As always, please refer to the server deployment thread for the latest news and updates.
- There was no deployment to the Main (SLS) channel on Tuesday, January 22nd, leaving it on server maintenance package #18.01.08.511751 with internal logging improvements.
- On Wednesday, January 23rd, the RC channels should be updated to server maintenance package #18.01.17.511913, with further internal fixes.
The Voice RC viewer updated on Wednesday, January 23rd to version 22.214.171.1241952 on Tuesday, January 23rd. This brings the viewer to parity with the Alex Ivy viewer (the current release viewer), and so is offered in 64-bit for OS X and both 32-bit and 64-bit for Windows. Depending on how this version performs over the next week or so, it may be the next in line for promotion to release status.
The remaining viewers in the current pipeline remain unchanged from the end of week #3:
- Current Release version 126.96.36.1991732, dated January 9th, formerly the Alex Ivy Maintenance RC – NEW.
- Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
- Nalewka Maintenance viewer version 188.8.131.521871, January 17, 2018.
- Project viewers:
- Animesh project viewer version 184.108.40.2061908, January 18 – project overview.
- Project Render Viewer version 220.127.116.111933, January 19th, 2018.
- 360-degree snapshot viewer version 18.104.22.1686743, June 29 – hands-on overview.
- Linux Spur viewer, version 22.214.171.1249906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
- Obsolete platform viewer version 126.96.36.1990847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7. This viewer will remain available for as long as reasonable, but will not be updated with new features or bug fixes.
Joe Magarac (animats) has been working to try to improve some of the viewer-side code which handles regions crossings – specifically in reference to vehicle crossings. He’s learning-by-doing, and testing ideas with a self-compiled version of Firestorm, although his work might be present in a future Firestorm release. He’s been recording his efforts in a forum thread (gaining some helpful and some less-than-helpful feedback), and providing updates at the last couple of Simulator User Group meeting. Anyone wishing to help or who can offer advice / ideas can reach Joe via the forum thread.