Server Deployments – Recap
- The Main (SLS) channel was restarted on Tuesday, 17th January, but there was no associated code deployment
- A new server maintenance package was deployed to the RC channels on Wednesday, January 18th, comprising a partial fix for (non-public) BUG-3286, “Can’t move object” fail notifications (fixes for regions/objects with longer names are pending) + internal server and logging enhancements
No further updates to the current viewer pipeline list.
Texture Uploads and First Time Rendering
The Lab has been making some hardware (/communication?) changes to the texture upload / delivery mechanism (e.g. both the handling of texture uploads from the viewer to the asset system, and then from the asset system back out to the viewer via the CDN). When deployed to the main grid, these should see improvements in the uploading of new textures and their appearance on in-world objects, whether uploaded individually or in bulk (e.g. hopefully little / no grey panels in new texture upload previews when viewing them from inventory, and few / no grey object faces when uploading a texture and then immediately applying it to an object face).
Content Creation User Group
Summary of General Points
- No further movement on the potential “Bento follow-up” project ideas (see my Content Creation UG notes for week #2).
- The next Avastar release is in advanced testing, with a potential release around late February / March, but will include devkit support and a large number of bug fixes.
- Appearance sliders:
- A question was asked whether the slider system could be updated to allow for easier scaling for smaller avatars utilising Bento (as not all Bento bones are linked to sliders). Vir noted this is unlikely, as it would require a change for the base slider scaling which could break existing avatars.
- However, Vir noted that suggestions to offer new sliders for sizing things like wings and tales have been discussed at the Lab, but nothing has as yet been decided.
Pain Points / Blockers to Bento Content
A general question thrown out by Simon Linden was whether people are experiencing particular “pain points” in producing Bento content: what they might be waiting for tools-wise or in any other way etc. this quickly spilled out into a much broader discussion on various tools and suggested tutorials. However, core points raised were:
- Available time, learning to use external tools such as Blender,
- Waiting on Avastar, plus tutorials, both generic and on using specific tools (e.g. Avastar and Mayastar) – which will hopefully come in time
- Mention was made of making people more aware of SL-specific areas such as level of detail (LOD), managing physics, LI calculation rules, etc.
It was also noted that possibly having idea of having some for of sample content (e.g. wings, hands), which creators could use as an example / baseline for their own creations, together with a broader selection of documentation / tutorials / videos.
Simon pointed out that in terms of Lab developed tutorials and documentation, there are only limited resources. Many third-parties also produce tutorials (Mehdue Simoni, for example is waiting for the new Avastar to reach release before working on his video tutorials for it).
Others have also put together documentation, but are finding it hard to get that documentation seen heard above the broad range of misinformation on content creation which is in circulation. Vir has suggested that meaningful documentation and tutorials could be linked to through the SL wiki.
In terms of the wiki, there are a range of resources available for content creation / Bento:
- Project Bento testing page (wiki)
- Avatar body size (wiki)
- Bento Skeleton Guide (wiki)
- Second Life Good Practices (wiki) – for general guidance on mesh + LOD, mesh LI calculations, physics optimisation, etc.
- Mesh Rendering Weight guidelines (wiki)
- Mesh optimisation (Avastar)
- Mesh / Maya Basic Introduction (wiki)