Server Deployments, Week 41
A light week this week. As per the server deployment thread, there will be no scheduled deployments / restarts for the three RC channels during the week. The Main (SLS) channel will, however, receive the same server maintenance package deployed to the RCs in week #40.
SL Viewer Updates – Quick Graphics Viewer
The Quick Graphics viewer reached release candidate status on Friday, October 2nd with the release of version 188.8.131.525528. This is the view which provides the new Avatar Complexity options and the new graphics preset capabilities for setting, saving and restoring graphic settings for use in difference environments / circumstances.
One of the more visible changes within this RC for those who may have used the initial project releases of this viewer, but not the more recent iterations, is that the Advanced Graphics floater has undergone further changes, and is now presented as a two column floater, rather than the single huge floater seen in the first releases of the viewer.
In terms of the graphic presets as well, it should be noted that this RC update does not appear to resolve BUG-10398 “Graphics preset changes to None each time the Advanced Graphics floater is opened, even when no changes are made”.
For Avatar complexity, the RC update sees further tweaks to the default Complexity value you will see displayed in the Advanced Graphics floater, which is based on your system’s capabilities. The colours used for avatars which are “Jelly Babied” for exceeding your Complexity setting have also been further toned down so that they are not quite so glaring.
However, a number of Avatar complexity issues still appear to be unresolved with this release, and which appear to be related to avatars with very high attachment byte sizes (the 4th value displayed over avatar heads by the viewer when showing Avatar Complexity information):
- BUG-9962 – Avatars often permanently stuck as jelly babies even when Max complexity = No Limit
- BUG-10401 – Blocked avatars are always fully rendered when imposters are disabled & other odd new behaviour with blocked avatars
- BUG-10330 – Some avatars remain invisible until imposters are disabled.
Note: I’ve seen a couple of comments in some group IMs and elsewhere suggesting some people are under the impression this viewer should produce faster in-world rendering (presumably because of the”quick graphics” project title). This isn’t actually the case; however, and depending on variables outside of the Lab’s control, much improved rendering should be seen when using the project Azumarill viewer.