Space Sunday: active Ceres, open Mars, and shooting stars

Dawn mission patch (NASA / JPL)Dawn, the NASA / ESA joint mission to explore two of the solar system’s three “protoplanets” located in the asteroid belt between the orbits of Mars and Jupiter, continues to intrigue scientists as it studies Ceres, the second of its primary targets.

As I reported in June 2015, Dawn is part of a broader effort to better understand the origins of the solar system and how the planets actually formed; all of which might give us greater understanding of how life arose here on Earth.

Launched in September 2007, Dawn arrived at Ceres in March 2015, after a 2.5 year transit flight from Vesta, its first destination, which it had been studying for 14 months following its arrival in July 2011. Because of their relative size – Ceres accounts for around one-third of the total mass of the asteroid belt – both of these airless, rocky bodies are regarded as dwarf planets, rather than “simple” asteroids. However, Ceres is proving to be quite the conundrum.

At the start of July, Dawn completed the first part of its high-altitude survey of Ceres and fired its low-thrust ion drive to start a series of gentle manoeuvres to reduce its orbit around from 4,400 kilometres (2,700 miles) to 1,450 kilometres (900 miles). It’s now hoped that from this lower orbit, the space craft will be able to discover more about some of Ceres’ more mysterious features.

One in particular has been the subject of much debate. It started when Dawn imaged a series of bright spots within the crater Occator as it made its initial loop around Ceres to enter orbit. Since that time, it has repeatedly images the bright spots, and their presence has also been confirmed by the Hubble Space Telescope.

A June 6th image of the bright spots within a crater on Ceres, captured by Dawn on June 6th, 2015, from a distance of
A Dawn spacecraft image of the bright spots within a crater on Ceres, captured on June 6th, 2015. With the vehicle now entering a much lower altitude mapping mission, it is hoped that even more detail on the spots  – and the faint haze discovered within the crater – will be obtained

Currently, it is believed the bright marks might either be salt deposits or water ice (the European  Herschel Space Observatory had previously found evidence of water vapour on Ceres).  However, while the science team aren’t leaning either way, their mission briefing on July 21st, leant some weight to the bright spots perhaps being water ice. This came in the form of an announcement that he 92 kilometre (57 mile) wide Occator has its own, very localised atmosphere focused around the bright areas.

The evidence for this comes from images of the crater taken from certain angles which reveal a thin haze covering around half of the cater, but not extending beyond its walls. Th thinking is that this haze is perhaps the result of the ice in the bright area – if they are ice – sublimating out.

However, if this is the case, it actually raises a further mystery: why the haze? Generally, such sublimation would lead to the resulting gases dissipating very quickly, without forming a haze. One hypothesis is that Ceres’ gravity, which is somewhat higher than might be expected for a body of its size) may be and influencing factor.

The 5 km high "pyramid" mountain pokes up above the limb of Ceres. Flat-topped, it has streaks of bight mateiral on its flanks giving the impression something has been flowing down it.
The 5 km high “pyramid” mountain pokes up above the limb of Ceres. Flat-topped, it has streaks of bright material on its flanks giving the impression something has been flowing down it.

The bright spots aren’t the only curious feature on Ceres. Dawn has also spotted numerous long, linear features whose cause is unknown, as well as one big mountain that mission team members have dubbed “The Pyramid.” This massif, about 5 km (3 mi) in height, and around 30 km (19 mi) across at its base, is oddly flat-topped and has streaks of bright material on one of it flanks, as if something has been cascading down the slope. What this might indicate has planetary scientists scratching their heads at this point.

With all the mysteries thrown up by New Horizon’s recently flyby of Pluto, and Dawn’s discovery of mysterious features on Ceres, it really is becoming a case that the tiny worlds of our solar system are perhaps the most perplexing.

Three years ago, in August 2012, NASA’s Mars Science Laboratory rover, Curiosity, arrived in Gale Crater, Mars. Since that time, the rover has made some remarkable discoveries, as reported in this blog over the years.

To mark the anniversary of the landing, NASA has launched two new on-line tools designed to open the mysterious terrain of the Red Planet to anyone with an interest in planetary exploration.

Experience Curiosity allows users to journey along with the one-tonne rover on its Martian expeditions. The program simulates Mars in 3-D, using actual data returned by the rover and NASA’s Mars Reconnaissance Orbiter (MRO). It also uses a  game-ready rover model based entirely on real mechanisms.

Experience Curiosity allows you to learn about the rover using a 3D model which can be manipulated and driven, using a WebGL application
Experience Curiosity allows you to learn about the rover using a 3D model which can be manipulated and driven, using a WebGL application

User are able to drive the rover, examine it, call up data on key components, witness the driving view from different cameras on the rover, and operated the robot arm. Activities are a little basic, but as this appears to be a part of NASA’s Eyes On project, capabilities may grow over time.

Mars Trek is a much more expansive tool – one which is actually being used in the planning for the Mars 2020 rover mission. It features interactive maps, which include the ability to overlay a range of data sets generated from instruments aboard spacecraft orbiting Mars, and analysis tools for measuring surface features. Standard keyboard gaming controls are used to manoeuvre the user across Mars’ surface, and topographic data can be exported to 3D printers to allow the printing of physical models of surface features.

The map view and be manipulated in 2D or 3D, data on various surface missions is provided, compete with the ability to zoom into the surface locations for these missions, making for a visually impressive model.

Continue reading “Space Sunday: active Ceres, open Mars, and shooting stars”

An eclectic visit in Second Life

Eclectica; Inara Pey, August 2015, on FlickrEclectica August 2015 (Flickr) – click any image for full size

Eclectica, located on the homestead region of The Place, is somewhere I’ve been meaning to visit since it opened earlier in 2015. Designed by Maddy  (Nibby Riddler), it is disarmingly described as an “enchanting sim with an eclectic blend of forestry, fantasy, folklore, whimsy and magical exploration, with wonderful photo opportunities amongst the ruins, hidden caves, lovers spots and romantic meadows.”

And the truth is – it really is – and so much more. This is a region of scenic contrasts, from low-lying, meadows edged with water, to high rocky plateaus from which waterfalls cascade, this is a place demanding gentle exploration, by either following the footpaths leading away from the landing point, or by wandering where soever your feet wish to take you.

Eclectica; Inara Pey, August 2015, on FlickrEclectica, August 2015 (Flickr)

This is a place rich in natural colours, the trees and flowers suggestive of a long afternoon stretching its way lazily from spring to early autumn, and where surprises await around every corner. Romantics are catered for, with plenty of cuddle spots scattered around, some on the ground, others hanging from sturdy tree branches and others floating on the waters or under the tiled roofs of gazebos. often with Intan dance systems nearby.

Photographers are also catered for; there is much here to attract eye and snapshot floater, and under a wide selection of windlights, depending upon your location and where you’re looking. The paths, trees and fields offer lots of rural opportunities for pictures, while the wreck of an ancient man o’ war (or is it perhaps a pirate ship? Ah, let your imagine decide!) sitting off the coast, watched over from ruins on a high cliff offers plenty of opportunity for dramatic and mysterious shots. Meanwhile, the ruins offer a hint of fantasy in which to indulge, as does what appears to be an alchemist’s cottage sitting a short distance away.

Eclectica; Inara Pey, August 2015, on FlickrEclectica, August 2015 (Flickr)

This is also a place of delightful whimsy, with lots of little touches scattered throughout which cannot fail to bring a smile to the face when discovered. Even the orient touches the region in one corner, adding to the eclectic nature of The Place.

Not that everything is in any way a jumble. Such is the skill of the design, everything flows together naturally; so much so, that the overall effect of exploring Eclectia is one of journeying through neighbouring lands, rather than simply wandering a single region.

Eclectica; Inara Pey, August 2015, on FlickrEclectica, August 2015 (Flickr)

In fact, with so much to discover, coupled with the opportunity to take photographs, as well as the myriad of places to sit and unwind as the music plays, it’s easy to get lost within Electica – as I did, for an entire afternoon!

Maddy has done a superb job with what is her first region build. Electica has deservedly gained wide recognition across Second Life. With my own project beckoning me back, I hope that some of her creative eye has rubbed off on me, such is the captivating look and feel to the region. And if not, then I’ll just and to come back and sit under tree or on boat or couch and let the world take care of itself.

SLurl and Website Details

Naval secrets, captains in space, perspectives and creatures

It’s time to kick-off another week of fabulous story-telling in voice, brought to our virtual lives by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s Second Life home at Bradley University, unless otherwise indicated.

Sunday, August 9th

13:30: Tea-time at Baker Street

Caledonia Skytower, Kaydon Oconnell and Corwyn Allen continue reading The Memoirs of Sherlock Holmes, originally published in 1894, and which brings together twelve (or eleven in US editions of the volume) adventures featuring Holmes and Watson, as originally published in The Strand Magazine. This week: The Adventure of the Naval Treaty, first published in 1893.

My dear Watson:

Waston, Holmes and Phelps, Sidney Paget, 1893
Waston, Holmes and Phelps, Sidney Paget, 1893

I have no doubt that you can remember “Tadpole” Phelps, who was in the fifth form when you were in the third. It is possible even that you may have heard that through my uncle’s influence I obtained a good appointment at the Foreign Office, and that I was in a situation of trust and honour until a horrible misfortune came suddenly to blast my career.

There is no use writing of the details of that dreadful event. In the event of your acceding to my request it is probable that I shall have to narrate them to you. I have only just recovered from nine weeks of brain-fever, and am still exceedingly weak. Do you think that you could bring your friend Mr. Holmes down to see me? I should like to have his opinion of the case, though the authorities assure me that nothing more can be done. Do try to bring him down, and as soon as possible. Every minute seems an hour while I live in this state of horrible suspense. Assure him that if I have not asked his advice sooner it was not because I did not appreciate his talents, but because I have been off my head ever since the blow fell. Now I am clear again, though I dare not think of it too much for fear of a relapse. I am still so weak that I have to write, as you see, by dictating. Do try to bring him.

Your old school-fellow,

Percy Phelps.

Watson’s receipt of this letter from an old school friend draws him and Holmes into a case of great national importance involving a naval treaty which had vanished while entrusted to Phelps’ care, resulting in him becoming sick with “brain fever”. But while the document may well have vanished, someone seems to have a most peculiar interest in the sick and bed-ridden Phelps.

18:00 Magicland Storytime – Thomasina

thomasinaJoin Caledonia Skytower at Magicland Park as she concludes reading from Paul Gallico’s 1957 novel (and later a 1963 Walt Disney film starring none other that Patrick McGoohan, alongside Karen Dotrice – who also appeared in Disney’s Mary Poppins and The Gnome Mobile – and Susan Hampshire).

When Thomasina, young Mary’s cat, suffers injury, Mary’s veterinarian father and widower, is typically unsympathetic , and rather than treating the cat, has it put to sleep – earning himself his daughter’s enmity his daughter, who declares him dead to her.

Thomasina, meantime, finds herself in cat heaven, only to be returned to Earth because she has lived only one of her nine lives. Thus begins a series of adventures involving Thomasina, Mary, her father and a local woman regarded as a “witch” by the children, but who has a caring way with animals…

Monday August 10th, 19:00: The Wizard of Karres

Gyro Muggins returns to the universe created by James H. Schmitz and given form through his 1949 novel, The Witches of Karres, as he continues reading the 2004 sequel, The Wizard of Karres, penned by Mercedes Lackey, Eric Flint, and Dave Freer. So why not join Gyro as he once more traces the adventures of Captain Pausert and his companions, Goth and the Leewit, the Witches of Karres.

Tuesday August 11th, Southern Revival Meetings Harper Lee style

WatchmanFollowing the recent selected readings from To Kill a Mockingbird and Go set a Watchman, Trolley Trollop hosts a special evening developed to Harper’s Lee’s best-selling and Pulitzer prize-winning novel published in 1960, and the original manuscript out of which it grew, and which has recently been published as Go Set A Watchman.

Both novels tell something of the same tale, but from every different perspectives. Mockingbird focuses on the young Scout Finch, and events unfolding around her over three years from 1933 to 1935, notably the trial of Tom Robinson, a black man who has been accused of raping a young white woman, Mayella Ewell, and whom Scout’s father has been appointed to defend.

Watchman relates events from the perspective of an adult Scout Finch – using her given name of Jean Louise – as she returns to her father’s home in Maycomb, Alabama, and re-lives events from her childhood, (including those central to the narrative of Mockingbird) as she tries to come to terms with political and personal issues, notably her own feelings about her birthplace and upbringing, and her father’s attitude towards society.

Thus it is that the two novels offer very different perspectives of much-loved literary characters (notably Atticus Finch). Here. Trolley presents similarly themes selections from both novels, allowing us to explore characters and themes as portrayed in each directly for ourselves.

Wednesday August 12th, 19:00: Bits and Bobs

With Faerie Maven – surprising bits found in the Reader’s Digest and other places.

Thursday August 13th

unnatural creatures19:00: Unnatural Creatures

Unnatural Creatures is a collection of short stories about the fantastical things that exist only in our minds—collected and introduced by beloved New York Times bestselling author Neil Gaiman.

The sixteen stories gathered by Gaiman, winner of the Hugo and Nebula Awards, range from the whimsical to the terrifying. The magical creatures range from werewolves to sunbirds to beings never before classified. E. Nesbit, Diana Wynne Jones, Gahan Wilson, and other literary luminaries contribute to the anthology.

Join Shandon Loring as he brings some of these stories to life.

—–

Please check with the Seanchai Library SL’s blog for updates and for additions or changes to the week’s schedule. The featured charity for August  / September is Water for People, “When one person or one family has clean, accessible water, their lives are changed. But when entire regions and countries have water, the world is changed.”

Additional Links

Kokua 3..8.2: new tools build, VMM and more

kokua-logoOn Friday, August 8th, Nicky Perian announced the release Kokua 3.8.2.35975, which brings the popular SL and OpenSim viewer to parity with recent Linden Lab code releases, and includes additional tweaks and fixes from the Kokua team.

The release marks a considerable amount of work under-the-hood for the viewer, which is now built using the new tool chain for both Windows and Mac (with acknowledged thanks to Gavin Hird (aka Dayturn) for his work in getting the latter working). Also with regards to the new tool chain, the viewer has been available in test builds using the new tools for a while, but 3.8.2 marks the first official release.

In all the code updates from the Lab incorporated in this release comprise:

  • Release 3.7.28.300918 – new tool chain
  • Release 3.7.29.301305 – global system layer limit of 60 wearable layers in any combination
  • Release 3.7.30.302599 – DLL update to provide MSVCP100.DLL and MSVCR100.DLL which were missing from the Windows version of the viewer, and as a result causing problems for some users by their absence
  • Release 3.8.0.302622 – Experience Keys / Tools support
  • Release 3.8.1.303130 – Project Big Bird attachment loss fixes
  • Release 3.8.2.303891 – Viewer-Managed Marketplace

Experiences

Kokua 3.8.2 provides the expected floaters and tabs for Second Life Experiences. The main floater is accessed via the View menu. However, there is a slight glitch: when opening an Experience Profile from the list of Allowed Experiences, the viewer opens the Profile, but then displays an error message which suggests it is trying to add the Experience to the grid manager.

Kokua 3.8.2 does throw an error message when viewing an Experience Profile, but this doesn't interfere with things - click OK to clear
Kokua 3.8.2 does throw an error message when viewing an Experience Profile, but this doesn’t interfere with things – click OK to clear

The message doesn’t interfere with accessing Experiences or managing your Allowed / Blocked, etc., Experiences – just click OK to clear it. I’ve reported this issue to Nicky. Other than this, everything I’d expect to work with Experiences worked (albeit it in a rapid-fire test at the Lab’s PlaeoQuest). The expected Join dialogue was display, items attached as expected once permissions had been granted, and permissions were detached and permissions revoked on leaving the game play area.

Viewer-Managed Marketplace

The Marketplace Listing Panel is access via the View menu, and Kokua 3.8.2 completely removes the old Merchant Outbox (which no longer works anyway, following the VVM migration). Again, in a quick trial run using a single, uncomplicated item, I didn’t notice any obvious issues. The Marketplace Listings folder is also correctly hidden within Inventory, and the expected warnings are displayed on attempting to delete anything from the Listings Panel.

Kokua 3.8.2 provides full VMM support to SL users
Kokua 3.8.2 provides full VMM support to SL users

Other Notes

A high-speed flight across Blake Sea yielded a positive result with attachments. I neither parted company with my hair or my feet / shoes throughout – which is pretty much a given for me on any viewer without the fixes after just a couple of crossings. I did part company with my MD-900 somewhere over Dutch Harbor (so apologies if anyone found themselves getting slapped in the back of the head by a fast-moving helicopter!). However, that’s just a fact of Second Life, and not something endemic to Kokua!

There’s no RLV implementation with this release; it will likely be added in a test version in the near future.

As always, please refer to the Kokua release notes for the full list of updates and known issues.

I’ve not put this release through an extensive test; however, the time I have spent using it (roughly 5 hours on Friday 7th and Saturday 8th August), I’ve encountered no issues other than the niggly little error message thrown by Experiences, as notes above.

Congrats to Nicky and all involved on the update, and in getting Kokua shifted to the new build tool chain.

Related Links

Second Life project updates 32: Server, viewer, misc

PaleoQuest; Inara Pey, July 2015, on FlickrPaleoQuest, July 2015 (Flickr) – blog post

Server Deployments Week 32 – Summary

On Tuesday, August 4th, the Main (SLS) channel received the server maintenance package delivered to the RC channels in week #31. The focus of this release with to fix a number of Group management bugs:

  • BUG-9725 – Activating a group fails on first selection on Second Life Server 15.07.09.303393 & RC
  • BUG-9735 – Unable to Edit Group Parameters after being made OWNER of newly created group
  • BUG-9695 – [Project Notice] First attempt at joining a group fails (also happens with current release viewer)

Following the deployment of the update to both the RCs last week and the Main channel this week, indications are this these bugs have been fixed.

There were no deployments to the RC channels.

Viewer Updates

Monday, August 3rd saw the Viewer-Managed Marketplace RC viewer, version 3.8.2.303891, promoted to the de facto release viewer.

As a result of this, the two remaining active RC viewers were also updated to parity with the release viewer, with the Mesh Importer viewer updating to version 3.8.3.304090 on Thursday, August 6th, and the Maintenance RC updating to version 3.8.3.304115, also on August 6th.

Other Items

Rezzing Objects On Top of Mesh

There have, over the past few months, been increasing reports of issues in attempting to rez objects on top of mesh objects (landscaping element, mesh floors, etc). These take the form of trying to rez an object from inventory, only to get one of two error messages:

  • “Failed to place object at specified location. Please try again” or
  • Can’t rez object at  [coordinates] because the owner of this land does not allow it. Use the land tool to see land ownership”

In addition, rezzed objects can appear to “vanish” when rezzing on some mesh surfaces because they have actually rezzed under the surface in question, etc.

The problem appears related to a combination of viewer raycasting issues and uploaded mesh objects having incomplete physics hull as a result of a fault in the mesh uploading process. As ChinRey observes, The latter issue has been known for some time, and experienced mesh designers work around it. However, it is possible that newer content creators unwittingly get caught by the problem or that there are older mesh items still in circulation that can cause problems (also see Whirly Fizzle’s observations on BUG-2019).

There are some workaround to the problem, which has been accepted by the Lab. They are not ideal or always workable:

  • Try pointing your camera angle straight down at 90 degrees to the mesh surface or move your camera view further away from the mesh (Whirly Fizzle)
  • If the surface is used frequently for rezzing, try placing a full transparent bank prim over it and then rez on that (Innula Zenovka)
  • If you can, try editing the item in linked mode and check the physic model for the specific surface on which you are trying to rez upon.  If it is prim, try converting it – and just it – to convex hull.  Be aware this could alter the LI for the object; if you get any unexpected consequences, convert it back once more.

As an example, I used the latter for the Trompe Loeil Rustic Pavilion at my home, which was constantly giving me problems. The floor section was set to prim, and converting it to convex hull removed the issue entirely with no side effects for me. YMMV.

Slow-down in News from the Lab

There has been a slow down in activity and news from the Lab. In some quarters, this has been aligned with the idea that there is “not much going on” with Second Life and theat focus has perhaps further shifted to Sansar. In fact, work is progressing with Second Life; however, this is the summer period, when vacations are in progress, and we have recently come out of a period where the Lab has been very focused on specific work – such as ensuring the scalability of Experiences, working on simulator stability and internal fixes, which has come at the expense of “new shiny”, and thus giving the impression “not much” is going on.

This week saw the Second Life development team (and, I assume other directly involved in Second Life) get together in Boston for their regular meeting to discuss the plans for the immediate future. A consequence of this in particular is that there were no meetings on Monday (open-source developers) or Tuesday (simulator user group).

There should have been a TPVD meeting on Friday, but confused communications meant that Grumpity, Oz and I spent the time on our own alternately plotting world domination – if anyone known of any really good mesh Super Villian Sekrit Volcano Lairs, we’d like to know (joking) – and the fact that my hair is enough for me to be Jelly Babied in Grumpity’s viewer.  Guess it’s time to go find some really good, low-complexity mesh hair…

Windlight Gallery opening with first fellowship awardees

WindlightSaturday, August 8th, 2015 at 13:00 SLT marks the formal opening on the Windlight Gallery, featuring an exhibition of works by the first round of Windlight Artist Fellowship Programme awardees.

The gallery is owned and operated by Windlight Magazine, the newest monthly magazine celebrating and supporting the art and photography world in Second Life,

Launched on July 1st, the magazine is owned and operated by John (Johannes1977 Resident) and features the writing and photography talents of luminaries Emma Portilo, Shakti Adored, Kara Trapdoor, Jessii2009 Warrhol, Vee Tamas, and Soairse Heart. I’m both honoured and pleased to be a part of the Windlight team as a contributing writer.

The Windlight Gallery is the magazine’s practical outreach to support artists and photographers. Occupying a large, modern building designed by Doctor Zimberman, it offers a series of individual display spaces spread across two floors, all gathered around a central full-height foyer area. It is home to the Windlight Artist Fellowship Programme, and the display spaces are reserved for those artists selected each month as Fellowship awardees.

The Windlight Gallery will provide free space to artists under the Windlight Fellowship Programme
The Windlight Gallery: home to the  Windlight Artists Fellowship Programme

The goal of the Fellowship Programme is to provide promotional and artistic resources to artists in Second Life, and is open to both new and established artists. Space with the Windlight Gallery is provided free of charge for a period of 30 days. Applications for space can be made on-line, via the Fellowship application form, which includes all applicable terms for the use of space in the gallery.

The August Fellowship awardees are:

Seb Arkright, Sandi Benelli, Ilrya Chardin, Bones Delicioso, Wicca Merlin, Richie Narstrom, Artemis Greece Resident, Bluesrocker Resident, ChrysteRox Resident, Ozymandi Resident, Roffellos Resident, SereneDean Resident and Myra Wildmist.

My congratulations to all!

Windlight Gallery
Windlight Gallery

The official opening will take place in and around the gallery starting a 13:00 SLT on Saturday, August 8th, 2015, and will feature music by Anek Fuchs. A formal dress code will apply.

There will also be a closing reception for the August Fellowship awardees on Saturday, August 23rd, 2015 from 15:00 SLT. This will again be formal dress, and will also feature music from Anek Fuchs.

So, do please come along, and hopefully, I’ll see you there!

Additional Information