Teeing off in Second Life

AERO Golf Club
AERO Golf Club

There are many, many activities you can try in Second Life which you may not by able to participate in or enjoy in the physical world. For me this has meant – among other things – playing the odd round of golf (a game I am not overly fond of outside of SL!).

I first tried my hand at a full 18-hole golf course in 2014, when I visited the AERO Golf Club (you can read about that visit here). As I hadn’t been golfing for a while, I suggested to Caitlyn we give it a try together. Given the last time I visited AERO was in mid-2015, it seemed natural for us to head there.

AERO Golf Club
AERO Golf Club

I have no idea how many golf systems are available in Second Life, but the one employed by AERO is very easy to get to grips with and enjoy.  The course itself – the work of Kaja Ashland and Marcus Bremser – is very well laid-out, and was last redesigned in (I think) 2015. Visitors arrive on the east side of the region, on the front terrace of the clubhouse. A quick walk through to the back terrace will take you past the pool and to the golf shack tucked into a corner where you can pick-up your clubs, HUD and scorecard.

There are no fees for playing at AERO, but you will need to join the in-world group. When you have done so, touch the golf bag in the hut to receive your club (actually three in one), HUD and scorecard. Wear / add all three, and you are set to go! The first tee is just a short walk from the hut; a par 4, it takes you down the length of the canal which almost cuts the course in two.

AERO Golf Club: Caitlyn tees off!
AERO Golf Club: Caitlyn tees off!

Game play is a case of selecting your teeing spot between the two markers, selecting your club type from the HUD (driver, obviously when teeing-off), and then taking note of the wind speed and direction (indicated by a particle cloud which appears next to you when you select your club). The LEFT and RIGHT arrow keys can then be used to adjust the angle at which you will strike the ball (indicated by a pointer on the ground) to compensate for the wind and get your ball down towards the green. Then it is a case of making sure the cursor is over the ground and then clicking and holding the left mouse button to both commence your swing and select the force with which you hit the ball (indicated by a power bar). Releasing the mouse button completes your swing.

AERO Golf club: about to chip the ball onto the green. Note the wind speed cloud and direction pointer
AERO Golf Club: about to chip the ball onto the green. Note the wind speed cloud and direction pointer

The flight of a ball is indicated by a line. By default, this is white, but you can use the Settings option on the HUD to select a preferred colour – handy when playing in a group. Additional strokes are played the same way, with the option of using a wedge for chipping up onto a green or getting out of a bunker, and a putter when on the green. Throughout it all your scorecard will track your shots and keep score.

The holes themselves vary in difficulty – and shorter par holes are not necessarily easier than those with a dog leg or other obstacle: the shorter par needs a steady finger on the strength of your swing or you can end up well into the rough on the far side of the hole!

The eleventh hole has a wicked shot across a bay which cuts into the course, requiring you select your teeing-off spot with care. Should your ball fall into the water at any time, the easiest thing is to remain where you are and try again.

One might argue that it would be nice to have a wider selection of clubs – particularly if you are a golfer – than just the driver, wedge and putter. But the truth is, these are more than adequate and mean that a round of golf is enjoyable without becoming taxing or complicated for the occasional / novice player.

I do have a couple of very small tips: if you use an over-the-shoulder camera view by default, you might want to centre your camera up when playing to get an more accurate view of the ground pointer. Also, if you have double-click to teleport enabled, you might want to turn it off; I carelessly mis-clicked on a putt and ended up attempting to teleport on the spot and lost a stroke.

AERO golf club: Caitlyn makes the putt!
AERO Golf Club: Caitlyn makes the putt!

As well as the 18 holes, AERO offers a poolside terrace and an indoor bar for socialising after a game. The cliff-sided bay I mentioned above has a small beach offering deck chairs and loungers, and there are several points around the course where you can take a break from play and enjoy a chat. You  can also break-off from a round if  the physical world or other requirements intrude; your card will retain your score and progress. However, the clubs are time-limited; should you return and find they have expired, simply obtain a new HUD, club and scorecard from the golf shack, and use the clubs / HUD with your “old” scorecard, and you’ll be able to finish your round.

Should you enjoy your time at AERO, do consider making a donation towards the upkeep of the course, and if you end up playing regularly there, you might want to purchase the pro scorecard – again, the fee goes towards the course.

AERO Golf Club
AERO Golf Club

AERO Golf Club is one of several scattered across Second Life and offers a fun way to enjoy golf in Second Life amidst gorgeous surroundings. Other clubs can be found in the Sports & Hobbies section of the Destination Guide (and doubtless elsewhere in the DG as well!).

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Detectives, aliens, food and PC tales in Second Life

It’s time to kick-off another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s Second Life home at Bradley University, unless otherwise indicated.

Sunday, February 26th

13:30: Tea Time Mysteries!

Seanchai Library launches a Tea Time series, featuring everything non-Holmesian from Christie to Hamett, classic sleuthing to hard-boiled detectives of the noir-ish hue.

red-windThis week: Raymond Chandler’s Red Wind  concludes with Kayden, Cale, and John.

There was a desert wind blowing that night. It was one of those hot dry Santa Anas that come down through the mountain passes and curl your hair and make your nerves jump and your skin itch. On nights like that every boozy party ends in the fight. Meek little wives feel the edge of the carving knife and study their husband’s necks.

So opens Chandlers 1946 Red Wind. Regarded as one of the classic openings for a noir story, it follows Philip Marlowe who, initially a bystander in a bar, witnesses an odd exchange between a man and a bartender concerning a woman, whom the man describes in great detail.

The conversation ends when another man in the bar kills the questioner, and Marlowe decides to delve into matters himself…

18:00: Magicland Storytime

How to Cheat a Dragon’s Curse continues with Caledonia Skytower at the Golden Horseshoe In Magicland.

Monday, February 27th 19:00: The Crucible of Time

crucibleGyro Muggins concludes reading the fix-up by John Brunner. First published as two-part story which appeared in Isaac Asimov’s Science Fiction Magazine, it’s an ambitious tale of alien intelligence which grew to a series of six linked tales pushed as a single novel in 1983.

Far off in space is an alien race which is so much like us, yet so un-alike. From the birth of their earliest civilisation through to their attainment of star flight as their star system passes through the galaxy, we follow their development through the ages.

Aquatic by nature, this race presents some significant challenges well outside the realms of anything encountered by humanity. But they are also driven by all too familiar hopes, fears, desires, needs, wants, prejudices, impact of religious ideologies, and the quest for knowledge we have experienced in the growth of our own civilisation.

Charting six periods of time, each a thousand years after the previous, the six stories focus on the efforts of a group of individuals in each era as they face one or more challenges, their success in overcoming these challenges inevitably leading them towards a greater understanding of their planet’s plight, and ultimately, the ability to deal with that plight and the survival of their civilisation.

Tuesday, February 28th 19:00: Save Room for Pie: Food songs and Chewy Ruminations

save-room-for-pieComic writer Roy Blount Jr has been a life-long eater of food. He’s not sure where his attraction to food began, but he knows that eating isn’t always easy – beyond the sitting doing, chewing and swallowing, that is: those most assuredly are the easy parts.

But, what effect is the global climate and the ups and downs of the economy – local and global – having on the food he eats? How much does his own sinusitis, with its deadening of his sense of taste and smell, impact on his actual enjoyment of eating and food?

In poems and songs, limericks and fake (or sometimes true) news stories, Blount talks about food in surprising and innovative ways. In these pages he ruminates on everything from bacon froth to grapefruit, Kobe beef to biscuits. He defends gizzards, mullet, okra, cane syrup, watermelon, and boiled peanuts; he seeks imagined observations from Frederick Douglass to Louis Armstrong to Blaze Starr. There’s even an imagined conversation between Eve and Adam in the Garden of Eden. 

And we shouldn’t forget the shampooed possums and carjacking turkeys! With Kayden OConnell.

Wednesday, March 1st 19:00: Politically Correct Bedtime Stories

politically-correct-bedtimeBedtime stories. We all know them, whether about the Wicked Witch, the Evil Goblin, the Nefarious Fairy, the Wayward Wolf or some other creature with mischief and badness on its mind. But did you know all of these tales are in fact the product of a few, elite minds, isolated from the rest of the world, who would discuss worldly affairs as their own skewed perspective on all things presented them?

Did you know these views and ideas were never supposed to leave the inner sanctum of the club in which they were first spouted, but somehow they did? Worse, that they somehow became the foundation of the tales we tell our children at bed time, leaving creatures and witches and fairies and all much maligned?

‘Tis true! Honest!

Luckily for us, James Finn Garner has carried out an intense investigation of this situation, and offers – through the voice of Faerie Maven-Pralou – twelve properly adjusted, politically correct bedtime stories for the modern era. Thus we have witches who are “kindest impaired” and the Emperor who went “clothing optional”, and more!

Thursday, March 2nd: 19:00: HG Wells’ A Story of the Stone Age

Shandon Loring continues H.G. Wells’ 1897 short story set within the stone age and focusing on Ugh-lomi.

Attracted to the young woman Eudena, he kills his rival for her attention and the de facto leader of their tribe, Uya. Forced into exile as a result, Ugh-lomi becomes the first man to  fashion an axe using wood and stone, and ride a horse. His use of the weapon helps him survive a range of encounters with wild animals. Ultimately, he returns to his tribe and claims leadership for himself.

Also in Kitely.


Please check with the Seanchai Library’s blog for updates and for additions or changes to the week’s schedule.

The featured charity for January / February is Heifer International, working with communities to end world hunger and poverty and to care for the Earth.