Server Deployments, Week 38
As always, please refer to the server deployment thread for the latest updates.
On Tuesday, September 15th, the Main (SLS) channel was updated with the server maintenance package previously deployed to the three RC channels, comprising internal simulator fixes and a fix for BUG-9504 “Clicking on any object that affects the navmesh while in Mouselook dirties the navmesh”.
On Wednesday, September 16th, the RC channels were updated as follows as noted below.
Magnum and LeTigre
Magnum and LeTigre received a server maintenance package providing llGetAttachedList(), which returns a list of all visible attachments worn by an avatar in the same region (i.e. it does not currently include details of any HUDs) as per feature requests BUG-9683. The wiki page for the function is still appears to be in preparation. Also completes feature request and BUG-9891.
Commenting on data relating to HUDs during the Simulator User Group meeting on Tuesday, September 15th, Simon Linden said, “I’m likely to change that a bit in the future to maybe allow some restricted access to HUD info, so you can get info on those too, but I need to figure out the right restrictions so it doesn’t become a privacy issue … I’m concerned about it as a privacy thing, like I give you something, you rez it, and it sends me an IM listing all your HUDs.”
The BlueSteel RC received a further roll of the server maintenance package containing internal simulator fixes to improve inventory performance. These updates had previously been deployed in weeks #36 and #37, only to be rolled back due to various issues (e.g. the “zombie eyes” situation and problems with note cards and scripts as reported in BUG-10183).
On Wednesday, September 16th, the Quick Graphics project viewer updated to version 188.8.131.525063, with further tweaks to the Avatar Complexity elements. On Thursday, September 17th, the mesh importer viewer RC updated to version 184.108.40.2065119.
It appears that the obsolete viewer supplied for users on XP and OS X 10.6 or earlier (version 220.127.116.110847) , may cease working with anything involving monetary transactions (e.g. the Marketplace, buying L$ through the viewer, etc.), possibly by the end of the year. This appears to be the result of compliance reasons preventing the Lab from continuing to provide that backward compatibility.
During the Simulator User Group meeting, Simon threw out a question and comment relating to llGetEnv:
How useful would some new items for llGetEnv() be about simulator health? … I can imagine wanting to know both temp and normal rez counts, maybe for a specific item too – like if there are 10 projectiles already waiting.
He requested a feature request be filed on the matter, which was duly filed by Lucia Nightfire – see BUG-10263, and simon requested the people add their thoughts / ideas, noting that, “simplest ones are most likely to get attention and stand a chance of getting done.” If adding to the feature request, remember to specify how any additional data requested will help improve the SL experience for those using the function.