Revenland: fantasy / medieval role-play in Second Life

Revenland: the castle and town
Revenland: the castle and town

Content creator and friend Cube Republic – who is responsible for some superb plants and landscaping kits  – pointed Caitlyn and I towards a fantasy / medieval role-play region he’s been helping out with, and which is open to the public although still under development.

Set no later than the 15th century, Revenland offers a rich environment for role-play utilising a variety of races  – although there are some constraints on what is and isn’t allowed within the information pack available in the skyborne arrival area. Largely the work of littlenixie, the region represents the continuation of an idea which initially started in AOL before moving to the immersive spaces offered by Second Life.

Revenland: Revenland Forest
Revenland: Revenland Forest

The region itself is divided into two primary areas: the human-controlled castle and town of Redfoem, together with the Ter’li Fields, separated from the rest of the region by a wooden palisade. Beyond these lies Revenland Forest, home to non-human characters, regarded as a bandits by humans, and the Undercity, home to underground dwellers. Mention is also made of the Honeysuckle Falls – which I think can be found towards the centre of the region – and the Lost City of Lava, which is part of the work-in-progress along with some of the underground areas, as region Admin inboccaallupo informed me:

[They’re] a work in progress. The Undercity is something that will be for a faction and come back new and improved build wise. While some things are a bit more for events, such as the catacombs are on sim and accessible but highly dangerous for the time being, and thus would require a skirmish or group to enter in order to stay safe. Nixie is constantly building her own mesh to update, improve, and bring a more unique look to the sim.

The backstory offers insight into the region and role-play here.

In the past there was a rift between humans and other species, as well as the magical arts. Certain territories (Redfoem, Ter’li Fields) are human-controlled, meaning any who do not look or act human or display magical abilities will be run off, tortured, perhaps even killed (this is up to you). However, don’t expect to stroll into these territories and have nothing bad happen if your character does not seem to fit in with the townspeople.

Like-wise, humans might be ill-received in certain other territories on land, such as in the Undercity.

Revenland: Redfoem
Revenland: Redfoem

Non-humans wishing to pass safely within the human areas are advised to either shape-shift into human form, or find an alchemist who can furnish them with a transformation potion. Combat may also form a part of game play; where it does, it is dice-driven rather than metered, although free-form combat is also permissible by mutual agreement. A 1d100 dice HUD is provided in the information pack for most combat situations, together with guidelines on character creation and general rules – the latter of which as noted as being fluid, so as not to stifle developing RP and stories.

If the number of areas within the region seem to be a lot, you needn’t worry about things feeling crowded; such is the design, everything fits together at ground level to leave a good feeling of open space to Revenland. This is greatly assisted by the merging of the region with a mountainous sim surround. So effective is this, that is possible to walk up to the region boundary without realising and then find yourself bouncing off of it whilst trying to continue onwards!

Revenland: Revenland Forest - bandit territoy!
Revenland: Revenland Forest – bandit territory!

Good use is also made of space both above and below ground. Some areas where this occurs may be obvious, others less so, thus demanding people spend time exploring – although again, those in character had best do so with cautious, depending on their race and where they are!

Visitors to the region who do not wish to participate in any ongoing role-play are asked to wear the Observer tag, which is available in the information pack and via the packing crates at the teleport points. Other than this, and a request that they don’t engage in local cha to disrupt and role-play, visitors have a free hand in exploring the region – but do keep in mind there are places available for rent which may be people’s private homes.

For those seeking a new medieval / fantasy RP environment, Revenland might be just the place to hop over to and tour.

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3 thoughts on “Revenland: fantasy / medieval role-play in Second Life

  1. I visited Revenland a while back and while it was interesting it was also deserted. That has been my greatest annoyance with most RP groups; for those of us on the west coast who can’t go inworld during the day, Revenland – like most other RP systems – consists of an empty town, an empty outlaw camp, and a Renaissance town that people claim is Medieval. I used to RP a lot but the group folded because Linden Labs raised the tier past what we could pay. Since then, I’ve wandered around looking for an RP situation that was interesting enough to get involved in that was not homocentric and not doing very well.
    Meh, I’ll check Revenland again…it may have changed.


    1. Our experience, on visiting relatively late at night UK time (after midnight – so mid-afternoon west coat USA) was to find Revenland gently busy. There were several people in the town, and a small group of non-humans in the wilds near the wood (we actually took care to skirt around the latter so as not to barge in on any active RP). It is still being built in its current format, so not sure how much active / formal RP is going on.

      I dropped back the following day for a follow-up, during the mid-afternoon UK (morning west coast USA) and had a chat with one of the Admins and witnessed people coming and going – although the latter appeared to be more casual visitors than RPers.


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