Love pops up in Second Life

Pop Up Love - CKB Gallery
Pop Up Love – CKB Gallery

Officially opening at 12:00 noon SLT on Tuesday, October 13th  at CBK Art Gallery is a new exhibition  by gallery owner / curator, Ceakay (CK) Ballyhoo, entitled Pop Up Love. On display are six pieces of CK’s art created in the physical world using aquarelle pencils, and presented as a set of pop-up story books.

“The drawings are simple, childlike,” CK says of the pieces,. “with silhouettes portraying a sensation, an idea, rather than a detailed picture.”

In keeping with the child-like theme, the gallery space has been in part decorated in the style of a child’s bedroom or play room. Toys lay scattered about, coloured stars hang from the sky as if suspended from a ceiling, revolving slowly with a glowing crescent Moon, casting shadows across the limited of the gallery like a child’s mobile might cast shadows on the walls of a room.

Pop Up Love - CKB Gallery
Pop Up Love – CKB Gallery

Each of the books is individually bound, and again in keeping with the title of the exhibit, bears a title related to love: Forever Love, Fragile Love, Hopeful Love, Lost Love, New Love, and All Love. If closed, they can be opened with a click, revealing the picture within which as CK says, is designed to convey the feeling or sensation suggested by the title, rather the provide a detailed image or interpretation. Clicking an open book will close it once more.

As well as Pop Up Love, some of CK’s in-world photography can be seen hanging from the walls of the gallery garden, while in one corner of the gallery sits a little multi-coloured children’s play house, and within it, a series of paintings of a landscape as might have been drawn by a young child. These paintings and the photographs around the gallery edges are all for sale, and if you follow the teleport “door” in the corner of the house, you’ll be carried up to the landscape itself, which CK has created in a skybox.

Pop Up Love - CKB Gallery
Pop Up Love – CKB Gallery

This is a charming exhibition of work by CK, imaginatively presented and which brings a smile to one’s face. As noted,Pop Up Love officially opens on Tuesday, October 13th at 12:00 noon SLT with music by The Vinnie Show. However, the gallery is open now for those who would like to visit ahead of the opening.

Should you decide to do so, don’t forget to take a walk through the gates into CK’s Mistwood Isle woods and garden, now rich in autumnal colours and incorporating a Halloween theme in the Devil’s Den corner.

CK's Mistwood Garden, alongside the CKB Gallery
CK’s Mistwood Garden, alongside the CKB Gallery

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SL project updates 41/2: TPVD meeting, attachments & Interest List issues

Ironwood Hills; Inara Pey, October 2015, on Flickr Ironwood Hills (Flickr) – blog post

The following notes are primarily taken from the TPV Developer (TPVD) meeting held on Friday, October 9th, 2015. A video of the meeting is included at the end of this report, although the opening few minutes of the meeting are missing. Because of this, I’ve included an audio file as well to cover the opening of the meeting.  Time stamps to both the audio and the video are provided, and my thanks as always to North for the video recording and providing it for embedding.

Please note that any extraneous noises on either the audio or the video are the result of an open mic in the meeting itself, and not from myself or North

Server Deployments: Week 41 – Recap

As per the server deployment thread, there were no scheduled deployments / restarts for the three RC channels during the week, while the Main (SLS) channel received the same server maintenance package deployed to the RCs in week #40.

SL Viewer Updates

 

[00:00 – 02:10 on audio]

CEF Project Viewer

On Wednesday, October 7th, the Lab issued the long-awaited project viewer utilises the Chromium Embedded Framework (CEF) for media handling – and more – in Second Life. Version 4.0.0.305703 sees CEF replace the ageing llqtwebkit functionality for media management in Second Life (also see my separate update).

[13:25 video] The emphasis from the Lab is that if you use web media in-world test your products / projects / uses thoroughly with the CEF project viewer, and make sure you continue to test as the project viewer is updated, in order that specific issues encountered can be reported and looked at while the lab is still developing the viewer.

It also appears that QuickTime media may still work on this viewer, rather than being disabled, as had been indicated in my last TPVD update. However, this should not be taken to mean either QuickTime or Flash will be supported by the Lab going forward, or that media using them will be viewable by all users. CEF, HTML 5, etc., are the future of media in SL.

Other Viewer Updates

On Friday, October 9th the HTTP updates viewer (project Azumarill) was promoted to release Candidate status with the release of version 3.8.5.305771. This viewer provides improved performance and stability. Impacts include: asset uploads, AISv3 inventory manipulation, VMM, Experience management, LSL compilation, Simhost event polling, etc.

Currently, it appears as though the Maintenance RC viewer, version 3.8.5.305531, is in line to be promoted to the de facto release viewer in week #42 (week commencing Monday, October 12th).

An update for the Oculus Rift project viewer (currently version 3.7.18.295296, and now almost a year old), is still expected, but it is subject to other work being undertaken at this point in time.

Attachment Loss on Region Crossings

[03:44 audio;  00:00 video]

The Lab recently carried out extensive work to reduce the number of attachment loss issues occurring as a result of issues caused directly within the viewer itself (project Big Bird). However, while this work fixed a lot of issues, some still remain, particularly during region crossings, whether physical or via teleport (see BUG-7761 as an example).

Essentially, what happens when moving from one region to another is that all of the attachments on your avatar must get new IDs from the simulator to which you are moving. The viewer then has to associate these new IDs with the attachments you are wearing, and the locations where those item as actually attached. In doing so, it attempts to preserve continuity  by keeping things where they were according to the region you’re leaving, and then updating them with the information it receives from the new region.

A problem I sometimes encounter when flying / boating is returning home and finding one of my scripted mesh shoes has been detached at some point during the trip
A problem I sometimes encounter when flying / boating is returning home and finding one of my scripted mesh shoes has been detached at some point during the trip

This obviously involves a lot of messages being passed back and forth between server and viewer – and the more attachments you have, the greater the number of messages being passed back and forth.

Additionally, if the attachments are scripted, further messages relating to script states, etc., also need to be passed relating to their state, etc., which adds to the load. Finally, all of these messages may use different transport mechanisms to pass between server and viewer.

This means there are many opportunities for messages to arrive out-of order due to race conditions, etc., or to be dropped and lost because of possible network issues and some messaging mechanisms not having a retry option, etc. It is these problems which tend to result in issues with attachments being removed, etc.

The Lab is interested in trying to eliminate as many of these problems as they can (allowing for the fact some might be related to your network connection, and possibly outside of their ability to control). However, in order to do so, they first need to identify exactly what is going on, and this requires examples of attachment losses, etc., that are consistently reproducible (e.g. attachment type X will always detach when crossing between regions Y and Z, for example). It is these kinds of consistent examples which are proving hard to find – so if you do know of one, please raise a JIRA outlining it step-by-step.

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