Second Life Home and Garden Expo 2017 announced

Home and Garden Expo 2016
Home and Garden Expo 2016

The 2017 Second Life Home and Garden Expo  has been announced with the opening of registrations. The event will run from Friday, May 19th through to Sunday, June 4th 2017 inclusive.

As with past years, the Expo will span multiple regions and feature the very best in home and garden design, furnishing and decor, all to help raise money for Relay For Life of Second Life (RFL of SL).

Creators / merchants and artists interested in participating in the event can find full information on doing so via the following links:

Home and Garden Expo 2016 - the fun fair
Home and Garden Expo 2016 – the fun fair

Gacha machines will once again be a part of the event, and 50% of the proceeds from these will be paid to RFL. Machines will only be permitted within the central region for the Expo, and will be placed in a premium location there. One gacha machine is included in all exhibitor packs, and additional machines can be bought for L$500 each, also 50/50 split between merchant and RFL of SL.

Further details on the event can be obtained through the Home and Garden Expo 2017 website,  where blogger registrations will be opening in the near future. In the meantime, press enquiries can be made in-world to Kaerri Rae.

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Navigating Natural Falls in Second Life

Sol Farm, Story of Infinite; Inara Pey, January 2017, on FlickrNatural Falls V

I was drawn to Natural Falls V in part after seeing Loverdag’s images of its predecessor, Natural Falls IV, at the end of last year. I didn’t get to see that iteration of the build. so when I saw the newest design in the Destination Guide, I took a rapid leap over to see for myself.

Natural Falls is the work of Dann (DannChris), who appears in Second Life as a highly industrious hamster with talent for, among other things, intriguingly descriptive prose. “Natural Falls,” he notes, “is located in an abandoned, flooded metropolis slowly decaying under a derelict, elevated railway.”  It’s an evocative description, and the build – which also see Natural Falls located in a new sim – more than lives up to it while once again amply demonstrating Dann’s skill in increasing a captivating, atmospheric environment rich in content and potential narratives.

Sol Farm, Story of Infinite; Inara Pey, January 2017, on FlickrNatural Falls V

Visitors commence their time in the region at a boardwalk landing-point. This offers a variety of routes around the flooded setting, some of which end in stairways leading down to the water. Above this, seated on tall steel and concrete piers sits the elevated railway. From above, board walk and railway divide the region into an uneven grid-like pattern, as if sectioning this water-claimed city as it sits beneath a brooding sky complete with low-lying clouds.

Blocky, cement-like walls occasionally sit alongside the boardwalk, their many glass-less windows staring over the failing remnants of what was once a thriving urban hub, now reduced to deserted houses, shops and industrial units rising from the slow-moving waters. The detritus of a vanished community litters the flooded streets, and everything at first glance appears to be trapped in the gloom and grey of neglect and desertion.

Sol Farm, Story of Infinite; Inara Pey, January 2017, on FlickrNatural Falls V

But – look again, and you’ll realise there is more to see than you may have thought when arriving. Colour sparks across the region, be it from the broken windows of a long-empty shop, the bloom of flowers in a flooded garden, or the splash of graffiti on a wall. While in the distance sits the beckoning glow of many-hued lights. Once seen, this draws visitors to a mystical corner, a world of almost otherworldly allure, suggesting that that even amidst this urban decomposition, something  quite beautiful survives.

This blending of art and colour within the wider setting of decay and loss encourages exploration. Nor does everything reside outdoors as well. Thus, time and a careful eye are recommended as a part of any visit, lest something is overlooked along the way.

Sol Farm, Story of Infinite; Inara Pey, January 2017, on FlickrNatural Falls V

And when you feel you’ve toured the ground levels enough, remember to check the teleport mirror by the landing point. It’ll carry you up to a haven of light and colour above the clouds, a little island of cosiness to be enjoyed alone or with someone special.

Natural Falls V continues what has been – from the images I’ve seen on the Flickr stream – a fabulous unfolding story, rich in content and presentation, and most assuredly well worth a visit.

Sol Farm, Story of Infinite; Inara Pey, January 2017, on FlickrNatural Falls V

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2017 Mole Day in Second Life

The Horizons Experience (November 2016) is one of the Mole's most recent projects
The Horizons Experience (November 2016) is one of the Mole’s most recent projects

Saturday, February 4th, 2017, marks the annual Mole Day celebrations in Second Life, and all SL residents are invited to attend festivities at the Bay City Fairgrounds, North Channel.

First held in 2010, Mole Day honours the members of the Linden Department of Public Works (LDPW), affectionately known as the “moles”, who are responsible for the construction of the Mainland infrastructure in Second Life – the roads, railways, waterways, and so on.

mole-day-2017“Moles” are resident builders, scripters and others who create new content on Linden Lab’s behalf and to the benefit of all. These Residents all have Second Life accounts with the last name “Mole”, and work under the auspices of the Linden Department of Public Works (LDPW).

The Moles have been responsible for some of the larger mainland development projects, such as creating many of the more famous sights in Nautilus and wells as undertaking initial development of Zindra, the Adult continent.

More recently they have been directly involved in projects such as Horizons, the Horizons Experience and PaleoQuest. The Moles also develop Linden Homes regions on behalf of the Lab, including all of the parks and places to discover within them.

However, their very first project was developing Bay City itself – hence the City’s annual celebration honouring them.

The celebrations will kick-off a 11:00 SLT, with Oblee (Obeloinkment Wrigglesworth) and Gospeed Racer of KONA radio providing the entertainment., and as well as the music and fun, attendees can grab landmarks for all of the major public builds by the Moles, and also to their home region, Meauxle Bureaux, which you can also read about here.

About Bay City and the Bay City Alliance

Bay City is a mainland community, developed by Linden Lab® and home to the Bay City Alliance. The Bay City Alliance was founded in 2008 to promote the Bay City regions of Second Life and provide a venue for Bay City Residents and other interested parties to socialize and network. It is now the largest group for Residents of Bay City.

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