SL should be looking and feeling a lot better for many of us as a result of recent work by the Lab – how’s it going for you? The Lab asks you drop them a line in the forums or via Twitter (image: Just Another Tequilla Sunrise, Isle of Love (Flickr) – blog post)
Following-on from the grid-wide deployment of CDN support and the promotion of the HTTP pipelining viewer as the de facto release viewer, the Lab has blogged about recent improvements to Second Life, finishing with the question “how is it for you?”
The blog post, entitled, Performance, Performance, Performance, opens thus:
Has Second Life seemed a bit faster for you lately? Improving performance for all Second Life users has been an important focus for us at Linden Lab, and we’ve recently seen some great results from several projects that should make your Second Life experiences faster, smoother, and more reliable.
It goes on to make fair mention of the CDN / HTTP work, noting:
Faster Texture & Mesh Loading
The entire grid is now using a CDN service for textures and meshes. This change means that textures and meshes should load more quickly, particularly for those who login to Second Life from places that are far from our US data centers. Our testing showed dramatic improvements: average download times for textures and meshes have been reduced by more than 50% on average, and the improvement is even more dramatic outside of North America.
Quicker Viewer-Server Communications
Another way we’re enhancing Second Life performance is through our HTTP project, which improves the way your Viewer communicates with grid services. With the HTTP Project Viewer out now, the faster content download times you’ll see thanks to the CDN change get even better – we’re talking 80% faster!
For those who may have missed news on the HTTP pipelining viewer and the CDN support, you can catch-up with things via a couple of posts on this blog: SL project updates week 42/2: Monty’s HTTP update and the HTTP pipelining viewer, and HTTP pipelining viewer reaches release status as CDN support is grid-wide.
Mention is also made of the recent Group Chat updates (work is still continuing on this, and you can get updates via the Group Chat tag in this blog).
However, perhaps the most interesting aspect of the blog post is the news that there have been some significant infrastructure updates with the SL Marketplace, which appear to have slipped mention through other mediums such as the var UG meetings. Here the blog post notes:
Speeding Up the Marketplace
If you visit the Marketplace today, you should be seeing a much snappier experience than in the past. We recently deployed infrastructure upgrades for the Marketplace, and the site has since shown some of the best performance we’ve ever seen from it. Even during peak usage periods over the weekend, when in the past performance would degrade, we’re seeing response times that average 70% faster and page load times that are 30% faster than before the changes.
I’ve not used the Marketplace of late – although I have been covering the upcoming Viewer-managed Marketplace (VMM) changes that will be occurring in 2015, and which the Lab is currently gearing-up for, along with merchants and TPVs.
So have you noticed changes and improvement in your Second Life experience? If so, then why not follow the Lab’s request:
So, How’s Second Life Performing for You?
Performance improvements are generally behind-the-scenes work, and we know it’s not always as exciting as rolling out a new feature, but these changes directly impact all our Second Life experiences and our daily lives in-world. We hope you’re starting to notice the effects of these improvements – if you are, please let us know in the Forums, on Twitter, or however you prefer.
Note that is let the Lab know – not me (although general views are always welcome here, they might not be picked-up by the Lab)!