As always, please refer to the server deployment thread for the latest news and updates.
- On Tuesday, January 16th, 2018 the Main (SLS) channel was updated with the server maintenance package deployed to the RC channels in week #2.maintenance package 18.01.08.511751 comprises internal fixes.
- Speaking at the Simulator User Group meeting on Tuesday, January 16th, Simon Linden indicated that the next RC deployment should be in week #4 (commencing Monday, 22nd January.
The Alex Ivy 64-bit viewer, version 184.108.40.2061732, dated January 9th, 2018, was promoted to de facto release status on Tuesday, January 16th, 2018. All other viewer in the pipelines remain unchanged at this point in time, although the Voice and Nalewka RC will be updated in due course for parity with the Alex Ivy code base. This means the viewer pipeline currently reads as follows:
- Current Release version 220.127.116.111732, dated January 9th – formerly the Alex Ivy Maintenance RC
- Release channel cohorts:
- Nalewka Maintenance viewer version 18.104.22.1680173, January 10, 2018.
- Voice RC viewer, version 22.214.171.1240039, December 12.
- Project viewers:
- Obsolete platform viewer version 126.96.36.1990847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.
- Simon Linden is working on a new feature – due to go to Aditi (the beta grid) for testing soon – but will not be drawn on specifics at this point in time.
- Joe Magarac (animats) has been digging into the viewer code handling region crossings in an attempt to improve avatar handing when seated on objects and looking at the “partial unsit”issue (when the avatar becomes visual detached from a vehicle on a region crossing, but acts as if still attached (e.g. appearing seated, with any attempt to stand causing a viewer crash. He’s documented his work on a Firestorm JIRA (see FIRE-21915). Commenting on the work, Oz Linden indicates that if Joe would like to submit the change to the Lab (via the Second Life JIRA) the Lab would be interested in working with him to further improve agent / object handling during region crossings.