Cica’s Keys in Second Life

Cica Ghost - Keys
Cica Ghost – Keys

Sunday, June 12th saw the cobwebs dusted away as Cica brought a new installation – Keys – to Second Life, which replaced Arachnid (see my review of the latter for more). It’s another delight from Cica, and also one of her little enigmas which always draw one into riddling what might be represented.

Across an undulating landscape, its services looking not unlike the rough ground of a construction site, Ranged across this is a gigantic network of pipes, steel frames, drums, huge iron grids and container-like cages which either sit on slender poles or are suspended from the steel frames. And then there are the keys – dozens of them, huge and differently styled, hanging from steel frames on great chains.

Keys-6_001
Cica Ghost – Keys

“Keys and locks,” Cica confided in me as she, Caitlyn and I discussed the installation. “Answers and questions. “A key is like answer or solution we all look for sometimes.”

And like questions and answers, often finding the right answer might mean seeking it out from many possibilities – hence the single lock and multiple keys. A further reflection of this idea can be found in the keys themselves, many of which are emblazoned with an initial; thus they encourage visitors to seek out “their” answer – the key bearing their initial.

Sometimes, as Cica also noted to Caitlyn and I, the answer doesn’t seem obvious; we simply cannot see it among the many possibilities. “It’s like we’re trapped in a room,” Cica said, “Just a feeling of being locked in.”

Cica Ghost - Keys
Cica Ghost – Keys

This idea is reflected through the presence of the giant containers. Within each one stands or sits a lone figure, lost in contemplation. They are anonymous in look and dress; they could be the same person, or they could be anyone.

Here also lies the suggestion that sometimes the answers to our questions are a lot closer than we might think, as symbolised by the keys already being in the doors of the containers; all that is required is a gentle push against the door, and all will be revealed. Elsewhere, a figure trapped under the gridwork covering some of the ground stares helplessly skyward to the keys overhead, reminding us of that sensation of having the answer we seek so tantalisingly close, at the very edge of out thoughts, but remaining just beyond our mental grasp.

Cica Ghost - Keys
Cica Ghost – Keys

Keys is another marvellous, layered installation from Cica set within a Windlight environment ideal for the photographer and videographer. When exploring, keep an eye out for places to sit and the various moving parts which bring this landscape to life, and please do consider a donation towards this and Cica’s future work.

SLurl Details

  • Keys (Rated: Moderate)

2016 viewer release summaries: week 23

Updates for the week ending Sunday, June 12th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 4.0.5.315117 (dated May 11), May 18th – no change: formerly the Quick Graphics RC viewer download page, release notes
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Maintenance RC viewer updated to version 4.0.6.316312 on June 10 – fixes and updates and a much better set of release notes (download and release notes)
  • Project viewers:
    • Project Bento viewer updated to version 5.0.0.316366 on June 10th – bug fixes (download and release notes)
    • Project Visual Outfits Browser viewer, version 4.0.6.316123, released on June 6th – a means to visually preview your outfits through the Appearance panel (download and release notes)

LL Viewer Resources

Third-party Viewers

V4-style

V1-style

  • Cool VL viewer Stable branch updated to version 1.26.18.9 and the Experimental branch updated to version 1.26.19.11, both on June 11th (release notes).

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Of Mowgli, magic and manners in Second Life

It’s time to kick-off a week of story-telling in voice, brought to our virtual lives by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s Second Life home at Bradley University, unless otherwise indicated.

Sunday, June 12th

13:30: Tea Time with The Jungle Book

Bryn Taleweaver presents selections from Rudyard Kipling’s great adventure.

15:00: Lost in Austen

"Jane Austen's English Countryside" at LEA 8
“Jane Austen’s English Countryside” at LEA 8

Caledoniai Skytower and Corwyn Allen read selections from Sense and Sensibility at Jane Austen’s English Countryside.

Monday June 13th, 19:00: The Alchemyst (The Secrets of the Immortal Nicholas Flamel #1)

Faerie Maven-Pralou reads Michael Scott’s mystical novel.

AlchemystAccording to the records, Nicholas Flamel was born in Paris on 28 September 1330 and died in 1418. Only his tomb has forever lain empty, because Nicholas Flamel is the greatest Alchemyst of all time. Entrusted with the care of the Codex – also known as the Book of Abraham the Mage – Flamel found within it the secret of eternal life.

But there is much else in the Codex which, if used by the wrong minds, could very well bring about the end of the world. So, for 700 years, Nicholas Flamel has guarded the Book, keeping it from all those who might otherwise seek to abuse its secrets.

Until John Dee steals it. And John Dee has the desire to unlock the Codex and bring about the very cataclysm Flamel has always feared. Without the book, he and his wife, Perenelle, will age and die, whilst with the book, Dee can thwart all attempts to recover it.

Enter 15-year-old twins, Josh and Sophie Newman. Prophecy has foretold of a time when the world would be threatened – and of the two youngsters gifted with extraordinary powers who will save it. Flamel recognises the Newman twins as those youngsters, and sets out to awaken their magical talents. So it is that Josh and Sophie find themselves cast into the middle of the greatest tale – the greatest confrontation – of all time.

Tuesday June 14th, 19:00: Southern Ladies and Gentlemen

SouthernThe writings of Florence King continue at Seanchai Library as Trolley Trollop presents Southern Ladies and Gentlemen (1993),

Looking for guidance in understanding the ways and means of Southern culture? Look no further. Florence King’s celebrated field guide to the land below the Mason-Dixon Line is now blissfully back in print, just in time for the Clinton era.

The Failed Souther Lady’s classic primer on Dixie manners captures such storied types as the Southern Woman (frigid, passionate, sweet, bitchy, and scatterbrained–all at the same time), the Self-Rejuvenating Virgin, and the Good Ole Boy in all his coats and stripes. (The Clinton questions–is he a G.O.B. or isn’t he?–Miss king covers in her hilarious new Afterword.)

No one has ever made more sharp, scathing, affectionate, real sense out of the land of the endless Civil War than Florence King in these razor-edged pages.

Wednesday June 15th 19:00: Raymie Nightingale

Caledonia Skytower reads Kate DiCamillo ‘s 2016 children’s story.

RaymieWhat do you do when your father takes off with a dental hygienist? Be upset? Miss him? Rail against him? Or hatch a plan to get him to come home?

Raymie Clarke decides on the latter course of action. Dad needs to come home, and it’s down to her to see that he does – and that means winning the Little Miss Central Florida Tyre contest. Doing so will get her name and picture in the papers, which are sure to be read by her father, prompting his return.

Except… In order to win the contest, Raymie must do good deeds and learn the graceful art of baton twirling. Worse, she has to go up against the nauseating, show-business steeped Louisiana Elefante, who has fainting for effect down to an art form. Then there is Beverly Tapinski, who has entered the contest not to win it, but to wreck it for everyone else. So Raymie faces a mountain of challenges she must overcome.

Then fate plays a hand, circumstance and events bringing the three girls together in an unlikely friendship in which each has a role to place in supporting and aiding the others.

Thursday, June 16th

19:00:The Scrying Glass with Shandon Loring

Scrying (also referred to as “seeing” or “peeping”) is the practice of using objects such as crystal balls, smooth crystals, reflective of translucent glass and even water or smoke, to divine the past, the immediate future or the far future. Also on Kitely – check the Seanchai blog for details during the week.

21:00 Seanchai Late Night

With Gyro Muggins.

—–

Please check with the Seanchai Library SL’s blog for updates and for additions or changes to the week’s schedule.

The featured charity for May / June is Habitat for Humanity, with a vision of a world where everyone has a decent place to live – a safe and clean place to call home.

Additional Links

A house among the ruins – take 4!

Yup, I'm fiddling with the island home .... again!
Yup, I’m fiddling with the island home …. again!

We’re reaching the end of another quarter, and guess what? I’ve been back making changes to the home island 🙂 . I know, I know; “You’re still fiddling around with it? It’s a wonder Caitlyn hasn’t launched you off of the nearest cliff!”

While I’ve been largely happy with the most recent work on the island hope, the three different levels of the island have been something of a bugaboo with me. So I started fiddling with an idea to see what things would be like if I removed one of them. The intent wasn’t actually to make huge changes, but things sort-of rolled one into the next.

The garden and ruins are all pretty much on one level, with new paths and flowers, thanks to Alex Bader
The garden and ruins are all pretty much on one level, with new paths and flowers, thanks to Alex Bader

So, without going into huge amounts of detail, the island is now really pretty much on two levels (other than the beach.). With the house still at the highest point, and then all of the gardens and ruins occupying the same level. This also involved tweaks around the moorings for the ‘planes, G-CAIT and G-NARA, and the stairs linking them to the house gardens.

The change also encouraged me to finally swap back to the original cliffs and rocks, as provided by Axel Bergan and sold under Novocaine Islay’s InVerse brand. By “swap back”, I mean using them with their original texturing, just tinted a little, as the off-white colouring, Caitlyn and I both agree, works better with the new layout of the cliffs compared to completely re-texturing them.

The house and the path to the new tower and steps leading down to the 'plane slips
The house and the path to the new tower, via Rya Nitely,which “guards” the steps leading down to the ‘plane slips

Elsewhere, the change has allowed us to extend the ruins a little, notably with an additional tower, again from Rya Nitely’s selection of Medieval ruins, which sits at the head of the stairs to the ‘plane moorings, and which like the rest of the ruins, as easy to re-texture using Alex Bader’s Lush and Enchanted Walls texture set, which has previously proven to be such a boon in giving all the various parts of the ruins a look of uniform age.

Alex, who provided  generous and invaluable help with the re-development of Holly Kai Park, became the inspiration for almost all of the rest of the changes. His Stone Steps and Enchanted Woods Spring Flowers bolt-on pack have both been used across the island, while the stones from his Rocky Trails Building Set, separated from the base pieces and flattened a little, provided the perfect means of building new footpaths. Also, his Tropical Beach Set meant I could finally get the island’s beach looking a lot more natural than I’ve so far managed; one complete with Dick Oompa’s wooden pier for friends to moor their boats against when visiting.

The beach and steps at the southern end of the island
The beach and steps at the southern end of the island

So, is this really really it for the home island? Well, believe it or not, I actually think so, yes.

Journeying through The Looking Glass in Second Life

The Looking Glass; Inara Pey, June 2016, on Flickr The Looking Glass – click any image for full size

One of the most eye-catching fantasy realms in Second Life has always been The Looking Glass, by Marcus Inkpen and Sharni Azalee. The home to their store, the region has always offered a warm welcome to guests, and an opportunity to explore and discover. Hence why I have a habit of hopping back to it and re-visiting (although the last time I actually blogged on it was back in 2013).

Recently Marcus and Sharni completely redesigned the region, and what was once something stunning to the eye and wonderful to explore has become something absolutely enchanting.

The Looking Glass; Inara Pey, June 2016, on Flickr The Looking Glass

The new build retains many echoes of the old, whilst also being entirely original and distinct, carrying within it many reflections of the marvellous builds Sharni and Marcus have provided for recent Fantasy Faire events. The great bridge is still there, for example, with huge arches spanning the landscape below and reaching out across the region. Only now it has been made whole, and its once heavy stone pillars re-wrought in iron and stone. Nearby, islands still float serenely in the sky, offering sanctuaries of solitude for visitors.

On the ground, the land looks as if it has been shaken as if it were a blanket, falling into new wrinkles and folds through which waters meander. The old town with its modern stores and wider streets is gone. Instead, and reached via a stony path across bridges and through trees, which leads the visitor to it from the dockside landing, sits a smaller town. This is really a gateway, wrapping about itself echoes of Lucentia (Fantasy Faire 2016), as it climbs upwards to merge into the Great Tower, which in turn ascends into the sky, dominating the landscape like a benevolent Barad-dûr.

The Looking Glass; Inara Pey, June 2016, on Flickr The Looking Glass

Within this mighty tower can be found the Looking Glass store, and above it, the magnificent Flying Eye Gallery, with all the memories of Fantasy Faire as captured by Alisaundra Andel. Also hidden within its lofty heights lay the Library and its courtyard, a bedroom / workplace and eyrie-like perches  where people might sit and cuddle.

Remain outside of the tower, and you might find your way to the ground-level ballroom, within which sits the memory of Ichi-Go, Ichi-E (Fantasy Faire 2015). Across the water from this, and nestled beneath the great tower lies the familiar sweep and rise of The Dark Tower, one of the commercial buildings offered for sale by The looking Glass. It sits perfectly within the new landscape, and in doing so it also harkens back to the previous incarnation of the region, where it also once stood. Close by sits a house which in turn carries a reminder of Blackwater Glenn (Fantasy Faire 2014), further giving the region that feeling of familiarity – and perhaps a smile – to the seasoned explorer.

The Looking Glass; Inara Pey, June 2016, on Flickr The Looking Glass

To help visitors get around, there is a system of teleport boards which highlight the major locations in the region. But exploring The looking Glass really is best done on foot, with the odd bit of flying. I did this by following the path from the docks to the great tower, then up through the tower to cross the great span of the bridge, and thence back to ground level.

This route has the virtue of keeping your feet dry and minimising flying, while offering some superb views out over the region. It also brings the floating islands within easy reach, as well as directing the visitor on their way to the little coves along the coast with their secluded beaches, and also towards the open-air ballroom. The loop can then be completed up winding path and back to the town clustered at the foot of the great tower, then around and through the streets there.

The Looking Glass; Inara Pey, June 2016, on Flickr The Looking Glass

The Looking Glass has always been a marvellous place to visit, full of visual riches and a special hint of magic. This new design for the region beautifully enhances everything which has always made it a place to visit and re-visit, and added to it a depth of memory for anyone who has loved Sharni’s and Macus’ designs for Fantasy Faire which makes it simply irresistible.

SLurl Details

Galerie 17 re-opens in Second Life

June-5_001
Galerie 17 – Rage Darkstone

Thursday, June 9th saw the re-opening of Galerie 17 in Second Life after a three-year gap, featuring an ensemble exhibition with works  by Angelika Corral, SheldonBR,  Rage Darkstone, Christy Underwood and Flor Nachtigal, the gallery’s owner / curator.

Located in a modern 2-storey structure from the Fanatik range, the gallery offers for main display areas split two to a floor, with the lower level also providing a large, airy lobby space which is also used for displaying art, with the upper level also providing a lounge area.

Rage Darkstone’s vivid abstracts (top image) occupy the lobby area, together two of her very striking portraits. Naturally lit by windlight, these are superb pieces well suited to the display space, enticing the visitor to step forward and explore.

Gallerie 17 - Angelika and SheldonBR
Galerie 17 – Angelika and SheldonBR

The two gallery spaces on the ground floor are given over to a shared exhibition by Angelika Corral and SheldonBR – two artists I greatly admire. One again, Sheldon’s penmanship and Angelika’s photography powerfully contrast and perfectly complement one another, presenting a series of monochrome studies of the female form, which have been beautifully set against the gallery’s lighting, and to a quote from Shakespeare’s Troilus and Cressida.

Upstairs, the two display spaces are split between Christy Underwood and Flor Nachtigal. Christy presents a set of her entirely computer-generated paintings, which she produces with pen tablet and painter software, much as an artist may use paints and canvas. The results, abstract in nature are striking to both the eye and wall.

Gallerie 17 - Christy Underwood
Galerie 17 – Christy Underwood

Flor’s images comprise two sets of nude or semi-nude monochrome avatar studies. The firs comprises two images taken from a series entitled Adriana, which I assume refers to the model’s name.   These stand on either side of the entrance to the display room, and are quite distinct from the remaining four images, drawn (or forming) a set called Odalisque.

This is a term generally taken to mean a chambermaid or a female attendant in a Turkish harem, particularly the court ladies in the household of the Ottoman sultan, but who were not themselves concubines. However, it can also mean, “an exotic, sexually attractive woman”, and it is perhaps into this latter category that the four images offered here would fall, offering a hint of submission within them, together with an echo of the days of Ottoman.

Gallerie 17 - Flor Nachtigal
Galerie 17 – Flor Nachtigal

Taken individually, each of the displays at Galerie 17 offers excellent viewing; taken as a whole, and as indicated by the positioning of Rage’s images in the lobby area, they form a complementary theme of avatar studies and abstracts which carries the visitor through the gallery.  My congratulations to Flor on the re-opening, and on such a superb exhibition to mark it!

SLurl Details