Le Avaline Village in Second Life

Le Avaline Village; Inara Pey, August 2015, on FlickrLe Avaline Village August 2015 (Flickr)

Le Avaline Village is a full sim residential / photographic region designed by Shyne Autumn Meadow (Shyne Button) which seems to blend together a number of influences to produce and interesting rural / coastal environment with just a tiny hint of an urban centre.

Cam out over the water a little from the landing point, looking towards the  group of brick shops and their terraced courtyard, and you might catch a hint of Amsterdam or Rotterdam, the buildings and water suggesting a canal front scene. But walk a short distance way and you’re in altogether more rural and more rugged terrain, the landscape broken up by water which doesn’t quite do enough to create any individual islands, and which is easily crossed by bridges here and there.

Le Avaline Village; Inara Pey, August 2015, on FlickrLe Avaline Village August 2015 (Flickr)

Much of this landscape is elevated  – although not too greatly – by rocky uplands and plateaus upon which houses sit, each within their own grounds. When exploring, do keep in mind that some of these are rented out as private homes, so please be mindful not to invade anyone’s privacy.

A small farm occupies a part of the land, the house atop one of the plateaus to hold a commanding view over the partially fenced lands below. Fencing there may be, but it hasn’t stopped some sheep and horses from wandering away in search of alternate grazing!

Le Avaline Village; Inara Pey, August 2015, on FlickrLe Avaline Village August 2015 (Flickr)

Follow the paths away from the landing point and over bridges and under rocky arches, and a cosy beach can be found, complete with pier and moorings for boats, together with a little cafeteria offering refreshments and a chance to sit and gaze out over the sea. Further around the coast is an open-air movie theatre;  I won’t call it a drive-in unless you have a 4×4 🙂 ,  but the supplied pick-ups and couches offer places to relax.

This is a place where the seasons mix easily with one another as you explore; the greens of summer stirred gently with the yellows and golds of autumn, while under spreading boughs parasol-shaded chairs and tables offer further places to sit and enjoy the surroundings.

Le Avaline Village; Inara Pey, August 2015, on FlickrLe Avaline Village August 2015 (Flickr)

There are plenty of opportunities for photographs within the region, and should you choose, after taking them, you can share them on the Le Avaline Flickr pool.

I enjoyed my meanderings around Le Avaline Village; after my recent self-imposed hiatus from exploring Second Life, it was good to end my walking shoes on one more and find somewhere new to get me back into the habit of wandering and nosing.

You might even say that normal service is being resumed in these pages!

SLurl Details

 

 

Team Diabetes of Second Life launches

TD-logoOn Monday, August 24th, I received a notice from Jessii2009 Warrhol announcing the launch of Team Diabetes of Second Life.

Founded by Jessi and Johannes1977 Resident, Team Diabetes is the official and authorised team of the American Diabetes Association in Second Life. Functioning as an advisory board, Team Diabetes of Second Life comprises members Jessii2009 Warrhol, Johannes1977 Resident, Emma Portilo, Veruca Tammas, Sandie Loxingly, Rob Fenwitch and Earth Nirvana, with Saiyge Lotus serving as special advisor to the board.  Team Diabetes activities each year will be lead by a coordinator, with Jessii2009 Warrhol filling the role for the 2015 season.

Some 387 million people globally live with diabetes, and the World Health Organisation estimates that diabetes could be the 7th leading cause of death by 2030.

Team Diabetes of Second Life’s mission is to raise awareness of diabetes, promote greater understanding of the issues those suffering from diabetes face, and to raise funds to further research into cures for diabetes.

With the World Diabetes Day, founded in 1991 by the International Diabetes Federation, occurring annually on  November 14th, the official Team Diabetes of Second Life season will take place from November 2015 through to February 2016, with core events currently being planned comprising:

  • Off Season Event – October 1 to October 15, 2015 – Fall Second Life Showcase
  • Official Season – November 1 2015 to February 15, 2015
  • November 1 – Team Diabetes of Second Life Season Begins
  • Entire Month of November – National Diabetes Month and the Team Diabetes Red Hunt
  • November 4 to 14 – Art in Hats
  • December 1 to 15 – Winter Second Life Showcase
  • December 1 to 30 – Windlight Magazine’s Art Showcase
  • January 2016 – TBD – Tour de SL Bike Race
  • February 2016 – Team Diabetes Heart Ball

In addition to these core events, Team Diabetes of Second Life are reaching out to communities, groups, businesses, organisations and individuals to hold fund-raising events of their own in support of the American Diabetes Association. To help with this, the team will be making a fund-raising tool kit available from September 1st, 2015, which will be available from  their in-world office at Non-Profit Commons.

ADA logo

About the American Diabetes Association

Established in 1940 and celebrating its 75th anniversary in 2015, the American Diabetes Association is working to both prevent and cure diabetes in all it forms, and to help improve the lives of all those affected by diabetes. It does this by providing objective and credible information and resources about diabetes to communities, and funding research into ways and means of both managing and curing the illness. In addition, the Association gives voice to those denied their rights as a consequence of being affected by diabetes.

Additional Links

Pursue Impossible: as the entries begin

Carmsie Melody:
Carmsie Melody: “Achieve Impossible” – Pursue Impossible

With the prize pool now standing at over L$560,000, the first entries in the University of Western Australia’s  Pursue Impossible Art & Film Challenge have gone on display / are available for viewing.

As I’ve again had the honour to be a part of the jury this year, covering the event is something of a balancing act: as entries continue to be made, I may not be able to cover all of them; at the same time, as a blogger, I hope to be able to help promote the event and encourage people to both take part and see the art and machinima.  So with this in mind, entries, etc which may be highlighted in this pages in the coming weeks should not be taken as any indication or personal preference on my part insofar as judging the challenges is concerned; but rather to illustrate any updates that appear.

Delain Canucci: "Connecting with the world and unite" - Pursue Impossible
Delain Canucci: “Connecting with the world and unite” – Pursue Impossible

Entrants to the Pursue Impossible are free to submit to either the art category (1 item per entrant) or the machinima category (multiple entries if they wish) – or both.  They are invited to consider what their “impossible” might be.

Is it, for example, the goal they have achieved or which they’ve seen achieved by their loved ones, friends, family  or heroes achieved and which has sought to inspire them? What have they overcome which they once thought to be impossible? How do virtual environments empower people to visualise, create and push the boundaries of the possible? What are those things we deem to be impossible, but which we may still pursue and conquer as individuals or collectively? What are the impossibilities of the mind or heart or soul? Do we see the seemingly impossible and try to overcome it, or do we allow it to overpower us?

Ionsilver Whitman: "Parallel Universes" - Pursue Impossible
Ionsilver Whitman: “Parallel Universes” – Pursue Impossible

Art submissions must have COPY permissions, and must not exceed 150 LI, and must be free from any copyright issues – if third-party content is used in an entry, permission must and been sought and granted from the creator for its inclusion in the Challenge. Machinima entries should preferably no longer than 4 minutes and 30 seconds, must be specifically made for this challenge. All submissions should allow casual viewers to interpret how the theme is represented, or provide a means by which the piece can be understood in the context of the challenge theme.

For full details on the challenge, including submission guidelines and rules, please refer to the UWA’s Pursue Impossible announcement.

The closing date for all submissions is midnight SLT, on October 31st, 2015, and winners will be announced in December 2015.

As well as the art and machinima category prizes, there will also be special cash prizes for audience participation. The prize pool for this currently stands at L$15,000 apiece for the two categories (art and machinima). So even if you’re not submitting an entry yourself, it’s worth visiting the UWA’s gallery space to view the art entries and keeping an eye on the UWA blog and the SL Artist UMA MachinimUWA VIII pages for machinima entries.

I’ll have news on the audience participation requirements once they have been officially announced by the UWA directly.

isaa Gelber: "RE LIQUIA (relic)" - Pursue Impossible
isaa Gelber: “RE LIQUIA (relic)” – Pursue Impossible

Related Links

2015 viewer release summaries: week 34

Updates for the week ending: Sunday, August 23rd

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 3.8.3.304115 August 18th – no change –  download page, release notes
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • No updates.
  • Project viewers:
    • Quick Graphics project viewer version 3.8.4.304433, release on August 21st – provides the new Avatar complexity options to assist with viewer performance when rendering avatars in busy locations, and the new graphics preset capabilities for setting, saving and restoring graphic settings for use in difference environments / circumstances (download and release notes).

LL Viewer Resources

Third-party Viewers

V3-style

  • Alchemy updated to version 3.8.2.36473 on August 20th – core updates: OpenSimulator Support, Build tools improvements (incl. VS 2015 for Windows), parity with LL 3.8.2 code base; support for up to 2 gigabytes of texture memory – release notes.
  • Firestorm updated to version 4.7.3.47323 on August 18th – core updates: parity with LL 3.8.2 code base; VVM support; attachment fixes; Experiences support; Layer Limits and much more – release notesreview notes.
  • UKanDo updated to version 3.8.3.28132 on August 18th – core changes: parity wit the LL 3.8.3.304115 and RLV 2.9.12 releases  – release notes

V1-style

  • No updates.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Second Life projects update: 34/2: TPV Developer meeting

Strings
Strings, Cica Ghost – blog post

The following notes are primarily taken from the TPV Developer (TPVD) meeting held on Friday, August 21st, 2015. A video of the meeting is included at the end of this report, with any time stamps in the following text referring to it. My thanks as always to North for the recording and providing it for embedding.

Server Deployments – Recap

There was a single server maintenance package deployed during the week, which was delivered to the BlueSteel RC on Wednesday, August 19th. This was intended to provide fixes for  items and folders getting mixed up. however, this was subsequently rolled back on Thursday, August 20th.

Viewer Updates

Project Quick Graphics

On Friday, August 21st, the long-awaited Avatar Complexity / graphics presets viewer arrived in project viewer form. Version 3.8.4.304433 is being referred to as “Project Quick Graphics”. I provided an initial look at this viewer in pre-release, but I now have an updated overview available.

The viewer includes the means to create and save sets of graphics presets which can be quickly loaded according to need / circumstance to help maintain a viewer's performance
The Quick Graphics project viewer offers the means to create your own sets of graphics presets you can quickly swap between according to needs / circumstance. It also include the new Avatar Complexity capabilities – see my overview for more information

As noted in that report, the Avatar Complexity default you get is based on the rendering performance of your system. however, this might be adjusted by the Lab during the time the viewer is available at a project status.

Other Viewers

[02:00] An update to the Oculus Rift viewer is still anticipated, although this has tended to be pre-empted by other things, and may be again.

There have been no other viewer updates since the promotion of the Maintenance viewer on Tuesday, August 18th, as reported in part 1 of this update.

[23:35] The will, at some point be an experimental viewer build, which should lead to a project viewer in the future, using the FMod Studio for audio.

HTTP Work

[08;00] Rider Linden has been engaged in further HTTP work, specifically aimed at the viewer with the intent of reducing the paradigms for how HTTP should be used within the viewer from 4 to a single, consistent approach. He has most recently been engaged in aligning recent HTTP updates made to the viewer with his own work.

[19:36] The Lab is still looking for move more asset types from delivery using UDP via the simulator to delivery using HTTP via the CDN, but this is pending the completion of Rider’s HTTP work. Overall, the view is that there is no reason why any asset that goes to the viewer should be cached and delivered via the CDN.

Inventory Improvements

[10:48] The lab is continuing to investigate causes of inventory issues with the intention of reducing them. In particular, they are considering server-side enforcement  on how inventory should be organised.

The idea is not to prevent how people organise their inventories, but rather to ensure things that simply should not happen under normal use, but which have been shown to lead to inventory losses when they do occur, are no longer possible. Examples of this include a user’s inventory gaining more than one Trash folder, or the system allowing folders to be created without an associated system ID, and so on. The most effective way of achieving this is through server-side rules enforcement.

While the Lab is not ready to start implementing such changes as yet – they are still investigating, as noted – these changes are part of an overall goal to migrate all inventory operations over to AIS (Advanced Inventory System) and then to deprecate older inventory code – all of which will involve changes to the viewer. This means that as this work progresses, viewers not supporting the AIS v3 code will no longer be able to perform inventory operations.

Server-side Validation

[16:40] Commenting on issue of validation of uploads in general, Oz Linden said:

I would like to add validation for more things that get uploaded [but] of course there’s always the backward compatibility problem, people complaining that once upon a time I could upload this, and now I can’t…

However, he went on to say that there is a case for not limiting validation of uploads purely to the viewer, as is currently the case:

There’s nothing wrong with also checking in the viewer, but if it’s not the model we expect to be true of the world, there should be validation on the server because we have a lot of third-party viewers … So we really can’t count on the viewer to get it right, there are too many of them. And if nothing else, some things that can cause crashes that might be deliberately put into viewers … that might cause crashes in other people’s’ viewers, and that’s not good. So we have to try to protect against that.

The best place to put that protection, if we can do it, is to put it one the server-side, if we can do it. So there are lots of things that, over time, we may add checking of things, as they are uploaded, on the server, and we may reject uploaded things, and we may reject uploaded things that are inappropriate.

How quickly we will be able to do that will probably vary with what the upload type is and what time we have between doing dazzling new features; but if we find something related to some dazzling new feature we can add some checks to, we might do that.

Continue reading “Second Life projects update: 34/2: TPV Developer meeting”

Pyjama parties, canoeing, dating and a twist of science-fiction

It’s time to kick-off another week of fabulous story-telling in voice, brought to our virtual lives by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s Second Life home at Bradley University, unless otherwise indicated.

Sunday, August 23rd 18:00: Magicland Storytime

With Holmes apparently lost in a fall from a path above the Reichenbach Falls, Caledonia, Corwyn and Kayden take a break from Baker Street, and Sunday’s events move to Magicland’s 100-acre wood, where Caledonia is hosting a very special Pooh Bear pyjama party! So get your jammies on, grab your nightcap and a jar of honey and head on over!

Monday August 24th, 19:00: Roadless Areas

Gyro Muggins follows the adventures of some brave souls canoeing in Minnesota circa 1942.

Tuesday August 25th, Not That It Matters

AA Milne by Howard Coster, 1926
AA Milne by Howard Coster, 1926

Corwyn Allen continues to read AA Milne’s 1919 collection of humorous essays. Best known for his tales of Wnnie the Pooh, Christopher Robin and the 100 acre Wood, Milne in fact wrote widely in bother fiction and non-fiction.

Here he passes observation on wide range of topics, starting with a reflection upon his own writing, “Sometimes when the printer is waiting for an article which really should have been sent to him the day before, I sit at my desk and wonder if there is any possible subject in the whole world upon which I can possibly find anything to say.”

With considerations ranging from why a gentleman’s collar might squeak, or the fact that Isaiah most certainly didn’t carry a notebook, with assorted thoughts on goldfish and daffodils along the way, this is a book of essays wide-range in topic and content. Some of it may, nigh-on a century since the essays first appeared in this book, appear dated and as solidly dated and trapped forever in the opening decades of the 20th century. Other are perhaps as relevant today in their insights and commentary as they were when freshly written. All of them come with Milne’s familiar humour and jovial observations.

Wednesday August 26th, 19:00: The Penderwicks on Gardam Street

PenderwicksCaledonia Skytower opens the pages of  Jeanne Birdsall’s 2014 volume about the Penderwick family, the second in the series.

When the four Penderwick sisters learn that, encouraged by his sister-in-law and the wishes of their late mother, their father is going to start meeting other women, they fear the worst, and so enact the Save Daddy Plan. They set their Dad up with dates he won’t get on with, while he, also not overly convinced of things, goes out on pretend dates.

However, things start to change as the sisters meet and get to know Ben from next door, and his mum, Iantha. Added to the mix the adventures and challenges each of the four sisters face, and it turns out to be quite a series of events and changes for the Penderwicks – one of them very much turning out for the best.

Thursday August 27th: Skin Folks

skin folkShandon Loring reads from Nalo Hopkinson’s  2001 collection of 15 short stories connected by a central theme of skin-shedding.with a distinctly Caribbean flavour, these are stories where nothing is quite as a it seems and illusion rules the perception.

Starting with a delightful twist on the classic tale of Little Red Riding Hood, these stories carry the reader and listener through this world of illusion and magical change, with often surprising conclusions being reach in a hot and spicy style in what can only be described as a meeting of science-fiction and folklore.

 

Saturday, August 29th: Adventures from the Twlight Zone – Seanchai InWorldz

Join Shandon and Caledonia in the story of a man sentenced to solitary confinement on a distant asteroid for 50 years, his only visitors the crew of his resupply ship, who visit four times a year – but only for 20 minutes. To try to make the man’s life a little easier, the captain of the ship delivers a feminine robot to help keep him company. Then the news comes that the man has been pardoned and he can return to Earth – but only at a price.

https://inworldz/region/Delphi/176/72/36

—–

Please check with the Seanchai Library SL’s blog for updates and for additions or changes to the week’s schedule. The featured charity for August / September is Water for People, “When one person or one family has clean, accessible water, their lives are changed. But when entire regions and countries have water, the world is changed.”

Additional Links