Escaping October’s darkness in Second Life

KiLu, Majorca; Inara Pey, October 2015, on Flickr KiLu, Majorca (Flickr) – click any image for full size

KiLu is both the name of a region design partnership and the demonstration region they have created, which is now open to the public to explore and enjoy, and which I recently had the opportunity to visit.

The partnership is that of Salty Kimchi (Kimbra Iridescent) and Luis Lockjaw, who is perhaps known to many in Second Life as the creator and owner of the marvellous Hesperia of Templemore. And as a demonstration of the collaboration, KiLu is simply superb, and right now also offers just the ticket if you’re looking for a break from the Halloween season’s October hold on Second Life

Loch Noble, Pinewinds; Inara Pey, October 2015, on Flickr KiLu, Majorca (Flickr)

A homestead region, KiLu is beautifully landscaped into a rural setting caught in the turn of the seasons as summer fades into autumn. The setting is that of a shallow river gorge, the river in question tumbling down the rocky face of a tall rocky hill in the south-east corner of the region, from which it proceeds to split the region into two unequal halves as it rapidly spreads from splashing stream to wide, meandering waterway, its descent marked by stepped waterfalls.

A lone covered bridge links spans the river as it broadens and the land either side dips toward the passing water. It is close to this bridge, that newcomers first arrive, a small farm behind them occupying this part of the island. Close to a barn, dairy cows and horses graze, while further away atop a hill behind the barn, sits an A-frame house. High cliffs bar the way westward from here, but the land slopes more gently upwards to the north and east, offering the chance for visitors to roam among the trees.

KiLu, Majorca; Inara Pey, October 2015, on Flickr KiLu, Majorca (Flickr)

Should you head eastwards, roughly following the path of the river, you’ll eventually find your way up into the hills to where it begins – you’ll have to face getting your feet wet from here if you want to explore the rest of the island, as the bridge mentioned above is the only dry route across the water.

The south side of the island reflects the rural nature of the north side, with gentle slopes leading up to the rocky east side, a broad path leading the way between tall fir trees. A large house looks down on the bridge and the river from close by; open to the public, the house also overlooks the sea and a small wooden dock. Follow the broad track eastwards and upwards, and it will bring you to a rather quaint cottage, or perhaps it is a converted barn, alongside the waterfalls. This has clearly seen better days, with nature now its chief resident, but it still offers a place to sit and rest awhile, should you be so minded.

KiLu, Majorca; Inara Pey, October 2015, on Flickr KiLu, Majorca (Flickr)

There are other places where visitors can sit and tarry to be found scattered through the region, both on land and on the water, making KiLu the perfect escape, accompanied by an audio stream, which turns the clock back to yesteryear to bring visitors the likes of Jimmy Dorsey, Glenn Miller, Artie Shaw and more.

Definitely a place to add to your list of destinations – and should you visit and take photos, do consider contributing them to the KiLu Flickr group. And if you enjoy your visit – which I’m certain you will, do consider a donation towards its upkeep when passing the little barn up at the waterfalls.

SLurl Details

  • KiLu (Rated: Adult)

‘Tis the time for spooky stories at Seanchai Library

It’s time to kick-off another week of fabulous story-telling in voice, brought to our virtual lives by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s Second Life home at Bradley University, unless otherwise indicated.

Sunday, October 25th

13:30: Tea-time with Neil

Neil Gaiman (via jeffzachowski on Deviant Art)
Neil Gaiman (jeffzachowski, Deviant Art)

Caledonia and John resume their tea-time assignation with the writings of Neil Gaiman at the Seanchai fireside room.

Continuing from last week, when Mr. Giaman’s tales shared the spotlight with those by Mr. Ray Bradbury, Cale and John this week focus solely on Neil’s writings. Given the time of year, the stories in question are suitably spooky in nature and tone.

So get yourself ready for some delightful tales to go with the dark October skies and the time when ghosts, witches and other strange beings flit at the edge of our thoughts, and maybe a hint of horror as well.

The fires will be stoked and warm, but the shivers may come, nonetheless!

18:00 Magicland Storytime

Caledonia reads more from Serafina and the Black Cloak (see fruther below for story details) at Magicland’s Golden Horseshoe.

Monday October 26th, 19:00: A Night in the Lonesome October Concludes

The Seanchai staff are marking the arrival and passage of the Halloween month with readings of Roger Zelazy’s A Night in the Lonesome October. The latter is the last of Zelazy’s published works, and 31 of its 32 chapters (the first being an introductory chapter) each take place on a night in October.

Lonesome OctoberThe book is satirical in nature, and is written in the first person – the narrator being Snuff the dog, the companion to none other than Jack the Ripper.

Once every few decades, when the moon is full on the night of Halloween, the fabric of reality thins, and doors may be opened between this world and the realm of the Great Old Ones.

At this time, men and women with occult knowledge gather at a certain location to engage in The Game – an attempt by some to open the doors, and others to hold them closed. Should the Openers ever win the game, the Great Old Ones will come to Earth, remake it in their own images and enslave or slaughter the human race in the process.

Thus, through the month of October, the Players in The Game – all archetypal characters from Victorian Era Gothic fiction – form alliances, make deals, oppose one another, and even resort to murder in their attempts to make sure the doors are ready to be opened or can be held fast when, on the night of October 31st, the final ritual takes place and the fate of the world is decided.

And now that night is upon us! Which way will the fate of the world play out?

Tuesday October 27th,19:00 Corwyn’s Bag

Join Corwyn Allen as he settles down to read stores pulled from his bag of seasonal tales.

Wednesday October 28th 19:00: Serafina and the Black Cloak

serafinaCaledonia Skytower continues reading of Robert Beatty’s spooky mystery thriller.

Serafina lives a life of total secrecy. While her father may be the maintenance man for the great house of the Biltmore Estate, the wealthy owners of the estate have no idea that he lives in the basement of the house – and much less that his daughter lives there with him.

Not that this is a problem for Serafina; she is quite at home exploring the great house and its grounds whilst avoiding being seen. There’s certainly no need for her to venture into the great forest beyond the estate, and with which, he father has said, lie many dangers.

But when the children on the estate start vanishing, Serafina is forced to join forces with the young nephew of the Biltmore’s owners, and discover the identity of the one they believe to be behind the disappearances: the Man in the Black Cloak. But in order to do so, Serafina must enter the forest her father has warned her against; and within that forest lies a deeper secret Serafina must confront – that of her own identity.

Thursday, October 29th

19:00: Ultimate Halloween Stories

With Shandon Loring.

21:00 Seanchai Late Night

More tales with Shandon!

Friday, October 30th, 16:00: The Goblin Market & More

Dubhna and Caledonia visit the bat cave at SL Goth Magazine’s The Truth About Bats and Avies Festival.

Also This Month

  • Seanchai Library is participating in the Good Reads Hunt. To get started, visit the Good Reads starting point at Literature Alive!/Desi’s Gifts and Prints
  • Don’t forget to visit the Five Irish Haunts panels at Seanchai Library to discover something about ghosts and haunting!

—–

Please check with the Seanchai Library SL’s blog for updates and for additions or changes to the week’s schedule.

The featured charity for October – December is Reach Out and Read, one of the most highly rated literacy charities in the USA which reaches 4.4 million children annually and distributes 1.6 million books.

Additional Links

Return of the Haunted Tour in Second Life

"It's here!" - The Haunted Halloween Tour 2015
“It’s here!” – The Haunted Halloween Tour 2015

Launched alongside the October 2015 Premium Membership offer, but available to all SL users, is the return of the Haunted Halloween Tour, which can be accessed via the Portal Parks.

In 2014, the tour was offered as both a demonstration of Experience Keys, and the Oculus Rift project viewer. This year the Oculus aspect is pushed to one side (although this is still very much a first-person ride), which is hardly surprising given the headset won’t reach “mass market” status until 2016, and the Rift project viewer is lacking behind a lot of the viewer feature set.

We're all probably familiar with Experiences by now, but do remind you need to grant permissions to the Tour in order to enter it. These are revoked on your departure
We’re all probably familiar with Experiences by now, but do remind you need to grant permissions to the Tour in order to enter it. These are revoked on your departure

On arrival at a portal park, walk through the gate marked Halloween and follow the path up to the red door of the house. Here you’ll receive a note card offering general advice for enjoying the tour, of which disabling any  AO you may use is probably the most important, together with making sure you have ALM enabled in your graphics Preferences.

You’ll also be asked to allow the Tour to take control of certain aspects of your viewer (e.g your camera , etc – see right).

This is – as I’m sure most people are aware by now – how Experiences such as this work, and you should grant the request in order to proceed. Any permissions granted will be revoked as soon as you depart the Tour; however, should you return, you won’t have to grant permission again, unless you remove the Tour from you list of allowed Experiences.

Once you have granted permission, you’ll be transported to a Tour region, and asked to take a seat in your coffin to start the ride. As you sit, your view will change to first person / Mouselook – should your camera fail to adjust itself, tap the ESC key a couple of times. While you can control your camera to look around, the ride is best enjoyed by allowing the Tour to control all camera movement.

Elements of the ride will be familiar to those who tried it in 2014
Elements of the ride will be familiar to those who tried it in 2014

I’m not going to say much about the ride itself – it’s there to be enjoyed after all. However, if you took the ride in 2014, you’ll find much at the start that is very familiar (aka largely unchanged)). However, the latter part of the tour has been extensively revised, offering something of a lean towards a certain 1980s film series which recently had something of a reboot.  I will say that in terms of decor, excellent use is made of materials once again, and of projected lighting. One word of warning I do have is not to stand up during the ride unless you mean to, as you’ll be automatically teleported back to a portal park (as you will be at the end of the Tour).

At around 12 minutes in length, the Haunted Tour 2015 is about half as long again as the 2014 version; which is a pretty long time to be passive in SL when you think about it. If you didn’t partake of the original, then it’s certainly worth the time if you’re looking for a little light Halloween fun. If you did take the 2014 ride, you could well find yourself experiencing deja-vu during the first (roughly) two-thirds of the ride – which is not necessarily to say you shouldn’t give it a go, if you’re so inclined.

however, there are new elements to be discovered as well
However, there are new elements to be discovered as well

Related SLurls

SL project updates 43/2: TPV Developer meeting

Belleck House; Inara Pey, Oct 2015, on FlickrBelleck House, Oct 2015 (Flickr) – blog post

The following notes are primarily taken from the TPV Developer (TPVD) meeting held on Friday, October 23rd, 2015. A video of the meeting is included at the end of this report, and time stamps to it are provided. My thanks as always to North for the video recording and providing it for embedding.

Deploys for Week #43  – Recap

There was no deployment to the Main (SLS) channel on Tuesday, October 20th. On Wednesday, October 21st, all three RCs should receive the same new server maintenance package, which include server-side improvements for delivering group notice attachments, together with some simulator crash fixes and code to prevent the uploading of “hacked” mesh content (e.g. mesh items which show a LI of 1 no matter what their actual complexity, or which spoof a creator’s name).

SL Viewers

[00:00] There have been no further updates to the SL viewer currently at RC or project status since the update to the Quick Graphics RC, which I covered in part 1 of this week’s report.

It still appears as if the next RC that will be promoted to a de facto release status will be the Notifications RC viewer (currently version 3.8.6.305981), although this won’t be confirmed until the start of week #44.

[00:37] As previously noted, the Quick Graphics and HTTP viewers still have some problems which need to be addressed before either one can proceed forward to release status. So except to see further RC updates to both of these in due course.

[00:54] The Chromium Embedded Framework project viewer is getting some good public testing, and is expected to get some “fairly frequent” updates.

[01:05] The Oculus Rift viewer currently isn’t being worked on, as attention is focused on the other viewers in the various pipelines. However, it is hoped work will resume “pretty soon”.

[01:20] There are further bug fixes and updates in progress, including some fixes for some minor regressions in the current release viewer, and these are getting fast-tracked and will be appearing in a further Maintenance RC in due course.

[15:00] It is likely that when the next release viewer promotion takes place (Notifications viewer), the Lab will block a series of much older versions of their viewer, but not the Obsolete Platforms viewer, version 3.7.28.300847, which they still plan to have available until such time as it simply stops working – although it should be remembered this viewer is already regarded as unsupported by the Lab.

Grid Status Page RSS Feed

[01:58]  In week #31 I reported that the Lab are working to update the Grid Status page RSS feed from RSS version 1 to RSS version 2. As existing web pages, etc., using the feed may need to be adjusted to accept the updated feed format, a proxy URL (http://beta.status.secondlifegrid.net/feed) has been available for testing purposes. It now appears that the switch will be thrown very soon to make the new version 2 RSS feed the default.

Inventory Updates

[02:15] As per  the Lab’s recent SL improvements blog post, the first set of viewer-side updates aimed at improving inventory reliability are being queued up ready to appear in the project viewer. however, these are unlikely to appear before the HTTP updates currently in RC reach a release status. Once the viewer-side changes appear, the Lab will start work on deprecating the outdated inventory messages which are no longer required on the simulator side.

Server-side Upload Checks  for Assets

[02:50] As a part of their overall work in trying to improve reliability within second Life, the Lab is looking to add further server-side checks to ensure viewers aren’t attempting to do anything the simulators aren’t equipped to handle, or which may cause unintended issues or outcomes, etc., for users.

This work will see the introduction of further validation checking on various asset types at upload. An example of this might be checks to ensure animations are what they say they are, further checking of mesh uploads to ensure they can be rendered correctly, etc.

[08:00] In particular with mesh, a simulator check is to be introduced to prevent the upload of mesh items weighted to all attachment points. There has been a viewer-side check designed to prevent such mesh items from being uploaded, which will in future be enforced simulator side. Existing content weighted in this way should not be “broken”, appearance-wise; but the simulator check will ensure such meshes cannot be uploaded (see FIRE-17144 for further details).

Attachment Point Validation

[04:20] Alongside the above, the Lab will be looking to introduce simulator-side attachment point validation checks. Right now, it is possible to have the viewer attach items to an avatar using points with are not correctly defined on the avatar skeleton.  This can result in other viewers showing the item randomly attached to the avatar (or possibly floating nearby – for those with long memories, think of the Emerald “attachment tail” which multiple attachments were introduced on that viewer without adequate simulator support).

To prevent this, the Lab are looking to enforce the recognised attachment points simulator-side, so that any attachments using an incorrect attach point will be mapped to a defined attachment point, and moved there. This work will be carried out incrementally, and will initially offer the changes to Aditi to allow for testing.

Other Items

Firestorm is now in Feature Freeze in preparation for the next release, which is now undergoing testing. Assuming no major blockers are uncovered, the next release should be available in November. This will be up-to-date with the Lab’s current release viewer (3.8.5.305531 – Maintenance release), and may included some additional items cherry-picked from upstream of that release. However, it is unlikely to have the new notifications updates, HTTP, Quick Graphics, etc.

A new role in Second Life

Holly Kai Park
Holly Kai Park

I’m taking on a new role in Second Life, and I have to admit to being both excited and a little terrified at the prospect. I’m taking over curating art displays at Holly Kai Park in Second Life.

This is a pretty big step for me, moving from art reviewer to outright curator, and I’m also stepping into some pretty big shoes: the arts displays at Holly Kai have been the work of Autumn (AutumnxRain), who worked closely with Nber Medici, the owner of the Holly Kai Estate where the park is located, to bring the art exhibits to the Park, but who has been forced to step aside from Second Life to focus on matters in the physical world. I’m also very flattered that Nber places her trust in me to carry Autumn’s work forward, and to help grow the Park as an arts venue.

Holly Kai Park
Holly Kai Park

Things won’t be happening all at once, however. With Nber’s permission, I hope to make one or two small changes to the Park with the aim of bringing forth the art on display, and am currently in the process of contacting  artists who might be interested in exhibiting at the Park – and there will be more details on this coming soon.

That said, one of the things I hope to achieve is to get Holly Kai Park more widely recognised as an arts venue / destination, so don’t be surprised if I do tend to make mention of it in this blog from time to time 🙂 .

Holly Kai Park - events area
Holly Kai Park – events area

In the meantime, Holly Kai Park is still open to visitors, and any changes made hopefully won’t disrupt things should people opt to drop-in and have a look around. As well as the art currently on display, the park has woodland walks, a sandy cove area, seating area for visitors, moorings for boats (60 minutes for auto-return), and an events area which may also see further use as exhibitions in the Park resume under my stewardship.

If all goes according to plan, I’ll have more news in mid-November; but if I seem at all nervous or distracted in the meantime, now you know why! 🙂 .

SLurl Details

Travelling through Loch Noble in Second Life

Loch Noble, Pinewinds; Inara Pey, October 2015, on Flickr Loch Noble, Pinewinds (Flickr) – click any image for full size

It’s been a good while since I’ve had the opportunity to visit a {Noble} build in Second Life, so much so that I’m not altogether sure as to how many I may have missed since last writing about them far back in 2013. So when both Caledonia Skytower and Cube Republic both poked me about Loch Noble at practically the same time, I knew it is time for me to prepare myself for a visual treat and re-acquaint myself with these fabulous region designs.

Designed by Blossom Noble (AaliyahBlossom) and Noa Noble (VonDutch Sweetwater), Loch Noble carries a very Scottish feel in its name and in some of its looks, although it also carries with it touches of England and the continent (or perhaps America) in some of the smaller details.

Loch Noble, Pinewinds; Inara Pey, October 2015, on Flickr Loch Noble, Pinewinds (Flickr)

Divided into four areas by the careful use of water, the region presents a series of individual settings which naturally flow together to present a complete landscape to the visitor. The landing point, for example, sits on an old fortification itself located at the foot of low cliffs, above which can be found a small hamlet with a quite urban look to it. To reach it, new arrivals must follow a wooden board walk, the cliffs to one side and a body of water – perhaps the loch of the region’s title – on the other, until they reach a dry stone wall and gate. Turn left after passing through the gate, and you can make your way up to the town, turn right and you can follow the track over a bridge and through a rural landscape to the Noble’s private home (do please respect their privacy!).

The little town offers a couple of streets, some shops and some little touches of the UK – a Royal Mail pillar box with an old red telephone booth not far away, for example – while through a gated side passage (or around the corner at the far end of a street) sits a cosy little pub overlooking the broad waters, with the hills of the region surround beyond again presenting an illusion of being on the banks of a loch.

Loch Noble, Pinewinds; Inara Pey, October 2015, on Flickr Loch Noble, Pinewinds (Flickr)

From the town, and by following the paths, visitors can make their way to the more rugged landscape on the east side of the region. This is again split into two by a narrow channel of water, the land to the north comprising a high rocky plateau with a health-like feel to the top, and which hides a secret within (follow the path to the cave entrance, or take the ladder down  the well-like opening on the plateau). Across the narrow divide, on lower land sits a henge, a screen of trees and another little stream separating it from the Noble’s house.

This is a beautifully located location in which everything flows together naturally. Considerable effort appears to have been taken to ensure the region surround blends at much as possible with the region’s appearance, giving further depth to the landscape. This is particularly apparent in the more upland areas, where the region surround frequently gives the illusion of the landscape rolling away to a hazy and quite natural horizon.

Loch Noble, Pinewinds; Inara Pey, October 2015, on Flickr Loch Noble, Pinewinds (Flickr)

The {Noble} builds in Second Life have always been somewhat special; places to be savoured rather than just visited. While it may not in small parts be entirely mindful of Scotland, Loch Noble nevertheless maintains this tradition in composition and presentation. I’m certainly enamoured with it, and confess to enjoying spending my time at the henge and up on the rocky plateau in particular; so much so that you may find me loitering at one or the other when you visit!

SLurl Details