Cold’s Fading in Second Life

Nitroglobus Roof Gallery: Fading

Now open at Nitroglobus Roof Gallery, curated by Dido Haas, is Fading, a selection of art by Cold Frog. Cold is a long-time Second Life artist, but time and health is placing limits on her ability to produce new pieces. So, as Dido notes in her introduction to the exhibition, Fading is something of a retrospective of Cold’s past work, rather than being an introduction of new pieces. The title also perhaps stands as reflection of Cold’s situation, as Dido also notes: Cold is sadly finding her own sight is fading.

There is a strong sense of melancholy about many of the pieces offered in this exhibition, again perhaps in keeping with the title, although the subject of death has often been evident in her work, as has suicide; both either directly or through intimation – the splash of blood here, a skull there or perhaps a repose or  reference in a title.

Nitroglobus Roof Gallery: Fading

This might cause some to think of Fading as a dark and dour exhibit, but I would argue the reverse. Yes – again as Dido notes – death and suicide are serious subjects, but there is a depth and sensitivity layered within Cold’s pieces that draws one into them. There is also, in some, a little sense of playfulness, as if she is quietly saying, “OK, let’s not get too heavy with this. We’re still alive.”

This more light-hearted aspect can, for example, be seen in Sending a Tweet from My Grave, a piece both rich in its imagery, particularly in Cold’s hair, and playing on the idea of tweeting. There is also a certain darkness to the piece; a question, perhaps of how will we be remembered – by others after our passing. Will we have a place in their thoughts, or will memory be fleeting, a flash of remembrance equivalent to a 280-character line of text. Across from it, 40 Days of Isolation is again rich in meaning, and may well reveal itself to different people in different ways; however, to me there is a subtext on the subjects of loneliness, depression and conditions which might lead to suicide.

Nitroglobus Roof Gallery: Fading

For me, the most poignant of the images displayed at Nitroglobus appear to be somewhat self-referential: Losing Parts (seen above centre, alongside 40 Days of Isolation), Even Lost My Shadow and the titular Fading (seen directly above). All three seem to point towards Cold’s own circumstances, and while they might be regarded as melancholic, all three are beautifully rendered, allowing them to stand apart of any deeper or more personal meaning. I admit to being particularly drawn to Fading and Even lost My Shadow, while the way both are partially faded speaks to Cold’s situation,  so to does the approach present a pair of hauntingly beautiful pieces, their beauty heightened by the muted tones.

Nuanced, rich in detail, presenting several approaches to art and photography, Fading is another exhibition featuring work by a gifted SL artist and which further demonstrates why Nitroglobus is one of the leading galleries in Second Life, and Dido one of the most gifted curators of fine art in SL.

SLurl Details

This Week in Second Life Dance

 

Statue

Hi there. R. Crap Mariner, your Dance Correspondent.

I’ll be posting dance performance schedules, similar to Inara’s posts about Seanchai Library readings. We’ll start with the weekend events for now, but if y’all want more, I can expand this to This Week in Second Life Dance.

Let’s get started…


All times SLT

FRIDAY, FEBRUARY 1

6:00PM ELYSIUM CABARET

Welcome to the Weekend!

If it’s Friday, it’s Elysium Cabaret! Fancy some imagination? In The Empire Room at Copperhead Road, every Friday at 6pm SLT the dynamic performers of Elysium Cabaret take the stage to bring you a solid hour of entertainment! Featuring elaborate sets and choreography sequenced to an eclectic genre of music, Elysium Cabaret offers something for everyone. Grab your friends and get their early because the sim fills. Come celebrate Friday! Welcome to the weekend!

SLURL: The Empire Room

NOTE: After the performer acts, there’s a participatory dance where the audience is invited to join on stage. As they say “In every avatar’s heart, there’s an Elysium Cabaret dancer!”

Empire Room - March 24 2017

SATURDAY, FEBRUARY 2

6:00PM WHYMSEE NOIR

Whymsee Noir Your Cabaret: Into the Depths Saturday For the Let’s Dance show, we trade in our sets for MORE dancing and LESS wait time between songs! There will be lots of wiggling, dancing, physics, and a little dazzle thrown in for good measure! Dance along with us or have a seat in our comfy chairs, we like it when you watch! No naked avatars, just dancing. Come to the show and see what all the fuss is about!

SLURL: Whymsee Noir

NOTE: This is a participatory dance event where the choreographer brings the whole crowd along in the themed dance.

7:00PM PARAMOUNT GRAND THEATRE

Paramount Grand Theatre Krewe de Paramount! Paramount Grand Theatre’s brand new show for February. Come join us for an evening of classy but sassy entertainment as we the Paramount Players dance for you, February 3rd and 10th at 7pm slt. The Players are dancing in the Mardi Gras and Carnival. It’s even the month of Love with your Valentine! Put your dancing shoes on, come in costume if you like, and see the Players dance!

SLURL: Paramount Grand Theatre

7:00PM MOULIN ROUGE

LIVE – Carnival Dance Show Please come on out and join us tonight for a sparkling night of carnival with lots of Brazilian flaire and Mardi Gras delights straight from the streets of New Orleans, with lots of swing, love beads, and perhaps some voodoo, too! Sexy babes and studly take the stage tonight in a smorgasboard of visual and auditory delights! Hope to see you all there! Semi-formal or formal is always acceptable or dress within theme of the show for the night. Thank you!

SLURL: Moulin Rouge Island

Moulin Rouge

SUNDAY, FEBRUARY 3

6:00AM CLUB IMAGE

We have beautiful dance shows on Sundays at 6 am SLT!
Join us at Club IMAGE ! It’s worth getting up early !
Grab your friends and morning coffee !
Enjoy one of the finest dance shows on SL!

SLURL: Club IMAGE

Club Image

5:00PM WINDS OF THE SAHARA

Winds of the Sahara Each Sunday we have a shiny, new show at Winds of the Sahara Theater. Our dances range from burlesque to performance art and you are sure to be amazed at all of the wonder that sets, costumes and music can create. We’ll put sparkles in your eyes and leave sequins on your shirt collars.

SLURL: Winds of the Sahara

Winds of the Sahara - January 28 2018


Please check with the Dance Queens event calendar for updates and additions to the weekend’s schedule, as well as the many events that happen during the week.

Also, not all dance groups in Second Life post to the Dance Queens event calendar (but they should!) Until that glorious day, you’ll need to join that specific announcement group for updates.

2018 SL UG updates #5/1: server, viewer

 R.A.H.M.E.N.L.O.S.; Inara Pey, January 2018, on Flickr R.A.H.M.E.N.L.O.S.blog post

Server Deployments

As always, please refer to the server deployment thread for the latest news and updates.

  • On Tuesday, January 30th, the Main (SLS) channel was updated with server maintenance package #18.01.17.511913, which comprises internal fixes.
  • There are no scheduled deployments for either the Magnum or LeTigre RC channels planned for Wednesday, January 31st, 2018. A deployment to the BlueSteel RC has been indicated, but no deals were available at the time of writing.

SL Viewer

A new Media Update RC viewer was released on Tuesday, January 30th, 2018. Viewer 5.1.1.512264 includes updates to the built-in media support that were not quite ready to be integrated when the 64 bit Viewer (Alex Ivy) was released. These include various fixes, updates, security patches and improvements for CEF (Chromium Embedded Framework) that is the basis for the built-in web browser and VLC that provides support for video media playback. Fixes are included to Dullahan (the third-party library that uses CEF) as well as all the media plug-in code itself. As per the Alex Ivy 64 bit viewer, there is no Linux version.

Otherwise, the SL viewer pipeline remains as:

  • Current release viewer: version 5.1.0.511732, dated January 9th, promoted January 16th. Formerly the Alex Ivy Maintenance RC – no change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7. This viewer will remain available for as long as reasonable, but will not be updated with new features or bug fixes.

Other Items

Joe Magarac (animats) continues to look into region crossings with vehicles. As noted in my previous update, he’s learning-by-doing, and testing ideas with a self-compiled version of Firestorm (see this forum thread for more). He currently believes he has workarounds for vehicle animations topping on a crossing and bad camera positions after a crossing. His workarounds are a scripted camera re-set of the camera and animation re-start. Not ideal, and as he noted at the Simulator User Group meeting on Tuesday, 30th January, 2018 – the preferable solution would be a server-side fix.

Part of the problem is that vehicle region crossings are extremely complex, as Simon Linden notes:

The avatar and object are disconnected, passed to the new region, then re-assembled. It’s supposed to be transparent, of course, but things get weird when any part gets slow or fails

One of the things that can go wrong is what is being referred to as a “half unsit” situation, where the vehicle crosses to the next region but the avatar is stuck in the old one and unable unsit, move or teleport, leaving only a relog as a means to recover. The problem is recognising where things break: is it a server-side problem, something in the viewer or the result of a race condition?  In theory the hand-off of a vehicle and its passengers should commence until the root prim of the vehicle actually crosses the boundary. This is to prevent avatars sitting on the vehicle in advance of the root prim being handed-off and the vehicle then turning back, possibly leaving the avatars stranded in the neighbouring region.

Simon’s thinking is that the receiving region is doing a more than it should while it waits for everything to come together, potentially attempting to move an avatar and / or run scripts before everything is available to put back together correctly. He also acknowledges that specific issues can be difficult to reproduce and so solve.