Cube Republic recently sent me a snapshot he’s taken at Mysts of Eyr with a suggestion I should perhaps hop over and take a look. As I always tend to enjoy recommendations, and given Cube and I share an eye for natural beauty, I added Mysts of Eyr to the top of my list of places to visit “next” – although a couple of things have kept me from getting there sooner.
The region was once the home of Mystara and is now under new management. However, the storyline within it offers those who enjoyed Mystara with something of a new volume of tales set within the same universe, while opening the doors to broader RP as well. The setting is now that of one of the many jungle islands of the Eyr archipelago, where survivors of Mystara’s vanishing are attempting to settle – albeit not always with the blessings or support of the locals and other parties with an interest in the island.
The Mysts of Eyr web site notes of the new environment:
Our vision is to bring you an immersive, high quality roleplay environment in a unique new setting, within a familiar campaign – the Realm of Mystara universe. We believe that a roleplay sim built community first, crafted with heart and soul, and operating on fair principles provides the best platform for expression. For former members of Mystara, it is our aim to provide you a home for your character and continuity of storyline. Mysts of Eyr was founded on that hope.
The core concept of Eyr is about stepping out of your comfort zone and embracing your wild side! You will find no quaint medieval villages or towering stone castles in Eyr: a vast jagged island with many hidden secrets not to be underestimated. In Mysts of Eyr, high fantasy meets dense, otherworldly jungle life — and unlike Mystara, a realm ruled by race kings and queens — Eyr is ruled by powerful faction leaders warring for territory.
I cannot speak directly for the communities involved in Mysts of Eyr, mainly because I explored the region whilst most who are involved there were most likely either in bed or at work. But I can say this of the region itself – like Mystara before it, it is beautifully conceived and designed, and utterly captivating to the eye, the build brought together under the creative skills of Annie Ibanez.
The care and artistry invested in the design is evident from the moment you arrive in the aerial Welcome Area. Here you’ll find directions for getting started, either as a player or an observer (the latter being the recommended way to learn about Mysts of Eyr, even if you are keen to join the RP). There is also information on the admins, the mentors and the various groups and factions operating in the region, all with web links and information note cards. Thus the new arrival is presented with a thorough grounding in a very relaxed approach and eye-catching build.
A teleport provides access to the role-play environs, and you can select one of several destinations. For my first visit, I opted for the tavern at Stormstead, the small village / town built by the survivors from Mystara. It proved to be a sound choice as the tavern’s owner, Alteripseity, was on hand to greet me. Not only is he a charming fellow (and someone well-versed in all manner of role-play!), he is also a mentor at Mysts of Eyr, and thus well-placed to help those newly arrived. His establishment is also a most charming hostelry, and I recommend casual visitors can do no better than seeking it as their starting-point for explorations; particularly as not all destinations in the teleport system are necessarily open to public use or on the ground.
There is no enforced dress code for visitors, but I would perhaps suggest a perusal of the Mysts of Eyr website and the various groups, factions and character types found there and an effort to find something that helps you blend a little more, even when wearing the Observer Tag, would likely be appreciated. My usual black pants, blouse and heels certainly looked out-of-place, although I compensated for this by using an animation to vanish underground and letting my flycam explore for me.
The range of environments to be found here really is extraordinary. the exist above ground, below ground, under water and in the air – and so discovering them all is something unlikely to be achieved via a casual visit: immersion is required – and rightfully so, even the nature of the role-play here. Such is the nature of the design that when exploring the ground level, it can feel as if Mysts of Eyr extends far beyond the limits of a 256×256 metre region, particulalr as one finds the cave and cavern entrances and starts underground explorations.
All told, this is a stunning region, one which offers role-players considerable depth and opportunity, and which is supported by a well conceived and constructed web site. I’m not much of a role-player myself, but Mysts of Eyr is certainly enticing and I thoroughly enjoyed my visit and have no hesitation in recommending it to those who are looking for a new role-play home.
My thinks to Cube again for the tip, and to Alteripseity for his guidance.
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