On Friday, August 8th, Nicky Perian announced the release Kokua 22.214.171.124975, which brings the popular SL and OpenSim viewer to parity with recent Linden Lab code releases, and includes additional tweaks and fixes from the Kokua team.
The release marks a considerable amount of work under-the-hood for the viewer, which is now built using the new tool chain for both Windows and Mac (with acknowledged thanks to Gavin Hird (aka Dayturn) for his work in getting the latter working). Also with regards to the new tool chain, the viewer has been available in test builds using the new tools for a while, but 3.8.2 marks the first official release.
In all the code updates from the Lab incorporated in this release comprise:
- Release 126.96.36.1990918 – new tool chain
- Release 188.8.131.521305 – global system layer limit of 60 wearable layers in any combination
- Release 184.108.40.2062599 – DLL update to provide MSVCP100.DLL and MSVCR100.DLL which were missing from the Windows version of the viewer, and as a result causing problems for some users by their absence
- Release 220.127.116.112622 – Experience Keys / Tools support
- Release 18.104.22.1683130 – Project Big Bird attachment loss fixes
- Release 22.214.171.1243891 – Viewer-Managed Marketplace
Kokua 3.8.2 provides the expected floaters and tabs for Second Life Experiences. The main floater is accessed via the View menu. However, there is a slight glitch: when opening an Experience Profile from the list of Allowed Experiences, the viewer opens the Profile, but then displays an error message which suggests it is trying to add the Experience to the grid manager.
The message doesn’t interfere with accessing Experiences or managing your Allowed / Blocked, etc., Experiences – just click OK to clear it. I’ve reported this issue to Nicky. Other than this, everything I’d expect to work with Experiences worked (albeit it in a rapid-fire test at the Lab’s PlaeoQuest). The expected Join dialogue was display, items attached as expected once permissions had been granted, and permissions were detached and permissions revoked on leaving the game play area.
The Marketplace Listing Panel is access via the View menu, and Kokua 3.8.2 completely removes the old Merchant Outbox (which no longer works anyway, following the VVM migration). Again, in a quick trial run using a single, uncomplicated item, I didn’t notice any obvious issues. The Marketplace Listings folder is also correctly hidden within Inventory, and the expected warnings are displayed on attempting to delete anything from the Listings Panel.
A high-speed flight across Blake Sea yielded a positive result with attachments. I neither parted company with my hair or my feet / shoes throughout – which is pretty much a given for me on any viewer without the fixes after just a couple of crossings. I did part company with my MD-900 somewhere over Dutch Harbor (so apologies if anyone found themselves getting slapped in the back of the head by a fast-moving helicopter!). However, that’s just a fact of Second Life, and not something endemic to Kokua!
There’s no RLV implementation with this release; it will likely be added in a test version in the near future.
As always, please refer to the Kokua release notes for the full list of updates and known issues.
I’ve not put this release through an extensive test; however, the time I have spent using it (roughly 5 hours on Friday 7th and Saturday 8th August), I’ve encountered no issues other than the niggly little error message thrown by Experiences, as notes above.
Congrats to Nicky and all involved on the update, and in getting Kokua shifted to the new build tool chain.
3 thoughts on “Kokua 3..8.2: new tools build, VMM and more”
One tiny problem I encounted was that copy-paste does not work (at least on Linux). But besides it works great for me and I am really happy and grateful that there is a viewer for Linux systems, since the Lindens broke the official Linux Viewer. And they even provide a 64 bit version! Which according to Lindens would take years to develop. Why don’t they just hire the Kokua people and have them fix the official viewer.
Which Linden said it’d take years to develop 64-bit Linux?
I using it only for Open sim purposes and is working good.
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