Naval secrets, captains in space, perspectives and creatures

It’s time to kick-off another week of fabulous story-telling in voice, brought to our virtual lives by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s Second Life home at Bradley University, unless otherwise indicated.

Sunday, August 9th

13:30: Tea-time at Baker Street

Caledonia Skytower, Kaydon Oconnell and Corwyn Allen continue reading The Memoirs of Sherlock Holmes, originally published in 1894, and which brings together twelve (or eleven in US editions of the volume) adventures featuring Holmes and Watson, as originally published in The Strand Magazine. This week: The Adventure of the Naval Treaty, first published in 1893.

My dear Watson:

Waston, Holmes and Phelps, Sidney Paget, 1893
Waston, Holmes and Phelps, Sidney Paget, 1893

I have no doubt that you can remember “Tadpole” Phelps, who was in the fifth form when you were in the third. It is possible even that you may have heard that through my uncle’s influence I obtained a good appointment at the Foreign Office, and that I was in a situation of trust and honour until a horrible misfortune came suddenly to blast my career.

There is no use writing of the details of that dreadful event. In the event of your acceding to my request it is probable that I shall have to narrate them to you. I have only just recovered from nine weeks of brain-fever, and am still exceedingly weak. Do you think that you could bring your friend Mr. Holmes down to see me? I should like to have his opinion of the case, though the authorities assure me that nothing more can be done. Do try to bring him down, and as soon as possible. Every minute seems an hour while I live in this state of horrible suspense. Assure him that if I have not asked his advice sooner it was not because I did not appreciate his talents, but because I have been off my head ever since the blow fell. Now I am clear again, though I dare not think of it too much for fear of a relapse. I am still so weak that I have to write, as you see, by dictating. Do try to bring him.

Your old school-fellow,

Percy Phelps.

Watson’s receipt of this letter from an old school friend draws him and Holmes into a case of great national importance involving a naval treaty which had vanished while entrusted to Phelps’ care, resulting in him becoming sick with “brain fever”. But while the document may well have vanished, someone seems to have a most peculiar interest in the sick and bed-ridden Phelps.

18:00 Magicland Storytime – Thomasina

thomasinaJoin Caledonia Skytower at Magicland Park as she concludes reading from Paul Gallico’s 1957 novel (and later a 1963 Walt Disney film starring none other that Patrick McGoohan, alongside Karen Dotrice – who also appeared in Disney’s Mary Poppins and The Gnome Mobile – and Susan Hampshire).

When Thomasina, young Mary’s cat, suffers injury, Mary’s veterinarian father and widower, is typically unsympathetic , and rather than treating the cat, has it put to sleep – earning himself his daughter’s enmity his daughter, who declares him dead to her.

Thomasina, meantime, finds herself in cat heaven, only to be returned to Earth because she has lived only one of her nine lives. Thus begins a series of adventures involving Thomasina, Mary, her father and a local woman regarded as a “witch” by the children, but who has a caring way with animals…

Monday August 10th, 19:00: The Wizard of Karres

Gyro Muggins returns to the universe created by James H. Schmitz and given form through his 1949 novel, The Witches of Karres, as he continues reading the 2004 sequel, The Wizard of Karres, penned by Mercedes Lackey, Eric Flint, and Dave Freer. So why not join Gyro as he once more traces the adventures of Captain Pausert and his companions, Goth and the Leewit, the Witches of Karres.

Tuesday August 11th, Southern Revival Meetings Harper Lee style

WatchmanFollowing the recent selected readings from To Kill a Mockingbird and Go set a Watchman, Trolley Trollop hosts a special evening developed to Harper’s Lee’s best-selling and Pulitzer prize-winning novel published in 1960, and the original manuscript out of which it grew, and which has recently been published as Go Set A Watchman.

Both novels tell something of the same tale, but from every different perspectives. Mockingbird focuses on the young Scout Finch, and events unfolding around her over three years from 1933 to 1935, notably the trial of Tom Robinson, a black man who has been accused of raping a young white woman, Mayella Ewell, and whom Scout’s father has been appointed to defend.

Watchman relates events from the perspective of an adult Scout Finch – using her given name of Jean Louise – as she returns to her father’s home in Maycomb, Alabama, and re-lives events from her childhood, (including those central to the narrative of Mockingbird) as she tries to come to terms with political and personal issues, notably her own feelings about her birthplace and upbringing, and her father’s attitude towards society.

Thus it is that the two novels offer very different perspectives of much-loved literary characters (notably Atticus Finch). Here. Trolley presents similarly themes selections from both novels, allowing us to explore characters and themes as portrayed in each directly for ourselves.

Wednesday August 12th, 19:00: Bits and Bobs

With Faerie Maven – surprising bits found in the Reader’s Digest and other places.

Thursday August 13th

unnatural creatures19:00: Unnatural Creatures

Unnatural Creatures is a collection of short stories about the fantastical things that exist only in our minds—collected and introduced by beloved New York Times bestselling author Neil Gaiman.

The sixteen stories gathered by Gaiman, winner of the Hugo and Nebula Awards, range from the whimsical to the terrifying. The magical creatures range from werewolves to sunbirds to beings never before classified. E. Nesbit, Diana Wynne Jones, Gahan Wilson, and other literary luminaries contribute to the anthology.

Join Shandon Loring as he brings some of these stories to life.

—–

Please check with the Seanchai Library SL’s blog for updates and for additions or changes to the week’s schedule. The featured charity for August  / September is Water for People, “When one person or one family has clean, accessible water, their lives are changed. But when entire regions and countries have water, the world is changed.”

Additional Links

Kokua 3..8.2: new tools build, VMM and more

kokua-logoOn Friday, August 8th, Nicky Perian announced the release Kokua 3.8.2.35975, which brings the popular SL and OpenSim viewer to parity with recent Linden Lab code releases, and includes additional tweaks and fixes from the Kokua team.

The release marks a considerable amount of work under-the-hood for the viewer, which is now built using the new tool chain for both Windows and Mac (with acknowledged thanks to Gavin Hird (aka Dayturn) for his work in getting the latter working). Also with regards to the new tool chain, the viewer has been available in test builds using the new tools for a while, but 3.8.2 marks the first official release.

In all the code updates from the Lab incorporated in this release comprise:

  • Release 3.7.28.300918 – new tool chain
  • Release 3.7.29.301305 – global system layer limit of 60 wearable layers in any combination
  • Release 3.7.30.302599 – DLL update to provide MSVCP100.DLL and MSVCR100.DLL which were missing from the Windows version of the viewer, and as a result causing problems for some users by their absence
  • Release 3.8.0.302622 – Experience Keys / Tools support
  • Release 3.8.1.303130 – Project Big Bird attachment loss fixes
  • Release 3.8.2.303891 – Viewer-Managed Marketplace

Experiences

Kokua 3.8.2 provides the expected floaters and tabs for Second Life Experiences. The main floater is accessed via the View menu. However, there is a slight glitch: when opening an Experience Profile from the list of Allowed Experiences, the viewer opens the Profile, but then displays an error message which suggests it is trying to add the Experience to the grid manager.

Kokua 3.8.2 does throw an error message when viewing an Experience Profile, but this doesn't interfere with things - click OK to clear
Kokua 3.8.2 does throw an error message when viewing an Experience Profile, but this doesn’t interfere with things – click OK to clear

The message doesn’t interfere with accessing Experiences or managing your Allowed / Blocked, etc., Experiences – just click OK to clear it. I’ve reported this issue to Nicky. Other than this, everything I’d expect to work with Experiences worked (albeit it in a rapid-fire test at the Lab’s PlaeoQuest). The expected Join dialogue was display, items attached as expected once permissions had been granted, and permissions were detached and permissions revoked on leaving the game play area.

Viewer-Managed Marketplace

The Marketplace Listing Panel is access via the View menu, and Kokua 3.8.2 completely removes the old Merchant Outbox (which no longer works anyway, following the VVM migration). Again, in a quick trial run using a single, uncomplicated item, I didn’t notice any obvious issues. The Marketplace Listings folder is also correctly hidden within Inventory, and the expected warnings are displayed on attempting to delete anything from the Listings Panel.

Kokua 3.8.2 provides full VMM support to SL users
Kokua 3.8.2 provides full VMM support to SL users

Other Notes

A high-speed flight across Blake Sea yielded a positive result with attachments. I neither parted company with my hair or my feet / shoes throughout – which is pretty much a given for me on any viewer without the fixes after just a couple of crossings. I did part company with my MD-900 somewhere over Dutch Harbor (so apologies if anyone found themselves getting slapped in the back of the head by a fast-moving helicopter!). However, that’s just a fact of Second Life, and not something endemic to Kokua!

There’s no RLV implementation with this release; it will likely be added in a test version in the near future.

As always, please refer to the Kokua release notes for the full list of updates and known issues.

I’ve not put this release through an extensive test; however, the time I have spent using it (roughly 5 hours on Friday 7th and Saturday 8th August), I’ve encountered no issues other than the niggly little error message thrown by Experiences, as notes above.

Congrats to Nicky and all involved on the update, and in getting Kokua shifted to the new build tool chain.

Related Links

Second Life project updates 32: Server, viewer, misc

PaleoQuest; Inara Pey, July 2015, on FlickrPaleoQuest, July 2015 (Flickr) – blog post

Server Deployments Week 32 – Summary

On Tuesday, August 4th, the Main (SLS) channel received the server maintenance package delivered to the RC channels in week #31. The focus of this release with to fix a number of Group management bugs:

  • BUG-9725 – Activating a group fails on first selection on Second Life Server 15.07.09.303393 & RC
  • BUG-9735 – Unable to Edit Group Parameters after being made OWNER of newly created group
  • BUG-9695 – [Project Notice] First attempt at joining a group fails (also happens with current release viewer)

Following the deployment of the update to both the RCs last week and the Main channel this week, indications are this these bugs have been fixed.

There were no deployments to the RC channels.

Viewer Updates

Monday, August 3rd saw the Viewer-Managed Marketplace RC viewer, version 3.8.2.303891, promoted to the de facto release viewer.

As a result of this, the two remaining active RC viewers were also updated to parity with the release viewer, with the Mesh Importer viewer updating to version 3.8.3.304090 on Thursday, August 6th, and the Maintenance RC updating to version 3.8.3.304115, also on August 6th.

Other Items

Rezzing Objects On Top of Mesh

There have, over the past few months, been increasing reports of issues in attempting to rez objects on top of mesh objects (landscaping element, mesh floors, etc). These take the form of trying to rez an object from inventory, only to get one of two error messages:

  • “Failed to place object at specified location. Please try again” or
  • Can’t rez object at  [coordinates] because the owner of this land does not allow it. Use the land tool to see land ownership”

In addition, rezzed objects can appear to “vanish” when rezzing on some mesh surfaces because they have actually rezzed under the surface in question, etc.

The problem appears related to a combination of viewer raycasting issues and uploaded mesh objects having incomplete physics hull as a result of a fault in the mesh uploading process. As ChinRey observes, The latter issue has been known for some time, and experienced mesh designers work around it. However, it is possible that newer content creators unwittingly get caught by the problem or that there are older mesh items still in circulation that can cause problems (also see Whirly Fizzle’s observations on BUG-2019).

There are some workaround to the problem, which has been accepted by the Lab. They are not ideal or always workable:

  • Try pointing your camera angle straight down at 90 degrees to the mesh surface or move your camera view further away from the mesh (Whirly Fizzle)
  • If the surface is used frequently for rezzing, try placing a full transparent bank prim over it and then rez on that (Innula Zenovka)
  • If you can, try editing the item in linked mode and check the physic model for the specific surface on which you are trying to rez upon.  If it is prim, try converting it – and just it – to convex hull.  Be aware this could alter the LI for the object; if you get any unexpected consequences, convert it back once more.

As an example, I used the latter for the Trompe Loeil Rustic Pavilion at my home, which was constantly giving me problems. The floor section was set to prim, and converting it to convex hull removed the issue entirely with no side effects for me. YMMV.

Slow-down in News from the Lab

There has been a slow down in activity and news from the Lab. In some quarters, this has been aligned with the idea that there is “not much going on” with Second Life and theat focus has perhaps further shifted to Sansar. In fact, work is progressing with Second Life; however, this is the summer period, when vacations are in progress, and we have recently come out of a period where the Lab has been very focused on specific work – such as ensuring the scalability of Experiences, working on simulator stability and internal fixes, which has come at the expense of “new shiny”, and thus giving the impression “not much” is going on.

This week saw the Second Life development team (and, I assume other directly involved in Second Life) get together in Boston for their regular meeting to discuss the plans for the immediate future. A consequence of this in particular is that there were no meetings on Monday (open-source developers) or Tuesday (simulator user group).

There should have been a TPVD meeting on Friday, but confused communications meant that Grumpity, Oz and I spent the time on our own alternately plotting world domination – if anyone known of any really good mesh Super Villian Sekrit Volcano Lairs, we’d like to know (joking) – and the fact that my hair is enough for me to be Jelly Babied in Grumpity’s viewer.  Guess it’s time to go find some really good, low-complexity mesh hair…

Windlight Gallery opening with first fellowship awardees

WindlightSaturday, August 8th, 2015 at 13:00 SLT marks the formal opening on the Windlight Gallery, featuring an exhibition of works by the first round of Windlight Artist Fellowship Programme awardees.

The gallery is owned and operated by Windlight Magazine, the newest monthly magazine celebrating and supporting the art and photography world in Second Life,

Launched on July 1st, the magazine is owned and operated by John (Johannes1977 Resident) and features the writing and photography talents of luminaries Emma Portilo, Shakti Adored, Kara Trapdoor, Jessii2009 Warrhol, Vee Tamas, and Soairse Heart. I’m both honoured and pleased to be a part of the Windlight team as a contributing writer.

The Windlight Gallery is the magazine’s practical outreach to support artists and photographers. Occupying a large, modern building designed by Doctor Zimberman, it offers a series of individual display spaces spread across two floors, all gathered around a central full-height foyer area. It is home to the Windlight Artist Fellowship Programme, and the display spaces are reserved for those artists selected each month as Fellowship awardees.

The Windlight Gallery will provide free space to artists under the Windlight Fellowship Programme
The Windlight Gallery: home to the  Windlight Artists Fellowship Programme

The goal of the Fellowship Programme is to provide promotional and artistic resources to artists in Second Life, and is open to both new and established artists. Space with the Windlight Gallery is provided free of charge for a period of 30 days. Applications for space can be made on-line, via the Fellowship application form, which includes all applicable terms for the use of space in the gallery.

The August Fellowship awardees are:

Seb Arkright, Sandi Benelli, Ilrya Chardin, Bones Delicioso, Wicca Merlin, Richie Narstrom, Artemis Greece Resident, Bluesrocker Resident, ChrysteRox Resident, Ozymandi Resident, Roffellos Resident, SereneDean Resident and Myra Wildmist.

My congratulations to all!

Windlight Gallery
Windlight Gallery

The official opening will take place in and around the gallery starting a 13:00 SLT on Saturday, August 8th, 2015, and will feature music by Anek Fuchs. A formal dress code will apply.

There will also be a closing reception for the August Fellowship awardees on Saturday, August 23rd, 2015 from 15:00 SLT. This will again be formal dress, and will also feature music from Anek Fuchs.

So, do please come along, and hopefully, I’ll see you there!

Additional Information

Quartz offers a gem on Sansar, VR and Second Life

“come with me!” – in , Could the Oculus Rift help give Second Life a second life? Alice Truoung examines the promise of avatar-based virtual spaces

There has been another recent spate of articles on Linden Lab, Project Sansar, Second Life and the potential for avatar-based virtual spaces with the upcoming advent of VR. Even Moviepilot, whom I took to task in 2014, has been busy looking at what’s going on, while Gamasutra rushed out what is essentially a nutshell version of Eric Johnson’s excellent Re/code article examining the question of the metaverse, which I looked at here.

However, the pick of the latest crop has to be Alice Truong’s article published in Quartz: Could the Oculus Rift help give Second Life a second life?  While the title might sound Second-Life centric and suggestive of a piece looking at how it will faire under the Rift (“not very well”), it is anything but.

What is actually presented is a well-rounded piece on the future of avatar-based virtual spaces which uses Second Life as the measure of their mark and launchpad for their future. Within it, Second Life is examined from a number of angles and Sansar is explored, together with a nodding look towards High Fidelity.

Alic Troung: thought on virtual spaces and avatars in Quartz (image credit: Quartz.com)
Alice Truong: thought on virtual spaces and avatars in Quartz (image credit: Quartz.com)

As with most of the pieces which had appeared over the last month or so, little real news on Sansar (or SL’s development for that matter) is given out. This is hardly surprising, as the Lab does like to hold its cards close to its chest – the relative newness (and thus the difficulty in highlighting specific tablets-of-stone facts) of Sansar notwithstanding.

What makes this article a joy, is that it provides a solid framing for the subject of the Lab and virtual worlds, reaching back to 1999 and the original efforts with The Rig. This is nicely packaged and offers a solid foundation from which Ms. Truong expertly weave her piece. Some of the path she takes will be familiar, particularly where SL and Sansar is concerned. We get to hear about SL’s growth, revenue, the US $60 million collectively cashed-out of the platform by many of its users, etc.

We also get fair mention of the decline in the number of active users on the platform, but again, this is properly framed. At its peak, SL had around 1.1 million active users; eight-ish years later, that number stands at around 900,000. A decline, yes. but as Ebbe Altberg points out hardly any kind of “mass exodus”; and certainly nowhere near the dire haemorrhaging of users we tend to hear proclaimed to be happening every time the Lab makes what is perceived as an irksome decision.

For Sansar, similarly familiar ground is covered – the revenue model (and the comparison with SL’s model and its weakness), the promise of VR, the opportunity to grow a platform for “tens, if not hundreds” of millions of users, the aspect of much broader “discoverabiilty” / ease of access for Sansar in order to help generate more appeal, and so on.

Mention is made of the Lab planning to “commercially release” Sansar by the end of 2016. Given what has been said by the Lab to date concerning time frames for future work, and allowing for Ebbe’s comments of perhaps having something worthy of a “version 1.0” label by the close of 2016, I’m taking the comment to be more of a misunderstanding on Ms. Truong’s part than any revelation as to Sansar’s roadmap.

Hunter Walk (l), the Lab's former
Hunter Walk (l), the Lab’s former “Director of Everything Non-Engineering” as well as a founder of the company, and now a VC in his own right, and Bernard Drax, aka Draxtor Despres (r) offer thoughts on Sansar

Another enjoyable element of this article is that Ms. Truong casts her net wide for input; thus she captures both Hunter Walk and Draxtor Despres. Their comments serve to both offer the means by which ideas can be further explored in the piece, and serve to offer a measure of counterpoint to the assumed mass appeal spaces like Sansar and High Fidelity will have.

Hunter Walk, for example, underlines the most critical problem in growing users Second Life has faced throughout its lifetime – that of accessibility and use. As he states, “ultimately, the work you had to put in was, for most people, more than the fun you got out.”  Not only does this underline the essential truth about SL’s longest-running issue (it’s as true today for many as 2003/4), it lays the foundation for an exploration of some of Sansar’s fundamental differences to SL later in the article.

Hunter also passes comment on the idea of these spaces finding many millions of users, pointing out that “tens of millions” was always an unrealised dream at the Lab for Second Life; perhaps a cautionary warning about focusing on user numbers. He also seems to offer something of a warning on investment returns in such ventures as well, again referencing Second Life, although if intended as a warning, it is more relevant to High Fidelity (which has received around US $16.5 million in investment to date).

Draxtor similarly questions whether user numbers should necessarily be the focus / rationale for building these kind of virtual spaces. Like him, I’m far from convinced Sansar will have the kind of broad-ranging reach to draw in “hundreds of millions” (or, if I’m honest, even more than  the low tens of millions). I’ve explained some of the reason why I think in my review of Eric Johnson’s piece linked to towards the top of this article, so I won’t repeat them here.

Could the promise of 2mixed reality
Could the promise of 2mixed reality” technologies which combine VR, AR and physical world activities yet serve to keep avatar-based virtual spaces a niche endeavour? (image: Magic Leap, via the New York Times)

If I’m honest, my only regret is that while Ms Truong’s tone is (rightly) sceptical in places, there is no outright challenge to the idea that people will embrace avatar-based interactions on a massive scale just because VR is on our doorstep.

Right now, there is a lot going on in the world of technology: VR, AR, the potential to fuse the two; faster communications capabilities, much better mobile connectivity, and so on. All of these could serve to dramatically marginalise any need to persistently engage in avatar-based interactions outside of very defined areas. As such, the inescapable whiff of “will we build it, they will use it” (to utterly mangle an already oft-misquoted line from a certain film) which seems to pervade the talk of high Fidelity and Sansar does perhaps deserve a degree of challenge.

Perhaps I should drop a line to Peter Gray suggesting an interview on those lines…

In the meantime – go read Alice Truong.

Related Links

BURN2: A Carnival of Mirrors coming to Second Life

Inside the Temple: BURN2, 2014
Inside the Temple: BURN2, 2014

BURN2 2015 will be opening its gates on Saturday 17th October, and will run through until Sunday 25th October 2015, culminating in the burning of the Man on Saturday, October 24th and the burning of the Temple on Sunday, October 25th.

The official press release describers the theme as being:

About mirrors and masks, mazes and merger. It will be a kind of magic show that takes the form of an old­ fashioned carnival. This Carnival of Mirrors asks three essential question:  within our media­ saturated world, where products and people, consumption and communion morph into an endlessly diverting spectacle, who is the trickster and who is being tricked, and how might we discover who we really are?

Classic carnivals, as theatres of illusion, upheld a very strict dividing line that separated  carnies, cast as showmen, from members of a naïve public who were labelled chumps and  suckers, marks and rubes. Our carnival, however, will perform an even more subversive trick  — its motto is Include the Rube. The wall dividing the observer from observed will disappear,  as by an act of magic; through the alchemy of interaction, everyone at once can be the carny  and the fool.

BURN2 2014: The Man
BURN2 2014: The Man

The plot sale is now open, as is the Plot Lottery and Juried Art Applications. You can purchase a plot for BURN2 directly from the kiosks on the playa, with parcels priced as follows:

  • 512 sq m / 117 LI – L$2,500
  • 1024 sq m / 234 LI – L$5,000
  • 208 sq m / 468 LI – L$10,000
  • 4096 sq m / 936 LI – L$10,000

Please ensure you read all the information on an application forms, and that you also read the
Builder Guidelines and Ten Principles before you submit your application. Aesthetics mirroring the Black Rock Desert are in effect for this event.

In addition, the BURN2 organisers have opened a sim name survey, and are asking BURN2 supporters to indicate their five favourite region names from past BURN2 events. The five most popular names will then be used for the 5 additional regions for the Carnival of Mirrors. The deadline for the completion of the survey is 20:00 SLT, Thursday, August 20th, 2015.

About BURN2

BURN2 is an extension of the Burning Man festival and community into the world of Second Life. It is an officially sanctioned Burning Man regional event, and the only virtual world event out of more than 100 real world Regional groups and the only regional event allowed to burn the man.

The BURN2 Team operates events year around, culminating in an annual major festival of community, art and fire in the fall – a virtual echo of Burning Man itself.

Related Links