of the viewer, without additional libraries so as to allow TPVs to add the dependencies they require for their flavour of Linux build. Once this has been achieved – with the help of open-source contributions – the Lab will then maintain the Linux build, with the caveat that it will only be subject to cursory QA, and will continue to look to the Linux community for contributed updates and fixes.

[15:44-20:40] The repository for Linux contributions is awaiting update to the current viewer release and needs to be publicly made available. A skeleton build process of the Debian package is available, but again has yet to be made visible.Both of these should happen in the next few weeks.

Several of the libraries which will be used in the build are seen as “problematic” and requiring patches, etc.Until this work has been done, the Lab can’t supply the build process.

One of the problems in seeking contributions is that Linux developers appear to be in short supply – the Lab doesn’t have any Linux resource in-house for the viewer, and some TPVs are finding it similarly difficult to find a resource they can use, and who can provide contributions to the Lab. The flip side of this is the Lab is not seeking contributions that provide a “complete” solution for a Linux build; they would rather people work on specific aspects of the viewer, the only criteria being that:

  • Contributions are in line with the Lab supporting a basic Debian package build process.
  • Contributions do not require changes to the build process which could break the Windows or Mac build process.

Project ARCtan

Note: some of the following also appears in my week #7 CCUG meeting update.

[12:01-15:40 and 24:55-28:23] Project Arctan is the code-name for the project to re-evaluate object and avatar rendering costs, and hopefully make them more reflective of the actual cost of rendering objects and avatars and also remove some of disincentives for making optimised content.

  • This work is still in its preliminary stages, focusing on how best to gather the required data.
  • For avatar complexity, it will include evaluating the cost of avatars and their attachments (tri counts, textures, use of alpha layers, skeletal animations used, etc), with a view to adjusting the avatar rendering cost weightings – with the caveat that even when made more reflective of the actual cost of avatar rendering, people will still see some variation in the ARC information displayed by their viewer as a result of using different GPU cards, and how well different cards handle things like alpha masking and / or alpha blending.
  • For Land Impact: LI will be scrutinised as well, to take into consideration texture cost. However, as LI changes could be disruptive (e.g. unexpected objects returns), any new LI calculations will be run alongside the current calculations, to allow LL gather data on if and  how many parcels will be pushed over their LI capacity were the new calculations to be applied (and thus force object returns) and by how much. They then might increase region land capacity to compensate as far as possible. Then, for those who still exceed their limit, there will be a period of grace when they can consolidate and bring their LI use within the limit of the revised calculations before the latter are enforced.

As Animesh will likely be released before Project Arctan is complete, this means Animesh will be released with an initial land impact calculation assigned to it for objects, which may then be revised once Arctan is finalised.

Project Arctan – Oz and Vir Linden discuss (CCUG and TPVD meetings)

Note again: this work is just re-starting, and there will be no immediate or sudden changes made to either ARC or Land Impact.

Other TPVD Items In Brief

Deprecating UDP Messaging for Asset Fetching And Further Inventory Improvements

[7:24-11:05] The Lab is looking to remove the remaining UDP code for all assets now fetched via HTTP and the CDNs from the simulator code, most likely in the June-August time frame. Once this has happened, any old viewer versions not using the latest HTTP asset fetching code will be unable to retrieve inventory assets.   A version of the updated simulator code will be made available on Aditi, likely in the spring of 2018, so TPVs can double-check asset fetching.

A further general clean-up of inventory messaging should follow this work to improve inventory handling and robustness. This will include a clean-up on UDP inventory management paths and the remove of multiple ways of manipulating inventor, and may be a multi-round effort of work.

Abuse Reporting Capability

[39:30-42:26] A new cap is being introduced to the viewer to return the currently accepted Abuse Report categories. This is a change, once available, TPV well be asked to adopt quickly, as it should help smooth the initial triaging of ARs, by reducing the amount of time spent trying to marry old / no longer valid AR categories with valid options, etc. (or risking ARs being closed on account of a filing that appears non-actionable).  For information on how ARs are handled and should be filed, please see: Raising Abuse Reports in Second Life.

Web User Group

The following notes are taken from the Web User Group meeting held on Friday, February 16th, 2018. These meetings are chaired by Alexa and Grumpity Linden at Alexa’s barn. The focus is the Lab’s web properties, which include the Second Life website (including the blogs, Destination Guide, Maps, Search, the Knowledge base, etc.), Place Pages, Landing Pages (and join flow for sign-ups), the Marketplace, and so on and the Lab’s own website at lindenlab.com.

Meeting Changes

  • Going forward, the Web User Group will meet MONTHLY and on a WEDNESDAY, possibly at 13:00 SLT.
  • Notice of each meeting will appear on the Web forum section and on the Web User Group wiki page a couple of days ahead of each meeting.

Marketplace

  • Marketplace updates:
    • Updates are being planned, and the Lab is keen to receive ideas (even if they cannot necessarily be implemented).
      • Suggestions for improvements / new features should be made via the Second Life JIRA under the Project type BUG Project, and then selecting the Issue Type New Feature Request.
      • Bugs and issues should be raised using the  Project type BUG Project, and Issue Type Bug.
    • Variant of items in a single listing (e.g. different colours for a dress) are being considered as a possible part of the Marketplace updates.
    • Ideas for discouraging “false” listings, etc., are being considered by the Lab, but there is an understandable  reluctance to openly discuss measures until options are better defined, in order to prevent incorrect assumptions and rumours from spreading.
  • Flagging content and “policing” the Marketplace: requests have been made for more flexibly means to flag / report content / stores on the Marketplace, and the Lab is again considering options.
    • One suggest put froward by users is for merchants to be able to police the MP, the level of trust in their reports being based on the number of valid reports they file. The Lab is reticent to allow user-based moderation, as this can become subject of subjective feelings, personal disputes, etc.
  • As part of the overall Marketplace road map, the Lab is considering offering some form of Marketplace-focused benefits for creators and merchant who are / opt to up to a Premium account.
  • Marketplace featured items: a question was asked about how featured items are selected for display on the Marketplace. There is a section in each item’s listing page which can be used to have it displayed on the Marketplace page, a category landing page, etc., for a fee. Those items actually displayed on a page are then rotated by criteria by the Marketing team.
  • Recent issues at Hippo Technologies have seen Hippo legacy web services go off-line with a decision to step back from continued support. This promoted questions about enforced removal of no longer functional products from the Marketplace. This is something the Lab is reticent to do (there’s a risk of functional goods being removed in error, etc.), and would prefer creators to take the responsibility to unlist goods that no longer function. However, this specific matter is being taken back to the office for discussion.

Destination Guide

  • Places to be included in the Destination Guide can be submitted via the Destination Guide application form. General information on the DG, including submissions can be found here.

This Weekend in Second Life Dance

One Billion Rising - February 14 2018

Hi there. R. Crap Mariner, your Dance Correspondent.

I’ll be posting dance performance schedules, similar to Inara’s posts about Seanchai Library readings. We’ll start with the weekend events for now.

And, yeah, I’ll try to get this up On Friday morning, not Saturday morning. Sorry, Elysium Cabaret!

Let’s get started…


(All times SLT)

Friday February 16

10:00AM – Misfit Follies

Misfit Dance & Performance Art presents: Misfit Follies – A showcase of Theatre Dance Art.

https://maps.secondlife.com/secondlife/Metanomics/53/173/3073

6:00PM – Elysium Cabaret

Elysium Cabaret – Welcome to the Weekend!

If it’s Friday, it’s Elysium Cabaret! Fancy some imagination? In The Empire Room at Copperhead Road, every Friday at 6pm SLT the dynamic performers of Elysium Cabaret take the stage to bring you a solid hour of entertainment! Featuring elaborate sets and choreography sequenced to an eclectic genre of music, Elysium Cabaret offers something for everyone. Grab your friends and get their early because the sim fills. Come celebrate Friday! Welcome to the weekend!

https://maps.secondlife.com/secondlife/Copperhead%20Road/74/64/2754

Elysium Cabaret - February 9 2018

Saturday February 17

1:00PM – Dance Queens Showcase

(NOTE: If you’re looking for a good introduction to dance performance in Second Life, this is a good sampler of a lot of excellent performers and groups)

Join us for this special event as some of the best dancers and choreographers from around the grid come together to celebrate the love of dance. A beautiful variety of acts from class to sass and everything in between, gathering for the sole purpose of entertainment and awe.

Things are a bit different this time but same kind of fun! This time the directors will be Immy (imrhien.fargis) and Tray Porthos. The DJ will be Ame (amethyst.starostin).

https://maps.secondlife.com/secondlife/This%20Sim/174/178/3505

1:00PM – Moonstone Theatre

(NOTE: If DQ is full, head over to here. Klark puts together a rock-solid group of performances. I’m hoping that someone’s filming it while I’m at the DQ show.)

Moonstone Theatre presents: Iconic Music and Dance Scenes
A collaboration from choreographers across the grid.

https://maps.secondlife.com/secondlife/Reed%20Valley/145/84/1501

3:00PM – Centre Stage

From Broadway to Burlesque and everything in between, Centre Stage brings you a feast for the senses served by its all male cast of Choreographers, Dancers and Set Designers. A variety for your entertainment! We offer touring performances as well as having our home venue. Everyone welcome! No dress code.

Please Join Us for Our Premiere Performance.

http://maps.secondlife.com/secondlife/Isle%20of%20Fire/96/136/3504

Centre Stage

6:00PM – Whymsee Noir

For the Let’s Dance show, we trade in our sets for MORE dancing and LESS wait time between songs! There will be lots of wiggling, dancing, physics, and a little dazzle thrown in for good measure! Dance along with us or have a seat in our comfy chairs, we like it when you watch! No naked avatars, just dancing. Come to the show and see what all the fuss is about!

https://maps.secondlife.com/secondlife/Whymsee/96/192/3286

7:00PM – Moulin Rouge

LIVE – Great Legends

This Show showcases songs of Talented Stars that left us before their time. We have decided to honor those talented trail blazers that braved the trail for us: and left their mark on our hearts.

Semi-formal or formal is always acceptable or dress within theme of the show for the night. Thank you!

https://maps.secondlife.com/secondlife/Moulin%20Rouge/172/131/31

7:00PM – Desire Arts

(NOTE: I’ve had some interesting and eye-opening conversations with Pathmaker, which will appear here in an article. If you’re into the erotic or challenging side of performance art, you do not want to miss this one. And if you’re not, this might get you interested in that aspect of Second Life performance. // If you miss this show, most of the acts will return next week for the encore performance.)

Desire Arts Dancers do a monthly “after hours” show. Starting at 7pm slt. We bring you the performance quality at our Saturday shows, with more skin… little less costume. Some acts do contain adult content.

As an “Arts” theatre (and gallery) Desire Arts will be a venue perfectly suited for SL Performers wishing to express themselves through live performances, through Dance, Art Exhibits, Performance Art as well as Dramatic Presentations.

Also, Presentations of a controversial nature (including those involving sex, politics and/or religion) will be presented separately from the Dance Program.

http://maps.secondlife.com/secondlife/Hell%20Lust/174/78/21

Sunday February 18

6:00AM – Club IMAGE

OPEN 5:30 AM SLT, START 6:00 AM SLT

We have beautiful dance shows on Sundays at 6 am SLT.  Join us at Club IMAGE ! It’s worth getting up early! Grab your friends and morning coffee!
Enjoy one of the finest dance shows on Second Life.

https://maps.secondlife.com/secondlife/Laem%20Singh/193/28/2021

(NOTE: Get there early. Fills fast. Set your particles to eleventy billion.)

Club Image - February 4 2018

9:00AM – Muse Dance Company

(NOTE: Anu Papp of Muse Dance Company and I talked a while back, and the article is here. // I saw a preview of this one, and it’s excellent. There will be an encore performance next week, and I hope they sneak in an extra on-demand performance if the sims are full each time.)

Fiddler on the Roof, a musical

Fiddler on the Roof returns to the Muse Theater! This Tony-winning production, being presented by the | muse | dance company features stunning movements and dance by choreographer Anu Papp. Mark your calendars! You don’t want to this all time favorite show!

https://maps.secondlife.com/secondlife/Whymsee/118/7/2019

Photos for Muse Interview at ModemWorld.me

12:00PM – Oasis

Re-Opening Concert Hall – and after party with DJ Maik

https://maps.secondlife.com/secondlife/Standing%20Ovation/92/119/2001

1:00PM – Debauche

NOTE: I’ve got an interview in the works for Laura and Severina for this group, and I’m looking forward to getting it polished up and ready for y’all.

Debauche return once again to the beautiful theatre at Rookswood. So humbled, so honoured that this was built specially for us. We always have a great show at Rookswood with a wonderful, lively atmosphere and a great audience. Why not come and share in the Debauchery with us?

Dress smart casual please.

https://maps.secondlife.com/secondlife/Neomah/109/71/25

Debauche - February 11 2018

4:00PM – Kiki’s House of Burlesque

(NOTE: I caught the season opener of this lineup, and it’s their 5th anniversary show. Really good and racy, costumes well selected and sparse, excellent sets… get there early.)

Treat yourself and your partner to a day out at our lavish playhouse. Beautiful, dancers swaying to a variety of tunes. Professionally choreographed dances and sets with a wide range of costumes. Entertainment, Topless, Adult, Shows, Cabaret

https://maps.secondlife.com/secondlife/LORII%20CAPRONI%20ISLAND/134/179/24

5:00PM – Winds of the Sahara

(NOTE: Lina performs here a lot, and I’ve got an article on her new Gypsy Rose Burlesque Theater coming soon.)

Each Sunday we have a shiny, new show at Winds of the Sahara Theater. Our dances range from burlesque to performance art and you are sure to be amazed at all of the wonder that sets, costumes and music can create. We’ll put sparkles in your eyes and leave sequins on your shirt collars.

https://maps.secondlife.com/secondlife/Aladona/124/193/2001

7:00PM – The Art Factory

The Art Factory presents Latin Nights

Music by Pitbull, Ricky Martin, Shakira, and More!

https://maps.secondlife.com/secondlife/Josina/187/161/21

The Art Factory - Latin Nights - February 7 2018


Please check with the Dance Queens event calendar for updates and additions to the weekend’s schedule, as well as the many events that happen during the week.

2018 Sansar Product Meetings week #7: on-boarding and audience

Mario2 Helstein’s M2D City, location for the Thursday, February 15th, 2018

The following notes are taken from the Sansar Product Meeting held at 16:00 PST on Thursday, February 15th, 2018. are open to anyone to attend, are a mix of voice (primarily) and text chat, and there is currently no set agenda.Dates and times are currently floating, so check the Meet-up Announcements and the Sansar Atlas events sections each week. Official notes, when published can be found here.

Unfortunately, I was unable to attend the Tuesday, February 13th Product Meeting for week #7.

New User / On-Boarding Process

As noted in recent Sansar project updates (see 2018 week #3 for example), this is a priority for the Lab: making the new user sign-up and on-boarding smoother, possibly with fewer steps and hopefully (in the future) providing the means for experience owners to engage directly with their own audience through the events listing, their own web page with a URL to their experience and bring that audience of new users directly into their own experiences.  The Lab has been looking at a number of possible options for direct on-boarding, including something akin to Second Life’s Social and Learning islands.

Introducing Sansar to an Audience

Related to on-boarding is the idea of how to introduce Sansar to a new audience. Like Second Life, Sansar isn’t a game; there are no goals to work towards, no achievements to gain, no quests to be completed per se (although individual experiences can obviously include these). Therefore, providing videos, live streams, etc., which might help newcomers understand Sansar is a difficult topic to encompass.

  • One suggestion is to focus on the common elements within Sansar – such as the form-form ability to create environments, or the ability to participate in the economy either as a creator or a consumer (or indeed, a consumer-creator), and make “let’s play” style videos.
    • This could would well for the consumer-creator especially: showing how someone not versed in Maya, Blender, ZPaint, etc., can enter Sansar, come up with an experience idea, purchase items through the store and then create an experience and using the Edit Mode to lay things out and then set-up an Atlas presence and bring people into that space.
  • A problem with a “creation” perspective videos is that they might only appeal to a small percentage of a potential audience – simply because a) creation is complex in Sansar (even for the consumer-creator) in using the Edit Mode; and b) many people are looking for more-or-less for instant gratification. So having a focus on what people might find and do could be more effective.
  • Another suggestion is to have videos of the community meet-ups and the Top Five videos better promoted.

Audience Identification and Outreach

Part of the problem with encouraging an audience into Sansar is actually identifying that audience. Again, this is not a “one stop shop” like a conventional game. Those running a social environment for discussions and conversation in Sansar aren’t necessarily seeking the same audience as those making a learning or historical experience, who in turn aren’t necessarily going to be looking to the same audience as a sci-fi role-play experience. Thus, consideration must be given to experience creators finding their own channels to reach their preferred audience – be it YouTube or some other video outlet, forums, etc.

Is Sansar Ready for a Bigger Audience?

This is a chicken-and-egg question: users are need to drive adoption and grow content. Content is needed to attract users and engagement – content here not only being experiences and mesh models etc., but the platform’s capabilities: users being able to interact with one another and with the environment, etc. Right now, and in many respects, Sansar isn’t ready for a broader audience, simply because it isn’t capable of supporting these broader / deeper levels of activity. Focused communities cannot easily be managed, for example, because there is no mechanism (platform content / capability) to be able to do so.

This is already potentially leading to people visiting Sansar and walking away with the impression it is just a pretty place with nothing to do – so how to engage with these people and encourage them back needs to be considered and made a part of thinking, rather than – for the time being at least – simply looking to try to attract people in from elsewhere in greater numbers, by it from the world at large or SL or other platforms.

Social aspect of Sansar are picking up – look at the events listings during the week (not so much at weekends as yet). However, these can be very close-knit (for example, the preference is for voice chat, not text – which can be off-putting for those who do not wish to use – and equally importantly, if often overlooked – people who do not wish to hear chatter. Voice, frankly can be off-putting socially, simply because so many people don’t have the wherewithal to toggle their microphones off when not speaking, often leaving disconcerting background noise, conversations with other in the physical world with them, and so on.

On-Boarding / New Users Focus Group Discussion

On-boarding is liable to be the subject of a focus group meeting in the near future.

In Brief

  • Experience access control: currently, access to an experience can be limited to those on the creator’s Friends list. The next element – possibly to be rolled-out in the March update (ish) will be the ability to govern access via a white list of names. Anyone not listed for access won’t see the experience on their Atlas.
  • Sansar roadmap: this will likely be a focus for the Product Meet-ups in week #8 (commencing Monday, February 19th, 2018).
  • Improved object interactions: the ability to touch-interact with objects (e,g, touch a book and it opens, click a switch and a lights come on, etc)., are being worked on – but the Lab is sensitive to developing these capabilities so that such capabilities can be scaled and grow to meet a broad a range of needs as possible, rather than pushing the capabilities out quickly “to give people something to do”, and then having to revise them, possibly breaking content.
  • Windows Mix Reality Headsets: some people have been trying Windows Mixed Reality headsets with Sansar. While Sansar doesn’t officially support these headsets, people are finding the work, but the avatar arms don’t respond to the user’s hand / arm movements, even those the available VR interaction (picking up objects, etc), does work.